David Montgomery-Blake's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Recruits needed for Volunteer ski game | Nice concept art! I hope you find a great teammate. This looks sweet already at the concept stage!... read more | 12/11/2007 (7:56 am) |
| How to select object in the scene | The [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=4146]Click 'n Pick[/... read more | 12/11/2007 (7:49 am) |
| Interior problem | He's often hanging out on the [url=http://www.garagegames.com/mg/forums/result.forum.php?qf=134]Blen... read more | 12/10/2007 (2:10 pm) |
| Interior problem | Blender's DTS exporter is very good from my understanding, and Joseph Greenwalt is amazing when it c... read more | 12/10/2007 (1:52 pm) |
| Interior problem | I've never used the Blender map exporter. I tend to use applications that are oriented towards the k... read more | 12/10/2007 (1:46 pm) |
| Help with repeating a texture... | First of all, which Torque product are you using? My guess would be Torque Game Builder since it's o... read more | 12/10/2007 (1:03 pm) |
| Features we need, TGEA has them? | [quote]21) Does TGEA support Instant-Action.com?[/quote] InstantAction is technology neutral. You c... read more | 12/10/2007 (12:39 pm) |
| Features we need, TGEA has them? | I'll try to field a couple of these, though more experienced TGEA dev's should definitely chime in o... read more | 12/10/2007 (12:37 pm) |
| Run-Time, In-Game Object Manipulation(s) | [quote]... I've been looking at your link plus an off-branching one, which was http://en.wikipedi... read more | 12/10/2007 (11:22 am) |
| Exciting Information About the Marble Blast Ultra for PC | I've been an admin for a bit now. The tag just hadn't been changed until recently.... read more | 12/10/2007 (10:06 am) |
| Constructor Tutorial Help | The main documentation for [url=http://tdn.garagegames.com/wiki/Constructor]Constructor is on TDN[/u... read more | 12/10/2007 (9:47 am) |
| Can Torque Play Videos | Yes. You would need to convert your video to the Theora codec and then use the TheoraGUI control. Th... read more | 12/10/2007 (7:55 am) |
| TGEA Tutorial\Reference | There are few tutorials for TGEA. Alienforce converted the starter kits from TGE to TGEA. Also, the ... read more | 12/10/2007 (7:28 am) |
| Setting up a server + connecting. | Did you make sure to set your -game to the right mod folder and setup your -mission statement correc... read more | 12/10/2007 (7:26 am) |
| Ran into a brick wall need help | [url=http://www.garagegames.com/blogs/40622/13978]Bill Vee has done some excellent work on this fron... read more | 12/10/2007 (7:06 am) |
| Binding middle mouse button in 1.5.1 | I believe you can set the button 0, 1, 2, 3+ etc just like the joystick actionmaps. I just looked at... read more | 12/10/2007 (6:51 am) |
| Stupid Textures | Did you try the Edit->Import Files option to load textures into the texture list? That's how I just ... read more | 12/10/2007 (6:46 am) |
| Create an Mirror in Avatar system | I haven't done it. I was just thinking that it would be an easier way to do it. Create a mission wit... read more | 12/10/2007 (6:30 am) |
| Interior problem | [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=67687]Download the patch to fix colli... read more | 12/10/2007 (6:20 am) |
| TSE Linux? | Newton Dynamics also has a Linux version.... read more | 12/09/2007 (6:06 pm) |
| Tgb help? | Do you have the latest drivers for your video card installed? That's usually the cause of video arti... read more | 12/09/2007 (8:23 am) |
| Adventure Kit installation problems | Leopard has introduced a number of problems with different applications, the bitrock installer being... read more | 12/09/2007 (8:15 am) |
| Animated student Model Or editing an animated mode | What modeling package are you using? Perhaps someone can help with source art.... read more | 12/09/2007 (8:08 am) |
| Create an Mirror in Avatar system | What I would do in this instance is load a mission that has a room where the avatar creation is taki... read more | 12/09/2007 (8:07 am) |
