Game Development Community

Brian M's Forum Posts

Thread Post Date Posted
PhysX 3.x Plugin Hey Timmy, Been doing some really cool stuff with the plugin, but have run into an issue with try... read more 10/22/2014 (6:45 am)
AFX and fxGuiSnooper T3D Hi Inflight, We were having the same issue. My colleague Paul Weston got it working using some b... read more 02/12/2014 (12:30 pm)
Oculus Rift and AFX MIT 3.0 OK, so we found a way out of this conundrum... As per your suggestion Jeff, we set up a global va... read more 01/27/2014 (7:15 am)
Can AFX mount a laser sight on a weapon? Amazing, perfect solution! Thanks so much Gibby, I posted in the resource thread, will continue t... read more 01/23/2014 (10:37 am)
Can AFX mount a laser sight on a weapon? Thanks Jeff, actually we were hoping that AFX would be the opposite of overkill here, haha :) F... read more 01/22/2014 (1:25 pm)
Raycast laser dot? Yes that's a great idea about swapping out the image... Will look at that once we figure out the up... read more 01/21/2014 (6:53 pm)
Raycast laser dot? Hey NiN, Thanks, we actually use that resource on our shuttles as a spotlight, never occurred to ... read more 01/21/2014 (5:39 pm)
Raycast laser dot? Yes, something like placing a decal where the raycast ends would work. Trying to keep it really... read more 01/21/2014 (8:31 am)
Oculus Rift and AFX MIT 3.0 Yes, it's like it rendering the highlight based on the screen position of where the object would be ... read more 01/21/2014 (7:25 am)
Oculus Rift and AFX MIT 3.0 Particles, etc seem to be working fine - our transporter effect using Astral Passport renders great ... read more 01/20/2014 (7:21 pm)
Oculus Rift and AFX MIT 3.0 Only the object in the left viewport is attempting to highlight and is offset, the right image is no... read more 01/20/2014 (12:38 pm)
Oculus Rift and AFX MIT 3.0 Thanks Jeff... Tried re-ordering the render passes, making the AFX stuff fire first before the othe... read more 01/20/2014 (11:41 am)
Oculus Rift and AFX MIT 3.0 Hello again everyone, OK, we have the Oculus Rift working correctly in a build of AFX/MIT 3.0... ... read more 01/20/2014 (8:54 am)
DRIVE: Advanced Vehicles Kit thread Hi Deepscratch, Couple of questions, do we need to do all the engine work to compile the game to ... read more 04/18/2012 (5:41 pm)
DRIVE: Advanced Vehicles Kit thread Hi Sorry I checked my email and did not get the email, can you please send again. Thanks. ... read more 03/11/2012 (11:24 am)
DRIVE: Advanced Vehicles Kit thread Hi Deepscratch, I purchased your vehicle pack before your site was hacked and I did not recieve a... read more 03/08/2012 (6:59 am)
Decal problems on DAE objects in AFX2 T3D 1.1 QR Jeff you are a saint among men :) That fixed everything up perfectly, now the decals render on al... read more 11/25/2011 (3:09 pm)
Question for Jeff Faust re: sharing code Perfect, Jeff, thanks for the reply. We decided not to share engine source, to maintain that ou... read more 11/02/2011 (7:16 pm)
Question for Jeff Faust re: sharing code Yes of course... Point of fact, this project is the /game folder only. Our engine has been heavily... read more 10/27/2011 (10:25 am)
Question for Twisted Jenius re: sharing code FYI - the repository is now online and ready for use! See this thread for more info: http://ww... read more 10/27/2011 (9:37 am)
Question for Jeff Faust re: sharing code Hi again Jeff, After hearing back from TJ and Michael, the consensus seems to be that distributin... read more 10/27/2011 (6:59 am)
Question for Twisted Jenius re: sharing code Thanks Michael, was just about to track you down :) Duly noted, will make sure your scripts are o... read more 10/26/2011 (10:50 am)
Question for Jeff Faust re: sharing code In case it wasn't clear in the above message - Brian bought the kits but barely ever looked at them.... read more 10/26/2011 (9:45 am)
Question for Twisted Jenius re: sharing code Hi again, Performance is better, mostly due to other improvements we made (zones and triggers tha... read more 10/26/2011 (8:58 am)
Question for Twisted Jenius re: sharing code Twisted, thank you for the prompt reply. It's as I imagined then - we will include the DSO versions... read more 10/26/2011 (8:33 am)
