Paul Dana's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| What about this idea? | I agree with Joshua on the scope of this...too large. To answer the technical question. Yes torq... read more | 07/05/2005 (12:12 pm) |
| Good idea? | I'm not sure that always protects you....after all mavel was stopping individuals just PLAYING City ... read more | 07/05/2005 (12:08 pm) |
| What brought you to GarageGames? | The dream of Indie. I had been thinking about changing careers from 3D and 2D graphics for virutu... read more | 07/05/2005 (7:08 am) |
| Beginings of a castle and forest | Sweet.... read more | 05/23/2005 (8:19 pm) |
| Spliting up an int? | Man that's some mightly inefficient code... read more | 05/04/2005 (9:16 am) |
| Who wasted there money? :P | Joe, Matthew is not a GG employee. He volunteers what time he spends here helping people. Same wi... read more | 04/25/2005 (6:59 am) |
| Who wasted there money? :P | Gee my degree is in MUSIC. I'm pretty sure it did not help me get any of these high paying jobs I... read more | 04/25/2005 (6:10 am) |
| RenWerX To Create Complete Game! | ...but you did not remove all the returns (except one)....wasn't that the point? I almost feel ba... read more | 04/14/2005 (5:01 pm) |
| Old TCPObject Tutorial | (says frogger like, two years later)... read more | 04/03/2005 (7:10 pm) |
| Can Torque handle this? | The projectile code does use raycasts for collision...but not a [b]single[/b] raycast. Each server t... read more | 04/02/2005 (4:01 pm) |
| How create my own app ? | I understand your point but it does not relate to the engine. It relates to how [b]you[/b] wish to l... read more | 04/02/2005 (12:12 pm) |
| Tge warez | Dreamer, You spend 80% of your time of the forums because you do not have a [b]better[/b] way of ... read more | 04/02/2005 (12:06 pm) |
| Ideas for games | Ideas can be stolen even if you can claim "primacy". Ideas can be stolen even if you can't. Id... read more | 04/02/2005 (6:45 am) |
| (deleted) | It might be a good idea to give more information in this posting itself. Your goal is to motivate... read more | 04/02/2005 (6:42 am) |
| Integrating Novodex and Torque | Torque does have physics...but some people desire a more robust solution. Also as LabRat points o... read more | 04/01/2005 (6:27 pm) |
| TGE as a Java component? | As a professional Java programmer who has done JNI work I would concur with the majority opinion her... read more | 03/18/2005 (8:58 am) |
| This is probally a stupid request but... | Game design documents are not as useful as you might imagine at pitching an idea. A prototype is ... read more | 03/12/2005 (5:24 am) |
| Torque vs Irrlicht | It seems a legit question to me. All the disussions Ive seen comparing Torue engines to other engin... read more | 03/11/2005 (6:52 am) |
| Camera View | Less yapping. more game dev rock on... read more | 03/10/2005 (7:19 pm) |
| [tankpack] turret camera | Someone should update the turret resource to mention the fix for the disappearing barrel: Namely to ... read more | 03/05/2005 (6:05 am) |
| Using Torque Network Library with a different backend | Also...isn't it possible trying to "mix" them would remove some advantages from both libs? Wouldn't ... read more | 03/02/2005 (12:15 pm) |
| Using Torque Network Library with a different backend | It sounds possible but perhaps not a great idea? Some one else with more netwrking knowldge that ... read more | 03/02/2005 (11:50 am) |
| Okay everybody represent your `hood(neighborhood that is) | Eat Slyme, CT no wait that's East Lyme... read more | 02/19/2005 (2:11 pm) |
| FORTRAN 2-3 times faster than C++ | Just to throw a gasoline soaked cloth onto the fire here... Check out [url=www.bytonic.de/html/do... read more | 02/09/2005 (9:50 am) |
| Stats for game artist | @Joshuah: thanks for answering. And don't call anthony "andy"....it gives me the creeps... read more | 02/08/2005 (8:46 am) |
