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Tobias B.'s Forum Posts

Thread Post Date Posted
Super Streets disappearing - RESOLVED Thanks Scott, we are in the gear, waiting for the beta... We´ll check it immediately aft... read more 08/02/2010 (7:14 am)
[BUG] SimObjectPtr + Vector + VectorResize = heap corruption? - LOGGED Ahem, Manoel, referring to Meyers it should be possible to fix it with an copy operator and construc... read more 08/02/2010 (6:54 am)
Super Streets disappearing - RESOLVED Ahm... yeah. Since a number of bugs is fixed in the meantime, but this topic remains at the top of t... read more 07/30/2010 (8:46 am)
Script file update/online compilation VBScript? Never ever. tried Fortran, thats the better iron... ;-)... read more 07/28/2010 (10:36 pm)
DSO's and GuiDefaultProfile I´m currently also out of time to test with 1.0.1. Maybe later. I believe that´s somet... read more 07/28/2010 (11:27 am)
DSO's and GuiDefaultProfile Hmmm, that´s a good question! I have to verify your example on my computer. But the points you... read more 07/28/2010 (6:50 am)
Script file update/online compilation @Scott: It´s like riding bicycle... Not easy to change... But I´m able to learn and I&ac... read more 07/28/2010 (6:11 am)
Script file update/online compilation Mates, you are right, I have the (maybe bad) behaviour to put a semicolon behind all "}"s ... read more 07/27/2010 (6:59 am)
DSO's and GuiDefaultProfile Ok, I swam through the code a bit. Check if there is a file core/art/gui/profiles.cs compiled as pr... read more 07/27/2010 (6:28 am)
DSO's and GuiDefaultProfile Has anybody tried the following behaviour: - Leave all .cs Files in Place, - start the game and l... read more 07/26/2010 (11:33 am)
Checking what player datablocks you have in the game The major problem is, that the client can´t refer to names, because they are not set. So it wo... read more 07/22/2010 (7:21 am)
Checking what player datablocks you have in the game On Client side it´s not as easy to check which datablock is used, better you would check in th... read more 07/22/2010 (6:30 am)
Super Streets disappearing - RESOLVED Uhmmm.... is there still a chance to see the problem fixed in T3D 1.1 final? We are presently limite... read more 07/20/2010 (11:10 am)
System crash Realloc with a sizeof(Node) instead of sizeof(Node*) won´t hurt, unless Node is smaller than N... read more 07/01/2010 (12:40 am)
Torque 3D Status - 6/30/2010 Hey Matt, thanks for the informations. Of course we are waiting for the new beta and release as w... read more 07/01/2010 (12:13 am)
dumpFunctions error Good question Nathan, I produced my documentation with 1.0.1. I walked through it, but haven´t... read more 06/30/2010 (2:48 pm)
Script file update/online compilation All checked, another request, regarding the script compiler as well: why aren´t you allowed t... read more 06/25/2010 (6:32 am)
AI Move Ends-> rotate to Goal Object ? Ok, now I get a player on the screen. From code I believed the AI player would spawn in my player, b... read more 06/24/2010 (3:22 am)
Generating documentation Year, that´s what I had in mind and also used! Thanks Joseph for giving the final advice! ... read more 06/23/2010 (1:59 pm)
AI Move Ends-> rotate to Goal Object ? @Steve: ???:-/ I send a message to the server to create the AI player. Ok it seem´s that t... read more 06/23/2010 (1:57 pm)
Super Streets disappearing - RESOLVED Can we provide any help, e.g. to reproduce the bug?... read more 06/23/2010 (4:11 am)
AI Move Ends-> rotate to Goal Object ? As I though already, just single-player. I learnt a very important thing again today! Sending Comm... read more 06/23/2010 (3:34 am)
Generating documentation Hey Nathan, just look somewhere here in the forum, there is a function generating the whole tree ... read more 06/23/2010 (2:09 am)
Generating documentation I don´t understand your question: - Load config - select output format - execute doxygen -... read more 06/23/2010 (12:24 am)
