Game Development Community

Cosmic Logic's Forum Posts

Thread Post Date Posted
Layer management not working? He means sorting within each layer. In the editor you can make everything on layer x sort within its... read more 02/14/2011 (8:05 pm)
Search function for forums not working anymore? Seems to not be working for me either. I just searched for GUIBitmap and no response across the whol... read more 01/14/2011 (8:23 pm)
ExEn: XNA for iPhone, Android and Silverlight This is very interesting. I would like to see this project meet it's goal. If it does, we'll see if ... read more 01/12/2011 (7:57 pm)
In game dialog windows(like a pause menu)?[SOLVED] If you guys are looking for an easy way to make your screen show up and have focus, simply use GUICa... read more 01/11/2011 (3:45 pm)
Saving progress in games. You could also simply create a component that extends T2dTriggerComponent and add an integer (or wha... read more 12/22/2010 (6:53 pm)
Chu's Dynasty is Live! Thanks Community Congrats Matt! You'll have to tell us how it sells. It looks like it's got some definite potential.... read more 12/12/2010 (2:19 pm)
How to convert Just programed with C# then to torque x 2d If you mean pure XNA to Torque X. I'm pretty sure you can't just convert. You will have to re-wri... read more 12/09/2010 (3:41 am)
[It's possible?]Convert TorqueX2D's game code to XNA 4.0 You have to buy the $199 version. I've been working with 4.0 for a while now and it's working pretty... read more 12/02/2010 (2:21 pm)
I really need your help! Visual studio and Torque no longer communicating Have you manualy modified any of the .txscene files in VS? When TX crashes is it actually TX or c... read more 11/14/2010 (8:06 am)
If you haven't heard... Bah, this community has held together quite well. All we need is a simple forum somewhere and make s... read more 11/13/2010 (3:51 am)
Working with templates and multiple Levels If you're simply spawning objects in code with the .Clone(), you can load up a templates.txscene tha... read more 11/08/2010 (3:26 am)
Custom Component Registration Order As far as I know it's all the same order as the .txscene file has them. It might be easiest to chang... read more 11/05/2010 (3:36 am)
The New Xbox 360 Dash Update They managed to make it look less snazzy than it already was. Straight edges and sharp 90 degree cor... read more 11/05/2010 (3:35 am)
Trying do display sprite on main menu No problem. If you give anyone that GUI tutorial pdf, make sure to let them know about the typo in i... read more 11/04/2010 (10:36 pm)
Trying do display sprite on main menu From there, all you need is this in your GUIMainMenu.cs [code] class GuiMainMenu{ // Cons... read more 11/04/2010 (5:49 pm)
Trying do display sprite on main menu Hey, I've got it working. Here's an XML base I used: [code] <?xml version="1.0&quo... read more 11/04/2010 (5:48 pm)
No components in objects cloned from templates with pooled components after reloading a scene? Thanks for sorting this out. I had a pooling with components problem but I just put it on the backbu... read more 11/03/2010 (5:38 am)
Trying do display sprite on main menu Aha. Is the sceneview and your other menu objects in the same .xml? If it isn't, I assume you'... read more 11/03/2010 (5:29 am)
Trying do display sprite on main menu You need to set the SceneGraph property of the static sprite to the scene graph of the camera. [c... read more 11/02/2010 (10:25 pm)
Using a cursor to choose options from a main menu You can also use an awesome resource called the GUI bitmap button. It lets you use pictures inste... read more 10/31/2010 (6:24 pm)
XML file - not seing the text on screen No problem. I'm glad I could help. You will have to test the button as well as borer colors as w... read more 10/31/2010 (4:32 am)
XML file - not seing the text on screen Bingo... I just looked at it again. Your 4th vector value is the alpha. You've set alpha to 0 whi... read more 10/30/2010 (6:49 pm)
XML file - not seing the text on screen I wouldn't scap that right away. I use guitexts in my xml GUI all the time. When I get home I'll dou... read more 10/30/2010 (6:41 pm)
Render Performance. I'm part of the 4.0 beta team. It it's coming along nicely. I'm RevTyler by the way :) I'm defina... read more 10/29/2010 (2:59 am)
