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Aldavidson's Forum Posts

Thread Post Date Posted
Large Scale Dedicated Server Testing? Sure im game.... read more 12/23/2009 (5:19 pm)
Transparency Mask for GUI objects Thanks alot Ryan, I'll continue to give this a stab as well.... read more 12/23/2009 (7:29 am)
Transparency Mask for GUI objects Hi Ryan, Thanks for your input so far. Unfortunately my Background (and most other textures seen on... read more 12/22/2009 (8:10 pm)
Help with smokebomb Could this be a problem with scoping?... read more 10/09/2009 (8:28 am)
Torque 3D and SpeedTree 5 integration ¬.¬... read more 09/24/2009 (9:59 am)
new physics? Would bullet support the VALVe equivelant of "JiggleBones"? (For Car Antennas, Webbing, Cl... read more 09/23/2009 (3:15 pm)
Torque 3D and SpeedTree 5 integration Sickhead! come on spill the beans, you know we are all dying to hear more about the Forest Kit :D... read more 09/22/2009 (1:42 pm)
add .fx to material This is something im also interested in, would make life alot simpler to be able to use .fx shaders.... read more 09/18/2009 (10:04 am)
Time to correct 'logitudinal' typo ? Do it =] Fix that spelling mistake ... read more 09/08/2009 (10:56 am)
Torque 3D Show Off Thread! Those are some sweeeet effects deepscratch. Genuinly awesome.... read more 09/08/2009 (7:43 am)
Alpha masking of GUI Controls Konrad did you ever complete this? This is something alot of us would kill to have!... read more 09/06/2009 (12:47 pm)
Masking GUI elements. Did anyone make any ever make any progress with this? ... read more 09/04/2009 (10:26 am)
pxCloth, help with attachments? Jiggle bones would be so awesome. Is it possible with T3D?... read more 08/23/2009 (9:00 pm)
Argghh... @ deepscratch: you would only need to put the userid in the toolbox, and as we dont get the source... read more 08/23/2009 (1:19 pm)
Argghh... Well, the Toolbox is precompiled isnt it? When the server creates your link that expires after 1... read more 08/23/2009 (12:29 pm)
Argghh... Even then with your idea, how would you encrypt all the source and assets etc, so that people cant p... read more 08/23/2009 (12:21 pm)
Argghh... Yeah, cant you embed the UserID into the sdk, so you can see who downloaded it? That way you can ban... read more 08/23/2009 (8:23 am)
Torque 3D Beta 5 Released (Features, Improvements, Fixes, and Known Issues) I have an observation on Terrains, and didnt really feel it was neccesary to create another thread (... read more 08/20/2009 (7:42 am)
Need a console guru - taking a leveloverview picture forgive my ignorance, but how do you get the players id?... read more 08/17/2009 (1:27 pm)
Need a console guru - taking a leveloverview picture Is their anyway you guys know of, to hide the player? Your method works great, except that from ... read more 08/17/2009 (11:58 am)
Torque 3D Show Off Thread! [quote]@Aldavidson Good spot. Yeah, it's true. I'm jumping on the stairways because with default co... read more 08/11/2009 (10:23 am)
[Beta 5] FPS Genre Kit: Steam Pistol bug Haha, thats completely my bad dude. Bit tired and just read "flash animation" >.< my... read more 08/11/2009 (8:16 am)
[Beta 5] FPS Genre Kit: Steam Pistol bug try it for yourself, load up the FPS genre kit, pull out the SteamPistol and press and hold the Fire... read more 08/11/2009 (8:10 am)
[Beta 5] FPS Genre Kit: Steam Pistol bug Even so, i dont think it should keep on playing the fire animation... if its a semi-automatic weapon... read more 08/11/2009 (5:54 am)
Torque 3D Show Off Thread! Yuri, can i just ask, why are you jumping around the whole time? is it all deliberate or some Polyso... read more 08/11/2009 (5:43 am)
useable ai for T3D, yes!! Hey deepscratch/anybody, i set up the AIplayer as per the TGEA instructions in the comments section ... read more 08/11/2009 (5:39 am)
