Paul Dana's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Spanking new Particle Engine | How much people are willing to pay is probably more related to how much money they have. I would pay... read more | 11/18/2003 (7:18 am) |
| Dts question | I believe decal meshes are deprecated. Do you maybe have the winding (triangle point ordering) w... read more | 11/16/2003 (11:01 am) |
| The end of 2003 and still nothing really done | I alwyas liked Salty Dogs better. You get to bust some rhymes and dis your boys.... read more | 11/16/2003 (10:59 am) |
| Lightwave and Turrets - Don't Mix? | I answered your email Kyle.... read more | 10/14/2003 (3:21 pm) |
| Asynchronous file loading | There is a "preload" field for many sorts of datablocks. If you specify preload then objects are loa... read more | 09/30/2003 (7:50 am) |
| How do you mipmap ? | Mip mapping is handled automatically. When you load a texture the various lower resolution mipmaps a... read more | 09/30/2003 (7:45 am) |
| "Distributed" Servers... | I think this approach would work fine for a "Torque TV" idea. I can't see it working for a "twitch" ... read more | 09/01/2003 (7:21 am) |
| IGC - Indie Jam | I play electric Bass and I am very good at jamming and improvisation. Putting together a song list i... read more | 08/10/2003 (6:39 am) |
| Walk in the air. | It is possible...there is a resource on how to do it posted by DJ "Mystic" Hardjizer (spelling maybe... read more | 07/29/2003 (4:14 pm) |
| The last update from GG was 6/13. | The date you cited was a Friday the 13th. Ooo spooky.... read more | 07/20/2003 (7:57 pm) |
| Player models and animation | 1. Polygon limits depend on many things, the minimal system your game requires, how many characters ... read more | 07/20/2003 (7:55 pm) |
| Torque physics | Dale: the simplest route might be to have this object be an Item object that is not marked as "stati... read more | 07/20/2003 (5:13 pm) |
| Torque physics | Jeff: I think you have to qualify what you are saying. If you had a game type where the realism of t... read more | 07/20/2003 (5:12 pm) |
| Pay for code, art, etc | Code-for-art swaps can work out pretty good. Lots of artists who need coding help and coders who nee... read more | 07/15/2003 (6:49 am) |
| Music to code by. | These days I'm mostly listening to James Brown Weird Al Yankovitch School House Rock Steely Da... read more | 07/04/2003 (7:42 am) |
| Multiplayer on a single PC | I had the same results as Anthony. I used to be able to run two instances when I ran under Win98 SE.... read more | 07/03/2003 (7:20 pm) |
| Torque engine/games reset my computer... | I have also seen that bevaior but its VERY infrequent and I can't seem to make it happen UNLESS I tr... read more | 06/30/2003 (7:16 am) |
| Flash in game intro | There is a resource [url=www.garagegames.com/index.php?sec=mg&mod=forums&page=result.thread&qt=6038]... read more | 06/27/2003 (7:21 am) |
| Am I too much of a novice for torque? | I am using Torque to make a game very much "like" a spaceship game. Will you be overwhelmed and conf... read more | 06/27/2003 (7:19 am) |
| yes I bought the SDK | I think we shd all compare our member numbers instead to see who is lowest.... read more | 06/22/2003 (2:40 pm) |
| over ambitious begginers.... who is guilty? | [quote] Paul you articulate my point better than I did, any time spent planning, which means identi... read more | 06/18/2003 (1:44 pm) |
| over ambitious begginers.... who is guilty? | There is another point which is being missed contained in Joe's original post. Which is this: [qu... read more | 06/17/2003 (7:21 pm) |
| Fixes to get shadowing working ... enjoy! | Thanks from me as well Melv. Today is my birthday and putting this resource into my game was my pres... read more | 06/16/2003 (9:41 am) |
| Status and Directions | When you say "geting the scripting engine to self document" does that mean you are putting doxygen c... read more | 06/11/2003 (3:15 pm) |
| Models with animations in milkshape? | Barry...read the milkshape exporter...it goes over that. Essentially use create "fake" textures (the... read more | 06/07/2003 (6:16 pm) |
