Game Development Community

Paul Dana's Forum Posts

Thread Post Date Posted
What about this idea? I agree with Joshua on the scope of this...too large. To answer the technical question. Yes torq... read more 07/05/2005 (12:12 pm)
Good idea? I'm not sure that always protects you....after all mavel was stopping individuals just PLAYING City ... read more 07/05/2005 (12:08 pm)
What brought you to GarageGames? The dream of Indie. I had been thinking about changing careers from 3D and 2D graphics for virutu... read more 07/05/2005 (7:08 am)
Beginings of a castle and forest Sweet.... read more 05/23/2005 (8:19 pm)
Spliting up an int? Man that's some mightly inefficient code... read more 05/04/2005 (9:16 am)
Who wasted there money? :P Joe, Matthew is not a GG employee. He volunteers what time he spends here helping people. Same wi... read more 04/25/2005 (6:59 am)
Who wasted there money? :P Gee my degree is in MUSIC. I'm pretty sure it did not help me get any of these high paying jobs I... read more 04/25/2005 (6:10 am)
RenWerX To Create Complete Game! ...but you did not remove all the returns (except one)....wasn't that the point? I almost feel ba... read more 04/14/2005 (5:01 pm)
Old TCPObject Tutorial (says frogger like, two years later)... read more 04/03/2005 (7:10 pm)
Can Torque handle this? The projectile code does use raycasts for collision...but not a [b]single[/b] raycast. Each server t... read more 04/02/2005 (4:01 pm)
How create my own app ? I understand your point but it does not relate to the engine. It relates to how [b]you[/b] wish to l... read more 04/02/2005 (12:12 pm)
Tge warez Dreamer, You spend 80% of your time of the forums because you do not have a [b]better[/b] way of ... read more 04/02/2005 (12:06 pm)
Ideas for games Ideas can be stolen even if you can claim "primacy". Ideas can be stolen even if you can't. Id... read more 04/02/2005 (6:45 am)
(deleted) It might be a good idea to give more information in this posting itself. Your goal is to motivate... read more 04/02/2005 (6:42 am)
Integrating Novodex and Torque Torque does have physics...but some people desire a more robust solution. Also as LabRat points o... read more 04/01/2005 (6:27 pm)
TGE as a Java component? As a professional Java programmer who has done JNI work I would concur with the majority opinion her... read more 03/18/2005 (8:58 am)
This is probally a stupid request but... Game design documents are not as useful as you might imagine at pitching an idea. A prototype is ... read more 03/12/2005 (5:24 am)
Torque vs Irrlicht It seems a legit question to me. All the disussions Ive seen comparing Torue engines to other engin... read more 03/11/2005 (6:52 am)
Camera View Less yapping. more game dev rock on... read more 03/10/2005 (7:19 pm)
[tankpack] turret camera Someone should update the turret resource to mention the fix for the disappearing barrel: Namely to ... read more 03/05/2005 (6:05 am)
Using Torque Network Library with a different backend Also...isn't it possible trying to "mix" them would remove some advantages from both libs? Wouldn't ... read more 03/02/2005 (12:15 pm)
Using Torque Network Library with a different backend It sounds possible but perhaps not a great idea? Some one else with more netwrking knowldge that ... read more 03/02/2005 (11:50 am)
Okay everybody represent your `hood(neighborhood that is) Eat Slyme, CT no wait that's East Lyme... read more 02/19/2005 (2:11 pm)
FORTRAN 2-3 times faster than C++ Just to throw a gasoline soaked cloth onto the fire here... Check out [url=www.bytonic.de/html/do... read more 02/09/2005 (9:50 am)
Stats for game artist @Joshuah: thanks for answering. And don't call anthony "andy"....it gives me the creeps... read more 02/08/2005 (8:46 am)
How important is story to you? I'm impressed this did not devolve into a flame war. YES this topic has been discussed before an... read more 02/08/2005 (8:43 am)
SURVEY: How Old Are You??? 39 - 40 in June... read more 01/24/2005 (6:41 am)
Java: Key Listeners with multiple Swing Components Key listening on the frame worked fine in java 1.3 Java 1.4 broke that for a lot of applications,... read more 01/05/2005 (6:12 pm)
Picking Up an Object and Holding It? There already is a slot for the right hand int he sense that, in a standard player the mount0 node i... read more 01/05/2005 (6:05 pm)
Stereo Capability Kayley, If you have never done graphics programming then...yes...adding stereo rendering to Torqu... read more 12/09/2004 (9:13 am)
Moving Shapes Smoothly The Projectile class supports "ballicstic" trajectories (ie...an arc like a cannon ball). You can ma... read more 12/09/2004 (9:11 am)
Play Game through internet Think tanks only LOOKS like it's playing through the internet. There WAS a download...it was just pa... read more 12/08/2004 (6:11 pm)
BraveTree Tank Pack Stephen this is likely because the scripts do not handle getting killed correctly? In the first c... read more 11/30/2004 (5:42 pm)
Mission Editor cursor draws itself thousands of times Is this a new behaviuor? Did it always do this, or has it just started doing this? Is it possibl... read more 11/25/2004 (12:41 pm)
Serious bug in RefObjectRef::set() He does follow all forums he can but it'd be most effective to *email* him the info. keep up the ... read more 11/23/2004 (7:20 am)
Bundling App Contents I believe David Chait did that work under contract for both 21-6 and BraveTree. He claims it was a c... read more 11/21/2004 (6:56 pm)
Creating new datablocks on the fly in script? The textures for objects only load at that time if "preload" is set to true. If preload is set to fa... read more 11/21/2004 (6:52 pm)
TSE.. What are you most excited for? Its all shader. The TSE architecture does not dictate the ONLY way you can do shader effects...it gi... read more 11/11/2004 (6:25 am)
Natural Funativity G'DAMN that rocks. It so fits my world view. Thanks for the post... read more 11/10/2004 (9:37 pm)
How much time do you spend in the design phase? The only people who can afford to do that are people who are developing a game in their spare time o... read more 11/03/2004 (1:43 pm)
When is enough enough Let's not even dig a new hole for this thread's grave. We can use this pre-existing hole I found ... read more 10/29/2004 (9:55 am)
Smooth movement The simple answer is you can schedule the operation to hapen repeatedly until the key comes up. Look... read more 10/01/2004 (9:53 am)
Hiro's Run I dont think it's such a great retort. I would stand behind what Josh said...perceptrons are just 2 ... read more 09/23/2004 (2:58 am)
Quick Question for Ben Garney David I'm just guessing but maybe the reason is this quoted bit from that resource: "Uses DirectInpu... read more 09/19/2004 (9:14 am)
Tribal ide? There is more to it. Tribal IDE uses some toolkits which themselves are not available for lazarus.... read more 09/15/2004 (7:06 pm)
Sure you want to write for the XBox??? I enjoyed reading this thread and I was quite happy it did not devolve into a flame war.... read more 08/28/2004 (5:42 pm)
Particles and triggers It might be a good idea to store the emitter ID in the trigger itself rather than a global. Use the ... read more 08/15/2004 (4:22 pm)
Open Question: What kind of content packs do you need? Looks really sweet. We are going for a Toon look in Bit Shifter too. I am going to have my team look... read more 07/30/2004 (7:11 am)
Linux Build Broken I compiled for Linux recently and saw that flaw. I just copied a gl_func.h in I had from a previo... read more 07/20/2004 (5:26 pm)
FPS game Yeah....what about *that*?... read more 07/15/2004 (5:33 am)