Game Development Community

Chris's Forum Posts

Thread Post Date Posted
overhead cameras draw stuff in wrong order - RESOLVED This bug does still exist in beta 3, it looks like the offending code is posted above... read more 04/24/2011 (11:57 pm)
WWW: Missing Posts between Page 1and 2 this has been a bug for a long time... read more 02/11/2011 (1:23 pm)
Pathfinding and A* resource Just so you know there are more than just a few little bugs in that code.... read more 02/05/2011 (1:57 am)
AFX price for T3D 1.1B3 is what you need And congrats, afx is great stuff.... read more 01/31/2011 (12:23 am)
AFX Crash in afxEndMissionNotify Yea there were just too many issues with it. But for this issue we had the server and client in d... read more 01/27/2011 (12:20 pm)
AFX Crash in afxEndMissionNotify Well we quit using Torque some time ago And yes we made several patches for AFX for our stuff, I ... read more 01/27/2011 (7:14 am)
Unable to load Project_DEBUG.dll What version of visual studio are you using? Are you breaking builds mid build?... read more 01/26/2011 (9:25 am)
VS2010 Support Did you even try VS2010 before posting?... read more 01/25/2011 (9:27 am)
[Need help] Can't run dedicated server on Windows 2003 Server this is not a afx issue, why would you bother jeff for afx support?... read more 01/21/2011 (5:21 pm)
[Need help] Can't run dedicated server on Windows 2003 Server have you just ran a command prompt, went to the folder with afxdemo.exe and ran the command from the... read more 01/18/2011 (11:23 pm)
inverse kinematics All that and you don't post code? ... read more 01/10/2011 (3:18 pm)
Material Editor crashes still persist I can confirm it is still a issue, we don't even use the material editor. Its just better to do it b... read more 12/11/2010 (10:18 pm)
Starting a web browser from within T3D? I have a complete Awesomium integration with T3DB2/3 Pro. Email me : chris@iceisfun.com for more ... read more 11/30/2010 (3:35 am)
Is Ivy tech a good game development school? MSDN is a good one...... read more 11/29/2010 (4:11 am)
Format time: Windows7... 32 or 64? 64 bit for sure No reason to run 32 bit os anymore... read more 11/19/2010 (3:02 pm)
[Recruiting]Coding/GAMING/Graphics FORUMS Check out http://www.gamedev.net/ .. Contribute there instead of trying to make something new, you ... read more 11/17/2010 (1:39 pm)
Give us an update.... please? Does Torsion even make enough money where its worth keeping it closed source? Opening it up to th... read more 11/10/2010 (1:51 am)
Ghost Id %Client.ResolveGhost(%Ghost);... read more 11/10/2010 (1:20 am)
Havok Integration That all sounds great but I contacted Havok recently and was informed I could not purchase a commerc... read more 11/09/2010 (9:42 am)
Shape Replicator doesnt show in menu Torque Beta 1.1 I was not aware of a beta 1.1 demo... read more 11/09/2010 (1:26 am)
Giving properties to multiple selected shapes in world editor Make it into a prefab... read more 11/08/2010 (9:28 pm)
Havok Integration How did you license Havok? Last I checked they would not even let private individuals license it for... read more 11/08/2010 (8:24 am)
Utah Indie Games Night - Oct 28th at 7pm (Ninjabee) Dang. I live here in Orem and missed this.... read more 11/06/2010 (7:12 pm)
Advice required - Players glide until a trigger is activated then animate properly Have you tried spawning them with a z + 0.05 or so?... read more 11/03/2010 (9:41 pm)
Are you looking to create 2D, 2.5D or 3D games? We will create them for you at the cheapest price Also changed his/her name on the forum. BTW Venita, is your MMO still on schedule for a December ... read more 11/01/2010 (9:24 am)
[Free] Villages Hight, looking for workers. Well if you only have that, why don't you do some more work before asking for help that way you get ... read more 11/01/2010 (3:15 am)
