John "Mythic" Henry's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| GMK and shadows | I believe I tried several things like that to get them to cast shadows. None seem to work. At the ... read more | 10/19/2011 (5:09 pm) |
| New Destructible Objects Tutorial | seems to have gotten lost in translation *chuckle* Couldnt find the new version myself.... read more | 10/10/2011 (9:34 am) |
| Unwanted spawning AIPlayers | One thing involved would be the Spawnpoint itself: [code] new SimGroup(PlayerDropPoints2) { ... read more | 10/10/2011 (9:19 am) |
| This is just annoying... PhysX warning Var | Well what I did enables the use of the Script Var: T3D/physics/physicsplugin.cpp [code] String ... read more | 10/08/2011 (3:10 am) |
| This is just annoying... PhysX warning Var | Yeah, I temporarily switched it to a global only checking for it Once when the Plugin is initialize... read more | 10/07/2011 (1:36 pm) |
| bullet 2.78 project files for Torque3D available here | Hows the vehicle system coming along scratch?... read more | 10/07/2011 (7:42 am) |
| Asset Encryption/File Packing | Just an update to this.. I checked with the developers of smart packer re @S2P and his response to... read more | 10/06/2011 (10:45 am) |
| Urban Pad city in T3D | From what I read, It only exports a Mesh? So no way to setup collision without using Visibile mesh.... read more | 10/06/2011 (7:07 am) |
| PlayerData Inheritence issues - NOT A BUG | Okay, vanilla test, its not the basic engine code. Something I changed or one of the 2 add ons caus... read more | 10/05/2011 (8:01 am) |
| PlayerData Inheritence issues - NOT A BUG | Actually something is not right with PlayerData / ShapeBaseImageData inheretence, or else the Edit... read more | 10/05/2011 (6:59 am) |
| PlayerData Inheritence issues - NOT A BUG | Not bothered about the reminder, but that was the first check I did, which debug shows it occurring... read more | 10/05/2011 (6:18 am) |
| PlayerData Inheritence issues - NOT A BUG | Another note to this... These Items do appear to be showing in the DataBlock Editor but with a Bl... read more | 10/05/2011 (3:34 am) |
| PlayerData Inheritence issues - NOT A BUG | Just a quick note (on my way to work..ugh) I tried a quick test by changing the DefaultFemale to ... read more | 10/05/2011 (3:04 am) |
| Pacific demo | Well, if you remove the T3D\physics files in the project You no longer have physics code for the en... read more | 10/05/2011 (2:48 am) |
| Pacific demo | Are you trying to start the correct project in the group of projects? Need more info.. Using com... read more | 10/04/2011 (4:32 am) |
| [Solved] -- Image goes WHITE at certain angles (Dts object) in editor as well | Ya remember the old saying: "Spoke too soon" ?? Well I posted to soon.. heres the fixe... read more | 09/22/2011 (1:31 pm) |
| The documentation... a little rant. | Just my little note on the documentation.. It just aint for the begginer sad to say but true. Very... read more | 09/02/2011 (7:16 am) |
| Physx Car Setup | Nope.. To use a Car with Physics, the underlying C++ Class needs to be modified too. I havent trie... read more | 08/25/2011 (7:43 am) |
| Turrets and Vehicles... Moar Fun... | for just controlling the turret, check this resource out.. I used it to control the turret and stuc... read more | 08/10/2011 (9:07 am) |
| BraveTree Tank Port to T3D | And the scripts are up now as well on the same resource page..... read more | 08/10/2011 (8:42 am) |
| BraveTree Tank Port to T3D | I'll need to post the script parts as well as they are heavily involved in how it works, (almost f... read more | 08/10/2011 (8:33 am) |
| BraveTree Tank Port to T3D | well, have at it :) Here they are pulled directly from my working files: [url]http://www.garageg... read more | 08/10/2011 (8:30 am) |
| BraveTree Tank Port to T3D | Yeah, I'm wondering about the best way to make this available as I'm sure others could greatly impr... read more | 08/10/2011 (7:40 am) |
| BraveTree Tank Port to T3D | *edit* Scratch the e-mail... I'm going to post it as a free resource (Just my files). The origin... read more | 08/10/2011 (12:48 am) |
| Turrets and Vehicles... Moar Fun... | I like my thread being called "Peculiar" lol Maybe I should explain it better : TankPa... read more | 08/09/2011 (12:06 pm) |
| BraveTree Tank Port to T3D | And more: (Vehicle.cpp) cont... [code] mDelta.move.unpack(stream); if (stream->read... read more | 08/08/2011 (3:55 pm) |
