Game Development Community

Scott Cameron's Forum Posts

Thread Post Date Posted
PSK Pro and Torque 2D for iPhone (iTGB 1.3) Can I also get the latest kit for the iphone as well?... read more 01/31/2011 (2:07 pm)
GameKit 3.1.5 Issue Is the profile you have signed into games for windows live the one you use for xna creators club? ... read more 08/07/2010 (5:53 pm)
StarterGame Lag during physics demo you might want to try adding <SimulateFences>true</SimulateFences> to the torqueSett... read more 07/08/2010 (12:07 pm)
TX3D 3.1.5 Beta 2 - Sun has changed the differences are in the XML tags. T3DSceneComponent in one and SceneComponent in the other. I'm... read more 07/07/2010 (1:09 pm)
When to call AudioEngine.Update() if your using torque X to do the sounds you shouldn't have to call AudioEngine.update at all (I don'... read more 07/06/2010 (3:01 pm)
Trouble Building/Running Platformer Demo in GS 3.1 from what I see in the image you posted it looks like your using the binary version of the engine.. ... read more 07/06/2010 (9:40 am)
What is the equivalent of the Update method ignore Engine.Instance it was a mistype. I was doing most of that from memory.... read more 06/24/2010 (10:55 pm)
What is the equivalent of the Update method John that is the method declaration you don't change "object sender, ScheduledEventArguments ar... read more 06/24/2010 (12:38 pm)
What is the equivalent of the Update method using GarageGames.Torque.GameUtil; that will allow you to use the engine.realtime method. as f... read more 06/24/2010 (11:33 am)
What is the equivalent of the Update method now for scheduling. a Little helper function to convert seconds to milliseconds used for scheduli... read more 06/24/2010 (8:29 am)
What is the equivalent of the Update method here is a quick overview of how to use TorqueEvent (at least how I use it) First you will want to d... read more 06/24/2010 (8:02 am)
What is the equivalent of the Update method Ok from what I'm reading in that time line your trying to setup. @10 secs into the game you want ... read more 06/23/2010 (5:19 pm)
What is the equivalent of the Update method first of all what are you trying to do in the update method? Alot of what you would normally do in... read more 06/23/2010 (11:04 am)
Grabbing a ledge of a platform, then climbing up it. Will, Tahnks for posting this code.. I can find all of the areas to add the code except for the A... read more 06/05/2010 (4:20 pm)
Grabbing a ledge of a platform, then climbing up it. Will, that would be awesome if you could post the code. I noticed that you didn't have the anima... read more 06/04/2010 (5:19 pm)
Grabbing a ledge of a platform, then climbing up it. Will Would it be possible to see the code for the state and I also noticed in your video that you al... read more 06/04/2010 (7:04 am)
Mounting Multiple Animated Sprites as one "character" I'm glad it worked for you... read more 06/03/2010 (7:44 pm)
Mounting Multiple Animated Sprites as one "character" it would be more like using the components.findcomponent methods but you first need to get the mount... read more 06/02/2010 (11:05 pm)
Mounting Multiple Animated Sprites as one "character" I think part of your problem is that the following properties all return the same object. 16. ... read more 06/02/2010 (2:20 pm)
I can't get TX2D to work at all create a new project in visual studio then build it at least once. that should create the schema ... read more 05/23/2010 (7:32 pm)
How to kill an enemy with a custom state Easiest way would probably be to write a custom collision delegate and check what state the player i... read more 05/16/2010 (4:05 pm)
[solved] Background Problem I had a problem similar to this but I can't remember exactly how I solved it. Have you tried sett... read more 05/06/2010 (6:50 pm)
[Solved]TorqueXBook XNATetris, problem with book chances are the problem isn't in the source and is more of something missing or mislabled in the lev... read more 05/02/2010 (8:35 pm)
Controlling two characters at once Basicly the easiest way to do this is to use 2 components as Henry said unless you add a reference... read more 04/04/2010 (6:30 pm)
Generic Controller Support @RealmX All wired 360 controllers are USB hence the 2 usb ports in the front of the xbox 360. i... read more 04/02/2010 (9:24 pm)
