John Norman's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Editor won't resize | If you are programming for the Xbox360, make sure you obtain access to the Torque X CEV so you can u... read more | 04/03/2011 (11:57 am) |
| A few questions about Torque X and Xbox Indie Games | [quote]3. We're looking to make a 4 player action platformer, can Torque handle multiple local playe... read more | 03/25/2011 (8:31 pm) |
| Signature Verification Issue, PHP or C++? | If you are still having issues, you may want to try asking your question at [url=http://stackoverflo... read more | 02/05/2011 (9:24 am) |
| CryptoPP Auth. System Development Help. | Let's catch the exception to find out what it is: [code] int xxz568::rsaSign(InvertibleRSAFunction... read more | 01/30/2011 (4:31 pm) |
| CryptoPP Auth. System Development Help. | I feel ya. I once had to debug an error when sending zlib compressed data across a network connecti... read more | 01/28/2011 (2:31 pm) |
| Game crashes when it reaches 1.8GB of memory usage | Well, I've uploaded my files here: [url]http://suckerfreegames.com/_tx/GameLoading.zip[/url] I'v... read more | 01/28/2011 (10:26 am) |
| CryptoPP Auth. System Development Help. | At this point, I don't know what to say. Everything seems correct. Personally, I would check to se... read more | 01/27/2011 (8:01 pm) |
| Game crashes when it reaches 1.8GB of memory usage | I should probably document how I did it someplace as it covers the advanced content loader and the a... read more | 01/27/2011 (11:05 am) |
| Game crashes when it reaches 1.8GB of memory usage | I can also assist you with a content loader. I have a complete level loading system built for my cu... read more | 01/27/2011 (9:13 am) |
| Game crashes when it reaches 1.8GB of memory usage | As Alex said, it is a 32-bit OS limitation. Your only option is getting access to the Torque X CEV ... read more | 01/27/2011 (5:08 am) |
| CryptoPP Auth. System Development Help. | The BIN section of both the PHP output and from rsadebug.txt are identical. I checked with a hex ed... read more | 01/26/2011 (10:04 am) |
| CryptoPP Auth. System Development Help. | Okay, so what should the correct value be? 0x20 in ASCII is a space, so I have no clue what you are... read more | 01/25/2011 (7:31 am) |
| CryptoPP Auth. System Development Help. | If you want to convert a number into a hex string (ie, convert 'A' into "0x41"), you could... read more | 01/25/2011 (1:29 am) |
| Torque 2D - no source code | Same with me. Bought Torque 2D on 01/21/2011 (2:23 pm) for $99. I download the "Torque Game B... read more | 01/23/2011 (3:49 pm) |
| Works in Windows, "Code 4" error on Xbox 360 | Are you running your game at 1080p on the XBox? That can cause a crash. You must use 720p mode: ... read more | 01/22/2011 (7:43 pm) |
| Torque X - 2D Features status and poll | Oh. I forgot to mention here that for some reason, just having Farseer compiled into my Torque X wa... read more | 12/07/2010 (2:16 pm) |
| Possible bug in clone object code? | Question. Are you using the Torque X CEV? There are issues when using multiple scene graphs with t... read more | 12/07/2010 (2:06 pm) |
| Fixed position animation | Make a component for the object you want to keep on-screen. In the [b]InterpolateTick()[/b] method,... read more | 11/23/2010 (3:06 am) |
| Farseer Phsyics, CEV & the PSK | I had issues with the PSK when I used the Farseer version of Torque X. For some reason, normal phys... read more | 11/12/2010 (2:23 am) |
| My objects are disappearing and reappearing | [code]T2DSceneCamera c = TorqueObjectDatabase.Instance.FindObject<T2DSceneCamera>(); c.FarDis... read more | 10/29/2010 (2:41 am) |
| Possible memory leak in farseer port | Today I just updated to the Farseer version of the CEV. I noticed that my game, which uses the orig... read more | 10/28/2010 (10:32 pm) |
| 150X150 animated sprite seems to have bounds issues, not rendering properly | If I am understanding you correctly, make sure you include a 1 pixel transparent border around each ... read more | 10/26/2010 (10:36 pm) |
| Dealing with SceneLoader load times | That is exactly why I wait until all my common content has loaded before trying to load any level. ... read more | 10/22/2010 (12:36 am) |
| Dealing with SceneLoader load times | This is how I did it in Kobold's Quest. All of this is in my Game class: [code] public bool Loade... read more | 10/20/2010 (12:30 am) |
