Game Development Community

Joe Williams's Forum Posts

Thread Post Date Posted
Alternative to onTouchDragged ? If I understand you right, you want the object to keep moving past the last mouse location as long a... read more 07/04/2013 (10:53 pm)
How to sync up Scrollers? Cool. If you're using examples from the ScrollerToy, that's probably better than my idea. I had a go... read more 06/09/2013 (8:34 am)
How to sync up Scrollers? That sucks. Mounting the scroller to the player may not work, either. In older versions of T2D, moun... read more 06/08/2013 (7:23 am)
How to sync up Scrollers? I should add that Jonathan's solution is a better one. With the thing you're doing now, you're going... read more 06/07/2013 (8:03 pm)
How to sync up Scrollers? You could probably fix the problem by pausing the scene first. It should happen so fast that player ... read more 06/07/2013 (8:00 pm)
How to sync up Scrollers? You should be able to set the scroll position of the new sectors, when they're created, to the same ... read more 06/04/2013 (6:51 pm)
Check for existing object in function? @Simon: Of course, I forgot that possibility. :)... read more 06/03/2013 (7:04 am)
Check for existing object in function? %picked will contain a list of the objects. The info I found doesn't specify if that list is an arra... read more 06/02/2013 (1:03 am)
Why is a count of 3 or more for box2D's "ComputeCentroid" function a problem? The less than one world unit thing would make sense. I have small flame objects that have a collisio... read more 05/20/2013 (4:15 pm)
Prevent weld joints from flexing? Thanks Simon! That seems to have been the issue. I'm surprised that isn't off by default.... read more 05/19/2013 (5:34 pm)
Prevent weld joints from flexing? Yeah, they're both set to 0. I've looked into the composite sprite, but using that will take probabl... read more 05/19/2013 (4:01 pm)
Detecting when outside of camera or on world limit I wound up just starting a timer on the bullets when they get fired. If they haven't hit anything wi... read more 05/12/2013 (9:35 am)
Make GuiSpriteCtrl respond to touch/mouse? [solved] That doesn't seem to work, either. I changed the touchdown code to this [code]function moveCircle... read more 05/05/2013 (11:16 am)
Make GuiSpriteCtrl respond to touch/mouse? [solved] Thanks for the suggestion. There isn't anything above the control in the TAML file or in the scene, ... read more 05/05/2013 (8:55 am)
Max Angular Velocity? There are a couple of ways to handle it, but not an explicit setting for max velocity that I know of... read more 04/14/2013 (7:37 am)
[False alarm] Possible bug: createWeldJoint always attaches sceneObjectB at 0,0 local point Never mind, I'm an idiot. I forgot I had a part of my attach function that set the block's location ... read more 04/11/2013 (9:33 pm)
Limit the touch/click-able area of a sprite? Ah, okay. I'm using the onTouch functions: onTouchDown, onTouchUp, onTouchDragged. I'll look into th... read more 04/05/2013 (10:34 pm)
Using touch/mouse callbacks on individual sprites Never mind. Found the info I needed here: http://www.garagegames.com/community/forums/viewthread/133... read more 03/30/2013 (12:16 am)
Joints and rocket propulsion Okay, never mind, I just figured out that the flames needed collision shapes, too. Working pretty ok... read more 03/26/2013 (9:33 pm)
Joints and rocket propulsion Okay, going with the weld joints because adding and removing components as part of a composite sprit... read more 03/26/2013 (9:28 pm)
Joints and rocket propulsion @Melv: Okay, I see what you're saying with that now. That actually looks like it might be easier onc... read more 03/24/2013 (5:28 pm)
Joints and rocket propulsion Thanks for the help guys. Simon's suggestion might be the one I'm going for. Melv's suggestion would... read more 03/23/2013 (11:25 am)
TGB 1.8 Bugs Completely uninstalled 1.7.6, deleted GarageGames folder from AppData folder, and unzipped the new 1... read more 03/04/2013 (9:06 pm)
TGB 1.8 Bugs I thought I had seen someone else having this problem, but now I can't find a thread/post about it. ... read more 03/02/2013 (5:29 pm)
Calculations Based on Position I've never understood why examples have always used the getWord function. Unless they've changed som... read more 02/28/2013 (6:28 pm)
