Paul Dana's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| So what's this about Tribes 4? | HERDS :-)... read more | 02/17/2006 (11:25 am) |
| Timing issues (game/platform time advances slower than systime) | Good catch.... read more | 02/13/2006 (6:36 am) |
| Where to find good game ideas | Its a good question. drop us a line when you figure that one out.... read more | 01/18/2006 (12:07 pm) |
| Problems with changing camera rotation in C | The simplest way is going to be manipulating the params to EulerF(). Right now you have EulerF(PI... read more | 12/03/2005 (8:17 am) |
| TSE status | I'm still impressed this conversation did not turn into pure flamez0r. Kudos to Dan and Phil and ... read more | 11/28/2005 (9:51 am) |
| Mouse help | Is there a question in there?... read more | 11/15/2005 (6:02 am) |
| New Indie Site Coming Soon (Looking for Material) | Heh heh... read more | 10/25/2005 (8:58 pm) |
| Panda 3d Models | Fair enough. We generally don't know much about other engines (not surprisingly). But we are sometim... read more | 10/18/2005 (4:57 pm) |
| Orge Vs Panda | Dont worry about graphics. Pick one that you are most comfortable with and prototype the SIMPLEST ga... read more | 10/18/2005 (4:56 pm) |
| Plans a risk? | Here here Andy! I would add this warning even though I am a noob and speaking from the archair he... read more | 10/17/2005 (8:26 pm) |
| Run DTS animation with a trigger | The method above is the correct method. The only problem is the desired behavior in this particul... read more | 10/11/2005 (8:55 pm) |
| Gui Question | 1. two names...not a clue...no idea how you got that. 2. Not sure on the lineup. The TextCtrlGui ... read more | 09/28/2005 (7:16 pm) |
| A Virus Killed My Brother | @Nicholas - if you would please download the game again and see if the issue you saw on Mac osx has ... read more | 09/25/2005 (1:26 pm) |
| A Virus Killed My Brother | A lot of people had CRASH bugs trying to play the Open Beta...I am happy to announce that those issu... read more | 09/25/2005 (1:24 pm) |
| So You Want To Make Video Games... | You all make good points. Thanks so much for your posts. A lot of people had CRASH bugs trying t... read more | 09/25/2005 (10:07 am) |
| IGF bets? | I had no negative emotional reaction to it at all. You can see my first post is going along and maki... read more | 09/23/2005 (7:14 pm) |
| IGC 05 Hotel? | Best Value with Jason Sharp... read more | 09/23/2005 (7:04 pm) |
| Triggers for projectiles? | 1. Objects have to check THEMSELVES against the trigger box (Players and Vehicles do this) 2. You... read more | 09/23/2005 (11:27 am) |
| Direction of a Standstill Vehicle | The easiest way to find the direction is to pull it out of the objects Transform. Get the transfo... read more | 09/23/2005 (7:21 am) |
| IGF bets? | Andy your arguments are illogical. You claim you were asking who "will" win ...not who you think ... read more | 09/22/2005 (3:35 pm) |
| IGF bets? | Don't overlook DOFUS with it's 1.2 million $us budget! :-) I don't pretend to have a clue who ... read more | 09/22/2005 (2:30 pm) |
| Wall avoidance for AIWheeledVehicle | Concepts > spelling... read more | 09/17/2005 (7:04 pm) |
| Nintendo's New Controller | This is awesome. but one notion persists...one handed game controller. let's see...what sort o... read more | 09/15/2005 (9:20 pm) |
| Average Team Sizes. | @James - indie means self funded. Most self-funded teams do not have the need of an accountant....n... read more | 09/13/2005 (7:38 am) |
| Average Team Sizes. | The core of our team is TWO people: me and Jason Sharp. At any one time we have zero to two other... read more | 09/13/2005 (7:31 am) |
| Character Selection System help | The # signs are in the error to highlight exactly what part of the code is showing the error. I... read more | 09/13/2005 (7:28 am) |
