Scott Cameron's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| PSK Pro and Torque 2D for iPhone (iTGB 1.3) | Can I also get the latest kit for the iphone as well?... read more | 01/31/2011 (2:07 pm) |
| GameKit 3.1.5 Issue | Is the profile you have signed into games for windows live the one you use for xna creators club? ... read more | 08/07/2010 (5:53 pm) |
| StarterGame Lag during physics demo | you might want to try adding <SimulateFences>true</SimulateFences> to the torqueSett... read more | 07/08/2010 (12:07 pm) |
| TX3D 3.1.5 Beta 2 - Sun has changed | the differences are in the XML tags. T3DSceneComponent in one and SceneComponent in the other. I'm... read more | 07/07/2010 (1:09 pm) |
| When to call AudioEngine.Update() | if your using torque X to do the sounds you shouldn't have to call AudioEngine.update at all (I don'... read more | 07/06/2010 (3:01 pm) |
| Trouble Building/Running Platformer Demo in GS 3.1 | from what I see in the image you posted it looks like your using the binary version of the engine.. ... read more | 07/06/2010 (9:40 am) |
| What is the equivalent of the Update method | ignore Engine.Instance it was a mistype. I was doing most of that from memory.... read more | 06/24/2010 (10:55 pm) |
| What is the equivalent of the Update method | John that is the method declaration you don't change "object sender, ScheduledEventArguments ar... read more | 06/24/2010 (12:38 pm) |
| What is the equivalent of the Update method | using GarageGames.Torque.GameUtil; that will allow you to use the engine.realtime method. as f... read more | 06/24/2010 (11:33 am) |
| What is the equivalent of the Update method | now for scheduling. a Little helper function to convert seconds to milliseconds used for scheduli... read more | 06/24/2010 (8:29 am) |
| What is the equivalent of the Update method | here is a quick overview of how to use TorqueEvent (at least how I use it) First you will want to d... read more | 06/24/2010 (8:02 am) |
| What is the equivalent of the Update method | Ok from what I'm reading in that time line your trying to setup. @10 secs into the game you want ... read more | 06/23/2010 (5:19 pm) |
| What is the equivalent of the Update method | first of all what are you trying to do in the update method? Alot of what you would normally do in... read more | 06/23/2010 (11:04 am) |
| Grabbing a ledge of a platform, then climbing up it. | Will, Tahnks for posting this code.. I can find all of the areas to add the code except for the A... read more | 06/05/2010 (4:20 pm) |
| Grabbing a ledge of a platform, then climbing up it. | Will, that would be awesome if you could post the code. I noticed that you didn't have the anima... read more | 06/04/2010 (5:19 pm) |
| Grabbing a ledge of a platform, then climbing up it. | Will Would it be possible to see the code for the state and I also noticed in your video that you al... read more | 06/04/2010 (7:04 am) |
| Mounting Multiple Animated Sprites as one "character" | I'm glad it worked for you... read more | 06/03/2010 (7:44 pm) |
| Mounting Multiple Animated Sprites as one "character" | it would be more like using the components.findcomponent methods but you first need to get the mount... read more | 06/02/2010 (11:05 pm) |
| Mounting Multiple Animated Sprites as one "character" | I think part of your problem is that the following properties all return the same object. 16. ... read more | 06/02/2010 (2:20 pm) |
| I can't get TX2D to work at all | create a new project in visual studio then build it at least once. that should create the schema ... read more | 05/23/2010 (7:32 pm) |
| How to kill an enemy with a custom state | Easiest way would probably be to write a custom collision delegate and check what state the player i... read more | 05/16/2010 (4:05 pm) |
| [solved] Background Problem | I had a problem similar to this but I can't remember exactly how I solved it. Have you tried sett... read more | 05/06/2010 (6:50 pm) |
| [Solved]TorqueXBook XNATetris, problem with book | chances are the problem isn't in the source and is more of something missing or mislabled in the lev... read more | 05/02/2010 (8:35 pm) |
| Controlling two characters at once | Basicly the easiest way to do this is to use 2 components as Henry said unless you add a reference... read more | 04/04/2010 (6:30 pm) |
| Generic Controller Support | @RealmX All wired 360 controllers are USB hence the 2 usb ports in the front of the xbox 360. i... read more | 04/02/2010 (9:24 pm) |
