Alfio Saitta's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Torque 3D Show Off Thread! | Another test with the first map. All the material are without Normal/Spec maps, and i have to change... read more | 06/08/2011 (11:26 am) |
| Is PureLIGHT a good choice for me? | I've had the opportunity to try the PureLight. And frankly, i do not know how valid as a choice the ... read more | 06/07/2011 (7:14 am) |
| Image Map - How to change pixels in an Image. | U can, but via a Pixel Shader. You must create a CustomMaterial for each new mood and an unique p... read more | 05/25/2011 (3:30 pm) |
| Torque 3D Show Off Thread! | This version, i release it as a resource. So much so it is a very simple shader.... read more | 05/19/2011 (5:17 pm) |
| Visual Studio Setup instructions for VC++ 2010 | @Mikael: u use the VS/VC Express Edition? The ATL ins'nt included in the express edition.... read more | 05/19/2011 (3:53 pm) |
| 1024 DataBlocks | No... INCREASE the number of objectID available. The 10 bit lenght expose 1023+1 unique IDs. Th... read more | 05/19/2011 (12:53 pm) |
| 1024 DataBlocks | 20bit = 1.048.576 unique IDs?... read more | 05/18/2011 (8:11 pm) |
| How to publish an game in this website | He is a troll. In 7 pages i've seen him jump from argument to argument. FPS, RTS, RPG, PS3, PSP, Dir... read more | 05/18/2011 (8:03 pm) |
| 1024 DataBlocks | Yes Sean, but it is a big problem when you want to put a game online with lots of weapons and hundre... read more | 05/18/2011 (6:33 pm) |
| Compiled game | The [url=http://www.garagegames.com/community/blogs/view/20479]genEpak[/url] seems like a good solut... read more | 05/17/2011 (9:57 am) |
| Terrain in Blender 2.5 + T3d? | With the retopo lost the dettail. THe best way is export the heightmap and use this with the T3D ter... read more | 05/17/2011 (5:14 am) |
| Terrain in Blender 2.5 + T3d? | I think they are just too many. I'm beginning to notice heavy delays reached 2.5M/3M with an lowend ... read more | 05/16/2011 (6:23 pm) |
| Compiled game | @Peder: Exactly =) So i suggest you to add something to increase the security of your game. An encr... read more | 05/16/2011 (6:17 pm) |
| Compiled game | The DSO files are de-compilable.... read more | 05/16/2011 (6:06 pm) |
| Torque 3D Show Off Thread! | @Rene... thanks =) @EB: No, yet i don't using the ZDepth. I intended to use them later, just to c... read more | 05/15/2011 (6:04 am) |
| Custom Shader on T3D? | Ok, is SemiColons delimited =) [code] $SkinShader::MicroScale = 50; singleton ShaderData( Ski... read more | 05/14/2011 (6:34 am) |
| Torque 3D Show Off Thread! | [b]My new PostFX Image Optimization[/b] Before: [url=http://img810.imageshack.us/img810/5185/scr... read more | 05/14/2011 (5:43 am) |
| Custom Shader on T3D? | I think i have solved some of the problems i had concerning the CustomShader. Now i was wondering if... read more | 05/14/2011 (3:01 am) |
| (solved)Helicopter, Helicopter, Pilot Man-must have to modify source file for T3D beta3 | I have edited my post , and i have insert the new url. [url=docs.google.com/leaf?id=0B2z830BSz2k... read more | 05/12/2011 (1:14 pm) |
| Removing meshes...need help | Maybe u must assign a name to the object, and use: [code] OBJECTNAME.removeMesh("Collision-1 ... read more | 05/11/2011 (4:13 pm) |
| T3D 1.1 Final - Server does not sanity check the timing of moves from client - RESOLVED (THREED-2600) | As i said in the chat of your game... if you want the value is not modified by the clients, you must... read more | 05/09/2011 (1:07 pm) |
| Custom Shader on T3D? | @Ivan: Thanks Ivan. I thought that was not requested in a customshader.... read more | 05/07/2011 (2:04 pm) |
| Torque 3D Show Off Thread! | @Lunacy: Yes, i have tried, but without obtaining the desired results. I use crazyBump, and export t... read more | 05/07/2011 (1:44 pm) |
| Custom Shader on T3D? | Continuing the study of the CustomShader, i found another problem, at the moment unsurmountable for ... read more | 05/06/2011 (2:19 am) |
| Torque 3D Show Off Thread! | Excellent tropical scene. Perhaps i remove a bit of blue from the ScatterSky. =)... read more | 05/06/2011 (1:46 am) |
| T3D 1.1 Preview - Vis. mistake in the MaterialPreview - LOGGED (THREED-1743) | UPDATE: In the third screenshot, the cube does not display correctly. After some testing, i realized... read more | 05/06/2011 (1:37 am) |
