Game Development Community

Dee's Forum Posts

Thread Post Date Posted
Unreal Dev Kit free for non-commercial use. @eb Yes, took it for a spin quickly. 2 Days is more than enough for CURSORY comparisons, if that's... read more 11/09/2009 (6:44 pm)
Unreal Dev Kit free for non-commercial use. The reality is, kind of like one of my original posts speculated, I think they just gave more 'credi... read more 11/08/2009 (5:07 pm)
What is the deal with the Blog police? @Michael, yes, never realized the structured design to push a difference between blogs and forums. ... read more 11/06/2009 (12:54 am)
Unreal Dev Kit free for non-commercial use. @Steve AI in the terms of Navmesh and event driven actions. Most games have some form of AI, not j... read more 11/06/2009 (12:46 am)
Unreal Dev Kit free for non-commercial use. T3D needs to release the AI options, and include them in the engine price, period. Too many engines ... read more 11/05/2009 (11:33 pm)
Free Speech Allowed? Refer to UnReal Dev Kit' thread. Posted this and noticed other similar thread, use that one from no... read more 11/05/2009 (11:19 pm)
What is the deal with the Blog police? Hmmm....Just saw this..After I posted a similar blog, noticing the first one had been deleted, only ... read more 11/05/2009 (11:14 pm)
TGEA 1.8.2 Released X3dAudio.dll missing from build. >>See below response. NOTE: Vista requires this dll as ... read more 11/05/2009 (12:00 pm)
Building, street and general city textures and objects? Dosch 3D sets... read more 03/18/2008 (5:34 am)
Video Driver Support changed? Darn. Guess it limits me to use on only one of my PC's. Thanks. Might want to change this the... read more 04/12/2007 (10:06 am)
Immersive AI Engine by Gavin Bunney discussion Does the implementation include World edditing features? Trying to decide whether to scrap wrok res... read more 02/28/2007 (8:18 am)
Torque 1.4 comile error VC 6 - resolution ** Response Post from Griffin Milsap [QUOTE] Which project gave you these errors? I just com... read more 11/24/2005 (5:00 am)
1.4 disappears on fullscreen + alt-tab Noticed the same thing with the first change to full screen. - Killed task - Loaded in window mo... read more 11/23/2005 (7:30 pm)
Some "Official Clarification" on 1.4 info... RE: "the next version of Torque would have to be a huge update" Ummm..isn't that a description o... read more 11/23/2005 (4:50 pm)
What do you believe is the future of game AI ? 1) Yes 2) Yes 3) Yes 4) This would allow AI to have a more flexible 'brain' and allow them to mak... read more 11/14/2005 (10:12 pm)
Who takes the time to read GG community blogs? Every day : ) It helps get a feel for what direction Torque and the community are going in. Ther... read more 11/09/2005 (9:56 pm)
How to Change "Player" to a Vehicle, "airPlane If you choose to use a 'player' and simply replace the dts with say...an airplane dts. You would st... read more 11/09/2005 (9:46 pm)
Stop kork Within the follow path command, change the -1, to the node you want him to stop at. -1 = loop 1, 2... read more 11/07/2005 (6:30 pm)
Any canadien torquer here Brampton/Mississauga...seems there could be some collaboration efforts possible around here : )... read more 10/17/2005 (4:38 am)
My Degree Thesis - A I for non-player charachters These below tasks are easily done via script, although repeated conditional ray casting via script, ... read more 10/05/2005 (4:54 am)
OpenSource C++ map editor Used to work/play with the Genesis engine, before the split...way back. GEdit had limitations when ... read more 09/28/2005 (4:44 am)
Hide DOS windows? Torque is cross platform. Not necessarily a WM_CLOSE message triggered on all systems : )... read more 09/20/2005 (3:53 pm)
TurnShape.CS (PG 111) // The mission editor invokes this method when it wants to create // an object of the given data... read more 08/30/2005 (9:16 pm)
Team Flying Power up-s could be handled by color or such. i.e. Player A is assigned a color tag (say BLUE), all... read more 08/10/2005 (4:20 pm)