Nesting a SceneWindow within a GuiControl Very cool, Chris. I've been trying to do something similar to that in my own project and this will h... read more 02/25/2013 (9:29 pm)
Touch and hold for an allotted amount of time? Always happy to help! :)... read more 02/14/2013 (6:30 pm)
How well do the Windows and OSX versions share projects with one another? Thanks for the quick response, Michael. I've got a new project starting now, so this is perfect. Loo... read more 02/07/2013 (9:19 pm)
Touch and hold for an allotted amount of time? Yeah, a timer would be your best bet. This code should work. Make sure you change "sprite"... read more 02/07/2013 (7:00 pm)
Spawn a New Enemy To improve performance, make sure you're loading all of your enemies when the level loads. If you sp... read more 01/29/2013 (9:29 pm)
multitasking, background suspend The only way I dealt with it was by making my game save state as part of the oniphoneresignactive fu... read more 01/15/2013 (10:40 pm)
multitasking, background suspend My experience has been that this happens when your app is using a lot of memory. If the iOS device n... read more 01/09/2013 (9:43 pm)
Crash when initializing Game Center on iOS 6 I've decided to just lock everything to Landscape Right and call it good. I got it to work with Land... read more 12/13/2012 (9:33 pm)
Crash when initializing Game Center on iOS 6 Okay, weirdness: Game Center initializes normally if I launch the app in Landscape Right on the iPod... read more 12/13/2012 (9:07 pm)
Crash when initializing Game Center on iOS 6 I got it working on iPad. I had to add Portrait orientation support in the project Summary. Doing th... read more 12/13/2012 (8:16 pm)
Crash when initializing Game Center on iOS 6 Okay, now there's another problem. On iOS 5, everything is fine. On iOS 6, Game Center doesn't seem ... read more 12/13/2012 (6:49 pm)
Adding to the Christmas cheer - Rocket Elf now in App Store Thanks Johnny! Much appreciated.... read more 12/12/2012 (9:57 pm)
Crash when initializing Game Center on iOS 6 You're right, Johnny, my app is Landscape only. That code fixed the issue, though. Thanks!... read more 12/08/2012 (5:04 pm)
Now that we know iT2D is currently "standing still" .. a CE discussion (shut down feb2013) @Blake Regarding your question about rotation support and rejection, Apple used to have a guideli... read more 12/08/2012 (10:46 am)
Now that we know iT2D is currently "standing still" .. a CE discussion (shut down feb2013) @Scott Can I get push and pull access, please? Github username: Burzmalli Thanks!... read more 12/08/2012 (10:37 am)
App Store Rejection Reports This may not be the place for this, but I have to ask: does anything need to be changed specifically... read more 11/12/2012 (9:49 pm)
Support for the new iPhone 5 + 5th gen iPod Touch Thanks Johnny. I got it figured out. It wasn't necessary to set the resolution in platformGL.h becau... read more 10/30/2012 (5:44 am)
Support for the new iPhone 5 + 5th gen iPod Touch Okay, I changed that to this: [code]if(UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) ... read more 10/29/2012 (10:31 pm)
Support for the new iPhone 5 + 5th gen iPod Touch Johnny, how did you identify the iPhone 5? I'm looking at this in iPhoneWindow.mm: [code]if(UI_US... read more 10/29/2012 (9:41 pm)
Error on Play Game You need to copy the items in the datablocks.cs file to the datablocks file for your level. Your lev... read more 10/22/2012 (8:17 pm)
Camera Stops Updating/refreshing Yeah, that's exactly what you see when the background doesn't fill the entire area seen by the camer... read more 10/20/2012 (10:44 pm)
Camera Stops Updating/refreshing Can you post a screenshot so we can see exactly what the problem looks like?... read more 10/16/2012 (8:18 pm)
Instantiating SimObjects The class property is just a string that is set based off of the object's actual class. Setting it y... read more 10/15/2012 (6:49 pm)
Camera Stops Updating/refreshing When that happens, you are probably outside of a region where you have an image as your background. ... read more 10/15/2012 (6:23 pm)
Writing a scroller - need HUD buttons onTouchDown to move player I forgot to mention one thing. The way I have the code setup, you have to have scene #1 open when yo... read more 10/14/2012 (6:42 am)
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