elvince's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Torque 3D Community Edition Discussion Thread | Michael, I didnt spend the time I expect on this CE, but I m following closely announcent and com... read more | 09/08/2012 (5:03 am) |
| Creating a Grid Based Game Board/Terrain... | You should look in Google for 2D grid system. I used to find good stuff on this topic in an universi... read more | 08/04/2012 (3:52 am) |
| Torque 3D Community Edition Activation | Hi, Could you also add me? **edit*** thanks Thanks!... read more | 07/17/2012 (10:36 pm) |
| Torque 3D's Achilles heel | @Alfio, sorry to bother you on this, could you please create my account so I can start jumping in... read more | 07/12/2012 (3:25 am) |
| Torque 3D's Achilles heel | Hi, Alfio seems to be away. Anyone alse can grant me an access? Thanks!... read more | 06/29/2012 (1:31 pm) |
| Torque 3D's Achilles heel | Hi Alfio, Could you please add *******? Thanks!... read more | 06/24/2012 (1:52 pm) |
| Torque 3D's Achilles heel | Edit double post... read more | 05/20/2012 (8:57 am) |
| Torque 3D's Achilles heel | Hi, Great to see that moving on! I would suggest that we all follow a way of commenting code c... read more | 05/20/2012 (7:40 am) |
| Torque 3D's Achilles heel | Hi, Whereas I m very Happy to see so much involvment to get fixes and I Will be Happy to share th... read more | 05/13/2012 (6:56 am) |
| T3D 1.2 ShapeBaseImageData::StateData uninitialized heap storage causes client crash when mounting image. | I confirm this bug and to highlight it easily, just run the game with Dedicated server and a client ... read more | 05/06/2012 (11:36 am) |
| Torque 3D's Achilles heel | That s an excellent topic. As proposed, If some svn diff can be shared that will profit to the full ... read more | 04/06/2012 (11:45 am) |
| Status of T3D and Linux? | I think the goal is not to have a client working on linux side, but just the dedicated server. Mo... read more | 12/31/2011 (4:11 am) |
| T3D 1.2 - Gui - Center issue - LOGGED (THREED-3145) | Nathan, I understand your workaround, but for me it's a bug that the horizSizing and vertSizing f... read more | 12/22/2011 (2:45 am) |
| T3D 1.2 - Redeclaration of material w_swarmgun - LOGGED (THREED-3149) | ok so I will remove one to avoid the error message in the console. thanks, update: I tag this po... read more | 11/20/2011 (11:20 pm) |
| Request - Add T3D 1.2 Bugs Tag category - RESOLVED | Great thanks,... read more | 11/20/2011 (11:18 pm) |
| Linux Compatable Version? | Scott, is there any item on your side that you have to support the dedicated server part? I under... read more | 11/20/2011 (11:17 pm) |
| Running T3D under Vmware Fusion | Look at the config file and Tweak it manually. Incas this issue on a laptop where the videos set... read more | 09/29/2011 (12:00 pm) |
| Project Generator - add additional project dependencu | Any thoughts? Thanks... read more | 09/26/2011 (10:53 pm) |
| turn based game - Grid cell - need help & tips | @Robert, So decals seems to be the solution. I will look into this and try to be more familiar with... read more | 09/18/2011 (10:50 am) |
| Project Generator - add additional project dependencu | Hi, Sorry I was a little bit away from T3D. Yes I have a Libcurl.conf, but maybe it's the con... read more | 09/16/2011 (3:11 am) |
| Linux server and 1.1 final | it's planned, but my migration is not yet done :D... read more | 07/06/2011 (11:58 pm) |
| Triggers and Loading Missions Help Needed | Why don t you keep a variable on the client/ player class that host the Spawn point? It might not b... read more | 06/07/2011 (9:09 am) |
| FPS Tutorials? | Making a game multiplayer is just making sure that the data you are manipulating is on the correct s... read more | 06/05/2011 (4:29 am) |
| Is there a way to make a multiplayer world "loop" ? | Not totally in the topic but not so far; I m looking in try to move the server part to a seamless wo... read more | 05/30/2011 (5:07 am) |
| Torque 3D Show Off Thread! | honestly the screen look nice. I think there is just a adjustment to do on the Brightness & sha... read more | 05/05/2011 (11:15 pm) |
| T3D 1.1 Beta 3 - Player::setActionThread - LOGGED | Hi, I confirm it's working in preview. Thanks,... read more | 05/05/2011 (12:00 am) |
