Game Development Community

David Montgomery-Blake's Forum Posts

Thread Post Date Posted
I Need a Good Modeling Program for Beginners You cannot use plugins with the PLE version of Maya, I believe. But it will give you a good sense of... read more 12/26/2007 (8:46 am)
Moving a mission from arcane to starter.fps Implementing [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=11708]this[... read more 12/26/2007 (8:43 am)
Torque X Pro It seems that it did help since he now has both products. Thanks, John, for hitting the questions wh... read more 12/24/2007 (9:33 pm)
3d unwrapping with constructor You do not have to wrap/unwrap your textures in Constructor. Your textures are mapped to the faces o... read more 12/24/2007 (9:30 pm)
Confused about system requirements... I believe both XNA 2 and VS Professional can be installed beside Express and GSE refresh.... read more 12/23/2007 (8:48 pm)
Server questions on ZAP I would recommend looking at the Torque Network Library, which has the server as an example. The GPL... read more 12/23/2007 (8:46 pm)
My Interiors aren't there Did you make it in Constructor? If so, did you install the [url=http://www.garagegames.com/mg/forums... read more 12/23/2007 (8:44 pm)
Crossing the Fog Please do not spam the forums.... read more 12/23/2007 (9:50 am)
Launch image editor when creating new imageMap That's pretty slick, Joe. I'll have to add that in to my build!... read more 12/23/2007 (9:46 am)
Better TGB Bug Tracker Mantis is up and running, but I do not know who all has access to the various sections. They are loo... read more 12/23/2007 (9:44 am)
D3derr_invalidcall Error The error strikes me as familiar. Are your video drivers up to date? It seems that that exception wa... read more 12/23/2007 (9:35 am)
Marble Blast Platinum IS LIVE Very cool! Congratulations on the release. I'll definitely have to check it out!... read more 12/23/2007 (9:28 am)
Compiling problem - Big exe and slow gameplay...? In your target options, select release. Depending on your version of Visual Studio, it should be on ... read more 12/23/2007 (9:25 am)
Think tanks cheat codes Please don't spam the forums.... read more 12/23/2007 (9:19 am)
What is .cc and .h file? They are the C++ source and header files. I would strongly recommending learning C++ before modifyin... read more 12/22/2007 (11:30 pm)
What if I don't want shaders? There is no fixed-function path for TGEA. You would have to implement it yourself.... read more 12/22/2007 (10:59 am)
How are you suppost to learn? It's been edited several times this week. Were you looking at a specific area that was perhaps updat... read more 12/22/2007 (10:55 am)
Turning Models into Torque Format You will need to load it into a modeling package that supports DTS export, UV-map it, and then expor... read more 12/21/2007 (1:33 pm)
Adding texture problem Strange. I added an entire directory of textures with no problem. How are you adding them? Wait. Whi... read more 12/21/2007 (1:11 pm)
Just Purchased AFX/TGEA (moderator pls) I'm quite certain that it is a mistake in processing. AFX includes the source to TGEA because of the... read more 12/21/2007 (8:34 am)
Just Purchased AFX/TGEA (moderator pls) The obvious question is why you upgraded to the TGEA version without having a TGEA license. To use a... read more 12/21/2007 (8:23 am)
Just Purchased AFX/TGEA (moderator pls) It doesn't seem that you purchased TGEA. You purchased an upgrade to the AFX kit that supports TGEA,... read more 12/21/2007 (7:37 am)
Afx And Tgea (tse)? Very sweet! Congratulations on the release!... read more 12/20/2007 (3:03 pm)
Particles in 1.60 Matt Langley noted that: [quote]Regarding your issue with particles... I'm assuming you are using... read more 12/20/2007 (1:43 pm)
Speedtree Tom Spillman of Sickhead would probably be the best contact as he was working on a Speedtree system.... read more 12/20/2007 (1:06 pm)
GG IRC community dead? What do you mean another dead end? This post was last updated two years ago due to connection issues... read more 12/20/2007 (10:25 am)
Live video DirectShow will only work for Windows platforms, but it's also the most documented one I could find.... read more 12/20/2007 (8:53 am)
Live video Yes. It is extremely non-trivial. Are you experienced with webcam SDK's in any other area, for examp... read more 12/20/2007 (8:42 am)
Moving a mission from arcane to starter.fps Did you copy the textures with your terrain?... read more 12/20/2007 (8:39 am)
Flicker light You should be able to load your map into QuArK with few issues. The maps that I've had difficulty wi... read more 12/20/2007 (8:23 am)
How are you suppost to learn? 1.6 was just released. It seems that that section of the tutorial was not updated. You can go throug... read more 12/20/2007 (7:51 am)
Fatal Error: "Out of range write" in bitStream.cc I know that Chris Calef's ragdoll pack deals with this issue, though I do not think it takes it as f... read more 12/20/2007 (7:23 am)
The Inevitable CRASH! and an idea I'll sit down and play a little to see if I can figure out anything. What version of the TGEA Map2DI... read more 12/20/2007 (6:59 am)
Vertex Color/Alpha Support? I don't believe it will support BSP. Someone may make a backward compatibility component for DIF obj... read more 12/20/2007 (6:28 am)
TGE 1.5 source download? AFAIK, there is not a source download as that would negate the need for a license (other than publis... read more 12/20/2007 (5:22 am)
Vertex Color/Alpha Support? T2 will be using Collada and DTS's. The component nature should make it easier to add in new formats... read more 12/19/2007 (1:58 pm)
Ultimate Duck Hunting on Wii I saw that it was coming out a while back on GameSpot but havent' seen it in stores yet. Very cool.... read more 12/19/2007 (1:54 pm)
New Duke trailer - is it April 1st? Consider I doubt they are early for next Apri Fools, I'm thinking they must be late from the last on... read more 12/19/2007 (1:41 pm)
The Inevitable CRASH! and an idea [image]http://www.godsendproductions.com/images/torque_detail_brush_test.jpg[/image] Okay, here's... read more 12/19/2007 (10:49 am)
Flicker light It definitely seems to be. I tried it a while back but have had no luck with these entities.... read more 12/19/2007 (8:48 am)
Light entity problems Use Torque lights. Constructor lights are for simulating lights inside of Constructor in case you ar... read more 12/19/2007 (7:13 am)
How are you suppost to learn? The demo version should have the documentation with it. Have you used the docs that came with it? Ar... read more 12/19/2007 (7:00 am)
Compiling 1.6 on Leopard with GCC 4.0 Try installing GCC 3.3 and then pointing the project to the prior version.... read more 12/19/2007 (6:54 am)
Attaching 3D Objects to 2D Objects Paper Mario is a full-on 3D game that is designed to look 2D. But there's no reason that such a game... read more 12/19/2007 (6:48 am)
Non-tile based? There's no problem posting multiple questions. Be clear and concise in your posting of them and if p... read more 12/19/2007 (6:44 am)
Torque for Teens Book and tutorials Alright. I just installed it. I loaded the various missions and had no problems. Lighting take a lon... read more 12/19/2007 (6:36 am)
Tge Or Tgb? There is a platformer kit available for TorqueX, but it can be used for *much* more than platformers... read more 12/18/2007 (1:54 pm)
Compiling 1.6 on Leopard with GCC 4.0 Why not use XCode?... read more 12/18/2007 (12:44 pm)
The 47th datablock... CRASH Make sure your file permissions are not all read-only. I'm going to be rebuilding my G5 over the Chr... read more 12/18/2007 (10:54 am)
Sth about the TGEA source code How are you analyzing the code?... read more 12/18/2007 (9:29 am)