| BraveTree Tank Port to T3D | And some more: (Vehicle.cpp) cont.. [code] //------------------------------------------------... read more | 08/08/2011 (3:51 pm) |
| BraveTree Tank Port to T3D | And as you can see, it doesn't fit well into posts... The 4 files are very BIG... (Vehicle.cpp) ... read more | 08/08/2011 (3:49 pm) |
| BraveTree Tank Port to T3D | I'll post the main bits... But remember this is not a Completed system. I would have to go through ... read more | 08/08/2011 (3:46 pm) |
| BraveTree Tank Port to T3D | Part of the problem with giving out those two is that they do use parts of the Main system (Bravetr... read more | 08/08/2011 (3:38 pm) |
| 1.1 Final: wrong Terrain Rendering | There are several threads now about falling through terrain with vehicles and collision issues. It... read more | 07/01/2011 (9:15 am) |
| ShapeBaseImages & guiObjectView MeshHiding | Thats true about locking it into the DataBlock, but you could treat it Just like it does firing sta... read more | 06/30/2011 (8:30 am) |
| ShapeBaseImages & guiObjectView MeshHiding | Its a bit tricky, but all you really want is to display a correct image (Dts shape) to the player a... read more | 06/30/2011 (5:22 am) |
| ShapeBaseImages & guiObjectView MeshHiding | Can't hide a mesh on a ShapeBaseImage because it doesn't have that capability. SetMeshHidden is a ... read more | 06/29/2011 (7:37 am) |
| Tank pack exporting art into T3D | I dont recommend using the original resource as is... Otherwise if you do a straight port to T3D yo... read more | 06/28/2011 (8:30 am) |
| No physics plugin active! | Not quite, the Basic /Full templates do not include the Script parts either such as : [code] fu... read more | 06/23/2011 (8:37 am) |
| No physics plugin active! | Not enough details.. Which version of Engine, what template, etc.. Do a search, setting up the P... read more | 06/22/2011 (11:39 pm) |
| Unable to find object: '' attempting to call function 'setDataBlock'??? | yeah, the first one works both client/server IF your running in single player mode... this chang... read more | 06/22/2011 (11:24 am) |
| Unity Roadmap 2011 (info About Unity 3.4 and Unity 3.5 ) | Hehe, just had to comment... I tried out Unity a few weeks back just to see what the HubBub was abo... read more | 06/22/2011 (7:40 am) |
| Unable to find object: '' attempting to call function 'setDataBlock'??? | Main thing to remember is that scripting is tricky as it has no real checking on the Variables your... read more | 06/22/2011 (7:34 am) |
| Unable to find object: '' attempting to call function 'setDataBlock'??? | Any variable inside a Function that is [ %var ] is a LOCAL var Any Variable defined as [ $var ] is ... read more | 06/22/2011 (7:08 am) |
| mountObject( obj, node, txfm ) Questions and Problems | One difference I noticed from 1.7.1 is that there was no option for an Offset txfm... This is th... read more | 06/22/2011 (6:45 am) |
| mountObject( obj, node, txfm ) Questions and Problems | I've been testing and working this out and just noticed something... The current DefaultCar has n... read more | 06/20/2011 (11:14 am) |
| mountObject( obj, node, txfm ) Questions and Problems | I've run it in Debug mode, it is correctly calling thru to the function to get the mountNode transf... read more | 06/20/2011 (9:10 am) |
| vehicle.cs Bug (can't find datablock) | A little searching is your friend :) [url]http://www.garagegames.com/community/forums/viewthread/... read more | 06/19/2011 (5:03 am) |
| Have triggers been changed? Can't get t3D to recognise trigger | Thats because you have an incorrect setup of the Call [code] IMPLEMENT_CALLBACK( TriggerData, on... read more | 06/19/2011 (4:58 am) |
| BraveTree Tank Port to T3D | I just spotted a [Brain Fart] I had with Weapon Images and MountPoints :) [code] if( mDataBloc... read more | 06/17/2011 (7:04 am) |
| PhysX SDK with Torque | actually not mixing, those were just old lines i had written down.. I'm too lazy to type it all out... read more | 06/16/2011 (5:31 pm) |
| PhysX SDK with Torque | Its not that hard.. Take a look at the Project files (VC++) for the Pacific demo. You can see what... read more | 06/15/2011 (5:11 am) |
| physx could not be started | Actually do some checking in the forums... The Default Project templates do NOT include PhysX / Bul... read more | 06/15/2011 (4:27 am) |