Paul Dana's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Has anyone added wind effects to the torque engine? | In script and in C++ code you can apply an "impulse" to a player or a vehicle. This will give them a... read more | 03/25/2003 (4:44 am) |
| STL and the TGE memory manager | Well it's not like he's slacking. He's also kvetching in #garagegames on irc.maxgaming.net.... read more | 03/17/2003 (10:03 am) |
| Animate geometry manually? | I belive the wheel HUBS use the blend animation trick. In C++ its possible to set the animation play... read more | 03/15/2003 (8:02 pm) |
| Turrets? | I am also a Milkshape newbie. You must do more than just make the shape. You must create "joints" i... read more | 03/15/2003 (7:57 pm) |
| Player transform and the camera | you rock lynx... read more | 03/15/2003 (7:52 pm) |
| NEED JAVA 2 Programmer & Consultant | I work as an independant consultant doing mostly C++ and Java coding. These days mostly Java. I earn... read more | 03/15/2003 (7:49 pm) |
| Player transform and the camera | Robert is correct. The server and client both do player location and orientation prediction but t... read more | 03/14/2003 (8:26 am) |
| Turrets? | Believe it or not...yes. I have been working on a Turret class for my own game as well as for gam... read more | 03/12/2003 (8:53 pm) |
| Animate geometry manually? | It [b]is[/b] possible to do what you are asking (to manually control the position and/or rotation of... read more | 03/12/2003 (9:39 am) |
| Noob questions... | [url=www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=2180]Click Here[/url]for a link... read more | 03/08/2003 (9:21 pm) |
| In-game console key | yes...go to the file fps/client/scripts/default.bind.cs and search for "tildle". You will see ... read more | 02/04/2003 (8:52 pm) |
| ...Ruining It For Everyone Else | I could not agree more Logan. I also know that you are one of those people who have put their own ef... read more | 01/20/2003 (10:07 am) |
| dts and dynamically changing mesh | Yeah...there was a resource a while ago where someone built a player with MULTIPLE armors and then a... read more | 12/02/2002 (10:41 am) |
| Newbie Modeling Questions | 1. Choose "show model statistics" from the Tools menu in milkshape to get a polygon count. 2.... read more | 06/27/2002 (8:33 am) |
| Water animation! | The water texture *is* animated. When I run the fps demo I can see the texture on the surface of t... read more | 06/26/2002 (7:26 pm) |
| Stick Figure FPS. Just hear me out... :) | For names, here some starting thoughts: Paper Cut Pen Mighty Pen Pencil Pencil Wars Eraser ... read more | 06/11/2002 (1:56 pm) |
| Realm Wars | Of course they stood on the shoulders of Giants.... read more | 06/11/2002 (9:00 am) |
| texture lighting | I do not think that either of the things you are talking about are supported by Torque (I could easi... read more | 06/11/2002 (8:28 am) |
| Stick Figure FPS. Just hear me out... :) | OK I found it. Was called 'pencil sketch'. I did see it in wired magazine. Here is a link to onl... read more | 06/11/2002 (8:15 am) |
| Stick Figure FPS. Just hear me out... :) | I like the sounds of this. Not to rain on anyones parade...but I think that something like this h... read more | 06/11/2002 (8:10 am) |
| Loading Models? | I would like information on this myself. I have traced the code somewhat and I can see that the p... read more | 06/10/2002 (2:15 pm) |
| Quark or Worldcraft? | max is not well suited for making maps. discreet has a product callged gmax which is built out of... read more | 06/10/2002 (2:06 pm) |
| Can I create a game entirely from C++ without scripting? | Mike, You can take advantage of the flexibility of the scripts and still make a lot of your game ... read more | 06/10/2002 (2:03 pm) |