Game Development Community

Michael Malandra's Forum Posts

Thread Post Date Posted
Optimization tips for large number of sprites ? Understood. My game is so close to completion and this is now my largest problem. I'll continue to... read more 01/27/2011 (11:26 am)
Optimization tips for large number of sprites ? When we register objects to the torqueobjectdatabase, I was thinking of storing objects that can ren... read more 01/27/2011 (9:48 am)
Optimization tips for large number of sprites ? Also, for those people who NEED sorting on - like me - is there any way we could sort only when a ne... read more 01/26/2011 (11:57 pm)
Optimization tips for large number of sprites ? Ok, so I've messed around a bit and found where a lot of the slowdown is occuring. The culprit: Fin... read more 01/26/2011 (7:31 pm)
Optimization tips for large number of sprites ? Could we replace the lists with arrays of a set size? I know this is less extendable, but wouldn't ... read more 01/26/2011 (2:23 pm)
Optimization tips for large number of sprites ? Im gonna gut the render code tonight and only put in the minimum to render. For layers, im just goin... read more 01/26/2011 (9:01 am)
Optimization tips for large number of sprites ? Tested it out. With UseLayerSorting set to false, I could get to 300-350 sprites with a good framer... read more 01/25/2011 (9:50 pm)
Optimization tips for large number of sprites ? One idea im going to experiment with when I get home: store a texture2d and change the render method... read more 01/25/2011 (5:52 pm)
Optimization tips for large number of sprites ? hmm, and no changes were made on your end?... i'll double check tonight. I was running a debug insta... read more 01/25/2011 (2:27 pm)
Optimization tips for large number of sprites ? @Pino - Are you not experiencing the same framerate issues on the 360 with the repro project I sent ... read more 01/25/2011 (11:57 am)
Optimization tips for large number of sprites ? I've modified my code to see how many unique Texture2d's i could draw before beginning to take a per... read more 01/24/2011 (9:55 pm)
Optimization tips for large number of sprites ? As a follow up to this, I've turned off all effects, including my particle effects and animations, a... read more 01/23/2011 (9:25 pm)
Optimization tips for large number of sprites ? I'm also having this problem currently, but in a much different setup. I have two grids on my board... read more 01/23/2011 (3:00 pm)
[RESOLVED] T2DSceneObjects as HUD elements Thanks Duncan. I'll update to the CEV version and see if that helps. I'm currently working with ver... read more 12/31/2010 (8:02 pm)
[RESOLVED] T2DSceneObjects as HUD elements (CONTINUED) As you can see, for the PauseMenu screen class, I set the folder to ScreenManager.Ins... read more 12/31/2010 (2:54 am)
[RESOLVED] T2DSceneObjects as HUD elements Hey guys, I'm picking up on this old thread. I've got my own system in place where I use "S... read more 12/31/2010 (2:26 am)
Aiming Guide/Trail The math part of it would be easy, but I'm not sure how I would draw it to the screen. Obviously, f... read more 05/21/2010 (3:45 pm)
Crash to Code 4 when zoom by changing _cameraExtent One more thing to note. Whenever the game runs in 480p, whether it is normal or widescreen format, ... read more 05/19/2010 (7:31 pm)
Crash to Code 4 when zoom by changing _cameraExtent Ok. I went ahead and did everything you guys said I should, and now no more problems. I even we... read more 05/19/2010 (7:15 pm)
Dissolving scene change. couldn't you just save your final image to a different render target, render that to a texture and s... read more 05/19/2010 (11:06 am)
Crash to Code 4 when zoom by changing _cameraExtent I should also mention that my Display Size is 1080p. It will crash on 1080p or 1080i. When I switc... read more 05/17/2010 (8:07 pm)
Crash to Code 4 when zoom by changing _cameraExtent I just ran it in the debugger. It breaks on the line [code] _indexBuffer.Instance.SetData<shor... read more 05/17/2010 (7:18 pm)
Torque X huge memory leak - Fixed Just finished reading through all of these posts, it's incredible the amount of work that has gone i... read more 05/17/2010 (10:51 am)
Torque X audio error I had this happen to me as well. My audio was not set to streaming, and I was on version 3.1.0.0. ... read more 05/15/2010 (9:15 pm)
Using txscene's as Menu's and Overlays Thanks again John. Is it also possible to control rendering and updating using the TorqueSceneData ... read more 04/30/2009 (7:02 pm)
Using txscene's as Menu's and Overlays Thanks John! If I were to make a 2D game that has the game scene and then a HUD scene, how would I k... read more 04/29/2009 (12:35 pm)
SceneGraphs and Rendering I did some more testing with this tonight. I tried numerous things, which included setting the came... read more 04/21/2009 (11:15 pm)
Invalid Operation Exception when using DrawUtil.Rect on GUIBitmap I found the issue. The VertexDeclaration was missing for the graphics device. If you set the decla... read more 04/16/2009 (10:16 pm)
Weird Bug in my code involving private fields Ok. I think I may have fixed it. Here is my updated _SetupInput() function: [code] public... read more 04/13/2009 (7:22 pm)
Detecting Which Controller Initiated the Input When input is received from a controller, it is sent through the ProcessInput method in an InputEven... read more 04/10/2009 (3:34 pm)
Detecting Which Controller Initiated the Input Ok, I got it working, althought I'm not sure if I'm allowed to do this since I modified the TorqueX ... read more 04/07/2009 (6:33 pm)
Detecting Which Controller Initiated the Input Yea, I've read that article after my game was kicked because it only used controller one (some guy t... read more 04/07/2009 (2:37 pm)
TorqueX Pro to TorqueX 2D ... Upgrade???? @David, I sent another email out to the sales department, this time with a delivery and read rece... read more 03/03/2009 (9:34 am)
TorqueX Pro to TorqueX 2D ... Upgrade???? Thanks David. I already have the source though, as I own the TorqueX Pro Indie license. ... read more 03/02/2009 (11:08 am)
TorqueX Pro to TorqueX 2D ... Upgrade???? 6 days...... read more 03/01/2009 (10:28 am)
TorqueX Pro to TorqueX 2D ... Upgrade???? 5 days...... read more 02/28/2009 (11:27 am)
TorqueX Pro to TorqueX 2D ... Upgrade???? 4 days...... read more 02/27/2009 (11:16 am)
TorqueX Pro to TorqueX 2D ... Upgrade???? Can anyone from GarageGames answer this question please? I've emailed the sales department with no ... read more 02/26/2009 (11:09 am)
TorqueX Pro to TorqueX 2D ... Upgrade???? Thanks Brandon. I've read through that thread and unfortunately it doesn't seem to be applying to m... read more 02/24/2009 (8:05 am)