David Montgomery-Blake's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| I Need a Good Modeling Program for Beginners | You cannot use plugins with the PLE version of Maya, I believe. But it will give you a good sense of... read more | 12/26/2007 (8:46 am) |
| Moving a mission from arcane to starter.fps | Implementing [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=11708]this[... read more | 12/26/2007 (8:43 am) |
| Torque X Pro | It seems that it did help since he now has both products. Thanks, John, for hitting the questions wh... read more | 12/24/2007 (9:33 pm) |
| 3d unwrapping with constructor | You do not have to wrap/unwrap your textures in Constructor. Your textures are mapped to the faces o... read more | 12/24/2007 (9:30 pm) |
| Confused about system requirements... | I believe both XNA 2 and VS Professional can be installed beside Express and GSE refresh.... read more | 12/23/2007 (8:48 pm) |
| Server questions on ZAP | I would recommend looking at the Torque Network Library, which has the server as an example. The GPL... read more | 12/23/2007 (8:46 pm) |
| My Interiors aren't there | Did you make it in Constructor? If so, did you install the [url=http://www.garagegames.com/mg/forums... read more | 12/23/2007 (8:44 pm) |
| Crossing the Fog | Please do not spam the forums.... read more | 12/23/2007 (9:50 am) |
| Launch image editor when creating new imageMap | That's pretty slick, Joe. I'll have to add that in to my build!... read more | 12/23/2007 (9:46 am) |
| Better TGB Bug Tracker | Mantis is up and running, but I do not know who all has access to the various sections. They are loo... read more | 12/23/2007 (9:44 am) |
| D3derr_invalidcall Error | The error strikes me as familiar. Are your video drivers up to date? It seems that that exception wa... read more | 12/23/2007 (9:35 am) |
| Marble Blast Platinum IS LIVE | Very cool! Congratulations on the release. I'll definitely have to check it out!... read more | 12/23/2007 (9:28 am) |
| Compiling problem - Big exe and slow gameplay...? | In your target options, select release. Depending on your version of Visual Studio, it should be on ... read more | 12/23/2007 (9:25 am) |
| Think tanks cheat codes | Please don't spam the forums.... read more | 12/23/2007 (9:19 am) |
| What is .cc and .h file? | They are the C++ source and header files. I would strongly recommending learning C++ before modifyin... read more | 12/22/2007 (11:30 pm) |
| What if I don't want shaders? | There is no fixed-function path for TGEA. You would have to implement it yourself.... read more | 12/22/2007 (10:59 am) |
| How are you suppost to learn? | It's been edited several times this week. Were you looking at a specific area that was perhaps updat... read more | 12/22/2007 (10:55 am) |
| Turning Models into Torque Format | You will need to load it into a modeling package that supports DTS export, UV-map it, and then expor... read more | 12/21/2007 (1:33 pm) |
| Adding texture problem | Strange. I added an entire directory of textures with no problem. How are you adding them? Wait. Whi... read more | 12/21/2007 (1:11 pm) |
| Just Purchased AFX/TGEA (moderator pls) | I'm quite certain that it is a mistake in processing. AFX includes the source to TGEA because of the... read more | 12/21/2007 (8:34 am) |
| Just Purchased AFX/TGEA (moderator pls) | The obvious question is why you upgraded to the TGEA version without having a TGEA license. To use a... read more | 12/21/2007 (8:23 am) |
| Just Purchased AFX/TGEA (moderator pls) | It doesn't seem that you purchased TGEA. You purchased an upgrade to the AFX kit that supports TGEA,... read more | 12/21/2007 (7:37 am) |
| Afx And Tgea (tse)? | Very sweet! Congratulations on the release!... read more | 12/20/2007 (3:03 pm) |
| Particles in 1.60 | Matt Langley noted that: [quote]Regarding your issue with particles... I'm assuming you are using... read more | 12/20/2007 (1:43 pm) |
| Speedtree | Tom Spillman of Sickhead would probably be the best contact as he was working on a Speedtree system.... read more | 12/20/2007 (1:06 pm) |