| Visual Studio 2008 Pro | not to sound stupid or anything but do you have XNA Game Studio 3.1 installed? Cause i'm not havi... read more | 03/25/2010 (9:24 pm) |
| Generic Controller Support | I own a 360 and just move the controller back and forth as needed. As for GG not mentioning T3D v... read more | 03/25/2010 (1:22 pm) |
| Generic Controller Support | RealmX, Take it up with microsoft as they are the ones that make the XNA framework which is what ... read more | 03/24/2010 (7:21 pm) |
| Mounting a Spawner to a SceneObject does not function as expected. | Ok so I was right this is a bug in the builder/serializer which hopefully will get fixed with the ne... read more | 03/23/2010 (7:47 pm) |
| Torque X huge memory leak - Fixed | I know that Core is shared between both 2D and 3D I was just wondering if anyone had 3D and applied ... read more | 03/21/2010 (8:23 pm) |
| Torque X huge memory leak - Fixed | just out of curiosity does anyone know how this effects Torque X 3D at all?... read more | 03/21/2010 (7:20 pm) |
| Torque X huge memory leak - Fixed | I hate to say this but I think that property Henry mentions is something that he added cause I can't... read more | 03/21/2010 (12:20 pm) |
| Torque X huge memory leak - Fixed | I would also like to get these patch files when your fix your resource problem. you can e-mail th... read more | 03/19/2010 (2:20 pm) |
| TX 2D Terrain Deform | this might help its the same article from ziggy on a different site. http://blog.xna3.com/2007/12... read more | 03/11/2010 (11:58 pm) |
| [Solved] Super Mario-esque 2D Camera | are those object names assigned in your scenes xml file? if you open your level in teh builder an... read more | 03/09/2010 (2:37 pm) |
| Text Alignment Problem [SOLVED] | the alignment property is only for drawing within the rectangle of the text control that is controle... read more | 03/06/2010 (10:01 am) |
| What is the best way to handle collisions? | Collision Delegates are not per component or object. one way you could do this is to setup a Coll... read more | 02/10/2010 (6:09 pm) |
| keeping score with collisions | I'm not too sure how TGB works but in torque X I would put a bool in the component I added to my ene... read more | 02/10/2010 (5:30 pm) |
| XSI 7.5 Mod | Alberto, In order to deploy a game to your console you have to have a creators club premium membe... read more | 02/04/2010 (4:14 pm) |
| Completely new to computer programming - Looking For Direction! | I kind of agree with henry that having the source would be a good thing but i'm also in the boat of ... read more | 02/04/2010 (2:23 am) |
| [Solved] References Errors When Creating Xbox Pro Project | You should only have to create a 360 project from your Game and visual studio should create 360 proj... read more | 02/03/2010 (2:10 pm) |
| Completely new to computer programming - Looking For Direction! | C# is one of the easier languages to learn. As for making games there is alot to learn and alot of ... read more | 02/03/2010 (2:05 pm) |
| debugging / deploying to Xbox - can't do it.. | Make sure that you are starting the Xbox version of your game if you have multiple projects in your ... read more | 02/03/2010 (1:55 pm) |
| Setting OnWakeDelegate | Hey Henry, Are you subclassing your GUI Screens? IE: class MainMenu : GUISceneview, IGUIScreen... read more | 01/25/2010 (8:01 pm) |
| Errors when I build a Torque Platformer Kit in Visual c#2008 and receive same errors over and over | you don't want the build action for the .txscene files to be compile. it should be set to none as... read more | 01/25/2010 (4:20 am) |
| Input for local multiplayer | Ahh ok now I see where the confusion is. I see 2 scenarios (i'm sure there are more) 1) every... read more | 01/22/2010 (8:08 pm) |
| Input for local multiplayer | As duncan said you can't rely on that. for instance if you have 2 controllers connected and someo... read more | 01/22/2010 (5:47 pm) |
| Errors when I build a Torque Platformer Kit in Visual c#2008 and receive same errors over and over | These are not errors and are just warnings and can be safely ignored. you should be able to set t... read more | 01/22/2010 (3:59 pm) |
| Input for local multiplayer | The PlayerNumber property of the MovementComponent determines who the controlling Controller is. ... read more | 01/22/2010 (3:51 pm) |
| spriteSheet loader problem | from your error message it looks like you have a space in the filename of your spritesheet1 ... read more | 01/06/2010 (2:04 am) |