David Montgomery-Blake's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| XSI DTS Exporter Beta Download | Actually, with the polysoup resource, polygons are your collision scheme. If you have a complex obje... read more | 12/14/2007 (7:57 am) |
| Scroller trouble | It could be that they are being resized to power-of-two textures for faster GPU processing.... read more | 12/14/2007 (7:46 am) |
| Console dissapeared in tgb1.5.x | You should be able to access it with the ~ when you run your game project. I just tested it with the... read more | 12/14/2007 (7:38 am) |
| Pong Tutorial | I'm always interested in seeing what the community's doing!... read more | 12/14/2007 (7:37 am) |
| Texture maps. | The other two were never supported in TGE. The Modernization Kit has added some support, but only to... read more | 12/14/2007 (7:23 am) |
| Non-convex collision | You could implement the [url=http://tdn.garagegames.com/wiki/Torque_Shader_Engine/PolySoupAddon]poly... read more | 12/14/2007 (7:21 am) |
| Port on Windows CE platform with nvidia handheld chip | I don't believe so, mainly because Torque still has a large footprint compared to most handheld devi... read more | 12/14/2007 (7:20 am) |
| DIF's for an outdoor arena | Structural brushes automatically have collision. It's not a bounding box. That's DTS's.... read more | 12/14/2007 (7:16 am) |
| Where could 500K + take me? | It really depends. It could take you to a completed, widely distributed title or it could take you t... read more | 12/14/2007 (7:13 am) |
| Wysiwyg in torque? | Well, [url=http://www.mmoworkshop.com/trac/mom/wiki/TGBBrowser]here's[/url] a browser resource from ... read more | 12/14/2007 (7:03 am) |
| Tge Or Tgb? | There are a lot of people who have entered the TGE arena with little or no experience and done very ... read more | 12/14/2007 (6:57 am) |
| Simple PHP problem. | Apache/MySql leave a footprint by being started. It can be tuned down, but there's a footprint. B... read more | 12/14/2007 (6:50 am) |
| GG Tutorial Files Gone W\Install of TGXB 1.5 and GSE 2.0 | TX does not support XNA 2.0 yet, which I believe includes project management. It should be fine with... read more | 12/13/2007 (2:56 pm) |
| Torque X 1.5 and XNA 2.0 | It barely came out in final form. I can't imagine a solid release date based on something that is on... read more | 12/13/2007 (1:47 pm) |
| Can I use Darwin to compile ? | I don't believe so since the platform library makes use of the OS X api's, which I do not think are ... read more | 12/13/2007 (1:08 pm) |
| Features we need, TGEA has them? | It's the first option. You code up the material scripts. WYSIWYG would be great, but it doesn't exis... read more | 12/13/2007 (12:44 pm) |
| Blog / .plan ratings | I've always thought sites with anonymous rating systems were interesting. In high-traffic sites, it ... read more | 12/13/2007 (10:03 am) |
| Torque X 1.5 and XNA 2.0 | Well, XNA 2.0 just left beta today, so we'll see when the TX team gets 2.0 finalization into the eng... read more | 12/13/2007 (9:46 am) |
| Features we need, TGEA has them? | [quote]32) What is the production pipeline for artists? Is everything done in a Modeling tool (inclu... read more | 12/13/2007 (9:43 am) |
| Simple PHP problem. | Okay, when you say people will have access to it, do you mean physical access (as in sitting down at... read more | 12/13/2007 (9:35 am) |
| Xna 2.0 | Nice! It's out of beta!... read more | 12/13/2007 (9:30 am) |
| Torque X 1.5 and XNA 2.0 | I think part of it depends on 1) where the Betas are at when one or the other moves out of beta stat... read more | 12/13/2007 (9:26 am) |
| Searching objects in the editor | Quite cool, indeed!... read more | 12/13/2007 (9:24 am) |
| Wysiwyg in torque? | You mean like Dreamweaver or Nvu but using TGE? I'm not quite sure what you're wanting to accomplish... read more | 12/13/2007 (9:04 am) |
| Cheetah3D - App for Macintosh Users | Cheetah3D's a pretty nice application. I played around with it some, but I still prefer Lightwave an... read more | 12/13/2007 (7:39 am) |
