Game Development Community

David Montgomery-Blake's Forum Posts

Thread Post Date Posted
How to change to 3rd person view and question about walking.... Um...If you compile the source code and run it normally...it runs THE DEMO of TGE. They build the DE... read more 07/12/2006 (8:47 am)
Blender on a mac... DIF? I don't believe that there is a finished .map exporter for Blender. There were a couple of them that... read more 07/12/2006 (8:38 am)
Please show me *ONE* impressive demo... I lurk there all the time and usually post in the "can this work on my 386?" type questions. When th... read more 07/12/2006 (8:34 am)
How to change to 3rd person view and question about walking.... Um. The demo does [b]NOT[/b] include player.h or player.cc. I know. I just downloaded it. That patch... read more 07/12/2006 (8:29 am)
Please show me *ONE* impressive demo... Yes, I did not add links to my post. Thanks, Tim.... read more 07/12/2006 (7:54 am)
How to change to 3rd person view and question about walking.... Even though you don't want this to turn into a "piracy topic", how exactly did you apply the double/... read more 07/12/2006 (7:53 am)
Can someone make a chain link fence? Ah. Didn't notice it was in the freebie section. Sorry. It should be hard to make, though. Two p... read more 07/12/2006 (7:35 am)
Please show me *ONE* impressive demo... It depends on what you find impressive. If photorealistic graphics is your thing, then something lik... read more 07/12/2006 (7:25 am)
Seriously ... what can be done without Source ? I worked on it a little bit last night since my show is now in production. Unfortunately the commerc... read more 07/12/2006 (7:01 am)
Can someone make a chain link fence? The [url=http://www.garagegames.com/products/60]Urban Pack[/url] has a nice fence.... read more 07/12/2006 (6:56 am)
guiAviBitmapCtrl Windows ONLY fix [url=http://www.v2v.cc/~j/ffmpeg2theora/]ffmpeg2theora[/url]... read more 07/11/2006 (1:49 pm)
guiAviBitmapCtrl Windows ONLY fix It might be worth your time to convert your AVI to Theora rather than working with an older, unsuppo... read more 07/11/2006 (1:41 pm)
Dev C++ not acceptable? The problem, I believe, was with the IDE and large projects. It was not with mingw. So if you did no... read more 07/11/2006 (6:51 am)
TGB as a prototype tool for TGE? It depends completely and totally on your implementation of your game. There is no easy answer. If y... read more 07/10/2006 (11:24 pm)
Urgent Question Does the Crossbow in the demo come with the source files? That would be a good source for mount poin... read more 07/10/2006 (11:18 pm)
Torque limitations It depends on what you want. Do you want multiplayer access? Do you want deformable geometry? Do yo... read more 07/10/2006 (11:16 pm)
TGB Next version Wishlist Encrypted zip functionality didn't make it in? Hmmm. Haven't packaged in a while and haven't added t... read more 07/10/2006 (7:20 am)
List of TGB developers - Please Add Your Name David Blake Programmer / Programmer Art Specialist - my blue blocks are better than your blue block... read more 07/10/2006 (6:51 am)
Messiah There is no exporter for it, and I do not know how useful the LW exporter will be because of the way... read more 07/08/2006 (2:28 pm)
Before Puchasing TorqueScript is a typeless C-styled language which anyone who has used other c-styled languages (Jav... read more 07/08/2006 (9:16 am)
No demo exe for mac in sdk?? Once you Mac gets there, make sure to install the developer tools from the second CD (I think it was... read more 07/08/2006 (9:04 am)
2d modern version of golden axe Yes you could make Golden Axe in TGB. You would need some semblance of coding skills, though.... read more 07/08/2006 (8:44 am)
Messiah Wait. Are you talking about Project:Messiah? If so, it is a lipsynch package which is a plugin for L... read more 07/08/2006 (8:41 am)
Compiling TSE help Load the solution file. It has been a while since I have done it, but I did not have any problems wh... read more 07/06/2006 (9:22 pm)
