Tobias B.'s Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Super Streets disappearing - RESOLVED | Thanks Scott, we are in the gear, waiting for the beta... We´ll check it immediately aft... read more | 08/02/2010 (7:14 am) |
| [BUG] SimObjectPtr + Vector + VectorResize = heap corruption? - LOGGED | Ahem, Manoel, referring to Meyers it should be possible to fix it with an copy operator and construc... read more | 08/02/2010 (6:54 am) |
| Super Streets disappearing - RESOLVED | Ahm... yeah. Since a number of bugs is fixed in the meantime, but this topic remains at the top of t... read more | 07/30/2010 (8:46 am) |
| Script file update/online compilation | VBScript? Never ever. tried Fortran, thats the better iron... ;-)... read more | 07/28/2010 (10:36 pm) |
| DSO's and GuiDefaultProfile | I´m currently also out of time to test with 1.0.1. Maybe later. I believe that´s somet... read more | 07/28/2010 (11:27 am) |
| DSO's and GuiDefaultProfile | Hmmm, that´s a good question! I have to verify your example on my computer. But the points you... read more | 07/28/2010 (6:50 am) |
| Script file update/online compilation | @Scott: It´s like riding bicycle... Not easy to change... But I´m able to learn and I&ac... read more | 07/28/2010 (6:11 am) |
| Script file update/online compilation | Mates, you are right, I have the (maybe bad) behaviour to put a semicolon behind all "}"s ... read more | 07/27/2010 (6:59 am) |
| DSO's and GuiDefaultProfile | Ok, I swam through the code a bit. Check if there is a file core/art/gui/profiles.cs compiled as pr... read more | 07/27/2010 (6:28 am) |
| DSO's and GuiDefaultProfile | Has anybody tried the following behaviour: - Leave all .cs Files in Place, - start the game and l... read more | 07/26/2010 (11:33 am) |
| Checking what player datablocks you have in the game | The major problem is, that the client can´t refer to names, because they are not set. So it wo... read more | 07/22/2010 (7:21 am) |
| Checking what player datablocks you have in the game | On Client side it´s not as easy to check which datablock is used, better you would check in th... read more | 07/22/2010 (6:30 am) |
| Super Streets disappearing - RESOLVED | Uhmmm.... is there still a chance to see the problem fixed in T3D 1.1 final? We are presently limite... read more | 07/20/2010 (11:10 am) |
| System crash | Realloc with a sizeof(Node) instead of sizeof(Node*) won´t hurt, unless Node is smaller than N... read more | 07/01/2010 (12:40 am) |
| Torque 3D Status - 6/30/2010 | Hey Matt, thanks for the informations. Of course we are waiting for the new beta and release as w... read more | 07/01/2010 (12:13 am) |
| dumpFunctions error | Good question Nathan, I produced my documentation with 1.0.1. I walked through it, but haven´t... read more | 06/30/2010 (2:48 pm) |
| Script file update/online compilation | All checked, another request, regarding the script compiler as well: why aren´t you allowed t... read more | 06/25/2010 (6:32 am) |
| AI Move Ends-> rotate to Goal Object ? | Ok, now I get a player on the screen. From code I believed the AI player would spawn in my player, b... read more | 06/24/2010 (3:22 am) |
| Generating documentation | Year, that´s what I had in mind and also used! Thanks Joseph for giving the final advice! ... read more | 06/23/2010 (1:59 pm) |
| AI Move Ends-> rotate to Goal Object ? | @Steve: ???:-/ I send a message to the server to create the AI player. Ok it seem´s that t... read more | 06/23/2010 (1:57 pm) |
| Super Streets disappearing - RESOLVED | Can we provide any help, e.g. to reproduce the bug?... read more | 06/23/2010 (4:11 am) |
| AI Move Ends-> rotate to Goal Object ? | As I though already, just single-player. I learnt a very important thing again today! Sending Comm... read more | 06/23/2010 (3:34 am) |
| Generating documentation | Hey Nathan, just look somewhere here in the forum, there is a function generating the whole tree ... read more | 06/23/2010 (2:09 am) |
| Generating documentation | I don´t understand your question: - Load config - select output format - execute doxygen -... read more | 06/23/2010 (12:24 am) |
