Michael Malandra's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Optimization tips for large number of sprites ? | Understood. My game is so close to completion and this is now my largest problem. I'll continue to... read more | 01/27/2011 (11:26 am) |
| Optimization tips for large number of sprites ? | When we register objects to the torqueobjectdatabase, I was thinking of storing objects that can ren... read more | 01/27/2011 (9:48 am) |
| Optimization tips for large number of sprites ? | Also, for those people who NEED sorting on - like me - is there any way we could sort only when a ne... read more | 01/26/2011 (11:57 pm) |
| Optimization tips for large number of sprites ? | Ok, so I've messed around a bit and found where a lot of the slowdown is occuring. The culprit: Fin... read more | 01/26/2011 (7:31 pm) |
| Optimization tips for large number of sprites ? | Could we replace the lists with arrays of a set size? I know this is less extendable, but wouldn't ... read more | 01/26/2011 (2:23 pm) |
| Optimization tips for large number of sprites ? | Im gonna gut the render code tonight and only put in the minimum to render. For layers, im just goin... read more | 01/26/2011 (9:01 am) |
| Optimization tips for large number of sprites ? | Tested it out. With UseLayerSorting set to false, I could get to 300-350 sprites with a good framer... read more | 01/25/2011 (9:50 pm) |
| Optimization tips for large number of sprites ? | One idea im going to experiment with when I get home: store a texture2d and change the render method... read more | 01/25/2011 (5:52 pm) |
| Optimization tips for large number of sprites ? | hmm, and no changes were made on your end?... i'll double check tonight. I was running a debug insta... read more | 01/25/2011 (2:27 pm) |
| Optimization tips for large number of sprites ? | @Pino - Are you not experiencing the same framerate issues on the 360 with the repro project I sent ... read more | 01/25/2011 (11:57 am) |
| Optimization tips for large number of sprites ? | I've modified my code to see how many unique Texture2d's i could draw before beginning to take a per... read more | 01/24/2011 (9:55 pm) |
| Optimization tips for large number of sprites ? | As a follow up to this, I've turned off all effects, including my particle effects and animations, a... read more | 01/23/2011 (9:25 pm) |
| Optimization tips for large number of sprites ? | I'm also having this problem currently, but in a much different setup. I have two grids on my board... read more | 01/23/2011 (3:00 pm) |
| [RESOLVED] T2DSceneObjects as HUD elements | Thanks Duncan. I'll update to the CEV version and see if that helps. I'm currently working with ver... read more | 12/31/2010 (8:02 pm) |
| [RESOLVED] T2DSceneObjects as HUD elements | (CONTINUED) As you can see, for the PauseMenu screen class, I set the folder to ScreenManager.Ins... read more | 12/31/2010 (2:54 am) |
| [RESOLVED] T2DSceneObjects as HUD elements | Hey guys, I'm picking up on this old thread. I've got my own system in place where I use "S... read more | 12/31/2010 (2:26 am) |
| Aiming Guide/Trail | The math part of it would be easy, but I'm not sure how I would draw it to the screen. Obviously, f... read more | 05/21/2010 (3:45 pm) |
| Crash to Code 4 when zoom by changing _cameraExtent | One more thing to note. Whenever the game runs in 480p, whether it is normal or widescreen format, ... read more | 05/19/2010 (7:31 pm) |
| Crash to Code 4 when zoom by changing _cameraExtent | Ok. I went ahead and did everything you guys said I should, and now no more problems. I even we... read more | 05/19/2010 (7:15 pm) |
| Dissolving scene change. | couldn't you just save your final image to a different render target, render that to a texture and s... read more | 05/19/2010 (11:06 am) |
| Crash to Code 4 when zoom by changing _cameraExtent | I should also mention that my Display Size is 1080p. It will crash on 1080p or 1080i. When I switc... read more | 05/17/2010 (8:07 pm) |
| Crash to Code 4 when zoom by changing _cameraExtent | I just ran it in the debugger. It breaks on the line [code] _indexBuffer.Instance.SetData<shor... read more | 05/17/2010 (7:18 pm) |
| Torque X huge memory leak - Fixed | Just finished reading through all of these posts, it's incredible the amount of work that has gone i... read more | 05/17/2010 (10:51 am) |
| Torque X audio error | I had this happen to me as well. My audio was not set to streaming, and I was on version 3.1.0.0. ... read more | 05/15/2010 (9:15 pm) |
| Using txscene's as Menu's and Overlays | Thanks again John. Is it also possible to control rendering and updating using the TorqueSceneData ... read more | 04/30/2009 (7:02 pm) |
| Using txscene's as Menu's and Overlays | Thanks John! If I were to make a 2D game that has the game scene and then a HUD scene, how would I k... read more | 04/29/2009 (12:35 pm) |
| SceneGraphs and Rendering | I did some more testing with this tonight. I tried numerous things, which included setting the came... read more | 04/21/2009 (11:15 pm) |
| Invalid Operation Exception when using DrawUtil.Rect on GUIBitmap | I found the issue. The VertexDeclaration was missing for the graphics device. If you set the decla... read more | 04/16/2009 (10:16 pm) |
| Weird Bug in my code involving private fields | Ok. I think I may have fixed it. Here is my updated _SetupInput() function: [code] public... read more | 04/13/2009 (7:22 pm) |
| Detecting Which Controller Initiated the Input | When input is received from a controller, it is sent through the ProcessInput method in an InputEven... read more | 04/10/2009 (3:34 pm) |
| Detecting Which Controller Initiated the Input | Ok, I got it working, althought I'm not sure if I'm allowed to do this since I modified the TorqueX ... read more | 04/07/2009 (6:33 pm) |
| Detecting Which Controller Initiated the Input | Yea, I've read that article after my game was kicked because it only used controller one (some guy t... read more | 04/07/2009 (2:37 pm) |
| TorqueX Pro to TorqueX 2D ... Upgrade???? | @David, I sent another email out to the sales department, this time with a delivery and read rece... read more | 03/03/2009 (9:34 am) |
| TorqueX Pro to TorqueX 2D ... Upgrade???? | Thanks David. I already have the source though, as I own the TorqueX Pro Indie license. ... read more | 03/02/2009 (11:08 am) |
| TorqueX Pro to TorqueX 2D ... Upgrade???? | 6 days...... read more | 03/01/2009 (10:28 am) |
| TorqueX Pro to TorqueX 2D ... Upgrade???? | 5 days...... read more | 02/28/2009 (11:27 am) |
| TorqueX Pro to TorqueX 2D ... Upgrade???? | 4 days...... read more | 02/27/2009 (11:16 am) |
| TorqueX Pro to TorqueX 2D ... Upgrade???? | Can anyone from GarageGames answer this question please? I've emailed the sales department with no ... read more | 02/26/2009 (11:09 am) |
| TorqueX Pro to TorqueX 2D ... Upgrade???? | Thanks Brandon. I've read through that thread and unfortunately it doesn't seem to be applying to m... read more | 02/24/2009 (8:05 am) |