Paul Dana's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Get field value | You stop a schedule with the cancel(%threadHandle); method. The thread handle is returned from th... read more | 07/06/2004 (9:30 am) |
| Help I Need Help | Just slow down. Read the instructions more carefully. WINCVS is a tool for working with souce fil... read more | 07/06/2004 (9:26 am) |
| Script engine speed | That would be a large effort with very little payback. Perhaps you need to elaborate more on the ... read more | 07/06/2004 (9:20 am) |
| Object Oriented Programming in Torque Script | I already use TGE in an object oriented manner in the way it already supports. It has "fake oop". ... read more | 07/06/2004 (9:15 am) |
| Short term art contract work available for Nemesis Vortex | The point is not that people dont want money for work. It's a matter of risk. Will it be worth going... read more | 06/24/2004 (8:10 pm) |
| XBOX Port for TSE???? | Did someone say Droids?... read more | 06/18/2004 (3:01 pm) |
| DTS SDK questions | JJ your coming off looking like an ass. Im sure that's not what you intend so perhaps you should re-... read more | 06/18/2004 (2:58 pm) |
| Idea for new collision mechanism. | Lee it sounds like you are re-inventing collision meshes. If there is an original idea buried in her... read more | 06/16/2004 (10:23 am) |
| Idea for new collision mechanism. | This feels like the day I ran to my Dad as a kid "Dad! Dad! I got this great idea! Hook up the batte... read more | 06/16/2004 (7:27 am) |
| Let's make a new tool for DIF? | One thing that mystifies me about this thread. Knowledgeable people have stated over and over tha... read more | 06/15/2004 (5:43 am) |
| TSE around the corner!?! | Humanah humanah... read more | 06/02/2004 (5:25 pm) |
| How ar script function names mapped to the Engine? | Because some people learn fine by pawing through code and are comfortable with a combination of read... read more | 06/02/2004 (12:14 pm) |
| Real eyeballs for characters.. Request for brainstorm | I was not referring to the "head" animations, though a similar technique is used, ie..."blending" a ... read more | 05/27/2004 (10:20 am) |
| Real eyeballs for characters.. Request for brainstorm | Yes it's possible. You can even do it completely with animations. Each eye would have a "horz" an... read more | 05/27/2004 (5:10 am) |
| Simple Game Idea | Just an FYI...a fellow community member, Omroth, is in the process of making a sword game with *real... read more | 05/27/2004 (5:05 am) |
| Player Position | The advice to you was toruqe script. Looks like you want it from C++. From C++ just call Poin... read more | 05/24/2004 (3:00 pm) |
| To buy, or not. | Aside from the reminicsing (which I can appreciate as i am from that same generation...) I would lik... read more | 05/08/2004 (6:48 pm) |
| Show Tool v2 - Request for Comments | I understand the motivation for being able to check the correctness of a model prior to placing it i... read more | 05/05/2004 (8:10 am) |
| Making a Mountable Horse as a vehicle. | Matt Benya is 100% correct. Mountable horse has *already* been made by Robert Brower.... read more | 04/29/2004 (9:08 am) |
| Schedule accuracy | Animation? do you mean an animation in a 3D object or in an .avi file? You did not specify. Thi... read more | 04/29/2004 (5:23 am) |
| DTS objects as terrain. Any thoughts? | Maybe I missed it, but I expected someone to link to [url=www.garagegames.com/index.php?sec=mg&mod=r... read more | 04/25/2004 (10:30 am) |
| The Torque Scripting Overview document question | ...meaning...run torqueDemo.exe... read more | 04/25/2004 (6:32 am) |
| Sound update (refactoring) | I'll just pile my kudos on top of everyone else's. Great work. We are all very thankful you have tak... read more | 04/24/2004 (8:53 pm) |
| Goodbye and Good Riddance to QuARK... any other suggestions? | I did not see it mentioned...probably was...but I'll say here that THERE ARE NO LEGAL OBSTACLES TO U... read more | 04/16/2004 (4:21 am) |