| sound volume help | please give more info. we can assume that this is for a Torque project and we can assume that sounds... read more | 06/03/2003 (6:52 am) |
| Tribal IDE Source code | i have a copy of the source codes from a previous download. email me at paul@crimsongames.com and I ... read more | 06/03/2003 (4:56 am) |
| Projection on Dome...Spherical Distortion Correction | Actually I worked for Elumens and, together with Suresh Balu, co-wrote their system software, so in ... read more | 06/02/2003 (4:37 pm) |
| bitmap constraint issue | Ron, He means [url=www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=3965]this reso... read more | 06/02/2003 (7:49 am) |
| Getting a pointer to client from client scripts | yes, from the client side use this: %client = LocalClientConnection; boom done.... read more | 06/02/2003 (7:47 am) |
| GarageGames Chats - Everyone Please Read | I would just pipe in with my opinion that the #garagegames IRC channel is actually a very useful pla... read more | 06/02/2003 (7:41 am) |
| How to get from beginner to intermediate TGE level? | i think it's "lather, rinse, repeat". pretty sure.... read more | 05/29/2003 (6:06 pm) |
| Torque licence kills indie game development! | This has been a relatively flame-free post, which I think we all appreciate. It also seems that the ... read more | 05/12/2003 (1:19 pm) |
| Weapon vanishing question | Does sound suspiciously like it. I created the turret in Milkshape and used it's automatic bounding ... read more | 05/12/2003 (1:01 pm) |
| Level Four: Arrrggh??!? | WAD... read more | 04/27/2003 (9:52 am) |
| Game Engines and Graphic Complexity | Another issue is the features that the engine provides. In quake3 you can have smooth spline surface... read more | 04/23/2003 (4:36 pm) |
| getting location of nodes | I wrote some code for finding nodes based on matching the first part of the name (or the whole name ... read more | 04/22/2003 (10:15 pm) |
| AI Efficiency and Lots of Baddies | Here is a dumb question. Did you compile for Release, or where you testing a Debug build? I am su... read more | 04/17/2003 (7:34 am) |
| Turrets? | The Resource has been approved. You can find it [url=www.garagegames.com/index.php?sec=mg&mod=resour... read more | 04/15/2003 (1:02 pm) |
| Starter collision question. | Look at how polytope data is exported from the Trigger class to the script.... read more | 04/15/2003 (8:34 am) |
| Questions !! | If you only have some experience with PHP and MYSQL then you almost certainly don't have enough expe... read more | 04/15/2003 (8:28 am) |
| Saving/Reading Database Style | If you look in the file that contains the implementation of "getWord" you will see there is a bunch ... read more | 04/12/2003 (7:08 am) |
| Turrets? | Josef: good info. I will test the dependency you see with anotherAITurret.cs and calling that parent... read more | 04/11/2003 (6:04 pm) |
| Turrets? | Thanks, I think we should kick it around and work out the bugs first. Once it has been stable for... read more | 04/11/2003 (5:10 am) |
| Turrets? | One week later and the resource is ready, as promised. Once it is approved you can find it [url=www.... read more | 04/09/2003 (6:54 pm) |
| Explode player ? | also you have to change one line of code in the Player.cc file...in updateDamageLevel() you must cha... read more | 04/03/2003 (1:17 pm) |
| "0xdeadbeef" - what's the story? | Here a line of script from the game I am working on: [code] if (%dist < $AIDroids::Brave... read more | 04/02/2003 (5:26 pm) |
| Turrets? | You the funny man. I have added all the needed options. I have made the files involved available ... read more | 04/02/2003 (1:20 pm) |
| Turrets? | I have made excellent progress on Turrets and AI Turrets. Before it is useful for everyone else I ne... read more | 03/31/2003 (7:56 am) |
| animation sequences in c++ | yes. Check out the ShapeBase class. The method that is exposed to script, playThread(), is also avai... read more | 03/29/2003 (6:33 am) |