| GG IRC community dead? | What do you mean another dead end? This post was last updated two years ago due to connection issues... read more | 12/20/2007 (10:25 am) |
| Live video | DirectShow will only work for Windows platforms, but it's also the most documented one I could find.... read more | 12/20/2007 (8:53 am) |
| Live video | Yes. It is extremely non-trivial. Are you experienced with webcam SDK's in any other area, for examp... read more | 12/20/2007 (8:42 am) |
| Moving a mission from arcane to starter.fps | Did you copy the textures with your terrain?... read more | 12/20/2007 (8:39 am) |
| Flicker light | You should be able to load your map into QuArK with few issues. The maps that I've had difficulty wi... read more | 12/20/2007 (8:23 am) |
| How are you suppost to learn? | 1.6 was just released. It seems that that section of the tutorial was not updated. You can go throug... read more | 12/20/2007 (7:51 am) |
| Fatal Error: "Out of range write" in bitStream.cc | I know that Chris Calef's ragdoll pack deals with this issue, though I do not think it takes it as f... read more | 12/20/2007 (7:23 am) |
| The Inevitable CRASH! and an idea | I'll sit down and play a little to see if I can figure out anything. What version of the TGEA Map2DI... read more | 12/20/2007 (6:59 am) |
| Vertex Color/Alpha Support? | I don't believe it will support BSP. Someone may make a backward compatibility component for DIF obj... read more | 12/20/2007 (6:28 am) |
| TGE 1.5 source download? | AFAIK, there is not a source download as that would negate the need for a license (other than publis... read more | 12/20/2007 (5:22 am) |
| Vertex Color/Alpha Support? | T2 will be using Collada and DTS's. The component nature should make it easier to add in new formats... read more | 12/19/2007 (1:58 pm) |
| Ultimate Duck Hunting on Wii | I saw that it was coming out a while back on GameSpot but havent' seen it in stores yet. Very cool.... read more | 12/19/2007 (1:54 pm) |
| New Duke trailer - is it April 1st? | Consider I doubt they are early for next Apri Fools, I'm thinking they must be late from the last on... read more | 12/19/2007 (1:41 pm) |
| The Inevitable CRASH! and an idea | [image]http://www.godsendproductions.com/images/torque_detail_brush_test.jpg[/image] Okay, here's... read more | 12/19/2007 (10:49 am) |
| Flicker light | It definitely seems to be. I tried it a while back but have had no luck with these entities.... read more | 12/19/2007 (8:48 am) |
| Light entity problems | Use Torque lights. Constructor lights are for simulating lights inside of Constructor in case you ar... read more | 12/19/2007 (7:13 am) |
| How are you suppost to learn? | The demo version should have the documentation with it. Have you used the docs that came with it? Ar... read more | 12/19/2007 (7:00 am) |
| Compiling 1.6 on Leopard with GCC 4.0 | Try installing GCC 3.3 and then pointing the project to the prior version.... read more | 12/19/2007 (6:54 am) |
| Attaching 3D Objects to 2D Objects | Paper Mario is a full-on 3D game that is designed to look 2D. But there's no reason that such a game... read more | 12/19/2007 (6:48 am) |
| Non-tile based? | There's no problem posting multiple questions. Be clear and concise in your posting of them and if p... read more | 12/19/2007 (6:44 am) |
| Torque for Teens Book and tutorials | Alright. I just installed it. I loaded the various missions and had no problems. Lighting take a lon... read more | 12/19/2007 (6:36 am) |
| Tge Or Tgb? | There is a platformer kit available for TorqueX, but it can be used for *much* more than platformers... read more | 12/18/2007 (1:54 pm) |
| Compiling 1.6 on Leopard with GCC 4.0 | Why not use XCode?... read more | 12/18/2007 (12:44 pm) |
| The 47th datablock... CRASH | Make sure your file permissions are not all read-only. I'm going to be rebuilding my G5 over the Chr... read more | 12/18/2007 (10:54 am) |
| Sth about the TGEA source code | How are you analyzing the code?... read more | 12/18/2007 (9:29 am) |