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Ian Smith's Forum Posts

Thread Post Date Posted
TGB 1.7.5 torsion problem (binary fix available) - RESOLVED I've copied the binaries linked in this thread and I'm still having the issue. Do I need to re-i... read more 04/18/2011 (9:20 pm)
Animation merging with custom states This is awesome! When does the next release come out? I'll probably be buying the source before then... read more 06/27/2010 (9:49 pm)
Animation merging with custom states I'm not sure how long you're planning on supporting PSK with T2D coming out in a year or so. But if ... read more 06/17/2010 (3:44 pm)
Animation merging with custom states Yeah, I do have an execute function as well which resets to the default animation if the attack key ... read more 06/17/2010 (10:38 am)
Actor speed and jump enhancements All the actor properties are controlled by member fields in their respective datablocks. See datablo... read more 05/22/2010 (11:03 pm)
PSK 1.2 Upgrade Guide Thanks again!... read more 05/17/2010 (5:27 pm)
PSK 1.2 Upgrade Guide No problem, the one thing that I really just need to know at the moment is how to set the parameter ... read more 05/17/2010 (11:11 am)
PSK 1.2 Upgrade Guide Sorry I should clarify - I'm not looking on how to actually upgrade the physical files; I'm looking ... read more 05/16/2010 (8:16 pm)
Torque Game Builder 1.7.5 Released! What kind of collision issues were resolved ? I know that I did experience a bit of wonkiness with c... read more 05/04/2010 (9:10 pm)
List of TGB developers - Please Add Your Name Ian Smith Programmer... read more 12/09/2009 (9:41 pm)
Another collision oddity How difficult do you think this would be to fix if I bought the source code to everything? I'm pl... read more 08/25/2009 (5:58 pm)
Another collision oddity When do you think the next update will be released ?... read more 08/25/2009 (12:29 am)
Another collision oddity Sadly, I don't have access to the source :( I plan on buying it later since I want to add some fanci... read more 08/24/2009 (3:10 am)
Another collision oddity Ah, well that could work. So, as long as I don't do anything terribly wrong, that shouldn't really h... read more 08/24/2009 (1:54 am)
Another collision oddity So, after some fiddling it looks like there's a threshold that the Acceleration/Deceleration config ... read more 08/24/2009 (1:43 am)
Another collision oddity Just tried that, didn't fix it, sorry. EDIT - I tried just copying the CollisionPoly from Dragon... read more 08/24/2009 (1:24 am)
Another collision oddity [youtube=i2oD5LF0Gpw width=640 height=480] Here you go.... read more 08/24/2009 (12:52 am)
Another collision oddity I will fraps that up right now... read more 08/24/2009 (12:25 am)
Rigging the Game Over, setting the Canvas (GUI) & Sound? All you need to do is call sceneWindow2D.endLevel(); and push whatever GUI you want onto the canvas.... read more 08/17/2009 (11:13 pm)
Determining proper collision poly Thanks for the quick reply, that worked perfectly! - Setting the lowest point in the collision poly ... read more 08/02/2009 (4:05 pm)
Issues with loadScene I think I'll dig around to see what other people have come up with. My main concern is preventing sp... read more 07/20/2009 (8:18 pm)
Issues with loadScene I'll have to look at other solutions for saving/loading then. It just seemed like a lot of unnecessa... read more 07/20/2009 (8:12 pm)
Issues with loadScene Oh, yes I am sorry :)... read more 07/20/2009 (7:53 pm)
Issues with loadScene I'm talking about loadScene. saveScene() executes without any apparent issue. But upon calling loadS... read more 07/20/2009 (7:45 pm)
Preserving player across level loads Could it have something to do with spawn points?... read more 07/20/2009 (6:41 pm)
Preserving player across level loads I haven't really modified anything to do with parallax scrolling yet. Also my issue is specifically ... read more 07/20/2009 (6:39 pm)
Preserving player across level loads I just tried to debug both methods and it crashes before the debugger kicks in. I placed an echo() s... read more 07/18/2009 (3:06 pm)
Open-World Platformer? I didn't actually achieve transferring the player character from one level to the next. I imagin... read more 06/25/2009 (7:38 pm)
Looking for People Is this a 3D game or a TGB Game ?... read more 06/24/2009 (6:36 pm)
Player "skips" when passing over platform seams The best way to do it is to just use a single sceneobject as the collision bounds instead of breakin... read more 06/24/2009 (5:43 pm)
Open-World Platformer? [quote]It seems to crash for me if I've specified a class under SceneGraph scripting in the level ed... read more 06/23/2009 (8:36 pm)
Code-bits I've added a second code-bit, check it out here: [url]http://www.garagegames.com/community/blogs/... read more 06/20/2009 (4:44 pm)
Animation Tutorial / adding states Haha! sorry, it was a joke. As in me trying to be more annoying. The functions are there [b]and work... read more 06/09/2009 (8:38 pm)
Animation Tutorial / adding states ohmygoditsnotworkingthisisappalingiwantmymoneybackimwritingtothebbb... I mean, I've downloaded an... read more 06/09/2009 (8:23 pm)
Animation Tutorial / adding states Awesome, am I being annoying yet? :P... read more 06/09/2009 (3:11 pm)
Animation Tutorial / adding states Have you heard back about the update? I'd really like to be able to use the state-based features thi... read more 06/09/2009 (10:32 am)
Animation Tutorial / adding states I just downloaded the PSK again, but it appears it doesn't have the new binary in it. Is there an ET... read more 06/08/2009 (6:07 pm)
Animation Tutorial / adding states If you really want to make it up to me you can send me a 24 pack of Stella Artois :P ... read more 06/06/2009 (3:46 pm)
PSK 1.1.1 BehaviorAdd Issues Have you copied the PSK executable to your project folder? it's under the Platformer Starter Kit dir... read more 06/05/2009 (8:31 pm)
PSK Checkup In ControllerBehavior, add the following code in the keyUp function: [code] if (%keyUp $= "Ju... read more 06/05/2009 (5:27 pm)
Animation Tutorial / adding states Were you able to figure out what the issue might be? ... read more 06/05/2009 (5:23 pm)
PSK Checkup [quote]By far the thing that is missing for me is the ability to have variable-height jumping (letti... read more 06/05/2009 (8:22 am)
Animation Tutorial / adding states Nope, same error message after re-downloading and re-installing. ... read more 06/04/2009 (7:35 pm)
Animation Tutorial / adding states Windows 7; I'll try re-downloading it. Actually, I'm going to yank out TGB and re-install that too a... read more 06/04/2009 (7:12 pm)
Animation Tutorial / adding states [code] ==>new pskActor(a); ==>a.isMethod("registerPhysicsState"); ==>echo(a.is... read more 06/04/2009 (7:01 pm)
Animation Tutorial / adding states So as to not clog the page up : [url]http://pastebin.com/ma81164a[/url]... read more 06/04/2009 (6:17 pm)
Animation Tutorial / adding states ok, now that I'm home here is the full error message: [code] game/gameScripts/PlayerMethods.cs (... read more 06/04/2009 (6:07 pm)
Animation Tutorial / adding states I only bought it last week, the download I have has 1-1-1 in the file name, and all the actorbehavio... read more 06/04/2009 (3:01 pm)
Animation Tutorial / adding states It says that registeranimationstate is an unkown command and prints the objects hierarchy from pska... read more 06/04/2009 (7:30 am)
Animation Tutorial / adding states Both registerAnimationState and registerPhysicsState are throwing unknown command errors at the cons... read more 06/03/2009 (8:41 pm)
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