| Tell me about LUA | This question was part of the survey. May be once the result Will be shared, you will know what the ... read more | 05/04/2011 (12:31 pm) |
| T3D 1.1 Beta 3 - Player::setActionThread - LOGGED | @Scott, Have you been able to test a chair mount/unmount and see the issue ? Thanks,... read more | 05/01/2011 (9:51 am) |
| T3D Request - StackCtrl and Docking - LOGGED (THREED-1745) | I check just in case, by it's not in preview 1.1. Is it possible to log my request and may be tar... read more | 04/25/2011 (3:10 am) |
| T3D 1.1 Beta 3 - Player::setActionThread - LOGGED | I will look into that. I think in the stock source we should be able to unmount from a chair and get... read more | 04/23/2011 (5:14 am) |
| T3D 1.1 Preview - Only 1 SimObjectTypes bit left - RESOLVED (THREED-1581) | Honestly, I would rather wait for another 2 months to have the final implementation and do a beta be... read more | 04/23/2011 (1:37 am) |
| T3D 1.1 Beta 3 - Player::setActionThread - LOGGED | Hi, Sorry I may have miss that. In fact, it's te code when you umount from an object. By exemple... read more | 04/23/2011 (12:46 am) |
| T3D 1.1 Preview - DeathBall - can't fire on the ball in single player - NOT A BUG | In fact, I thought that this ball was part of the "game design" for this demo, and I was s... read more | 04/14/2011 (10:49 pm) |
| T3D 1.1 Beta 2/3 - langage issue in GuiTabPageCtrl - FIXED | I saw the code update in 1.1 Preview. So it's fixed !! great!... read more | 04/14/2011 (1:13 pm) |
| Bug 1.1 Beta 1/2/3 - Gui Editor - Color picker - CONFIRMED | still the issue in 1.1 preview... read more | 04/14/2011 (1:07 pm) |
| T3D 1.1 Beta 3 - MountImage return always false [Fix] - LOGGED | Fix in 1.1 preview.... read more | 04/14/2011 (1:04 pm) |
| T3D 1.1 Beta 3 - repairRate clarification for the documentation | This documentation is still not updated in the preview release.... read more | 04/14/2011 (1:01 pm) |
| T3D 1.1 Beta 3 - Weapon Muzzle Vector - LOGGED | Any update on this ticket? Thanks,... read more | 04/14/2011 (12:59 pm) |
| T3D 1.1 Beta 3 - Player::setActionThread - LOGGED | Any update on this? Will it be fixed in the next release? I didn't see any update on this thread ... read more | 04/14/2011 (12:57 pm) |
| Torque 3D Status - 9/11/2010 | in terms of update can we expect also some information on the survey soon? I think we were just a... read more | 03/22/2011 (12:51 am) |
| T3D 1.1 B3 - Dedicated Server problem on death (resolved) - RESOLVED | In fact in my game we decided to create a new variable to maintain the firer. By doing that you keep... read more | 03/18/2011 (11:41 am) |
| Multiplayer server... I just dont get it | Hi, I will start: 1/ you need to find the resource to implement mysql in TGEA/T3D. There is one,... read more | 03/07/2011 (11:10 pm) |
| Documentation - Collada & Weapon/player model | @Bryan, I came to the same conclusion. I find this way but I was wondering if it was a trick or t... read more | 03/04/2011 (9:31 am) |
| Embeded Animation export - setting for collada | I find a way to break a full animation (including fire, reload, ...) Does the normal workflow is to... read more | 03/04/2011 (2:36 am) |
| Documentation - Collada & Weapon/player model | Thanks Alexander. The hierarchy is the DTS one, wich is fine with DAE (as per the official docume... read more | 03/04/2011 (2:30 am) |
| Documentation - Collada & Weapon/player model | Today I m using Max. In fact, I have been to sort out how to export my model. Need to Tweak some n... read more | 03/02/2011 (11:36 am) |
| player spins in seat when mounted!! help?? | ouch bad one ^^ Did you try to check the mount node orientation in your shape? And do the same c... read more | 02/21/2011 (11:23 pm) |
| zipped folder access | This is exactly how Blizzard proceed with their mpq(or something like) file. It's a compressed, sign... read more | 02/21/2011 (11:15 pm) |
| Can torque3D be used to create the server and client MMO model? | @Michael, Does this limitation of 64 Players is link to Pref::Server::MaxPlayers? 2 years ago, ... read more | 02/19/2011 (7:25 am) |
| WWW: Missing Posts between Page 1and 2 | Agree, I hope this bug will be sort soon... it's quite annoying to loose post for some days...... read more | 02/19/2011 (7:16 am) |