Brian M's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| PhysX 3.x Plugin | Hey Timmy, Been doing some really cool stuff with the plugin, but have run into an issue with try... read more | 10/22/2014 (6:45 am) |
| AFX and fxGuiSnooper T3D | Hi Inflight, We were having the same issue. My colleague Paul Weston got it working using some b... read more | 02/12/2014 (12:30 pm) |
| Oculus Rift and AFX MIT 3.0 | OK, so we found a way out of this conundrum... As per your suggestion Jeff, we set up a global va... read more | 01/27/2014 (7:15 am) |
| Can AFX mount a laser sight on a weapon? | Amazing, perfect solution! Thanks so much Gibby, I posted in the resource thread, will continue t... read more | 01/23/2014 (10:37 am) |
| Can AFX mount a laser sight on a weapon? | Thanks Jeff, actually we were hoping that AFX would be the opposite of overkill here, haha :) F... read more | 01/22/2014 (1:25 pm) |
| Raycast laser dot? | Yes that's a great idea about swapping out the image... Will look at that once we figure out the up... read more | 01/21/2014 (6:53 pm) |
| Raycast laser dot? | Hey NiN, Thanks, we actually use that resource on our shuttles as a spotlight, never occurred to ... read more | 01/21/2014 (5:39 pm) |
| Raycast laser dot? | Yes, something like placing a decal where the raycast ends would work. Trying to keep it really... read more | 01/21/2014 (8:31 am) |
| Oculus Rift and AFX MIT 3.0 | Yes, it's like it rendering the highlight based on the screen position of where the object would be ... read more | 01/21/2014 (7:25 am) |
| Oculus Rift and AFX MIT 3.0 | Particles, etc seem to be working fine - our transporter effect using Astral Passport renders great ... read more | 01/20/2014 (7:21 pm) |
| Oculus Rift and AFX MIT 3.0 | Only the object in the left viewport is attempting to highlight and is offset, the right image is no... read more | 01/20/2014 (12:38 pm) |
| Oculus Rift and AFX MIT 3.0 | Thanks Jeff... Tried re-ordering the render passes, making the AFX stuff fire first before the othe... read more | 01/20/2014 (11:41 am) |
| Oculus Rift and AFX MIT 3.0 | Hello again everyone, OK, we have the Oculus Rift working correctly in a build of AFX/MIT 3.0... ... read more | 01/20/2014 (8:54 am) |
| DRIVE: Advanced Vehicles Kit thread | Hi Deepscratch, Couple of questions, do we need to do all the engine work to compile the game to ... read more | 04/18/2012 (5:41 pm) |
| DRIVE: Advanced Vehicles Kit thread | Hi Sorry I checked my email and did not get the email, can you please send again. Thanks. ... read more | 03/11/2012 (11:24 am) |
| DRIVE: Advanced Vehicles Kit thread | Hi Deepscratch, I purchased your vehicle pack before your site was hacked and I did not recieve a... read more | 03/08/2012 (6:59 am) |
| Decal problems on DAE objects in AFX2 T3D 1.1 QR | Jeff you are a saint among men :) That fixed everything up perfectly, now the decals render on al... read more | 11/25/2011 (3:09 pm) |
| Question for Jeff Faust re: sharing code | Perfect, Jeff, thanks for the reply. We decided not to share engine source, to maintain that ou... read more | 11/02/2011 (7:16 pm) |
| Question for Jeff Faust re: sharing code | Yes of course... Point of fact, this project is the /game folder only. Our engine has been heavily... read more | 10/27/2011 (10:25 am) |
| Question for Twisted Jenius re: sharing code | FYI - the repository is now online and ready for use! See this thread for more info: http://ww... read more | 10/27/2011 (9:37 am) |
| Question for Jeff Faust re: sharing code | Hi again Jeff, After hearing back from TJ and Michael, the consensus seems to be that distributin... read more | 10/27/2011 (6:59 am) |
| Question for Twisted Jenius re: sharing code | Thanks Michael, was just about to track you down :) Duly noted, will make sure your scripts are o... read more | 10/26/2011 (10:50 am) |
| Question for Jeff Faust re: sharing code | In case it wasn't clear in the above message - Brian bought the kits but barely ever looked at them.... read more | 10/26/2011 (9:45 am) |
| Question for Twisted Jenius re: sharing code | Hi again, Performance is better, mostly due to other improvements we made (zones and triggers tha... read more | 10/26/2011 (8:58 am) |
| Question for Twisted Jenius re: sharing code | Twisted, thank you for the prompt reply. It's as I imagined then - we will include the DSO versions... read more | 10/26/2011 (8:33 am) |
