Cosmic Logic's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Layer management not working? | He means sorting within each layer. In the editor you can make everything on layer x sort within its... read more | 02/14/2011 (8:05 pm) |
| Search function for forums not working anymore? | Seems to not be working for me either. I just searched for GUIBitmap and no response across the whol... read more | 01/14/2011 (8:23 pm) |
| ExEn: XNA for iPhone, Android and Silverlight | This is very interesting. I would like to see this project meet it's goal. If it does, we'll see if ... read more | 01/12/2011 (7:57 pm) |
| In game dialog windows(like a pause menu)?[SOLVED] | If you guys are looking for an easy way to make your screen show up and have focus, simply use GUICa... read more | 01/11/2011 (3:45 pm) |
| Saving progress in games. | You could also simply create a component that extends T2dTriggerComponent and add an integer (or wha... read more | 12/22/2010 (6:53 pm) |
| Chu's Dynasty is Live! Thanks Community | Congrats Matt! You'll have to tell us how it sells. It looks like it's got some definite potential.... read more | 12/12/2010 (2:19 pm) |
| How to convert Just programed with C# then to torque x 2d | If you mean pure XNA to Torque X. I'm pretty sure you can't just convert. You will have to re-wri... read more | 12/09/2010 (3:41 am) |
| [It's possible?]Convert TorqueX2D's game code to XNA 4.0 | You have to buy the $199 version. I've been working with 4.0 for a while now and it's working pretty... read more | 12/02/2010 (2:21 pm) |
| I really need your help! Visual studio and Torque no longer communicating | Have you manualy modified any of the .txscene files in VS? When TX crashes is it actually TX or c... read more | 11/14/2010 (8:06 am) |
| If you haven't heard... | Bah, this community has held together quite well. All we need is a simple forum somewhere and make s... read more | 11/13/2010 (3:51 am) |
| Working with templates and multiple Levels | If you're simply spawning objects in code with the .Clone(), you can load up a templates.txscene tha... read more | 11/08/2010 (3:26 am) |
| Custom Component Registration Order | As far as I know it's all the same order as the .txscene file has them. It might be easiest to chang... read more | 11/05/2010 (3:36 am) |
| The New Xbox 360 Dash Update | They managed to make it look less snazzy than it already was. Straight edges and sharp 90 degree cor... read more | 11/05/2010 (3:35 am) |
| Trying do display sprite on main menu | No problem. If you give anyone that GUI tutorial pdf, make sure to let them know about the typo in i... read more | 11/04/2010 (10:36 pm) |
| Trying do display sprite on main menu | From there, all you need is this in your GUIMainMenu.cs [code] class GuiMainMenu{ // Cons... read more | 11/04/2010 (5:49 pm) |
| Trying do display sprite on main menu | Hey, I've got it working. Here's an XML base I used: [code] <?xml version="1.0&quo... read more | 11/04/2010 (5:48 pm) |
| No components in objects cloned from templates with pooled components after reloading a scene? | Thanks for sorting this out. I had a pooling with components problem but I just put it on the backbu... read more | 11/03/2010 (5:38 am) |
| Trying do display sprite on main menu | Aha. Is the sceneview and your other menu objects in the same .xml? If it isn't, I assume you'... read more | 11/03/2010 (5:29 am) |
| Trying do display sprite on main menu | You need to set the SceneGraph property of the static sprite to the scene graph of the camera. [c... read more | 11/02/2010 (10:25 pm) |
| Using a cursor to choose options from a main menu | You can also use an awesome resource called the GUI bitmap button. It lets you use pictures inste... read more | 10/31/2010 (6:24 pm) |
| XML file - not seing the text on screen | No problem. I'm glad I could help. You will have to test the button as well as borer colors as w... read more | 10/31/2010 (4:32 am) |
| XML file - not seing the text on screen | Bingo... I just looked at it again. Your 4th vector value is the alpha. You've set alpha to 0 whi... read more | 10/30/2010 (6:49 pm) |
| XML file - not seing the text on screen | I wouldn't scap that right away. I use guitexts in my xml GUI all the time. When I get home I'll dou... read more | 10/30/2010 (6:41 pm) |
| Render Performance. | I'm part of the 4.0 beta team. It it's coming along nicely. I'm RevTyler by the way :) I'm defina... read more | 10/29/2010 (2:59 am) |
