Game Development Community

David Montgomery-Blake's Forum Posts

Thread Post Date Posted
XSI DTS Exporter Beta Download Actually, with the polysoup resource, polygons are your collision scheme. If you have a complex obje... read more 12/14/2007 (7:57 am)
Scroller trouble It could be that they are being resized to power-of-two textures for faster GPU processing.... read more 12/14/2007 (7:46 am)
Console dissapeared in tgb1.5.x You should be able to access it with the ~ when you run your game project. I just tested it with the... read more 12/14/2007 (7:38 am)
Pong Tutorial I'm always interested in seeing what the community's doing!... read more 12/14/2007 (7:37 am)
Texture maps. The other two were never supported in TGE. The Modernization Kit has added some support, but only to... read more 12/14/2007 (7:23 am)
Non-convex collision You could implement the [url=http://tdn.garagegames.com/wiki/Torque_Shader_Engine/PolySoupAddon]poly... read more 12/14/2007 (7:21 am)
Port on Windows CE platform with nvidia handheld chip I don't believe so, mainly because Torque still has a large footprint compared to most handheld devi... read more 12/14/2007 (7:20 am)
DIF's for an outdoor arena Structural brushes automatically have collision. It's not a bounding box. That's DTS's.... read more 12/14/2007 (7:16 am)
Where could 500K + take me? It really depends. It could take you to a completed, widely distributed title or it could take you t... read more 12/14/2007 (7:13 am)
Wysiwyg in torque? Well, [url=http://www.mmoworkshop.com/trac/mom/wiki/TGBBrowser]here's[/url] a browser resource from ... read more 12/14/2007 (7:03 am)
Tge Or Tgb? There are a lot of people who have entered the TGE arena with little or no experience and done very ... read more 12/14/2007 (6:57 am)
Simple PHP problem. Apache/MySql leave a footprint by being started. It can be tuned down, but there's a footprint. B... read more 12/14/2007 (6:50 am)
GG Tutorial Files Gone W\Install of TGXB 1.5 and GSE 2.0 TX does not support XNA 2.0 yet, which I believe includes project management. It should be fine with... read more 12/13/2007 (2:56 pm)
Torque X 1.5 and XNA 2.0 It barely came out in final form. I can't imagine a solid release date based on something that is on... read more 12/13/2007 (1:47 pm)
Can I use Darwin to compile ? I don't believe so since the platform library makes use of the OS X api's, which I do not think are ... read more 12/13/2007 (1:08 pm)
Features we need, TGEA has them? It's the first option. You code up the material scripts. WYSIWYG would be great, but it doesn't exis... read more 12/13/2007 (12:44 pm)
Blog / .plan ratings I've always thought sites with anonymous rating systems were interesting. In high-traffic sites, it ... read more 12/13/2007 (10:03 am)
Torque X 1.5 and XNA 2.0 Well, XNA 2.0 just left beta today, so we'll see when the TX team gets 2.0 finalization into the eng... read more 12/13/2007 (9:46 am)
Features we need, TGEA has them? [quote]32) What is the production pipeline for artists? Is everything done in a Modeling tool (inclu... read more 12/13/2007 (9:43 am)
Simple PHP problem. Okay, when you say people will have access to it, do you mean physical access (as in sitting down at... read more 12/13/2007 (9:35 am)
Xna 2.0 Nice! It's out of beta!... read more 12/13/2007 (9:30 am)
Torque X 1.5 and XNA 2.0 I think part of it depends on 1) where the Betas are at when one or the other moves out of beta stat... read more 12/13/2007 (9:26 am)
Searching objects in the editor Quite cool, indeed!... read more 12/13/2007 (9:24 am)
Wysiwyg in torque? You mean like Dreamweaver or Nvu but using TGE? I'm not quite sure what you're wanting to accomplish... read more 12/13/2007 (9:04 am)
Cheetah3D - App for Macintosh Users Cheetah3D's a pretty nice application. I played around with it some, but I still prefer Lightwave an... read more 12/13/2007 (7:39 am)
Tge Or Tgb? I would recommend TGB as a starting point. The documentation is much more oriented to new developers... read more 12/13/2007 (7:36 am)
Free scnene generator I'm wary of 3DBud since they copied the source code and stylesheets from 3DRT. I'm wary because I do... read more 12/13/2007 (7:34 am)
Features we need, TGEA has them? That's TGE's terrain editor. Legacy terrain is implemented in TGEA. Download the demo for it, press ... read more 12/13/2007 (6:20 am)
Dif viewer Constructor cannot load DIFs as far as I know.... read more 12/12/2007 (2:19 pm)
Problem With Quark Learning new things every day! Thanks Perishingflames!... read more 12/12/2007 (2:17 pm)
Exporting Specular maps with model I believe you would have to set it up in the materials.cs file for the object. And it would only wor... read more 12/12/2007 (2:04 pm)
Drawing Lines with the Mouse I believe there are some simple primitive drawing tools, but I don't know if there's much on that le... read more 12/12/2007 (1:10 pm)
Features we need, TGEA has them? Admins and employees. There's a lot of community interaction between GG and the community. But most ... read more 12/12/2007 (12:59 pm)
Features we need, TGEA has them? We keep track of important resources and point the team to them. If it falls into compliance with th... read more 12/12/2007 (10:50 am)
Features we need, TGEA has them? I'll try a little bit again. [quote]23) Is there a free trial version of Atlas or the game engine... read more 12/12/2007 (9:32 am)
Reference3D Machinery Pack Q&A This topic is about a specific content pack, not the Yack Pack. It would be best if you started a to... read more 12/12/2007 (9:18 am)
Need help with mirror entities Mirrors are only supported in DIF's, not in DTS's. Using a reflective shader in TGEA should work, th... read more 12/12/2007 (9:01 am)
Potential buyer question It depends on the complexity of your project. AFX has taken a good long while and many programmer ho... read more 12/11/2007 (3:12 pm)
Ode And Tgea Yup. But that's a good starting point.... read more 12/11/2007 (3:07 pm)
Newb Needs Help Check out [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=12436]this res... read more 12/11/2007 (3:07 pm)
Paypal @ GG ? That would be nice... It's been one of those frequently asked things for many years now. But it hasn't changed. I belie... read more 12/11/2007 (3:05 pm)
TGEA and DIF Static Mesh support DTS's can be embedded in DIF's, but it doesn't perform a conversion step in the way Game Level Build... read more 12/11/2007 (2:57 pm)
XSI DTS Exporter Beta Download You wouldn't be reconstructing anything as a DIF. Rather, it would be best in your situation to i... read more 12/11/2007 (2:53 pm)
Exciting Information About the Marble Blast Ultra for PC I'm going to blog about it a little later, but admin/mod selection occurs for different reasons amon... read more 12/11/2007 (8:24 am)
Help with repeating a texture... The best resources that are available are the books for Torque. Though they cover the 3D engine rath... read more 12/11/2007 (8:20 am)
Problem With Quark You will have to compile it with map2dif. I'm not sure what version MB ships with or uses. Watch spa... read more 12/11/2007 (8:13 am)
Potential buyer question I don't believe so since it causes problems with the lightmap generation and zoning (which is why it... read more 12/11/2007 (8:11 am)
No prior programming needed? LOL Most of those would be the resources section here. A number of them require source code changes, tho... read more 12/11/2007 (8:08 am)
Map2dif : 2 portals directly linked I don't believe so. I think portals need to touch structural brushes to enclose the zone. It would b... read more 12/11/2007 (8:00 am)