Game Development Community

Paul Dana's Forum Posts

Thread Post Date Posted
Spanking new Particle Engine How much people are willing to pay is probably more related to how much money they have. I would pay... read more 11/18/2003 (7:18 am)
Dts question I believe decal meshes are deprecated. Do you maybe have the winding (triangle point ordering) w... read more 11/16/2003 (11:01 am)
The end of 2003 and still nothing really done I alwyas liked Salty Dogs better. You get to bust some rhymes and dis your boys.... read more 11/16/2003 (10:59 am)
Lightwave and Turrets - Don't Mix? I answered your email Kyle.... read more 10/14/2003 (3:21 pm)
Asynchronous file loading There is a "preload" field for many sorts of datablocks. If you specify preload then objects are loa... read more 09/30/2003 (7:50 am)
How do you mipmap ? Mip mapping is handled automatically. When you load a texture the various lower resolution mipmaps a... read more 09/30/2003 (7:45 am)
"Distributed" Servers... I think this approach would work fine for a "Torque TV" idea. I can't see it working for a "twitch" ... read more 09/01/2003 (7:21 am)
IGC - Indie Jam I play electric Bass and I am very good at jamming and improvisation. Putting together a song list i... read more 08/10/2003 (6:39 am)
Walk in the air. It is possible...there is a resource on how to do it posted by DJ "Mystic" Hardjizer (spelling maybe... read more 07/29/2003 (4:14 pm)
The last update from GG was 6/13. The date you cited was a Friday the 13th. Ooo spooky.... read more 07/20/2003 (7:57 pm)
Player models and animation 1. Polygon limits depend on many things, the minimal system your game requires, how many characters ... read more 07/20/2003 (7:55 pm)
Torque physics Dale: the simplest route might be to have this object be an Item object that is not marked as "stati... read more 07/20/2003 (5:13 pm)
Torque physics Jeff: I think you have to qualify what you are saying. If you had a game type where the realism of t... read more 07/20/2003 (5:12 pm)
Pay for code, art, etc Code-for-art swaps can work out pretty good. Lots of artists who need coding help and coders who nee... read more 07/15/2003 (6:49 am)
Music to code by. These days I'm mostly listening to James Brown Weird Al Yankovitch School House Rock Steely Da... read more 07/04/2003 (7:42 am)
Multiplayer on a single PC I had the same results as Anthony. I used to be able to run two instances when I ran under Win98 SE.... read more 07/03/2003 (7:20 pm)
Torque engine/games reset my computer... I have also seen that bevaior but its VERY infrequent and I can't seem to make it happen UNLESS I tr... read more 06/30/2003 (7:16 am)
Flash in game intro There is a resource [url=www.garagegames.com/index.php?sec=mg&mod=forums&page=result.thread&qt=6038]... read more 06/27/2003 (7:21 am)
Am I too much of a novice for torque? I am using Torque to make a game very much "like" a spaceship game. Will you be overwhelmed and conf... read more 06/27/2003 (7:19 am)
yes I bought the SDK I think we shd all compare our member numbers instead to see who is lowest.... read more 06/22/2003 (2:40 pm)
over ambitious begginers.... who is guilty? [quote] Paul you articulate my point better than I did, any time spent planning, which means identi... read more 06/18/2003 (1:44 pm)
over ambitious begginers.... who is guilty? There is another point which is being missed contained in Joe's original post. Which is this: [qu... read more 06/17/2003 (7:21 pm)
Fixes to get shadowing working ... enjoy! Thanks from me as well Melv. Today is my birthday and putting this resource into my game was my pres... read more 06/16/2003 (9:41 am)
Status and Directions When you say "geting the scripting engine to self document" does that mean you are putting doxygen c... read more 06/11/2003 (3:15 pm)
Models with animations in milkshape? Barry...read the milkshape exporter...it goes over that. Essentially use create "fake" textures (the... read more 06/07/2003 (6:16 pm)
sound volume help please give more info. we can assume that this is for a Torque project and we can assume that sounds... read more 06/03/2003 (6:52 am)
Tribal IDE Source code i have a copy of the source codes from a previous download. email me at paul@crimsongames.com and I ... read more 06/03/2003 (4:56 am)
Projection on Dome...Spherical Distortion Correction Actually I worked for Elumens and, together with Suresh Balu, co-wrote their system software, so in ... read more 06/02/2003 (4:37 pm)
bitmap constraint issue Ron, He means [url=www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=3965]this reso... read more 06/02/2003 (7:49 am)
Getting a pointer to client from client scripts yes, from the client side use this: %client = LocalClientConnection; boom done.... read more 06/02/2003 (7:47 am)
GarageGames Chats - Everyone Please Read I would just pipe in with my opinion that the #garagegames IRC channel is actually a very useful pla... read more 06/02/2003 (7:41 am)
How to get from beginner to intermediate TGE level? i think it's "lather, rinse, repeat". pretty sure.... read more 05/29/2003 (6:06 pm)
Torque licence kills indie game development! This has been a relatively flame-free post, which I think we all appreciate. It also seems that the ... read more 05/12/2003 (1:19 pm)
Weapon vanishing question Does sound suspiciously like it. I created the turret in Milkshape and used it's automatic bounding ... read more 05/12/2003 (1:01 pm)
Level Four: Arrrggh??!? WAD... read more 04/27/2003 (9:52 am)
Game Engines and Graphic Complexity Another issue is the features that the engine provides. In quake3 you can have smooth spline surface... read more 04/23/2003 (4:36 pm)
getting location of nodes I wrote some code for finding nodes based on matching the first part of the name (or the whole name ... read more 04/22/2003 (10:15 pm)
AI Efficiency and Lots of Baddies Here is a dumb question. Did you compile for Release, or where you testing a Debug build? I am su... read more 04/17/2003 (7:34 am)
Turrets? The Resource has been approved. You can find it [url=www.garagegames.com/index.php?sec=mg&mod=resour... read more 04/15/2003 (1:02 pm)
Starter collision question. Look at how polytope data is exported from the Trigger class to the script.... read more 04/15/2003 (8:34 am)
Questions !! If you only have some experience with PHP and MYSQL then you almost certainly don't have enough expe... read more 04/15/2003 (8:28 am)
Saving/Reading Database Style If you look in the file that contains the implementation of "getWord" you will see there is a bunch ... read more 04/12/2003 (7:08 am)
Turrets? Josef: good info. I will test the dependency you see with anotherAITurret.cs and calling that parent... read more 04/11/2003 (6:04 pm)
Turrets? Thanks, I think we should kick it around and work out the bugs first. Once it has been stable for... read more 04/11/2003 (5:10 am)
Turrets? One week later and the resource is ready, as promised. Once it is approved you can find it [url=www.... read more 04/09/2003 (6:54 pm)
Explode player ? also you have to change one line of code in the Player.cc file...in updateDamageLevel() you must cha... read more 04/03/2003 (1:17 pm)
"0xdeadbeef" - what's the story? Here a line of script from the game I am working on: [code] if (%dist < $AIDroids::Brave... read more 04/02/2003 (5:26 pm)
Turrets? You the funny man. I have added all the needed options. I have made the files involved available ... read more 04/02/2003 (1:20 pm)
Turrets? I have made excellent progress on Turrets and AI Turrets. Before it is useful for everyone else I ne... read more 03/31/2003 (7:56 am)
animation sequences in c++ yes. Check out the ShapeBase class. The method that is exposed to script, playThread(), is also avai... read more 03/29/2003 (6:33 am)