| Why WAS Torque3D documentation so poor? | @Michael: Thanks a lot for the details. Obviosly running in changed interfaces I had a lot of pro... read more | 06/23/2010 (12:18 am) |
| AI Move Ends-> rotate to Goal Object ? | @Steve: According to [url=http://www.torquepowered.com/community/forums/viewthread/111979/14#commen... read more | 06/23/2010 (12:07 am) |
| AI Move Ends-> rotate to Goal Object ? | @Richard rotfl Living next to them it´s always a big fight, specially in football... ;-) ... read more | 06/21/2010 (10:44 pm) |
| AI Move Ends-> rotate to Goal Object ? | Hi Steve, sounds like you had another intention, but I understand now. Seems like others had th... read more | 06/21/2010 (3:40 am) |
| AI Move Ends-> rotate to Goal Object ? | Hi Steve, a fast look in the code: with moveDestination only the direction vector is set. Try out... read more | 06/17/2010 (12:54 am) |
| Planar Reflections | I found something in another post: This [url]www.liman3d.com/shaderpackvol1_overview.html[/url] p... read more | 06/16/2010 (9:25 am) |
| Paint Shader, reflections and glow? | Yeah, that would also be interesting for me: did someone sucessfully use dynamic cubemaps to set up ... read more | 06/16/2010 (9:20 am) |
| Super Streets disappearing - RESOLVED | Sounds really good! We are happy to see that problem under consideration! Thanks! It's a pleasure... read more | 06/16/2010 (8:25 am) |
| Requesting high priority bugs here. | Don't want to bother, but... vanishing streets (bug logged e.g. as TQA-339) make our car simulation ... read more | 06/16/2010 (5:08 am) |
| Super Streets disappearing - RESOLVED | Find this now in the "pending" section - can we mark it as resolved?... read more | 06/16/2010 (1:14 am) |
| Resolved Bugs | Just a short question - maybe I dont't get the point: What is the difference between the "Pe... read more | 06/15/2010 (1:10 am) |
| Blender 2.5 fixes for T3D | Thanks a lot!... read more | 06/14/2010 (8:16 am) |
| Blender 2.5 fixes for T3D | Hmm... I see the material in the object tree, assinged to the cube, but the cube remains bright whit... read more | 06/11/2010 (2:29 am) |
| Planar Reflections | I'm now finding that post in the "pending" section - who moves these posts here? Does i... read more | 06/11/2010 (2:02 am) |
| Blender 2.5 fixes for T3D | Hi, maybe it's because I'm not a Blender expert, but when I assign an image texture to the "... read more | 06/10/2010 (6:00 am) |
| Car Mirrors (Need Help) | Has anyone a cluse how to manage that? In the meantime, I've seen some TGEA games having exactly the... read more | 06/10/2010 (5:20 am) |
| Drawing wires or cables | Thanks!... read more | 05/27/2010 (12:46 am) |
| Script file update/online compilation | @Scott: Ok, checked! @Manoel: I will try to keep that in mind, shouldn´t be a problem. I w... read more | 05/17/2010 (2:05 am) |
| Script file update/online compilation | Really? If I remember it correctly, in TGEA it was self updated. So I can call [code]exec("Scri... read more | 05/14/2010 (9:35 am) |
| Script file update/online compilation | Looks like I found it: consoleFunctions.cpp Line 1082 (slightly shortened): [code] if( (scriptMod... read more | 05/14/2010 (2:34 am) |
| Planar Reflections | Or is it even on the list of recognized problems?... read more | 05/13/2010 (8:28 am) |
| Planar Reflections | Is there any chance to get mirrors in T3D 1.1 beta 2... read more | 05/08/2010 (5:29 am) |
| Planar Reflections | Hi, I just wanted to know if there's any decision regarding my mirror problem. Will there be some... read more | 05/06/2010 (12:45 am) |
| Decal Road Bug - skeleton (and road) disappears | @Scott, thanks for reply. Maybe there is the possibility to mark a thread as known bug/resolved bu... read more | 04/29/2010 (4:41 am) |
| GuiMeshRoadEditorCtrl.cpp little but dangerous mistake | Good morning Andrea, you are half right, the casting of S32 to U32 in tVector.h helps to reduce c... read more | 04/28/2010 (10:42 pm) |
| Decal Road Bug - skeleton (and road) disappears | @Scott: Sorry in case I double-posted this issue. Normally a bug number (Thread-ID) was posted a... read more | 04/28/2010 (8:00 am) |