Game Development Community

Paul Dana's Forum Posts

Thread Post Date Posted
Has anyone added wind effects to the torque engine? In script and in C++ code you can apply an "impulse" to a player or a vehicle. This will give them a... read more 03/25/2003 (4:44 am)
STL and the TGE memory manager Well it's not like he's slacking. He's also kvetching in #garagegames on irc.maxgaming.net.... read more 03/17/2003 (10:03 am)
Animate geometry manually? I belive the wheel HUBS use the blend animation trick. In C++ its possible to set the animation play... read more 03/15/2003 (8:02 pm)
Turrets? I am also a Milkshape newbie. You must do more than just make the shape. You must create "joints" i... read more 03/15/2003 (7:57 pm)
Player transform and the camera you rock lynx... read more 03/15/2003 (7:52 pm)
NEED JAVA 2 Programmer & Consultant I work as an independant consultant doing mostly C++ and Java coding. These days mostly Java. I earn... read more 03/15/2003 (7:49 pm)
Player transform and the camera Robert is correct. The server and client both do player location and orientation prediction but t... read more 03/14/2003 (8:26 am)
Turrets? Believe it or not...yes. I have been working on a Turret class for my own game as well as for gam... read more 03/12/2003 (8:53 pm)
Animate geometry manually? It [b]is[/b] possible to do what you are asking (to manually control the position and/or rotation of... read more 03/12/2003 (9:39 am)
Noob questions... [url=www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=2180]Click Here[/url]for a link... read more 03/08/2003 (9:21 pm)
In-game console key yes...go to the file fps/client/scripts/default.bind.cs and search for "tildle". You will see ... read more 02/04/2003 (8:52 pm)
...Ruining It For Everyone Else I could not agree more Logan. I also know that you are one of those people who have put their own ef... read more 01/20/2003 (10:07 am)
dts and dynamically changing mesh Yeah...there was a resource a while ago where someone built a player with MULTIPLE armors and then a... read more 12/02/2002 (10:41 am)
Newbie Modeling Questions 1. Choose "show model statistics" from the Tools menu in milkshape to get a polygon count. 2.... read more 06/27/2002 (8:33 am)
Water animation! The water texture *is* animated. When I run the fps demo I can see the texture on the surface of t... read more 06/26/2002 (7:26 pm)
Stick Figure FPS. Just hear me out... :) For names, here some starting thoughts: Paper Cut Pen Mighty Pen Pencil Pencil Wars Eraser ... read more 06/11/2002 (1:56 pm)
Realm Wars Of course they stood on the shoulders of Giants.... read more 06/11/2002 (9:00 am)
texture lighting I do not think that either of the things you are talking about are supported by Torque (I could easi... read more 06/11/2002 (8:28 am)
Stick Figure FPS. Just hear me out... :) OK I found it. Was called 'pencil sketch'. I did see it in wired magazine. Here is a link to onl... read more 06/11/2002 (8:15 am)
Stick Figure FPS. Just hear me out... :) I like the sounds of this. Not to rain on anyones parade...but I think that something like this h... read more 06/11/2002 (8:10 am)
Loading Models? I would like information on this myself. I have traced the code somewhat and I can see that the p... read more 06/10/2002 (2:15 pm)
Quark or Worldcraft? max is not well suited for making maps. discreet has a product callged gmax which is built out of... read more 06/10/2002 (2:06 pm)
Can I create a game entirely from C++ without scripting? Mike, You can take advantage of the flexibility of the scripts and still make a lot of your game ... read more 06/10/2002 (2:03 pm)
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