Why WAS Torque3D documentation so poor? @Michael: Thanks a lot for the details. Obviosly running in changed interfaces I had a lot of pro... read more 06/23/2010 (12:18 am)
AI Move Ends-> rotate to Goal Object ? @Steve: According to [url=http://www.torquepowered.com/community/forums/viewthread/111979/14#commen... read more 06/23/2010 (12:07 am)
AI Move Ends-> rotate to Goal Object ? @Richard rotfl Living next to them it´s always a big fight, specially in football... ;-) ... read more 06/21/2010 (10:44 pm)
AI Move Ends-> rotate to Goal Object ? Hi Steve, sounds like you had another intention, but I understand now. Seems like others had th... read more 06/21/2010 (3:40 am)
AI Move Ends-> rotate to Goal Object ? Hi Steve, a fast look in the code: with moveDestination only the direction vector is set. Try out... read more 06/17/2010 (12:54 am)
Planar Reflections I found something in another post: This [url]www.liman3d.com/shaderpackvol1_overview.html[/url] p... read more 06/16/2010 (9:25 am)
Paint Shader, reflections and glow? Yeah, that would also be interesting for me: did someone sucessfully use dynamic cubemaps to set up ... read more 06/16/2010 (9:20 am)
Super Streets disappearing - RESOLVED Sounds really good! We are happy to see that problem under consideration! Thanks! It's a pleasure... read more 06/16/2010 (8:25 am)
Requesting high priority bugs here. Don't want to bother, but... vanishing streets (bug logged e.g. as TQA-339) make our car simulation ... read more 06/16/2010 (5:08 am)
Super Streets disappearing - RESOLVED Find this now in the "pending" section - can we mark it as resolved?... read more 06/16/2010 (1:14 am)
Resolved Bugs Just a short question - maybe I dont't get the point: What is the difference between the "Pe... read more 06/15/2010 (1:10 am)
Blender 2.5 fixes for T3D Thanks a lot!... read more 06/14/2010 (8:16 am)
Blender 2.5 fixes for T3D Hmm... I see the material in the object tree, assinged to the cube, but the cube remains bright whit... read more 06/11/2010 (2:29 am)
Planar Reflections I'm now finding that post in the "pending" section - who moves these posts here? Does i... read more 06/11/2010 (2:02 am)
Blender 2.5 fixes for T3D Hi, maybe it's because I'm not a Blender expert, but when I assign an image texture to the "... read more 06/10/2010 (6:00 am)
Car Mirrors (Need Help) Has anyone a cluse how to manage that? In the meantime, I've seen some TGEA games having exactly the... read more 06/10/2010 (5:20 am)
Drawing wires or cables Thanks!... read more 05/27/2010 (12:46 am)
Script file update/online compilation @Scott: Ok, checked! @Manoel: I will try to keep that in mind, shouldn´t be a problem. I w... read more 05/17/2010 (2:05 am)
Script file update/online compilation Really? If I remember it correctly, in TGEA it was self updated. So I can call [code]exec("Scri... read more 05/14/2010 (9:35 am)
Script file update/online compilation Looks like I found it: consoleFunctions.cpp Line 1082 (slightly shortened): [code] if( (scriptMod... read more 05/14/2010 (2:34 am)
Planar Reflections Or is it even on the list of recognized problems?... read more 05/13/2010 (8:28 am)
Planar Reflections Is there any chance to get mirrors in T3D 1.1 beta 2... read more 05/08/2010 (5:29 am)
Planar Reflections Hi, I just wanted to know if there's any decision regarding my mirror problem. Will there be some... read more 05/06/2010 (12:45 am)
Decal Road Bug - skeleton (and road) disappears @Scott, thanks for reply. Maybe there is the possibility to mark a thread as known bug/resolved bu... read more 04/29/2010 (4:41 am)
GuiMeshRoadEditorCtrl.cpp little but dangerous mistake Good morning Andrea, you are half right, the casting of S32 to U32 in tVector.h helps to reduce c... read more 04/28/2010 (10:42 pm)
Decal Road Bug - skeleton (and road) disappears @Scott: Sorry in case I double-posted this issue. Normally a bug number (Thread-ID) was posted a... read more 04/28/2010 (8:00 am)
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