| Render Performance. | Hey Matthew, Did you end up playing around with bypassing the part of the render that looks for o... read more | 10/28/2010 (6:15 pm) |
| How do you guys keep framerate with 30-50 enemies? | It runs fine on the computer. No slow down at all. The lag is on the Xbox. Turns out I found a bi... read more | 10/28/2010 (5:52 pm) |
| How to write vertical text? | Rendering it to a texture and then making a material out of it was super lightweight. I can toss you... read more | 10/28/2010 (3:23 am) |
| How do you guys keep framerate with 30-50 enemies? | The only collision I have is projectiles colliding with enemies and enemies colliding with the playe... read more | 10/24/2010 (7:00 pm) |
| How do you guys keep framerate with 30-50 enemies? | I've already got it set to 1000, and that shouldn't make any difference unless I have more than 1000... read more | 10/24/2010 (6:29 pm) |
| How do you guys keep framerate with 30-50 enemies? | I'm not sure if I'm using pool with components right, when I enable it I get null physics component ... read more | 10/23/2010 (11:40 pm) |
| How to write vertical text? | Awesome. I'll hit up the Creator's club website to find out how to do that. I was thinking something... read more | 10/23/2010 (5:54 pm) |
| Torque's Profiler? | <delete, added to the original post>... read more | 10/22/2010 (6:40 am) |
| .NET profilers and development tools | I think most people just use the CLR profiler. Check this post to get some more info on how to ge... read more | 10/16/2010 (6:57 am) |
| Chu's Dynasty In Review! | This game looks MINT! Great work!... read more | 10/07/2010 (12:52 am) |
| Equivalent of Thread.sleep() | You can also use the game's scheduling method Game.Instance.Engine.RealTimeSchedule.Schedule(mill... read more | 10/07/2010 (12:50 am) |
| Setting the position for PushDialogControl | Hey, Give this a read about GUI if you haven't already: [url=http://svn2.xp-dev.com/svn/Whee/A... read more | 10/05/2010 (9:43 pm) |
| Torque X - 2D Features status and poll | Another low priority TXB feature request. If there's a way to make it not hijack one of my cores no ... read more | 10/04/2010 (11:45 pm) |
| Lose Control of Player after Pop/Push [SOLVED] | I'm not sure if this will give you any insight at all but the way I deal with my different inputmaps... read more | 09/27/2010 (8:46 pm) |
| Can I use the engine to do this? | <nevermind>... read more | 09/27/2010 (4:12 pm) |
| Double byte fonts (Japanese) not showing up - help! | This is the Torque X forums. You're looking for Torque 2D I belive.... read more | 09/27/2010 (4:29 am) |
| T2DParticleEffect setting question for quicker response | I found this as well. The one thing I noticed is that if you select the single particle option the p... read more | 09/27/2010 (4:28 am) |
| Windows 7 | Does IA still give any kind of support for TX 3.5? If they do you might be able to try them. I in... read more | 09/27/2010 (4:25 am) |
| Torque X - 2D Features status and poll | Low priority request for TXB. The Bounding Boxes debug rendering doesn't show the bounding boxes ... read more | 09/19/2010 (8:56 pm) |
| Your opinion of XBLIG? | I never imagined I would actually be making games before a year and a half ago. XBLIG has just gi... read more | 09/18/2010 (12:26 am) |
| Checking if an animation is playing | You can also find an animation data using the torque object databtase: [code] T2DAnimationData ani... read more | 09/10/2010 (1:33 am) |
| XNA GS 4.0 is Here! | From their last blog post about TX, the IA team said they were working on a way to hook up with wind... read more | 09/10/2010 (1:24 am) |
| TX 3.1.5 - Camera name not deserialized | I tried replacing that file in the .zip, but from there it wouldn't load up any of my other scene fi... read more | 09/08/2010 (5:12 pm) |
| Tile rendering lines | TGB has no outlet to Xbox (without a proper dev kit and microsoft certification) is the problem.... read more | 09/06/2010 (10:51 pm) |
| Setting tiles by grid co-ords[Solved, kind of] | Hm, now this is boggling my mind. I've created a new project, I can set tiles. I even tried loadi... read more | 09/04/2010 (6:48 am) |
| Setting tiles by grid co-ords[Solved, kind of] | Alright, I loaded up a brand new project and tried doing the same thing and it works, so it must be ... read more | 09/04/2010 (6:20 am) |