| Question for Twisted Jenius re: sharing code | Thanks for the positivity there, lol :) I am being honest, offering to purchase the products if n... read more | 10/26/2011 (8:06 am) |
| Moving from DIF interiors to Collada to resolve Zone/Portal issues | Follow-up... Solved upside down textures by just flipping the source images :) Models line up ... read more | 07/06/2011 (10:06 pm) |
| Torque 3D Embedded Browser (WebKit) | Yep, fix verified! Thanks so much, this is great to have this resolved... And for the record, ... read more | 07/05/2011 (6:55 pm) |
| Torque 3D Embedded Browser (WebKit) | Bumping this thread, as it seems to have disappeared from the Torque 3D forum? Luckily I have it bo... read more | 06/29/2011 (6:14 am) |
| Torque 3D Embedded Browser (WebKit) | Thanks for the reply... Still no luck at my end, please post if you find a workaround. I will ... read more | 06/27/2011 (6:59 am) |
| GuiObjectView not displaying DTS models? | Good timing then :) Now if only I can get the webkit's "render to texture" working in 1... read more | 06/23/2011 (10:44 am) |
| GuiObjectView not displaying DTS models? | Awesome, thanks! Works perfectly now, I'm happy :)... read more | 06/23/2011 (9:09 am) |
| Torque 3D Embedded Browser (WebKit) | By the way, I can manually add a GuiWebControl to a menu GUI, and specify a URL for it, and a page w... read more | 06/23/2011 (7:10 am) |
| Torque 3D Embedded Browser (WebKit) | Hey all, Successfully compiled webkit into AFX 2.0 for T3D 1.1 Final! No issues, just took e... read more | 06/22/2011 (5:36 pm) |
| Torque 3D Embedded Browser (WebKit) | Waiting on the release of AFX for 1.1 Final before trying... Will post here with results then.... read more | 06/07/2011 (8:07 pm) |
| Torque 3D Embedded Browser (WebKit) | Yes the QTWebkit works with 1.1 B3. If you read back a few pages you will see the various steps req... read more | 05/26/2011 (6:32 am) |
| How would we keep water within an enclosed area? | Thanks, we're leaning towards Tom's #3 suggestion for now. It works, even though it is not ideal in... read more | 05/19/2011 (12:30 pm) |
| Star Trek - T3D? Has anyone seen this? | Well, we're planning on two different missions - one where the ship is moored at Southhampton which ... read more | 05/11/2011 (7:11 am) |
| Star Trek - T3D? Has anyone seen this? | Thanks for the kind words everyone :) FYI - The Star Trek project is currently on-hold pending re... read more | 05/10/2011 (6:05 am) |
| T3D 1.1 Preview - Only 1 SimObjectTypes bit left - RESOLVED (THREED-1581) | Yes, what Donald said... Our game relies on certain resources which use those last 3 bits. If 1.... read more | 04/19/2011 (9:00 am) |
| Torque 3D Embedded Browser (WebKit) | Hmm, that's odd. I actually can't help much more, because we ended up just integrating the kit into... read more | 04/14/2011 (5:44 am) |
| Torque 3D Embedded Browser (WebKit) | @DINF CLL: You need the QT libraries as well, did you successfully compile QT and have the 4 requ... read more | 04/12/2011 (7:06 am) |
| Torque 3D Embedded Browser (WebKit) | @Adam: Can you enter data on web forms in your version? As mentioned above, I can click in var... read more | 04/01/2011 (7:27 am) |
| Does anyone have the Maya 2010 export DTS | Very much appreciated and thanks. Brian... read more | 03/26/2011 (8:51 am) |
| Does anyone have the Maya 2010 export DTS | Hi David, I have checked and there are only versions up to Maya 8, we need a version for 2010. ... read more | 03/24/2011 (6:02 am) |
| Maya 2010 .DTS plug-in NEEDED. | Hi eb I saw your statement about GG, not sure what was said, but I am sorry that things like this... read more | 03/22/2011 (6:14 pm) |
| Tank Pack for T3D 1.1 B3 - problems with existing port | Thanks! Got things up and running, but only works on flat surfaces. As you said on terrain it ge... read more | 03/19/2011 (12:59 am) |
| Tank Pack for T3D 1.1 B3 - problems with existing port | That's funny, For some reason the SMTP authentication was enabled for that address. Didn't notic... read more | 03/18/2011 (6:06 am) |
| Tank Pack for T3D 1.1 B3 - problems with existing port | @adam: We know about the ILF limitation, we use animated materials now although they are still no... read more | 03/17/2011 (6:42 pm) |
| Tank Pack for T3D 1.1 B3 - problems with existing port | Thanks, will give that a try... ... read more | 03/17/2011 (10:28 am) |