Game Development Community

David Montgomery-Blake's Forum Posts

Thread Post Date Posted
Recruits needed for Volunteer ski game Nice concept art! I hope you find a great teammate. This looks sweet already at the concept stage!... read more 12/11/2007 (7:56 am)
How to select object in the scene The [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=4146]Click 'n Pick[/... read more 12/11/2007 (7:49 am)
Interior problem He's often hanging out on the [url=http://www.garagegames.com/mg/forums/result.forum.php?qf=134]Blen... read more 12/10/2007 (2:10 pm)
Interior problem Blender's DTS exporter is very good from my understanding, and Joseph Greenwalt is amazing when it c... read more 12/10/2007 (1:52 pm)
Interior problem I've never used the Blender map exporter. I tend to use applications that are oriented towards the k... read more 12/10/2007 (1:46 pm)
Help with repeating a texture... First of all, which Torque product are you using? My guess would be Torque Game Builder since it's o... read more 12/10/2007 (1:03 pm)
Features we need, TGEA has them? [quote]21) Does TGEA support Instant-Action.com?[/quote] InstantAction is technology neutral. You c... read more 12/10/2007 (12:39 pm)
Features we need, TGEA has them? I'll try to field a couple of these, though more experienced TGEA dev's should definitely chime in o... read more 12/10/2007 (12:37 pm)
Run-Time, In-Game Object Manipulation(s) [quote]... I've been looking at your link plus an off-branching one, which was http://en.wikipedi... read more 12/10/2007 (11:22 am)
Exciting Information About the Marble Blast Ultra for PC I've been an admin for a bit now. The tag just hadn't been changed until recently.... read more 12/10/2007 (10:06 am)
Constructor Tutorial Help The main documentation for [url=http://tdn.garagegames.com/wiki/Constructor]Constructor is on TDN[/u... read more 12/10/2007 (9:47 am)
Can Torque Play Videos Yes. You would need to convert your video to the Theora codec and then use the TheoraGUI control. Th... read more 12/10/2007 (7:55 am)
TGEA Tutorial\Reference There are few tutorials for TGEA. Alienforce converted the starter kits from TGE to TGEA. Also, the ... read more 12/10/2007 (7:28 am)
Setting up a server + connecting. Did you make sure to set your -game to the right mod folder and setup your -mission statement correc... read more 12/10/2007 (7:26 am)
Ran into a brick wall need help [url=http://www.garagegames.com/blogs/40622/13978]Bill Vee has done some excellent work on this fron... read more 12/10/2007 (7:06 am)
Binding middle mouse button in 1.5.1 I believe you can set the button 0, 1, 2, 3+ etc just like the joystick actionmaps. I just looked at... read more 12/10/2007 (6:51 am)
Stupid Textures Did you try the Edit->Import Files option to load textures into the texture list? That's how I just ... read more 12/10/2007 (6:46 am)
Create an Mirror in Avatar system I haven't done it. I was just thinking that it would be an easier way to do it. Create a mission wit... read more 12/10/2007 (6:30 am)
Interior problem [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=67687]Download the patch to fix colli... read more 12/10/2007 (6:20 am)
TSE Linux? Newton Dynamics also has a Linux version.... read more 12/09/2007 (6:06 pm)
Tgb help? Do you have the latest drivers for your video card installed? That's usually the cause of video arti... read more 12/09/2007 (8:23 am)
Adventure Kit installation problems Leopard has introduced a number of problems with different applications, the bitrock installer being... read more 12/09/2007 (8:15 am)
Animated student Model Or editing an animated mode What modeling package are you using? Perhaps someone can help with source art.... read more 12/09/2007 (8:08 am)
Create an Mirror in Avatar system What I would do in this instance is load a mission that has a room where the avatar creation is taki... read more 12/09/2007 (8:07 am)
TGEA get started? Alienforce has ported the starter kits over to TGEA, but as for a general tutorial resource, I can't... read more 12/09/2007 (7:59 am)
Tge On Freebsd? The linux development of TGE is community based, and I am not sure about the status of a BSD port. I... read more 12/09/2007 (7:56 am)
Model Importing Question You need to make sure you save them in the right mod folder. If you're using tutorial.base, save the... read more 12/09/2007 (7:51 am)
DIF Exporter : QuArk I didn't deal with this problem. I dealt with a similar one with software using multiple versions of... read more 12/08/2007 (1:48 pm)
Importing image files You should be able to drag them from your browser into the Game Builder. I would really recommend sa... read more 12/08/2007 (1:41 pm)
2d) Rpg The GBA has a very low memory footprint, so most PC-based products like those mentioned and TGB woul... read more 12/08/2007 (1:40 pm)
Installing/running on Leopard (Mac OS)? I haven't seen any issues brought up with TGE and Leopard, but I also haven't tried it. I haven't u... read more 12/08/2007 (1:23 pm)
TGE questions The full version of the SDK does, but the demo does not. I think it was part of the pairing down pro... read more 12/08/2007 (8:09 am)
Convert animated GIFs into PNG? Very nice! I think that was the one that I had been looking for, too!... read more 12/08/2007 (8:05 am)
How to show the right font And most likely you wouldn't have the right to redistribute the font anyway. Is the font protected? ... read more 12/08/2007 (8:04 am)
DIF Exporter : QuArk I do not believe the miniPython install with Quark will affect Python 2.5. I think (though I could b... read more 12/08/2007 (7:40 am)
Looking for beginners (maybe even a mentor?) It doesn't suck at all. I'm curious why you'd think so. I've gotten on whenever I've had a question ... read more 12/08/2007 (7:30 am)
Convert animated GIFs into PNG? There used to be a bunch of quick and dirty programs to break up animated GIF's, but most of the sea... read more 12/07/2007 (5:25 pm)
TC crashes when loading.... Look in the console.log file in your Constructor directory and look down near the end. That should g... read more 12/07/2007 (5:15 pm)
3ds files? and model program? You could add-in the [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=550... read more 12/07/2007 (4:51 pm)
Exciting Information About the Marble Blast Ultra for PC I am going to close this thread, as it is a notion rather than an official announcement and the disc... read more 12/07/2007 (4:47 pm)
Exciting Information About the Marble Blast Ultra for PC I'm going to close this thread as the information is a notion rather than an announcement and has be... read more 12/07/2007 (4:47 pm)
Exciting Information About the Marble Blast Ultra for PC You have a notion, not news. Discussions about notions, wishes, dreams, and excitement over those no... read more 12/07/2007 (4:45 pm)
So why not just 3d? Because you would have to recreate TGB in TGE to get the 2D engine features. The underlying tech is ... read more 12/07/2007 (4:38 pm)
Paypal or Piracy? He's mentioned why, apologized for the tone of the first post, and is looking for an engine that fit... read more 12/07/2007 (11:08 am)
TSE Linux? It's the same concept as modding for Unreal or creating a game in RPG Maker XP and extending functio... read more 12/07/2007 (9:26 am)
TSE Linux? You do not get the engine source with the pro license. You get SDK access to create plugin's. You al... read more 12/07/2007 (9:08 am)
Help! With Model Packs Anyone? Your mod folder (say tutorial.base) is the active project directory. You change this in main.cs or w... read more 12/07/2007 (8:49 am)
Help! With Model Packs Anyone? It depends on which mod you load. If you're using tutorial.base as your starting point, for example,... read more 12/07/2007 (8:36 am)
Help! With Model Packs Anyone? It depends on the pack. If it is a DIF pack, you should put your DIF's and textures in the interiors... read more 12/07/2007 (8:20 am)