Seth Willits's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| What would you like to see addressed in Torque 2D? | Since I load this and the "Torque 2D Development Series" blog post every day to see if the... read more | 02/09/2010 (4:27 pm) |
| What would you like to see addressed in Torque 2D? | GDC, eh? I guess I'll stop loading the employee blog page everyday for news...... read more | 01/09/2010 (4:44 pm) |
| Two Windows When Launched? | That's an entirely different problem. Please ask that in another thread.... read more | 09/24/2009 (2:54 pm) |
| Two Windows When Launched? | Well that ain't right. You're using 1.7.4 I assume? I did this back in 1.7.2 and didn't double-check... read more | 08/22/2009 (12:25 am) |
| Two Windows When Launched? | Ok, I found it. [code] MacCarbPlatState::MacCarbPlatState() { hDisplay = NULL; a... read more | 08/21/2009 (12:37 am) |
| Two Windows When Launched? | I haven't used TGB in ages. As soon as I can remember how to change the window size in a project so ... read more | 08/21/2009 (12:26 am) |
| Two Windows When Launched? | Hmm. I apparently fixed it in my code base because I only see one window on my Mac Pro.... read more | 08/05/2009 (2:11 pm) |
| Two Windows When Launched? | As I said, it was mooonths ago (actually over a year ago), so I don't remember the line numbers. It'... read more | 08/05/2009 (1:26 pm) |
| Two Windows When Launched? | I'm still getting email notifications about this, and I thought I'd finally reply since no one else ... read more | 06/19/2009 (11:28 am) |
| Updated Shooter Game Tutorial for TGB 1.7.3 | I haven't seen that, and it doesn't make any sense either. I suppose your code could accidently be m... read more | 06/06/2008 (3:03 pm) |
| Updated Shooter Game Tutorial for TGB 1.7.3 | No, the tutorial only exists on the wiki.... read more | 05/18/2008 (5:46 pm) |
| TGB 1.7.3 Beta 1? CleanDSO.command | It's not easy to make sure it works out of the box. Permissions are voodoo. Lots of things set em, a... read more | 05/17/2008 (11:28 am) |
| TGB 1.7.3 Beta 1? CleanDSO.command | Well it means exactly what it says. It's not set to be executable, which you're going to run into a ... read more | 05/17/2008 (11:14 am) |
| TGB 1.7.3 Beta 1? CleanDSO.command | "Does not work" is vague. Can you be more specific?... read more | 05/17/2008 (10:56 am) |
| Two Windows When Launched? | No. The problem is caused by the asynchronous window fading. The default window when TGB starts up i... read more | 05/17/2008 (10:46 am) |
| Are you a Mac TGB user? | Oh goodie. Thanks :)... read more | 05/15/2008 (9:10 pm) |
| Passing objects between client and server | @James: If all that's going across is an id, what's the point of that? It's not like the other side ... read more | 05/14/2008 (12:13 pm) |
| Networking Overview Page on the Wiki | Lots of new info. Check it out.... read more | 05/14/2008 (12:27 am) |
| Enemy goes through slope? | Same bug. [url]http://garagegames.com/mg/forums/result.thread.php?qt=74935[/url]... read more | 05/13/2008 (3:34 pm) |
| Collision trouble in the free demo? | Phillip: is this the same bug? http://www.garagegames.com/mg/forums/result.thread.php?qt=74935... read more | 05/11/2008 (3:17 pm) |
| Joystick support for Mac? | Heh... Well..... Problem solved. :) I spent 4 hours and I added gamepad support for my tetris gam... read more | 05/11/2008 (5:12 am) |
| Joystick support for Mac? | Blah..... I just noticed this too. What gives??... read more | 05/11/2008 (12:31 am) |
| IsNameUnique Bug | And not a bug, but it's only logical that GameConnection::setPlayerName() tell the connected client ... read more | 05/10/2008 (7:17 pm) |
| AddToLevel Conflicts with Tile Maps | Sliver_TGB in the IRC room thought something along those lines too. Which is a bit odd to me, becaus... read more | 05/09/2008 (12:51 am) |
| Which IP address to use? | Aha! Thanks for reminding me, Nicolai. I went through the same problem but couldn't remember how I f... read more | 05/08/2008 (12:19 pm) |