Question for Twisted Jenius re: sharing code Thanks for the positivity there, lol :) I am being honest, offering to purchase the products if n... read more 10/26/2011 (8:06 am)
Moving from DIF interiors to Collada to resolve Zone/Portal issues Follow-up... Solved upside down textures by just flipping the source images :) Models line up ... read more 07/06/2011 (10:06 pm)
Torque 3D Embedded Browser (WebKit) Yep, fix verified! Thanks so much, this is great to have this resolved... And for the record, ... read more 07/05/2011 (6:55 pm)
Torque 3D Embedded Browser (WebKit) Bumping this thread, as it seems to have disappeared from the Torque 3D forum? Luckily I have it bo... read more 06/29/2011 (6:14 am)
Torque 3D Embedded Browser (WebKit) Thanks for the reply... Still no luck at my end, please post if you find a workaround. I will ... read more 06/27/2011 (6:59 am)
GuiObjectView not displaying DTS models? Good timing then :) Now if only I can get the webkit's "render to texture" working in 1... read more 06/23/2011 (10:44 am)
GuiObjectView not displaying DTS models? Awesome, thanks! Works perfectly now, I'm happy :)... read more 06/23/2011 (9:09 am)
Torque 3D Embedded Browser (WebKit) By the way, I can manually add a GuiWebControl to a menu GUI, and specify a URL for it, and a page w... read more 06/23/2011 (7:10 am)
Torque 3D Embedded Browser (WebKit) Hey all, Successfully compiled webkit into AFX 2.0 for T3D 1.1 Final! No issues, just took e... read more 06/22/2011 (5:36 pm)
Torque 3D Embedded Browser (WebKit) Waiting on the release of AFX for 1.1 Final before trying... Will post here with results then.... read more 06/07/2011 (8:07 pm)
Torque 3D Embedded Browser (WebKit) Yes the QTWebkit works with 1.1 B3. If you read back a few pages you will see the various steps req... read more 05/26/2011 (6:32 am)
How would we keep water within an enclosed area? Thanks, we're leaning towards Tom's #3 suggestion for now. It works, even though it is not ideal in... read more 05/19/2011 (12:30 pm)
Star Trek - T3D? Has anyone seen this? Well, we're planning on two different missions - one where the ship is moored at Southhampton which ... read more 05/11/2011 (7:11 am)
Star Trek - T3D? Has anyone seen this? Thanks for the kind words everyone :) FYI - The Star Trek project is currently on-hold pending re... read more 05/10/2011 (6:05 am)
T3D 1.1 Preview - Only 1 SimObjectTypes bit left - RESOLVED (THREED-1581) Yes, what Donald said... Our game relies on certain resources which use those last 3 bits. If 1.... read more 04/19/2011 (9:00 am)
Torque 3D Embedded Browser (WebKit) Hmm, that's odd. I actually can't help much more, because we ended up just integrating the kit into... read more 04/14/2011 (5:44 am)
Torque 3D Embedded Browser (WebKit) @DINF CLL: You need the QT libraries as well, did you successfully compile QT and have the 4 requ... read more 04/12/2011 (7:06 am)
Torque 3D Embedded Browser (WebKit) @Adam: Can you enter data on web forms in your version? As mentioned above, I can click in var... read more 04/01/2011 (7:27 am)
Does anyone have the Maya 2010 export DTS Very much appreciated and thanks. Brian... read more 03/26/2011 (8:51 am)
Does anyone have the Maya 2010 export DTS Hi David, I have checked and there are only versions up to Maya 8, we need a version for 2010. ... read more 03/24/2011 (6:02 am)
Maya 2010 .DTS plug-in NEEDED. Hi eb I saw your statement about GG, not sure what was said, but I am sorry that things like this... read more 03/22/2011 (6:14 pm)
Tank Pack for T3D 1.1 B3 - problems with existing port Thanks! Got things up and running, but only works on flat surfaces. As you said on terrain it ge... read more 03/19/2011 (12:59 am)
Tank Pack for T3D 1.1 B3 - problems with existing port That's funny, For some reason the SMTP authentication was enabled for that address. Didn't notic... read more 03/18/2011 (6:06 am)
Tank Pack for T3D 1.1 B3 - problems with existing port @adam: We know about the ILF limitation, we use animated materials now although they are still no... read more 03/17/2011 (6:42 pm)
Tank Pack for T3D 1.1 B3 - problems with existing port Thanks, will give that a try... ... read more 03/17/2011 (10:28 am)
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