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Alex Richards's Forum Posts

Thread Post Date Posted
Game crashes when it reaches 1.8GB of memory usage It's probably crashing at that point because the max amount of memory allowed for a 32bit applicatio... read more 01/26/2011 (4:17 pm)
Optimization tips for large number of sprites ? I think Torque X isn't doing any batching and is rendering like the XNA SpriteBatch Immediate mode a... read more 01/24/2011 (11:26 pm)
Chu's Dynasty is Live! Thanks Community Congrats! Looking forward to playing it.... read more 12/12/2010 (7:45 am)
Spot Lights / Spotlights in TX2D [SOLVED] I agree adjusting the settings to get the exact look you want can be very time consuming. I typical... read more 11/05/2010 (9:58 am)
Spot Lights / Spotlights in TX2D [SOLVED] if you're only going to attach the light masks to the camera, that could be a good way to go, otherw... read more 11/04/2010 (4:25 pm)
T2D Lighting Component and Tilemaps. Lighting works with tilemaps if the material you are using has Enable Lighting checked in its materi... read more 10/27/2010 (4:24 am)
Spot Lights / Spotlights in TX2D [SOLVED] @Raymond Ah, Sorry, I misread your post. That's odd that it works on PC but not on Xbox. I'm no... read more 10/20/2010 (10:00 pm)
Spot Lights / Spotlights in TX2D [SOLVED] @Aaron yes, I'll add the changes to the CEV @Raymond Any sprite that you want the advanced ... read more 10/20/2010 (8:27 pm)
Spot Lights / Spotlights in TX2D [SOLVED] @Raymond I couldn't reproduce the error in windows, but I tweaked the Alternate lighting. It no ... read more 10/20/2010 (12:49 pm)
Tearing when camera moves horizontally did you try enabling <SynchronizeWithVerticalRetrace>true</SynchronizeWithVerticalRetrace&... read more 10/17/2010 (4:35 am)
Spot Lights / Spotlights in TX2D [SOLVED] I don't have an xbox I can test with, but I'll see if I can get it to happen on windows... read more 10/14/2010 (9:37 am)
Spot Lights / Spotlights in TX2D [SOLVED] Ok, found the issue, but I don't think it's something I can fix, it's just the way the engine works.... read more 10/13/2010 (1:52 am)
Spot Lights / Spotlights in TX2D [SOLVED] I'll put together a test project and see if I can reproduce the issue... read more 10/13/2010 (12:17 am)
Spot Lights / Spotlights in TX2D [SOLVED] It should work for StaticSprites, AnimatedSprites and TileLayers. The only thing I can think of, as... read more 10/12/2010 (9:12 pm)
Spot Lights / Spotlights in TX2D [SOLVED] Rotation of the spot light is set to the rotation of the scene object it is attached to. If you can... read more 10/12/2010 (2:52 pm)
Go from String to Method You can use a Dictionary of delegates, perhaps something like this [code] namespace StarterGame2... read more 10/10/2010 (9:42 am)
Spot Lights / Spotlights in TX2D [SOLVED] @Aaron You're welcome, I'm glad it's working for you now. No credit is necessary, it's enough th... read more 10/04/2010 (6:23 am)
Spot Lights / Spotlights in TX2D [SOLVED] @Aaron I've updated and fixed some things for the lighting. If you want to try them out, to see ... read more 10/04/2010 (2:22 am)
Spot Lights / Spotlights in TX2D [SOLVED] Yes, I have 3.1.5 Pro, using SVN revision 65. I'm at a loss as to what would be causing the error, ... read more 10/03/2010 (1:56 am)
Spot Lights / Spotlights in TX2D [SOLVED] I uploaded the project I created for the tutorial, it's in the comments in the wiki, can you try it ... read more 10/03/2010 (1:20 am)
Spot Lights / Spotlights in TX2D [SOLVED] Odd, what version of Torque X are you using and what kind of Sprite was it that you added the T2DLig... read more 10/03/2010 (12:37 am)
Spot Lights / Spotlights in TX2D [SOLVED] Tutorial is up in the TX2DCommunity Project Wiki Section, on the SVN http://www.xp-dev.com/wiki/808... read more 10/03/2010 (12:15 am)
Spot Lights / Spotlights in TX2D [SOLVED] @Aaron putting together the tutorial now, I'll post it as a wiki on the SVN, should be finished i... read more 10/02/2010 (10:30 pm)
Spot Lights / Spotlights in TX2D [SOLVED] @ Aaron I'm using the Current revision 65 from the SVN [edit] Duh, stupid me, you'd think I'd... read more 10/02/2010 (10:13 pm)