Getting flying vehicles into the game Check this doc out, it may help you immensely http://www.garagegames.com/index.php?sec=mg&mod=res... read more 05/04/2005 (4:36 pm)
Music to code by. For coding (when I'm home) G-Rap - for relaxation, mellowing out (Dre, Snoop, Tupac, 50 Cent, NWA t... read more 05/04/2005 (4:22 pm)
RenWerX To Create Complete Game! @Nick I believe if you ensure that the team structure and tasks are appropriately assigned, and eve... read more 04/29/2005 (6:29 pm)
Map 2 Dif Alpha Ideas? Anyone?... read more 03/19/2005 (10:23 am)
We'd still be playing Pong without WHOM? People learn something, overall, advance, then learn more...each experience adding further detail...... read more 03/18/2005 (4:31 am)
Project H.O.P.E. Hmmm...the game I'm working on also has a crash landing on an inhabited planet. Not hostile resid... read more 03/17/2005 (4:45 pm)
Map2Dif Alpha ver 0.96 Try dropping the '.' in the middle of your path. i.e. rename that dir to ghost_data. Could simpl... read more 03/16/2005 (12:04 am)
Autumn Rangers: New Game & Game Development Site. Feedback? Than I agree with the high res, then drop. Every year graphics/rendering capability squares itself. R... read more 02/24/2005 (12:24 pm)
SURVEY: How Old Are You??? 43 Add another to the ol' timers list Anyone remember programming on the Timex Sinclair : )... read more 01/24/2005 (4:24 pm)
Help with 3dmax player character Http://tork.beffy.de/_tutorials/Modelling/simpleobjects/simplecharacter.html This one describes p... read more 12/09/2004 (8:42 pm)
Metal vs. Flesh Congratulations Bryce. If you have already knuckled down and are modifying the scripts to meets s... read more 11/29/2004 (3:29 pm)
Player animation max sample files The below info worked for me fine. It is included in the docs already. Has been available since at... read more 05/07/2004 (4:17 pm)
How to create shoot trough block in torque??? Do you mean: How do you create a block that you can shoot through, but that the player cannot pas... read more 03/09/2004 (2:50 pm)
Posting in the right spot, I hope.. I would start here. >>defaultlib "MSVCRTD" conflicts with use of other libs; use /NODEFAULTLIB:libr... read more 03/06/2004 (9:12 pm)
Vehicle Physics - BEGGING for help! Have you tried reviewing this resource as a reference point http://www.garagegames.com/index.php?... read more 03/04/2004 (6:21 pm)
Simobjects Perhaps check this out. Path Points/Way Points on the fly. http://www.garagegames.com/index.ph... read more 02/01/2004 (8:45 pm)
How to call a function every second? Check out void processTick(const Move *move); It would be via code.... read more 01/29/2004 (6:18 pm)
Interior Transparency (Dif) - Exists? That's the ticket I was looking for. Thanks Luke, Chris. @Nathan You can simply follow Lukes ... read more 11/24/2003 (7:06 pm)
Interior Transparency (Dif) - Exists? I've checked the map2dif source code and realize that it requires a 'trans' entity to work. Does ... read more 11/24/2003 (5:13 pm)
Interior Transparency (Dif) - Exists? Still a little stuck on this >>...how would I flag a texture as transparent? >>Using WC/Hammer. ... read more 11/24/2003 (10:01 am)
Interior Transparency (Dif) - Exists? Thanks for the pointer Luke.... read more 11/23/2003 (5:21 pm)
Car Demo not working... missing shapes Deathcar resource? racing.starter pack These exist?... read more 11/16/2003 (6:20 pm)
Simple GUI guide ... I've zipped up and posted those I could find from my archives. For a limited time, you can get so... read more 07/09/2003 (3:35 pm)
Simple GUI guide ... They had the most impressive walk-through tutorials I've seen. Pro-level. I'll wrap the ones I c... read more 07/08/2003 (7:24 pm)
A.I. Walkthrough? From the console, $bot=AIPlayer::spawnplayer("AI Guy"); From an unmodifed HEAD, this will... read more 07/08/2003 (4:08 pm)
Simple GUI guide ... For a limited time, you can get an .mht copy of that specific page, here: Tourniquet GUI Tutorial... read more 07/08/2003 (3:50 pm)
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