| Torque 3D Show Off Thread! | What is wrong in this scene in your opinion? Any advice is welcome. =) [image width=640]http://i... read more | 05/05/2011 (9:15 pm) |
| Characters in COLLADA dae format | John, i have my server down. Send the mail to this address: info.collateral@gmail.com... read more | 05/05/2011 (12:07 pm) |
| Characters in COLLADA dae format | Yes, i have all my character in the collada format. You can use any program to model and rigging ... read more | 05/05/2011 (11:40 am) |
| T3D 1.1 Preview - Problems with object selection in window and list - RESOLVED (THREED-1784) | I have the same issue +... read more | 05/04/2011 (11:53 am) |
| Custom material shader: light color not being set - RESOLVED | I just tried with the debug version of the T3D, and also with DirectX in DebugMode. But i can not re... read more | 05/04/2011 (6:18 am) |
| Custom material shader: light color not being set - RESOLVED | @Tom: As always u a the big brother. Thanks for the clarification. You're becoming my guardian angel... read more | 05/04/2011 (4:27 am) |
| Custom material shader: light color not being set - RESOLVED | @Richard: From my tests, i can tell u.... NO, u can't. Normally the first is ever the SunLight, a... read more | 05/03/2011 (10:57 am) |
| Custom material shader: light color not being set - RESOLVED | Richard, the forward rendering work great, but T3D expose only 4 lights to the external shaders. So,... read more | 05/03/2011 (8:08 am) |
| Custom material shader: light color not being set - RESOLVED | In the post #5 i used the color input, and it works great. If you set the color of light on the blue... read more | 05/03/2011 (7:03 am) |
| Custom material shader: light color not being set - RESOLVED | An complete example... [b]Material:[/b] [code] singleton CustomMaterial( gideon_head ) { m... read more | 05/02/2011 (12:48 am) |
| Custom material shader: light color not being set - RESOLVED | Try this PS: [code] #include "torque.hlsl" struct ConnectData { fl... read more | 05/01/2011 (11:12 pm) |
| Custom material shader: light color not being set - RESOLVED | In the definition of the custommaterial you've added this? [code] forwardLit = true; [/code] [... read more | 05/01/2011 (8:18 pm) |
| External References in Collada importer is broken? - NOT A BUG | ITA: No Giorgio, non è un problema del T3D, ma nel modulo di esportazione del software ... read more | 04/28/2011 (4:58 am) |
| Custom Shader on T3D? | Solved also the problem of Normal, Tangent, and Binormal on VS: [code] .... ConnectData O... read more | 04/25/2011 (12:22 am) |
| Custom Shader on T3D? | [b]Part of my VS:[/b] [code] #define IN_HLSL #include "shadergen:/autogenConditioners.h&qu... read more | 04/24/2011 (9:41 pm) |
| Custom Shader on T3D? | Here are the latest results. Finally, the vectors seem to be nearly correct, although i have some pr... read more | 04/24/2011 (8:53 pm) |
| Custom Shader on T3D? | How Tom said, is truly complex. I think, i can create a template for RenderMonkey, but before i have... read more | 04/24/2011 (2:55 pm) |
| Custom Shader on T3D? | Yes, u are right. But i'm still far from that developed on RenderMonkey. After doing some other sma... read more | 04/23/2011 (10:03 pm) |
| Custom Shader on T3D? | Here are the latest results. Unfortunately i still can not find the two significant vectors for me. ... read more | 04/23/2011 (5:06 pm) |
| T3D 1.1 Preview - Vis. mistake in the MaterialPreview - LOGGED (THREED-1743) | In the beta 3, i solved by turning to false the usePostEffects in the SceneState on the onRender cal... read more | 04/23/2011 (1:10 pm) |
| Custom Shader on T3D? | Using the #lightinfo partly solve the problem, even if i lose the smoothing and the bumping. [url... read more | 04/21/2011 (7:28 pm) |
| Custom Shader on T3D? | No. I can not find the right vectors. [url=http://img829.imageshack.us/img829/9568/screenshot0050... read more | 04/21/2011 (3:57 pm) |
| Custom Shader on T3D? | After some changes, and manually setting some vectors, i was able to render almost decently with the... read more | 04/21/2011 (12:34 pm) |
| Custom Shader on T3D? | @Alexander: Only in part. When i set manually the light and cam vector, work nearly great. But unfo... read more | 04/21/2011 (9:03 am) |