| TGEA get started? | Alienforce has ported the starter kits over to TGEA, but as for a general tutorial resource, I can't... read more | 12/09/2007 (7:59 am) |
| Tge On Freebsd? | The linux development of TGE is community based, and I am not sure about the status of a BSD port. I... read more | 12/09/2007 (7:56 am) |
| Model Importing Question | You need to make sure you save them in the right mod folder. If you're using tutorial.base, save the... read more | 12/09/2007 (7:51 am) |
| DIF Exporter : QuArk | I didn't deal with this problem. I dealt with a similar one with software using multiple versions of... read more | 12/08/2007 (1:48 pm) |
| Importing image files | You should be able to drag them from your browser into the Game Builder. I would really recommend sa... read more | 12/08/2007 (1:41 pm) |
| 2d) Rpg | The GBA has a very low memory footprint, so most PC-based products like those mentioned and TGB woul... read more | 12/08/2007 (1:40 pm) |
| Installing/running on Leopard (Mac OS)? | I haven't seen any issues brought up with TGE and Leopard, but I also haven't tried it. I haven't u... read more | 12/08/2007 (1:23 pm) |
| TGE questions | The full version of the SDK does, but the demo does not. I think it was part of the pairing down pro... read more | 12/08/2007 (8:09 am) |
| Convert animated GIFs into PNG? | Very nice! I think that was the one that I had been looking for, too!... read more | 12/08/2007 (8:05 am) |
| How to show the right font | And most likely you wouldn't have the right to redistribute the font anyway. Is the font protected? ... read more | 12/08/2007 (8:04 am) |
| DIF Exporter : QuArk | I do not believe the miniPython install with Quark will affect Python 2.5. I think (though I could b... read more | 12/08/2007 (7:40 am) |
| Looking for beginners (maybe even a mentor?) | It doesn't suck at all. I'm curious why you'd think so. I've gotten on whenever I've had a question ... read more | 12/08/2007 (7:30 am) |
| Convert animated GIFs into PNG? | There used to be a bunch of quick and dirty programs to break up animated GIF's, but most of the sea... read more | 12/07/2007 (5:25 pm) |
| TC crashes when loading.... | Look in the console.log file in your Constructor directory and look down near the end. That should g... read more | 12/07/2007 (5:15 pm) |
| 3ds files? and model program? | You could add-in the [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=550... read more | 12/07/2007 (4:51 pm) |
| Exciting Information About the Marble Blast Ultra for PC | I am going to close this thread, as it is a notion rather than an official announcement and the disc... read more | 12/07/2007 (4:47 pm) |
| Exciting Information About the Marble Blast Ultra for PC | I'm going to close this thread as the information is a notion rather than an announcement and has be... read more | 12/07/2007 (4:47 pm) |
| Exciting Information About the Marble Blast Ultra for PC | You have a notion, not news. Discussions about notions, wishes, dreams, and excitement over those no... read more | 12/07/2007 (4:45 pm) |
| So why not just 3d? | Because you would have to recreate TGB in TGE to get the 2D engine features. The underlying tech is ... read more | 12/07/2007 (4:38 pm) |
| Paypal or Piracy? | He's mentioned why, apologized for the tone of the first post, and is looking for an engine that fit... read more | 12/07/2007 (11:08 am) |
| TSE Linux? | It's the same concept as modding for Unreal or creating a game in RPG Maker XP and extending functio... read more | 12/07/2007 (9:26 am) |
| TSE Linux? | You do not get the engine source with the pro license. You get SDK access to create plugin's. You al... read more | 12/07/2007 (9:08 am) |
| Help! With Model Packs Anyone? | Your mod folder (say tutorial.base) is the active project directory. You change this in main.cs or w... read more | 12/07/2007 (8:49 am) |
| Help! With Model Packs Anyone? | It depends on which mod you load. If you're using tutorial.base as your starting point, for example,... read more | 12/07/2007 (8:36 am) |
| Help! With Model Packs Anyone? | It depends on the pack. If it is a DIF pack, you should put your DIF's and textures in the interiors... read more | 12/07/2007 (8:20 am) |