Alfio Saitta's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| ScatterSky + WaterPlane + HDR setting | The PostFX GUI is only scripting, is not needed the source.... read more | 08/01/2010 (10:35 pm) |
| ScatterSky + WaterPlane + HDR setting | Thank Tom... read more | 07/31/2010 (7:29 pm) |
| ScatterSky + WaterPlane + HDR setting | [URL=http://img340.imageshack.us/my.php?image=screenshot00100002.png][image]http://img340.imageshack... read more | 07/30/2010 (12:25 am) |
| Viewports ( key: water shader ) | deleted... read more | 07/30/2010 (12:24 am) |
| Asynchronous MySQL++ for T3D ? | I used this: http://www.torquepowered.com/community/resource/view/9656... read more | 07/27/2010 (7:47 pm) |
| Torque 3D Embedded Browser (WebKit) | @Steven: You must add files to the sources of your project and rebuild all. To do this, you need the... read more | 07/27/2010 (3:11 am) |
| Synchronising the time between server and clients and daytimer | Certainly, use of unlicensed software is not the best thing to do. I don't like to see one of my sof... read more | 07/07/2010 (6:33 pm) |
| Synchronising the time between server and clients and daytimer | Konrad: You made me a specific question and i answered honestly. I could be of agree with you, and... read more | 07/07/2010 (1:17 pm) |
| Synchronising the time between server and clients and daytimer | Konrad: I do not have the sources directly, but through a friend. At the moment I bought the licens... read more | 07/07/2010 (12:27 pm) |
| Synchronising the time between server and clients and daytimer | mAnimateTime and mAnimateSpeed undeclared indentifier ?... read more | 07/07/2010 (10:10 am) |
| Why does sfxPlay(SoundProfile) start playing sound but sfxStop(SoundProfile) won't stop it? | Try to play: [code] $handleMusic = SFXPlay(startsnd); [/code] and to stop: [code] SFXStop($h... read more | 05/29/2010 (3:26 am) |
| Anaglyph 3D post effect | No one has ported to the T3D beta1? I mean as a resource... read more | 05/24/2010 (7:08 am) |
| Place objects when loading the map | @Chris: Thank you very much, your code works fine. My error was in calculating the matrix. Unfortuna... read more | 05/07/2010 (11:27 am) |
| Material Not Showing Up in T3D | [youtube=p-WIhOP0vrc width=640 height=480]... read more | 05/05/2010 (9:40 am) |
| Place objects when loading the map | Now the coordinates returned by the main object is correct. Nothing. I can not get out. And I fin... read more | 05/05/2010 (8:42 am) |
| Material Not Showing Up in T3D | No, you must use the UV editing. Detach all materials applied, and check whether you are actually UV... read more | 05/05/2010 (8:33 am) |
| Losing input after closing a window | Use the profile "GuiModelessDialogProfile" for your GuiControl (the window parent), and th... read more | 05/05/2010 (8:17 am) |
| DSO's and GuiDefaultProfile | This is the original file, and works great O__o [code] for /R %%a IN (*.cs) do IF EXIST "%%... read more | 05/05/2010 (5:18 am) |
| adding node breaks model | I never tried to import an animated mesh exported in collada format, and add a node inside the T3D. ... read more | 05/05/2010 (3:33 am) |
| PhysX Problem | You are sure have enabled in the project the PhysX support? Read this: [url]http://www.torquepowere... read more | 05/03/2010 (11:15 am) |
| Place objects when loading the map | As I wrote above, I solved the problem of the script execution. But is normal, I stumbled upon anoth... read more | 05/02/2010 (6:09 pm) |
| Save/Load System (SinglePlayer) thoughts? | Have you tried to ask to the UAC, to run as administrator? From the property of your .EXE, must j... read more | 05/02/2010 (4:24 pm) |
| Place objects when loading the map | Solved, just use the Singleton: [code] singleton TSShapeConstructor(TestLoaderDts) { baseShap... read more | 05/02/2010 (6:33 am) |
| adding node breaks model | Being a DAE file, why do not you open a 3D editing program and add the node?... read more | 04/30/2010 (6:45 am) |
| BUG: DDSFile::load() provides incorrect mipmap count | Changing the code as you indicated, something strange is happening. Even loading of PNG, are subject... read more | 04/29/2010 (6:35 pm) |