| Enemy AI and Spawn | The most awesome Beffy has added very nice bots. [url=tork.beffy.de/modules.php?op=modload&name=T... read more | 04/07/2004 (7:57 pm) |
| Turrets & A Gui problem | Are you sure you are executing the turret files? Perhaps there are no errors because they are not be... read more | 04/07/2004 (7:54 pm) |
| Do i need jedit | Sure any text editor will do. The point of using jEdit/TIDE or Tribal IDE is they do syntax color co... read more | 04/07/2004 (6:28 pm) |
| Bullet ejection point on a weapon... a little info? | Yes "MuzzlePOint", but put it in the gun model.... read more | 04/06/2004 (7:30 am) |
| -- :: [ Ca vous dit un Forum 100% francophones ??] :: --- | It's a good thing English is the international language of technology. Or I'd be sunk. I know about ... read more | 04/06/2004 (7:27 am) |
| Torque modelling tools for OSX? | Not sure if quark *is* supported on osx...is it?... read more | 03/23/2004 (5:43 pm) |
| Animation Timescaling | Paul, You are correct. Timescale is not connected. The C++ exposes a script function called... read more | 03/20/2004 (10:15 am) |
| Lone designers | I am not sure I buy the idea that up-front design is that large a part of the effort. Design is a pr... read more | 03/15/2004 (10:11 am) |
| Commercial Games...How much? | You have to pay for accurate sales figures. It is costly. Makes sense though right? This is extremel... read more | 03/12/2004 (5:30 am) |
| What do I need to know to work with Torque? | Yes - let us not mince words. An amatuer coder is not up to using Torque to make a game...either scr... read more | 03/12/2004 (5:25 am) |
| Juddering Camera | You have to look into and understand how the client prediction works in torque. Take a look at a cla... read more | 03/10/2004 (5:25 am) |
| New Guy Saying Hello | Hi Richard, My experience is like Devon's. Bought the SDK back in 2001 but did nothing with it ti... read more | 03/09/2004 (6:37 am) |
| MaskBits out of bits | Go back up the hierarchy and steal some bits back. ShapeBase is the main culprit. Do you need to act... read more | 03/08/2004 (7:46 am) |
| "The Indoors renderer sucks" | Bad logic. Of course "easy" is never easy with murphy and his ugly law lurking around every corne... read more | 02/24/2004 (8:20 am) |
| Just load a .dts... | Ian means running the torque demo with the -show option. For Win32 this looks like this: torqueDemo.... read more | 02/13/2004 (5:27 am) |
| How has GG enhanced Torque since they owned it?? | I think your perspective is skewed. You bought the product...clearly you thought it was worth you... read more | 02/13/2004 (5:22 am) |
| CVS download & Pdf documents | I think you mean one hundred and fourty megs of yummy goodness!... read more | 02/10/2004 (8:55 am) |
| Caligari gameSpace: has anyone followed this? | Gmax does not run 3ds max plugins. :-(... read more | 02/07/2004 (6:06 am) |
| %this | Like ron says, %this is used *similarly* to the 'this' reserved word in C++ (and java). However in t... read more | 02/04/2004 (7:33 am) |
| Client movedirections ? | Sure...check out the source to Realm Wars. It has hand-to-hand combat and (ab)uses the "look" (also ... read more | 01/11/2004 (8:01 am) |
| A6 vs Torque | 1. torque script is fairly efficient. Lots of processing in tight loops and time critical stuff like... read more | 01/09/2004 (7:44 am) |
| Big Explosion Tips Anybody?? | One way to go is to use a BILLBOARD IFL for explosions. A billboard always faces you and can SEEM sp... read more | 01/08/2004 (7:59 am) |
| Torque 2? | Roflmao... read more | 12/17/2003 (4:20 pm) |
| Fx!!! Where Are They? | I'm with Ben on this one. Our team of 3 has spent every free moment we have from April to today (... read more | 12/02/2003 (5:00 am) |
| Adjusting a bitmap (software procedural textures) for TorqueIDE | Davis, seems like there is some existing stuff for doing this already in use in the SHADOW code. ... read more | 12/01/2003 (8:33 am) |
| Torque capabilities | Q3 software shaders would be very useful to people trying to keep the download size of a game down. ... read more | 11/23/2003 (1:30 pm) |