Dustin A. Cromwell's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Torque game engine licence | So, he can send to us everything he's got, Except for the text lines of the source code?... read more | 02/03/2005 (1:09 pm) |
| Torque game engine licence | So then my question is this. To work on levels and to import our models/animations into the game, do... read more | 02/03/2005 (12:47 pm) |
| Torque game engine licence | So what do you suggest for artists and level designers?... read more | 02/03/2005 (12:04 pm) |
| Carmack Talks | Yeah I know thi thread is 4 months defunct, but I like it. Weather Carmak is a genius or not, de... read more | 07/28/2002 (4:49 pm) |
| Visual Basic & Torque | Hmm, I see.... Well I was asking because I know DX supports VB, and In Borders I found a book cal... read more | 07/25/2002 (4:08 pm) |
| There is no way I'm paying $59.99 for Warcraft III - Standard | Harry Potsmoker Got The Scorcerer Stoned...... And I feel ya man, I'm a noble pirate. I've gotten... read more | 07/25/2002 (4:01 pm) |
| There is no way I'm paying $59.99 for Warcraft III - Standard | Oh yeah that remind me of one more thing... With PC games, if your going to charge $60, release a... read more | 07/24/2002 (2:19 pm) |
| There is no way I'm paying $59.99 for Warcraft III - Standard | So, on the subject... I'm loving the new rash of $60 games... I mean, Blizzard being such a small co... read more | 07/23/2002 (5:58 pm) |
| Max Panye: Sold! | If it makes money, they will try and milk more out of it..... I personally am wanting to see what... read more | 05/27/2002 (11:09 am) |
| Violent people play violent video games? | Jack the ripper? Probably Tetris... read more | 05/27/2002 (11:01 am) |
| Troublesome Modeler & Software Piracy | I'm lat on this too, as it has gone way off subject.. but anywho... I want someone to define "low... read more | 05/27/2002 (10:38 am) |
| Movies made in torque? | Okay, so this thread ended 2 months ago, but I know I posted a question about in-game cut scenes a w... read more | 05/27/2002 (9:34 am) |
| Violent people play violent video games? | okay, I will step down, I have been told... I forgot about the other japanese stuff.... I've seen... read more | 05/27/2002 (8:37 am) |
| Violent people play violent video games? | I have to put in my $0.02 Here. This is something I've pondered and observed for a while. I think... read more | 05/26/2002 (8:17 pm) |
| Attack of the Clones rules | Why does everyone knock use of CGI in a movie. That's why I want to see it. I'm beginning to like St... read more | 05/19/2002 (11:52 pm) |
| How many polygons would you say for this comp ? | 1.2 Ghz is the avrage system? Ouch, I knew my PC was obsolete, another 3 hundred bucks down the drai... read more | 05/19/2002 (3:55 pm) |
| Why would I play this? | I dunno James, Matt came with some good points, and you seem to have enterd this thread with Built-i... read more | 05/19/2002 (3:43 pm) |
| Attack of the Clones rules | Ya know, I'd like to see Episode 2, just cause of the digital characters (Yes, I loved Jar Jar, I fo... read more | 05/17/2002 (4:52 am) |
| Console Connections (Lcenceing Question) | Hmm I see. Well see the issue is our project is a a platform game, a genre that has never been s... read more | 05/12/2002 (3:28 pm) |
| Capital Entertainment Group | Actally I thought Lionhead was already doing that, in fact blue Box (Project Ego) was their first pr... read more | 05/11/2002 (1:14 pm) |
| Opening Movies/in game movies | Hmm, then I guess since no one has ignored me as far as Real time cut scenes, I guess it is not poss... read more | 05/11/2002 (10:20 am) |
| Opening Movies/in game movies | Hmm, so does that mean, Torque has no supporte for in-game cinemas.. ya know, using the actuall game... read more | 05/02/2002 (5:04 pm) |
| x-box development? | Woah, the XPK program got shut down? That sucks, as that was my main goal. Well If not the Xbox then... read more | 03/10/2002 (1:07 am) |
| V12 Engine Question | Hmm, so V12 uses OpenGL and OpenAL and then their wrapped to DX? I'm asking this since our target... read more | 03/16/2001 (11:20 pm) |