[Free] Villages Hight, looking for workers. You might do better if you posted some screen shots of your progress and current assets. People a... read more 11/01/2010 (1:26 am)
Torque 3D 1.1 Beta 3 Changelog I don't know that we are quite ready for a final, incremental beta builds are a huge improvement and... read more 10/31/2010 (2:00 pm)
AFX w/ FSAA It seems anything with alpha transparency at this point, but it also seems this might have been reso... read more 10/29/2010 (10:23 pm)
FSAA bugs Ok... We are on beta2 still so that might be the issue... read more 10/29/2010 (5:49 pm)
How to draw the 2D minimap in Torque 3D? You will need source code to do this.... read more 10/29/2010 (11:26 am)
anyone have a working analog speedometer for T3D1.1 beta3??? I have a draw rotated alpha bitmap that I can use to draw a rotated needle and I assume it would wor... read more 10/23/2010 (6:55 pm)
T3D needs art documentation We were thinking about making a good video series covering all the steps for Maya using the default ... read more 10/19/2010 (5:57 am)
Only Allow Single Instance of T3D Game Our patch client nukes other instances of the game, seems to work ok. Not a perfect solution like Ja... read more 10/18/2010 (6:16 am)
question about materials.cs and dts we kind of just want auto generation materials.cs to be totally disabled, it seems like its just so ... read more 10/16/2010 (10:13 pm)
How to define a new engine type Does F64 even work in TorqueScript? Have you thought about using Point3F with X Y and SQRT(Z) for... read more 10/16/2010 (1:55 am)
T3D Game Engine Programmer How can you work on Torque3D without a license?... read more 10/14/2010 (10:14 pm)
[beta3 bug] Crash/heap corruption when exiting (GuiTooltipProfile related) [w/fix] - LOGGED Line 4 marked changed however there was no change?... read more 10/14/2010 (6:03 pm)
T3D 1.1 Beta 2 - Maximizing a window after executed with -connect causes a crash - RESOLVED It is broken on Beta2 and Beta3. Easy to replicate too... read more 10/11/2010 (6:17 pm)
T3D 1.1 Beta 2 - Maximizing a window after executed with -connect causes a crash - RESOLVED Can QA log this?... read more 10/11/2010 (5:48 pm)
Passing TorqueScript array using DECLARE_CALLBACK From what I understand the torquescript array modifier just creates a new local variable as {Variabl... read more 10/09/2010 (12:21 am)
Passing TorqueScript array using DECLARE_CALLBACK I see, did not read that part. I reconstruct many thousands or even millions of these with no pro... read more 10/09/2010 (12:20 am)
Passing TorqueScript array using DECLARE_CALLBACK Have you tried something like this? I pass back path ArrayObjects back to TorqueScript like this.... read more 10/09/2010 (12:02 am)
Dedicated Server and Windows 7 I run them on Windows 7 (x64), Windows Server 2008 and Windows Server 2008R2, also under HyperV... read more 10/07/2010 (12:30 am)
Asset Encryption/File Packing It works, but its not without flaws. We cannot use it as it stands right now as some things fail to ... read more 10/06/2010 (8:30 pm)
Sahara Discussion Thread I purchased this.. and after a small encounter with their fraud department it seems to all work grea... read more 10/05/2010 (2:13 pm)
Community Helpers Paid support should be available to people who have paid for the engine and need additional help. So... read more 10/04/2010 (11:48 pm)
Sahara Discussion Thread Loading resources off the disk doesn't? calls to fopen and such? That sounds like a great product... read more 10/04/2010 (9:46 pm)
Sahara Discussion Thread Well I don't want to take up too much of your time, but I will license this product if it works well... read more 10/04/2010 (9:44 pm)
Sahara Discussion Thread Ok, I think thats just for binaries? What do you pack up resources with... read more 10/04/2010 (9:31 pm)
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