Compiling TSE help There is a VS2003 project included. You will need the DirectX SDK, though.... read more 07/06/2006 (8:34 pm)
What Can an Average Indie Game Dev Expect to Gross [quote]Pffft! There's a reason why the words "starving" and "artist" are often consecutive. =)[/quot... read more 07/06/2006 (2:02 pm)
Civ 5 - the MMO There are a number of spacewar clones which utilize empire management and such through a text interf... read more 07/06/2006 (12:52 pm)
Glow Create your "item" as a sprite. In Photoshop, create a mask of the sprite, do your funky effects, an... read more 07/06/2006 (11:20 am)
Tse Vs Tge + Tlk + Cg That's for cards that you can purchase, not cards which come with computers. Many people who are pur... read more 07/06/2006 (10:49 am)
Civ 5 - the MMO I don't know. When I think of a MMO-strategy title, I think of a saturation point for active strateg... read more 07/06/2006 (10:36 am)
Spyware in Torque Demo? As I said, I enjoyed avoiding sorting through traffic, so I can understand you not wanting to do it.... read more 07/06/2006 (6:59 am)
Alien game Kind of a cross of Alien Hominid and The Suffering? I had not thought of ever combining those two. M... read more 07/05/2006 (10:15 pm)
Spyware in Torque Demo? Did you check the packets to see [i]what[/i] was being sent? That is usually the first thing that I ... read more 07/05/2006 (10:13 pm)
T2D Risk finished (now what?) Yes, Risk is trademarked. But that doesn't mean you can't create a Risk-like. You cannot advertise i... read more 07/05/2006 (10:16 am)
Torque capacity 1. There is no hard maximum. It depends on the infrastructure, bandwidth, latency, etc. 2. Once you... read more 07/05/2006 (10:02 am)
Torque and QT You would probably want to convert it from QT to Theora (or more accurately from QT->MPEG->Theora) a... read more 07/05/2006 (10:01 am)
How to do Bezier splines or Pixel manipulations ? Well, you're asking about an extremely non-standard setup (which is part of the fun of Gish and its ... read more 07/05/2006 (8:30 am)
2D Adventure game? The tutorial that I'm working on doesn't use tiles. Instead, it uses pre-generated background scener... read more 07/05/2006 (6:23 am)
Dialogs AFAIK, the GUI system is the same between the two. TGB is built on TGE 1.4.2 with modifications for ... read more 07/04/2006 (11:13 am)
Dialogs I would recommend GUI dialogs since they tie into the TGE font system and support Unicode fonts. Loo... read more 07/04/2006 (10:50 am)
How to convet a map file to diff file Make sure that your textures are in the correct folder. That's the most common reason for that error... read more 07/04/2006 (10:45 am)
Utah Area Indie Night - Thurs. July 27, 2006 Oh! I'm going to try. I have a catch-up rehearsal for the final weekend of our show, but I will see ... read more 07/04/2006 (10:30 am)
Vote for your 3d package @Korpos Windows XP Professional on my Windows desktop, XP Tablet Edition on my Tablet PC, OSX 10.4.... read more 07/03/2006 (6:59 am)
Please Try out This Completed Game For Me(Anton Bursch) Now that you mention it, I don't think that I ever pushed up in Tetris. Because in a game where the ... read more 07/02/2006 (9:08 am)
Please Try out This Completed Game For Me(Anton Bursch) I played it a short time before I came home from work. I'll post its crappy specs later. One thin... read more 07/01/2006 (12:17 am)
Where are those games ? AFAIK, they are not publicly available [i]yet[/i].... read more 06/30/2006 (12:26 pm)
How do I integrate Video cut scenes with torque 3D You will need to use the Theora GUI Control. EDIT: Just thought I would note that I was thinking... read more 06/30/2006 (12:22 pm)
Vote for your 3d package EDIT: @Andy Anim8or - no DTS exporter Blender - Good DTS exporter, from what I understand. GameSp... read more 06/29/2006 (8:47 pm)
Recommend a good network library? You can compile the libary and dynamically link it. If you statically link to LGPL code, you must re... read more 06/29/2006 (1:28 pm)
Questions [url=http://www.greenbriarstudio.com/3D/]Greenbriar Studios[/url] has a tooldkit for Poser and Torqu... read more 06/29/2006 (10:19 am)