John Casamassina's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Global Namespace Parameters | You also removed the assignments in add, even though in the example they are useless, the values mus... read more | 05/17/2010 (7:55 am) |
| Global Namespace Parameters | Could you verify this with 1.3.1? If this has been fixed in 1.4 then it will just be a matter of tra... read more | 05/17/2010 (7:47 am) |
| Global Namespace Parameters | Build: 1.3.1 Platform: iPhone Target: Stand Alone / Device Issues: In functions that have a globa... read more | 05/14/2010 (1:05 pm) |
| Global Namespace Parameters | Just to clarify the bug is only present using PUAP_OPTIMIZE... read more | 05/07/2010 (12:02 pm) |
| What would you like to see addressed in Torque 2D? | Multithreaded gui support. When a gui specified as modal is displayed it should pause script executi... read more | 11/09/2009 (2:14 pm) |
| How to set the blend color of a particle? | No need to schedule a safe delete, KILL will delete the effect when finished. Another way to delete ... read more | 09/07/2009 (4:04 pm) |
| Audio memory | No problem, Ill post the full bug fix in the fixes subforum.... read more | 07/10/2009 (2:34 pm) |
| Audio memory | That last snippet is important, because if the audio buffer isnt cleared when stopped, the memory wo... read more | 07/10/2009 (2:05 pm) |
| Audio memory | If any are true it skips that handle. But how could it get past both null and playing, if the stop f... read more | 07/10/2009 (1:16 pm) |
| Audio memory | How could it? Did you read my post above your code? When the handle is stopped it sets the handle to... read more | 07/10/2009 (1:12 pm) |
| Audio memory | Yes the only change is the one aiSourcei line, which I had correct, but the problem is its never cal... read more | 07/10/2009 (1:08 pm) |
| Audio memory | alSourcei( mSource[ i ], AL_BUFFER, AL_NONE ); can never get called. The close handles function h... read more | 07/10/2009 (12:54 pm) |
| Audio memory | The failed to release buffer warning isnt being fired now, but the memory still isnt being released.... read more | 07/10/2009 (12:10 pm) |
| Audio memory | Im installing newest openal lets see if that fixes it... read more | 07/10/2009 (10:53 am) |
| Audio memory | 40963... read more | 07/10/2009 (10:29 am) |
| Audio memory | Rene are you still working on this?... read more | 07/09/2009 (11:38 am) |
| Audio memory | Rene, It doesnt clear the memory. When I compile in release mode, the memory still isnt cleare... read more | 06/30/2009 (10:30 am) |
| Audio memory | Rene, Have you gotten a chance to fix this?... read more | 06/29/2009 (6:41 am) |
| Audio memory | If possible could you fix this tomorrow? I'm not using streaming so for now I will just set it to nu... read more | 06/24/2009 (11:22 am) |
| Audio memory | Thanks, if you find the culprit please let me know.... read more | 06/24/2009 (10:50 am) |
| Audio memory | One last thing, the audio buffer deconstructor uses alDeleteBuffers, but OpenALShutdownDriver uses a... read more | 06/24/2009 (10:39 am) |
| Audio memory | Thanks for the assistance rene.... read more | 06/24/2009 (10:34 am) |
| Audio memory | The only way to successfullly free the memory is with.. OpenALShutdownDriver(); OpenALInit... read more | 06/24/2009 (10:27 am) |
| Audio memory | Purging will break at the breakpoint bu the memory is not succesfully cleared. You can test this by ... read more | 06/24/2009 (10:26 am) |
| Audio memory | That will clear resources that have been loaded but not put into use correct right? Or will it only ... read more | 06/24/2009 (10:10 am) |
| Audio memory | It doesnt, the breakpoint is hit when the game is shutdown.... read more | 06/24/2009 (9:47 am) |
| Audio memory | The audio buffer deconstructor appears to clear it through alDeleteBuffers. But when is this called ... read more | 06/24/2009 (9:27 am) |
| Audio memory | Theres no onRemove function in audio profile. You can watch the memory, when you delete the audio pr... read more | 06/24/2009 (9:17 am) |
| Creating sprites causes hiccups | JohnnyC@virtual-prophecy.com... read more | 06/15/2009 (4:52 pm) |
| Creating sprites causes hiccups | I would like this fix as well please.... read more | 06/11/2009 (1:52 pm) |
| Weird sound in D3D mode | Apparently vsync can not be disabled in D3D as microsoft enforces this. [url]http://www.d-silence.co... read more | 06/08/2009 (11:26 am) |