| Networking Overview Page on the Wiki | I plan to add some. I'm trying to get some actual work done today. So far it's not looking promising... read more | 05/07/2008 (11:10 pm) |
| Multiplayer Tetris in Two Days | Melv: It's a lot more fun to play than watch! The next step will be to make it work for more than tw... read more | 05/07/2008 (1:12 pm) |
| Multiplayer Tetris in Two Days | [quote]I agree with Seth that the networking docs have been a little insufficient. [/quote] That'... read more | 05/07/2008 (12:36 pm) |
| Angled Ground Bug | I see. It only happens when I get bumped by the little drilly guy. It'd kind of suck if the ground b... read more | 05/07/2008 (12:33 pm) |
| Multiplayer Tetris in Two Days | I'm sure you've thought about it before, but it would be awesome if the documentation could also be ... read more | 05/06/2008 (8:06 pm) |
| Multiplayer Tetris in Two Days | [quote]--Were you looking for reference documentation on specific functions/methods/callbacks, tutor... read more | 05/06/2008 (5:06 pm) |
| Multiplayer Tetris in Two Days | I'm using 1.7.2. I wish I had written down what documentation was hard to find (or simply missing... read more | 05/06/2008 (5:02 pm) |
| Multiplayer Tetris in Two Days | That's a real pity. :) You can try this wmv: [url]http://www.sethwillits.com/temp/MegaUltraTetri... read more | 05/06/2008 (12:14 pm) |
| Master Server and Server Ports | Thanks Stephen.... read more | 05/06/2008 (11:41 am) |
| Master Server and Server Ports | After playing with it in the debugger, searching through the forums, and some fiddling, I figured it... read more | 05/05/2008 (10:59 pm) |
| Master Server and Server Ports | So in other words, the GG master server should only be used temporarily? I somewhat see references t... read more | 05/05/2008 (9:43 pm) |
| Master Server and Server Ports | Alright now I see it's more of a legitimate question since I just saw someone else's game popup in t... read more | 05/04/2008 (10:33 pm) |
| Master Server and Server Ports | Ok, this was a stupid question. I didn't realize the master server actually worked automatically. Wh... read more | 05/04/2008 (2:03 pm) |
| SceneWindow2D.loadLevel Crashes | I did finally figure out that you had to use schedule in the button's callback to eventually call lo... read more | 05/03/2008 (7:53 am) |
| Building in Xcode | Okay another bug in MyOpenGLView.mm is that it within initWithFrame it sets "self" as a target for t... read more | 05/19/2007 (12:25 pm) |
| Building in Xcode | Another problem I encountered was in MyOpenGLView.mm. The errors: [code] /Users/seth/Desktop/tnl... read more | 05/19/2007 (12:20 pm) |
| TGB 1.5 Beta on the Mac startup problem | Sweet. Thank you. I tried looking for another thread but didn't.... read more | 04/11/2007 (8:26 pm) |
| TGB 1.5 Beta on the Mac startup problem | Same problem here.... read more | 04/11/2007 (5:52 pm) |
| Mac Workflow | TSE only has a DirectX renderer at the moment. The OpenGL renderer is coming after 1.0 ships.... read more | 08/13/2006 (4:20 pm) |
| Mac Workflow | Thanks Paul. I bought Ed's book and downloaded the latest Blender plugin (which I was happy to se... read more | 07/24/2006 (4:14 pm) |
| Mac Workflow | Beta 5? I thought it went into beta 2 really really recently? They move quickly :p... read more | 07/19/2006 (2:15 pm) |
| Mac Workflow | Hmph. Lovely. Well, what I was getting at was I'd be glad to host actual working stuff & instruction... read more | 07/19/2006 (1:34 pm) |
| Mac Workflow | Well misleading or not, it looks like the difference is going to be closed up a lot when Constructor... read more | 07/19/2006 (12:34 pm) |
| Mac Workflow | Sounds familiar. I remember everyone saying Blender and map2dif would work, but I remember having a ... read more | 07/19/2006 (10:36 am) |
| Mac Workflow | Radiant worked fine in the past - I've used it before. 1.4 was pretty stable, 1.5 less so, but that ... read more | 07/18/2006 (3:54 pm) |