| Tge Or Tgb? | I would recommend TGB as a starting point. The documentation is much more oriented to new developers... read more | 12/13/2007 (7:36 am) |
| Free scnene generator | I'm wary of 3DBud since they copied the source code and stylesheets from 3DRT. I'm wary because I do... read more | 12/13/2007 (7:34 am) |
| Features we need, TGEA has them? | That's TGE's terrain editor. Legacy terrain is implemented in TGEA. Download the demo for it, press ... read more | 12/13/2007 (6:20 am) |
| Dif viewer | Constructor cannot load DIFs as far as I know.... read more | 12/12/2007 (2:19 pm) |
| Problem With Quark | Learning new things every day! Thanks Perishingflames!... read more | 12/12/2007 (2:17 pm) |
| Exporting Specular maps with model | I believe you would have to set it up in the materials.cs file for the object. And it would only wor... read more | 12/12/2007 (2:04 pm) |
| Drawing Lines with the Mouse | I believe there are some simple primitive drawing tools, but I don't know if there's much on that le... read more | 12/12/2007 (1:10 pm) |
| Features we need, TGEA has them? | Admins and employees. There's a lot of community interaction between GG and the community. But most ... read more | 12/12/2007 (12:59 pm) |
| Features we need, TGEA has them? | We keep track of important resources and point the team to them. If it falls into compliance with th... read more | 12/12/2007 (10:50 am) |
| Features we need, TGEA has them? | I'll try a little bit again. [quote]23) Is there a free trial version of Atlas or the game engine... read more | 12/12/2007 (9:32 am) |
| Reference3D Machinery Pack Q&A | This topic is about a specific content pack, not the Yack Pack. It would be best if you started a to... read more | 12/12/2007 (9:18 am) |
| Need help with mirror entities | Mirrors are only supported in DIF's, not in DTS's. Using a reflective shader in TGEA should work, th... read more | 12/12/2007 (9:01 am) |
| Potential buyer question | It depends on the complexity of your project. AFX has taken a good long while and many programmer ho... read more | 12/11/2007 (3:12 pm) |
| Ode And Tgea | Yup. But that's a good starting point.... read more | 12/11/2007 (3:07 pm) |
| Newb Needs Help | Check out [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=12436]this res... read more | 12/11/2007 (3:07 pm) |
| Paypal @ GG ? That would be nice... | It's been one of those frequently asked things for many years now. But it hasn't changed. I belie... read more | 12/11/2007 (3:05 pm) |
| TGEA and DIF Static Mesh support | DTS's can be embedded in DIF's, but it doesn't perform a conversion step in the way Game Level Build... read more | 12/11/2007 (2:57 pm) |
| XSI DTS Exporter Beta Download | You wouldn't be reconstructing anything as a DIF. Rather, it would be best in your situation to i... read more | 12/11/2007 (2:53 pm) |
| Exciting Information About the Marble Blast Ultra for PC | I'm going to blog about it a little later, but admin/mod selection occurs for different reasons amon... read more | 12/11/2007 (8:24 am) |
| Help with repeating a texture... | The best resources that are available are the books for Torque. Though they cover the 3D engine rath... read more | 12/11/2007 (8:20 am) |
| Problem With Quark | You will have to compile it with map2dif. I'm not sure what version MB ships with or uses. Watch spa... read more | 12/11/2007 (8:13 am) |
| Potential buyer question | I don't believe so since it causes problems with the lightmap generation and zoning (which is why it... read more | 12/11/2007 (8:11 am) |
| No prior programming needed? LOL | Most of those would be the resources section here. A number of them require source code changes, tho... read more | 12/11/2007 (8:08 am) |
| Map2dif : 2 portals directly linked | I don't believe so. I think portals need to touch structural brushes to enclose the zone. It would b... read more | 12/11/2007 (8:00 am) |