Spot Lights / Spotlights in TX2D [SOLVED] @ Aaron I'll write up instructions on how to get it all working, and post a sample project, just ... read more 10/02/2010 (8:53 pm)
Spot Lights / Spotlights in TX2D [SOLVED] @ Aaron Yes the lights in the corners are point lights (blank SceneObjects with a T2DLightComponent... read more 10/02/2010 (8:39 pm)
Spot Lights / Spotlights in TX2D [SOLVED] @ John The lighting changes are only for Torque X 2D and were added in Commit 25, back in August, t... read more 10/02/2010 (8:31 pm)
Spot Lights / Spotlights in TX2D [SOLVED] Yes it was added to the SVN... read more 10/02/2010 (7:38 pm)
Spot Lights / Spotlights in TX2D [SOLVED] The white light in the video is the spot light if the video doesn't show up in the previous post ... read more 10/02/2010 (7:31 pm)
Spot Lights / Spotlights in TX2D [SOLVED] What settings are you using for the T2DLightCompnent and spot light? The following settings shoul... read more 10/02/2010 (7:01 pm)
this.TargetElapsedTime in Torque to get the time since the last tick as an integer you can use, [code] tick += (int)(dt * 1000f);... read more 09/21/2010 (7:43 pm)
this.TargetElapsedTime in Torque I may be misunderstanding what you are doing, correct me if I'm wrong, if you are trying to play a s... read more 09/20/2010 (11:53 pm)
Character Animation Component If you use an if statement to only update the rotation when the sticks are being pressed in a direct... read more 09/19/2010 (9:30 pm)
this.TargetElapsedTime in Torque Your Game class inherits from TorqueGame, which inherits from Microsoft.Xna.Framework.Game, so you c... read more 09/18/2010 (4:09 am)
Dual stick shooter code If I'm understanding the question correctly, this should work [code] if(move.Sticks[0].X != 0f |... read more 09/01/2010 (3:28 pm)
Trouble getting a list of specific object types [code] // Get a target objectType TorqueObjectType TargetObjectType = TorqueObjectDatabase.Inst... read more 08/09/2010 (3:47 am)
Need lighting help @ Will Changes sent, if you have any questions or issues with them, just let me know. -Alex... read more 08/08/2010 (4:45 pm)
Need lighting help @ Will Yes, I can send you the .fx file I currently use, but it requires other changes from the a... read more 08/06/2010 (7:09 pm)
Maximum number of lights? @Alex I don't know if I can post the changes I've made to the TX community project, since it's al... read more 08/06/2010 (5:32 am)
Need lighting help In the LightingEffect2D.fx PixelLightingPS function this will orient the normals to whatever rotati... read more 08/05/2010 (1:04 am)
Bloom post-processor effect - help? You need the source code, if you have it they are in TorqueCore Project TorqueCore\EngineData\effec... read more 08/04/2010 (8:59 am)
Bloom post-processor effect - help? BlurMaterial.Size doesn't need to be set, it is set by the post effect automatically, also the shade... read more 08/04/2010 (7:30 am)
Maximum number of lights? @Alex If you want to disable lights, removing them from the light list, all you have to do set th... read more 08/04/2010 (6:08 am)
Maximum number of lights? As far as I can tell from the lighting code, it is the 8 (or whatever you set the max lights to) lig... read more 07/30/2010 (9:29 am)
2D lights Place a sprite or blank scene object in the scene (that you want to act as a light) Add a T2DLigh... read more 07/27/2010 (6:08 pm)
CLR profiler not working?[solved] I got it working in Vista x64 by copying CLRProfiler.exe, CLRProfilerControl.dll and ProfilerOBJ.dll... read more 04/30/2010 (8:52 pm)
[Resolved]Making the Player Stationary Object??? this should keep the rotation within 180 degrees just put it in the ProcessTick of your MovementComp... read more 04/18/2010 (3:25 am)
Torque X Builder 2D Flickering and Crashing You could try changing some settings in the commonPrefs.cs file for Torque X builder. In Window... read more 04/11/2010 (11:34 am)
Torque X huge memory leak - Fixed hello, i was wondering if i could get the patch files as well, thanks for all your work on this. e... read more 04/06/2010 (11:06 am)
energy bar expanding to the right Had a similar issue myself, I ended up just making my energy bar twice the length i needed it and ma... read more 03/11/2010 (12:18 pm)
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