Visual Studio 2008 Pro not to sound stupid or anything but do you have XNA Game Studio 3.1 installed? Cause i'm not havi... read more 03/25/2010 (9:24 pm)
Generic Controller Support I own a 360 and just move the controller back and forth as needed. As for GG not mentioning T3D v... read more 03/25/2010 (1:22 pm)
Generic Controller Support RealmX, Take it up with microsoft as they are the ones that make the XNA framework which is what ... read more 03/24/2010 (7:21 pm)
Mounting a Spawner to a SceneObject does not function as expected. Ok so I was right this is a bug in the builder/serializer which hopefully will get fixed with the ne... read more 03/23/2010 (7:47 pm)
Torque X huge memory leak - Fixed I know that Core is shared between both 2D and 3D I was just wondering if anyone had 3D and applied ... read more 03/21/2010 (8:23 pm)
Torque X huge memory leak - Fixed just out of curiosity does anyone know how this effects Torque X 3D at all?... read more 03/21/2010 (7:20 pm)
Torque X huge memory leak - Fixed I hate to say this but I think that property Henry mentions is something that he added cause I can't... read more 03/21/2010 (12:20 pm)
Torque X huge memory leak - Fixed I would also like to get these patch files when your fix your resource problem. you can e-mail th... read more 03/19/2010 (2:20 pm)
TX 2D Terrain Deform this might help its the same article from ziggy on a different site. http://blog.xna3.com/2007/12... read more 03/11/2010 (11:58 pm)
[Solved] Super Mario-esque 2D Camera are those object names assigned in your scenes xml file? if you open your level in teh builder an... read more 03/09/2010 (2:37 pm)
Text Alignment Problem [SOLVED] the alignment property is only for drawing within the rectangle of the text control that is controle... read more 03/06/2010 (10:01 am)
What is the best way to handle collisions? Collision Delegates are not per component or object. one way you could do this is to setup a Coll... read more 02/10/2010 (6:09 pm)
keeping score with collisions I'm not too sure how TGB works but in torque X I would put a bool in the component I added to my ene... read more 02/10/2010 (5:30 pm)
XSI 7.5 Mod Alberto, In order to deploy a game to your console you have to have a creators club premium membe... read more 02/04/2010 (4:14 pm)
Completely new to computer programming - Looking For Direction! I kind of agree with henry that having the source would be a good thing but i'm also in the boat of ... read more 02/04/2010 (2:23 am)
[Solved] References Errors When Creating Xbox Pro Project You should only have to create a 360 project from your Game and visual studio should create 360 proj... read more 02/03/2010 (2:10 pm)
Completely new to computer programming - Looking For Direction! C# is one of the easier languages to learn. As for making games there is alot to learn and alot of ... read more 02/03/2010 (2:05 pm)
debugging / deploying to Xbox - can't do it.. Make sure that you are starting the Xbox version of your game if you have multiple projects in your ... read more 02/03/2010 (1:55 pm)
Setting OnWakeDelegate Hey Henry, Are you subclassing your GUI Screens? IE: class MainMenu : GUISceneview, IGUIScreen... read more 01/25/2010 (8:01 pm)
Errors when I build a Torque Platformer Kit in Visual c#2008 and receive same errors over and over you don't want the build action for the .txscene files to be compile. it should be set to none as... read more 01/25/2010 (4:20 am)
Input for local multiplayer Ahh ok now I see where the confusion is. I see 2 scenarios (i'm sure there are more) 1) every... read more 01/22/2010 (8:08 pm)
Input for local multiplayer As duncan said you can't rely on that. for instance if you have 2 controllers connected and someo... read more 01/22/2010 (5:47 pm)
Errors when I build a Torque Platformer Kit in Visual c#2008 and receive same errors over and over These are not errors and are just warnings and can be safely ignored. you should be able to set t... read more 01/22/2010 (3:59 pm)
Input for local multiplayer The PlayerNumber property of the MovementComponent determines who the controlling Controller is. ... read more 01/22/2010 (3:51 pm)
spriteSheet loader problem from your error message it looks like you have a space in the filename of your spritesheet1 ... read more 01/06/2010 (2:04 am)
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