Render Performance. Hey Matthew, Did you end up playing around with bypassing the part of the render that looks for o... read more 10/28/2010 (6:15 pm)
How do you guys keep framerate with 30-50 enemies? It runs fine on the computer. No slow down at all. The lag is on the Xbox. Turns out I found a bi... read more 10/28/2010 (5:52 pm)
How to write vertical text? Rendering it to a texture and then making a material out of it was super lightweight. I can toss you... read more 10/28/2010 (3:23 am)
How do you guys keep framerate with 30-50 enemies? The only collision I have is projectiles colliding with enemies and enemies colliding with the playe... read more 10/24/2010 (7:00 pm)
How do you guys keep framerate with 30-50 enemies? I've already got it set to 1000, and that shouldn't make any difference unless I have more than 1000... read more 10/24/2010 (6:29 pm)
How do you guys keep framerate with 30-50 enemies? I'm not sure if I'm using pool with components right, when I enable it I get null physics component ... read more 10/23/2010 (11:40 pm)
How to write vertical text? Awesome. I'll hit up the Creator's club website to find out how to do that. I was thinking something... read more 10/23/2010 (5:54 pm)
Torque's Profiler? <delete, added to the original post>... read more 10/22/2010 (6:40 am)
.NET profilers and development tools I think most people just use the CLR profiler. Check this post to get some more info on how to ge... read more 10/16/2010 (6:57 am)
Chu's Dynasty In Review! This game looks MINT! Great work!... read more 10/07/2010 (12:52 am)
Equivalent of Thread.sleep() You can also use the game's scheduling method Game.Instance.Engine.RealTimeSchedule.Schedule(mill... read more 10/07/2010 (12:50 am)
Setting the position for PushDialogControl Hey, Give this a read about GUI if you haven't already: [url=http://svn2.xp-dev.com/svn/Whee/A... read more 10/05/2010 (9:43 pm)
Torque X - 2D Features status and poll Another low priority TXB feature request. If there's a way to make it not hijack one of my cores no ... read more 10/04/2010 (11:45 pm)
Lose Control of Player after Pop/Push [SOLVED] I'm not sure if this will give you any insight at all but the way I deal with my different inputmaps... read more 09/27/2010 (8:46 pm)
Can I use the engine to do this? <nevermind>... read more 09/27/2010 (4:12 pm)
Double byte fonts (Japanese) not showing up - help! This is the Torque X forums. You're looking for Torque 2D I belive.... read more 09/27/2010 (4:29 am)
T2DParticleEffect setting question for quicker response I found this as well. The one thing I noticed is that if you select the single particle option the p... read more 09/27/2010 (4:28 am)
Windows 7 Does IA still give any kind of support for TX 3.5? If they do you might be able to try them. I in... read more 09/27/2010 (4:25 am)
Torque X - 2D Features status and poll Low priority request for TXB. The Bounding Boxes debug rendering doesn't show the bounding boxes ... read more 09/19/2010 (8:56 pm)
Your opinion of XBLIG? I never imagined I would actually be making games before a year and a half ago. XBLIG has just gi... read more 09/18/2010 (12:26 am)
Checking if an animation is playing You can also find an animation data using the torque object databtase: [code] T2DAnimationData ani... read more 09/10/2010 (1:33 am)
XNA GS 4.0 is Here! From their last blog post about TX, the IA team said they were working on a way to hook up with wind... read more 09/10/2010 (1:24 am)
TX 3.1.5 - Camera name not deserialized I tried replacing that file in the .zip, but from there it wouldn't load up any of my other scene fi... read more 09/08/2010 (5:12 pm)
Tile rendering lines TGB has no outlet to Xbox (without a proper dev kit and microsoft certification) is the problem.... read more 09/06/2010 (10:51 pm)
Setting tiles by grid co-ords[Solved, kind of] Hm, now this is boggling my mind. I've created a new project, I can set tiles. I even tried loadi... read more 09/04/2010 (6:48 am)
Setting tiles by grid co-ords[Solved, kind of] Alright, I loaded up a brand new project and tried doing the same thing and it works, so it must be ... read more 09/04/2010 (6:20 am)
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