Game Development Community

Paul Dana's Forum Posts

Thread Post Date Posted
Get field value You stop a schedule with the cancel(%threadHandle); method. The thread handle is returned from th... read more 07/06/2004 (9:30 am)
Help I Need Help Just slow down. Read the instructions more carefully. WINCVS is a tool for working with souce fil... read more 07/06/2004 (9:26 am)
Script engine speed That would be a large effort with very little payback. Perhaps you need to elaborate more on the ... read more 07/06/2004 (9:20 am)
Object Oriented Programming in Torque Script I already use TGE in an object oriented manner in the way it already supports. It has "fake oop". ... read more 07/06/2004 (9:15 am)
Short term art contract work available for Nemesis Vortex The point is not that people dont want money for work. It's a matter of risk. Will it be worth going... read more 06/24/2004 (8:10 pm)
XBOX Port for TSE???? Did someone say Droids?... read more 06/18/2004 (3:01 pm)
DTS SDK questions JJ your coming off looking like an ass. Im sure that's not what you intend so perhaps you should re-... read more 06/18/2004 (2:58 pm)
Idea for new collision mechanism. Lee it sounds like you are re-inventing collision meshes. If there is an original idea buried in her... read more 06/16/2004 (10:23 am)
Idea for new collision mechanism. This feels like the day I ran to my Dad as a kid "Dad! Dad! I got this great idea! Hook up the batte... read more 06/16/2004 (7:27 am)
Let's make a new tool for DIF? One thing that mystifies me about this thread. Knowledgeable people have stated over and over tha... read more 06/15/2004 (5:43 am)
TSE around the corner!?! Humanah humanah... read more 06/02/2004 (5:25 pm)
How ar script function names mapped to the Engine? Because some people learn fine by pawing through code and are comfortable with a combination of read... read more 06/02/2004 (12:14 pm)
Real eyeballs for characters.. Request for brainstorm I was not referring to the "head" animations, though a similar technique is used, ie..."blending" a ... read more 05/27/2004 (10:20 am)
Real eyeballs for characters.. Request for brainstorm Yes it's possible. You can even do it completely with animations. Each eye would have a "horz" an... read more 05/27/2004 (5:10 am)
Simple Game Idea Just an FYI...a fellow community member, Omroth, is in the process of making a sword game with *real... read more 05/27/2004 (5:05 am)
Player Position The advice to you was toruqe script. Looks like you want it from C++. From C++ just call Poin... read more 05/24/2004 (3:00 pm)
To buy, or not. Aside from the reminicsing (which I can appreciate as i am from that same generation...) I would lik... read more 05/08/2004 (6:48 pm)
Show Tool v2 - Request for Comments I understand the motivation for being able to check the correctness of a model prior to placing it i... read more 05/05/2004 (8:10 am)
Making a Mountable Horse as a vehicle. Matt Benya is 100% correct. Mountable horse has *already* been made by Robert Brower.... read more 04/29/2004 (9:08 am)
Schedule accuracy Animation? do you mean an animation in a 3D object or in an .avi file? You did not specify. Thi... read more 04/29/2004 (5:23 am)
DTS objects as terrain. Any thoughts? Maybe I missed it, but I expected someone to link to [url=www.garagegames.com/index.php?sec=mg&mod=r... read more 04/25/2004 (10:30 am)
The Torque Scripting Overview document question ...meaning...run torqueDemo.exe... read more 04/25/2004 (6:32 am)
Sound update (refactoring) I'll just pile my kudos on top of everyone else's. Great work. We are all very thankful you have tak... read more 04/24/2004 (8:53 pm)
Goodbye and Good Riddance to QuARK... any other suggestions? I did not see it mentioned...probably was...but I'll say here that THERE ARE NO LEGAL OBSTACLES TO U... read more 04/16/2004 (4:21 am)