| How important is story to you? | I'm impressed this did not devolve into a flame war. YES this topic has been discussed before an... read more | 02/08/2005 (8:43 am) |
| SURVEY: How Old Are You??? | 39 - 40 in June... read more | 01/24/2005 (6:41 am) |
| Java: Key Listeners with multiple Swing Components | Key listening on the frame worked fine in java 1.3 Java 1.4 broke that for a lot of applications,... read more | 01/05/2005 (6:12 pm) |
| Picking Up an Object and Holding It? | There already is a slot for the right hand int he sense that, in a standard player the mount0 node i... read more | 01/05/2005 (6:05 pm) |
| Stereo Capability | Kayley, If you have never done graphics programming then...yes...adding stereo rendering to Torqu... read more | 12/09/2004 (9:13 am) |
| Moving Shapes Smoothly | The Projectile class supports "ballicstic" trajectories (ie...an arc like a cannon ball). You can ma... read more | 12/09/2004 (9:11 am) |
| Play Game through internet | Think tanks only LOOKS like it's playing through the internet. There WAS a download...it was just pa... read more | 12/08/2004 (6:11 pm) |
| BraveTree Tank Pack | Stephen this is likely because the scripts do not handle getting killed correctly? In the first c... read more | 11/30/2004 (5:42 pm) |
| Mission Editor cursor draws itself thousands of times | Is this a new behaviuor? Did it always do this, or has it just started doing this? Is it possibl... read more | 11/25/2004 (12:41 pm) |
| Serious bug in RefObjectRef::set() | He does follow all forums he can but it'd be most effective to *email* him the info. keep up the ... read more | 11/23/2004 (7:20 am) |
| Bundling App Contents | I believe David Chait did that work under contract for both 21-6 and BraveTree. He claims it was a c... read more | 11/21/2004 (6:56 pm) |
| Creating new datablocks on the fly in script? | The textures for objects only load at that time if "preload" is set to true. If preload is set to fa... read more | 11/21/2004 (6:52 pm) |
| TSE.. What are you most excited for? | Its all shader. The TSE architecture does not dictate the ONLY way you can do shader effects...it gi... read more | 11/11/2004 (6:25 am) |
| Natural Funativity | G'DAMN that rocks. It so fits my world view. Thanks for the post... read more | 11/10/2004 (9:37 pm) |
| How much time do you spend in the design phase? | The only people who can afford to do that are people who are developing a game in their spare time o... read more | 11/03/2004 (1:43 pm) |
| When is enough enough | Let's not even dig a new hole for this thread's grave. We can use this pre-existing hole I found ... read more | 10/29/2004 (9:55 am) |
| Smooth movement | The simple answer is you can schedule the operation to hapen repeatedly until the key comes up. Look... read more | 10/01/2004 (9:53 am) |
| Hiro's Run | I dont think it's such a great retort. I would stand behind what Josh said...perceptrons are just 2 ... read more | 09/23/2004 (2:58 am) |
| Quick Question for Ben Garney | David I'm just guessing but maybe the reason is this quoted bit from that resource: "Uses DirectInpu... read more | 09/19/2004 (9:14 am) |
| Tribal ide? | There is more to it. Tribal IDE uses some toolkits which themselves are not available for lazarus.... read more | 09/15/2004 (7:06 pm) |
| Sure you want to write for the XBox??? | I enjoyed reading this thread and I was quite happy it did not devolve into a flame war.... read more | 08/28/2004 (5:42 pm) |
| Particles and triggers | It might be a good idea to store the emitter ID in the trigger itself rather than a global. Use the ... read more | 08/15/2004 (4:22 pm) |
| Open Question: What kind of content packs do you need? | Looks really sweet. We are going for a Toon look in Bit Shifter too. I am going to have my team look... read more | 07/30/2004 (7:11 am) |
| Linux Build Broken | I compiled for Linux recently and saw that flaw. I just copied a gl_func.h in I had from a previo... read more | 07/20/2004 (5:26 pm) |
| FPS game | Yeah....what about *that*?... read more | 07/15/2004 (5:33 am) |