| BUG: DDSFile::load() provides incorrect mipmap count | For the 1.1 beta 1, i think that is correct: [code] GFXD3D9TextureObject *texture = static_cast... read more | 04/29/2010 (5:02 pm) |
| ScaleformGFX at GarageGames | True, scaleform confirmed to me that there is integration made by the boys of GG. [quote] Hi Alf... read more | 04/29/2010 (1:57 am) |
| [Solved] - Array over Net | Thank you, i solved the great. I share the script, maybe someone can build on or reuse. Server si... read more | 04/28/2010 (10:09 am) |
| [Solved] - Array over Net | I solved the problem of sending array of clients with a simple script: Server Side: [code] func... read more | 04/28/2010 (6:16 am) |
| [Solved] - Array over Net | Yes, i had already thought. Asking costs nothing :-D... read more | 04/27/2010 (5:22 am) |
| Easy libCurl integration for T3D | In a while i create a new resource, mostly for the [url=http://www.torquepowered.com/community/reso... read more | 04/24/2010 (7:33 am) |
| Easy libCurl integration for T3D | Sure you can O__o And above all, thank you for your resource... read more | 04/24/2010 (5:12 am) |
| T3D 1.1 Beta 1/2 - Still broken MeshCulling? [With Fix for T3D Beta 1] - LOGGED | I applied the fix and did the tests. The first thing i noticed, is the lack of reflection of the mes... read more | 04/23/2010 (6:20 pm) |
| T3D 1.1 Beta 1/2 - Still broken MeshCulling? [With Fix for T3D Beta 1] - LOGGED | So, if do not scale the object, the problem does not occur?... read more | 04/23/2010 (3:48 pm) |
| Easy libCurl integration for T3D | I put my files here, the threadsafe version for T3D 1.1 beta 1. Simply copy the contents of the arch... read more | 04/23/2010 (12:57 pm) |
| Blender Character Export/Import error | Solved with the submesh, thanks Steve... read more | 04/23/2010 (11:39 am) |
| Exporter 0.97b3 - animation trigger typo fix | Thanks... lol... read more | 04/23/2010 (11:36 am) |
| Easy libCurl integration for T3D | That resource requires a number of DLLs [url]http://www.collateral-studios.com/downloads/curl_dlls.... read more | 04/23/2010 (10:28 am) |
| T3D 1.1 Beta 1/2 - Still broken MeshCulling? [With Fix for T3D Beta 1] - LOGGED | The error is certainly in this part of code: tsStatic.cpp [code] // If we have submesh culli... read more | 04/22/2010 (2:38 pm) |
| Blender Character Export/Import error | Thanks... i will try with the decimator. I was convinced that the limit was 10K polygon, not triangl... read more | 04/22/2010 (9:29 am) |
| Debugging multiplayer | The first thing to do is check the logs if any resource file are missing . I assume that when you... read more | 04/21/2010 (10:05 am) |
| When exiting Zoom the scene stays blurred | In the file [b]default.bind.cs[/b], you must add [b]DOFPostEffect.disable();[/b] in the [b]toggleZoo... read more | 04/21/2010 (5:39 am) |
| T3D 1.1 Beta 1/2 - Still broken MeshCulling? [With Fix for T3D Beta 1] - LOGGED | Anything new?... read more | 04/20/2010 (5:07 am) |
| Help with physx add into build | Set the environment variable $PHYSX_SDK_PATH, with the path of your PhysX installation. And add t... read more | 04/15/2010 (4:22 am) |
| world editor not working with windows 7 ? | Sorry, but you can not do debugging to trace the error? Or maybe it's something trivial that is a... read more | 04/14/2010 (7:17 pm) |
| world editor not working with windows 7 ? | Windows 7 makes it much easier to deal with UAC settings, and in fact you don’t have to comple... read more | 04/14/2010 (6:24 pm) |
| How do your artists position models in the World Editor? | With Blender, i create a dummy object as a point of origin of the map. And moves the point of origin... read more | 04/14/2010 (5:23 pm) |
| L3DT | You need the version 2.8 Pro, which includes the plugin to export directly to T3D terrain format. On... read more | 04/10/2010 (3:41 pm) |
| Torque3D Beta 1 Bug - compiler, physx, 64 bit | Set the environment variable $PHYSX_SDK_PATH, with the path of your PhysX installation. And add t... read more | 03/25/2010 (1:00 pm) |
| Torque3D Beta 1 Bug - compiler, physx, 64 bit | [URL=http://img202.imageshack.us/img202/8554/immaginehw.png][image]http://img202.imageshack.us/img20... read more | 03/25/2010 (6:36 am) |