Enemy AI and Spawn The most awesome Beffy has added very nice bots. [url=tork.beffy.de/modules.php?op=modload&name=T... read more 04/07/2004 (7:57 pm)
Turrets & A Gui problem Are you sure you are executing the turret files? Perhaps there are no errors because they are not be... read more 04/07/2004 (7:54 pm)
Do i need jedit Sure any text editor will do. The point of using jEdit/TIDE or Tribal IDE is they do syntax color co... read more 04/07/2004 (6:28 pm)
Bullet ejection point on a weapon... a little info? Yes "MuzzlePOint", but put it in the gun model.... read more 04/06/2004 (7:30 am)
-- :: [ Ca vous dit un Forum 100% francophones ??] :: --- It's a good thing English is the international language of technology. Or I'd be sunk. I know about ... read more 04/06/2004 (7:27 am)
Torque modelling tools for OSX? Not sure if quark *is* supported on osx...is it?... read more 03/23/2004 (5:43 pm)
Animation Timescaling Paul, You are correct. Timescale is not connected. The C++ exposes a script function called... read more 03/20/2004 (10:15 am)
Lone designers I am not sure I buy the idea that up-front design is that large a part of the effort. Design is a pr... read more 03/15/2004 (10:11 am)
Commercial Games...How much? You have to pay for accurate sales figures. It is costly. Makes sense though right? This is extremel... read more 03/12/2004 (5:30 am)
What do I need to know to work with Torque? Yes - let us not mince words. An amatuer coder is not up to using Torque to make a game...either scr... read more 03/12/2004 (5:25 am)
Juddering Camera You have to look into and understand how the client prediction works in torque. Take a look at a cla... read more 03/10/2004 (5:25 am)
New Guy Saying Hello Hi Richard, My experience is like Devon's. Bought the SDK back in 2001 but did nothing with it ti... read more 03/09/2004 (6:37 am)
MaskBits out of bits Go back up the hierarchy and steal some bits back. ShapeBase is the main culprit. Do you need to act... read more 03/08/2004 (7:46 am)
"The Indoors renderer sucks" Bad logic. Of course "easy" is never easy with murphy and his ugly law lurking around every corne... read more 02/24/2004 (8:20 am)
Just load a .dts... Ian means running the torque demo with the -show option. For Win32 this looks like this: torqueDemo.... read more 02/13/2004 (5:27 am)
How has GG enhanced Torque since they owned it?? I think your perspective is skewed. You bought the product...clearly you thought it was worth you... read more 02/13/2004 (5:22 am)
CVS download & Pdf documents I think you mean one hundred and fourty megs of yummy goodness!... read more 02/10/2004 (8:55 am)
Caligari gameSpace: has anyone followed this? Gmax does not run 3ds max plugins. :-(... read more 02/07/2004 (6:06 am)
%this Like ron says, %this is used *similarly* to the 'this' reserved word in C++ (and java). However in t... read more 02/04/2004 (7:33 am)
Client movedirections ? Sure...check out the source to Realm Wars. It has hand-to-hand combat and (ab)uses the "look" (also ... read more 01/11/2004 (8:01 am)
A6 vs Torque 1. torque script is fairly efficient. Lots of processing in tight loops and time critical stuff like... read more 01/09/2004 (7:44 am)
Big Explosion Tips Anybody?? One way to go is to use a BILLBOARD IFL for explosions. A billboard always faces you and can SEEM sp... read more 01/08/2004 (7:59 am)
Torque 2? Roflmao... read more 12/17/2003 (4:20 pm)
Fx!!! Where Are They? I'm with Ben on this one. Our team of 3 has spent every free moment we have from April to today (... read more 12/02/2003 (5:00 am)
Adjusting a bitmap (software procedural textures) for TorqueIDE Davis, seems like there is some existing stuff for doing this already in use in the SHADOW code. ... read more 12/01/2003 (8:33 am)
Torque capabilities Q3 software shaders would be very useful to people trying to keep the download size of a game down. ... read more 11/23/2003 (1:30 pm)