| To Tile map or not to tile map | Tilemaps have issues when you are using tile sets. That is, a single image with many tiles. If you... read more | 10/19/2010 (12:38 am) |
| Dealing with SceneLoader load times | To deal with load time issues, I made use of Duncan's content loading system to asynchronously prelo... read more | 10/19/2010 (12:36 am) |
| Torque X - 2D Features status and poll | Okay, so, I'm running an old revision of the CEV right now because I didn't want to mess with any of... read more | 10/08/2010 (12:54 am) |
| Torque X - 2D Features status and poll | Well, I ended up running into another issue with the Asynchronous Scene Loader that I had to solve w... read more | 10/06/2010 (12:07 am) |
| New materials added appear white (no textures) bug | EDIT: The images are a bit too wide for the forums. Manually visit them to see the full image. T... read more | 10/04/2010 (11:48 pm) |
| Torque X - 2D Features status and poll | @Duncan, irt scene loading Yeah, previously it worked fine because I unloaded the previous scene,... read more | 09/26/2010 (3:47 am) |
| Torque X - 2D Features status and poll | I ended up figuring it out. The ContentLoader hijacks Torque X's content loading system in the cons... read more | 09/25/2010 (10:42 pm) |
| Torque X - 2D Features status and poll | [quote]I had planned on a wiki, but never quite got around to it. Keep poking me though and I'll get... read more | 09/25/2010 (2:29 am) |
| Pause Screen with animated sprite | I did what Duncan suggested for Dungeons. Here is what I did: [code] public void AddAnimationUpda... read more | 09/24/2010 (12:32 am) |
| Pool and Pool with components. | If you are using pooled objects, you are going to want to inherit from the GarageGames.Torque.Util.O... read more | 09/15/2010 (8:01 pm) |
| XNA GS 4.0 is Here! | [quote]The 2D editor is written in Torque Game Builder (Torque 2D) Professional edition so if IA dec... read more | 09/15/2010 (5:40 am) |
| Disable InputMap on Command [SOLVED] | In my project, I just checked to see if the game was paused before taking action in my InputMap. I ... read more | 09/14/2010 (6:42 am) |
| List of Torque X 2D developers - Please Add Your Name | Hmm. I too missed this thread. Better late than never. [b]Name:[/b] John Norman (john [AT] suck... read more | 09/13/2010 (11:41 pm) |
| Tile rendering lines | The solution will work unless you want to eventually do some advanced effects like camera zooming. ... read more | 09/07/2010 (5:18 am) |
| TX2D 3.1.5 - Builder overwrites material modifications | These are all long-standing issues I have run across with the builder over the years. Originally I ... read more | 07/23/2010 (10:38 pm) |
| TX2D 3.1.5 - Builder issue when renaming a scene object | Sorry. Will fix my posts. Also, I added a list of steps that can result in the scene object disapp... read more | 07/23/2010 (10:25 pm) |
| TX2DCommunityProject - Tiled to Torque X | If anybody uses this program, this post is to inform you that I've released an update. Version 1.... read more | 06/23/2010 (2:32 am) |
| Tile rendering issues | Okay, I was able to fix this. For future reference, here is my modified Position get method in T2DS... read more | 06/22/2010 (9:44 pm) |
| Tile rendering issues | Yeah, I thought it might be a camera issue. I'll have a go at forcing the camera to use pixel posit... read more | 06/22/2010 (9:10 pm) |
| minor bug: Change animation name bug | The TXB has a bunch of renaming bugs. If you rename something, it is best to immediately exit and r... read more | 05/22/2010 (11:50 pm) |
| Crash to Code 4 when zoom by changing _cameraExtent | The issue is most likely [url=http://msdn.microsoft.com/en-us/library/bb464139.aspx]predicate tiling... read more | 05/17/2010 (11:15 pm) |
| Torque X huge memory leak - Fixed | This line in T2DSceneObject.cs can cause some problems: [code] _sceneGraph = TorqueObjectDatabase.... read more | 04/26/2010 (3:46 am) |
| What do you want in a Spawner? | Just keep a list of all your spawned objects. When you want to spawn a new object, just do somethin... read more | 04/25/2010 (7:40 pm) |
| Torque X huge memory leak - Fixed | Hey all. I committed some new changes to the 2D and Core projects. For the 2D project, I added the... read more | 04/25/2010 (7:26 pm) |