| Graphic Glitch.... See screen | There is an option in the mission editor for "relight scene". There is a key accelerator like alt -... read more | 09/12/2005 (9:09 am) |
| 3D/2D Artist with affordable price :D | Very nice models Evi.... read more | 09/12/2005 (5:04 am) |
| Torque being maintained..or improved since inception? | It is certainly being maintained and improved. I know Ben Garney is hard at work [i]right now[/i] f... read more | 09/08/2005 (11:59 am) |
| Autistic Kid needs Xbox | Agreed... read more | 09/08/2005 (3:38 am) |
| Dso compatibility for mac and windows | Here is the actual changes since they were not actaully listed in this thread: engine/core/stream... read more | 09/02/2005 (8:32 am) |
| Stealth Platformer games: mario meets snake | Could be a good candidate for either Torque 2D (if you want to make a super spiffy version and/or yo... read more | 08/31/2005 (10:45 am) |
| Torque 2d - 3d... ? | If you are new to game programming then you will find T2D a *lot* easier than TGE. It is easier gett... read more | 08/31/2005 (10:41 am) |
| SetOrbitMode orientation | Use getMuzzleTransform() to get it in a form you can use...... read more | 08/29/2005 (3:00 pm) |
| How well do you understand TGE? | Also don't be so quick to dismiss the suggestion Brandon made. Stepping through code to see the exec... read more | 08/28/2005 (5:25 pm) |
| How to tell if object is Player | ...or if it's a bot you want this: [code] if (%obj.getClassName() $= "AIPlayer") { // do co... read more | 08/19/2005 (7:20 pm) |
| A Virus Killed My Brother | Yes this thread is for people who want to [url=www.plasticgames.com/dev/fbob]download and play[/url]... read more | 08/17/2005 (7:54 pm) |
| Profiler Output ? | Also you are looking at the WRONG part of the dump. The first part shows "raw" scores as such. A ... read more | 08/17/2005 (4:00 pm) |
| Code based animations problems | Are you calling that from the client? are you calling it from interpolateTick() ?... read more | 08/16/2005 (8:19 am) |
| To Rotate A Mounted Object, Do I Have To... | Rotate the mount node. If you have an animation that rotates the mount node...it will rotate theo... read more | 08/16/2005 (8:18 am) |
| Playthread, setaction, setarm | Ok here is the quick answer. Playthread - this is a generic method and clan plany any sort of ani... read more | 08/09/2005 (6:40 am) |
| IGF Submission | Plastic Games will be submitting Flash Bios, a torque based game which has been in development a bit... read more | 08/09/2005 (6:34 am) |
| Who Would Be Interested In A Visual Scripter For Torque | The idea could work. The problem is that, to do it in such a way that is useful, the hard part wi... read more | 08/03/2005 (1:52 pm) |
| Melee idea - good or bad? | Wont work well enough to make you happy. The melee stuff...as confusing as it is...is actually th... read more | 08/03/2005 (8:52 am) |
| Rotation, conform to normal, turrets | Michael, One problem is that the Tribes 2 turrets are not the same as torque turrets. Toruqe turr... read more | 08/03/2005 (8:45 am) |
| Good Bug/Task software? | We are also using Mantis. I can recommend it and I can vouch that it is very easy to setup.... read more | 07/29/2005 (9:41 pm) |
| Spherical Worlds | I helped Chris with some of his problems during that month. He is correct in stating the problems... read more | 07/29/2005 (9:40 pm) |
| Teenage publishing | Another point to consider is that making a game takes YEARS. Like...more than one year anyway :-) ... read more | 07/29/2005 (6:30 am) |
| NextToken uses wrong stack | This DOES seem like a bug. ...but also seems like scary behaviour to CHANGE...what if some script... read more | 07/23/2005 (4:55 pm) |
| How many hours do you spend working on your project? | My partner and I started with a much higher average...but ater 2+ years of working on this game we h... read more | 07/05/2005 (12:14 pm) |