T3D Beta 1 Bug: Height Map doesn't export Just been trying to export a heightmap in Beta 4, but still no dice! used the buttons from the Edit ... read more 07/31/2009 (9:56 am)
Torque 3D Show Off Thread! @deepscratch God i love your helicopter! is it a stock T3D flying vehicle? or a port from CSK? or C... read more 07/05/2009 (7:15 am)
Physics / Animation blending I think IK would be a higher priority than this, but it is still a brilliant idea!... read more 07/02/2009 (12:49 pm)
Terrain textures not joinning together properly UPDATE I also have this on my ATI radeon 3650.... read more 06/29/2009 (10:22 am)
Torque 3D beta 2, terrain size problem Your first problem being, that your reccomended to use a 4096x4096 height map tops, (i think). Other... read more 06/23/2009 (2:17 pm)
Feature Request: Terrain Holes and Overhangs Out of curiosity will we have to pay for futher T3D releases?... read more 06/22/2009 (4:19 am)
2009 IRC Hour Discussion Put the latest transcript up will ya :D... read more 06/18/2009 (11:19 am)
we still need atlas terrain in T3D Ok, So can i have some clarification with the terrain blocks. If we can go from -10,000 to +10,00... read more 06/17/2009 (1:45 am)
we still need atlas terrain in T3D But their are other types of games that do and will require more than +/- 10,000 units, such as flig... read more 06/16/2009 (11:53 pm)
wind effects in T3D Well, personally i have a rough implementation of parachuting going on, and i want the wind to blow ... read more 06/16/2009 (11:30 pm)
wind effects in T3D I'm waiting on this too, everything i have seen points to this being partially unfinished, so i imag... read more 06/16/2009 (11:48 am)
we still need atlas terrain in T3D i was aiming to build at a minimum a 20kmx20km terrain (preffered 36x36km), now bareing in mind this... read more 06/16/2009 (7:43 am)
we still need atlas terrain in T3D Is GG going to do anything about this horrible limitation/show stopper? [quote]The terrain has n... read more 06/16/2009 (5:18 am)
we still need atlas terrain in T3D I do think its fairly essential that we get a fix for the floating point precision issue, as it is a... read more 06/16/2009 (2:19 am)
Doing something stupid, my Var in prefs.cs keeps getting deleted Fair enough, guess i missed defaults.cs, thanks alot both of you.... read more 06/15/2009 (9:22 am)
Doing something stupid, my Var in prefs.cs keeps getting deleted Thats a bit of a bummer, surely i can add another preference to it? It seems detrimental to store pr... read more 06/15/2009 (8:39 am)
Doing something stupid, my Var in prefs.cs keeps getting deleted client prefs.cs sorry i didnt put that in =]... read more 06/15/2009 (8:13 am)
Beta Documentation Feedback Hi Michael, I was just wondering, if there is documentation in the works, that explains all the ba... read more 06/15/2009 (1:24 am)
What do you want to see in a FPS kit? [quote]If you're asking if vehicles and/or equipment can be set to a specific team for in-game usage... read more 06/14/2009 (1:16 pm)
What do you want to see in a FPS kit? Hey, i dont know if you are still following this thread, but i just have a quick question about the ... read more 06/14/2009 (12:39 pm)
T3D - World/Terrain/Material Editor & Precipitation Feedback Its little niggles like these that wind me up, the T3D engine is very impressive dont get me wrong, ... read more 06/13/2009 (1:25 am)
T3D - World/Terrain/Material Editor & Precipitation Feedback Also what i meant by "brush Dynamics" was, how long it took for 1 texture to transition in... read more 06/11/2009 (8:09 am)
T3D - World/Terrain/Material Editor & Precipitation Feedback [quote]Sounds interesting.... but its a very difficult task. The mesh road editor is a maybe for ... read more 06/11/2009 (7:21 am)
T3D - World/Terrain/Material Editor & Precipitation Feedback Bump, to reflect change in topic & content.... read more 06/11/2009 (2:43 am)
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