Joe Williams's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Alternative to onTouchDragged ? | If I understand you right, you want the object to keep moving past the last mouse location as long a... read more | 07/04/2013 (10:53 pm) |
| How to sync up Scrollers? | Cool. If you're using examples from the ScrollerToy, that's probably better than my idea. I had a go... read more | 06/09/2013 (8:34 am) |
| How to sync up Scrollers? | That sucks. Mounting the scroller to the player may not work, either. In older versions of T2D, moun... read more | 06/08/2013 (7:23 am) |
| How to sync up Scrollers? | I should add that Jonathan's solution is a better one. With the thing you're doing now, you're going... read more | 06/07/2013 (8:03 pm) |
| How to sync up Scrollers? | You could probably fix the problem by pausing the scene first. It should happen so fast that player ... read more | 06/07/2013 (8:00 pm) |
| How to sync up Scrollers? | You should be able to set the scroll position of the new sectors, when they're created, to the same ... read more | 06/04/2013 (6:51 pm) |
| Check for existing object in function? | @Simon: Of course, I forgot that possibility. :)... read more | 06/03/2013 (7:04 am) |
| Check for existing object in function? | %picked will contain a list of the objects. The info I found doesn't specify if that list is an arra... read more | 06/02/2013 (1:03 am) |
| Why is a count of 3 or more for box2D's "ComputeCentroid" function a problem? | The less than one world unit thing would make sense. I have small flame objects that have a collisio... read more | 05/20/2013 (4:15 pm) |
| Prevent weld joints from flexing? | Thanks Simon! That seems to have been the issue. I'm surprised that isn't off by default.... read more | 05/19/2013 (5:34 pm) |
| Prevent weld joints from flexing? | Yeah, they're both set to 0. I've looked into the composite sprite, but using that will take probabl... read more | 05/19/2013 (4:01 pm) |
| Detecting when outside of camera or on world limit | I wound up just starting a timer on the bullets when they get fired. If they haven't hit anything wi... read more | 05/12/2013 (9:35 am) |
| Make GuiSpriteCtrl respond to touch/mouse? [solved] | That doesn't seem to work, either. I changed the touchdown code to this [code]function moveCircle... read more | 05/05/2013 (11:16 am) |
| Make GuiSpriteCtrl respond to touch/mouse? [solved] | Thanks for the suggestion. There isn't anything above the control in the TAML file or in the scene, ... read more | 05/05/2013 (8:55 am) |
| Max Angular Velocity? | There are a couple of ways to handle it, but not an explicit setting for max velocity that I know of... read more | 04/14/2013 (7:37 am) |
| [False alarm] Possible bug: createWeldJoint always attaches sceneObjectB at 0,0 local point | Never mind, I'm an idiot. I forgot I had a part of my attach function that set the block's location ... read more | 04/11/2013 (9:33 pm) |
| Limit the touch/click-able area of a sprite? | Ah, okay. I'm using the onTouch functions: onTouchDown, onTouchUp, onTouchDragged. I'll look into th... read more | 04/05/2013 (10:34 pm) |
| Using touch/mouse callbacks on individual sprites | Never mind. Found the info I needed here: http://www.garagegames.com/community/forums/viewthread/133... read more | 03/30/2013 (12:16 am) |
| Joints and rocket propulsion | Okay, never mind, I just figured out that the flames needed collision shapes, too. Working pretty ok... read more | 03/26/2013 (9:33 pm) |
| Joints and rocket propulsion | Okay, going with the weld joints because adding and removing components as part of a composite sprit... read more | 03/26/2013 (9:28 pm) |
| Joints and rocket propulsion | @Melv: Okay, I see what you're saying with that now. That actually looks like it might be easier onc... read more | 03/24/2013 (5:28 pm) |
| Joints and rocket propulsion | Thanks for the help guys. Simon's suggestion might be the one I'm going for. Melv's suggestion would... read more | 03/23/2013 (11:25 am) |
| TGB 1.8 Bugs | Completely uninstalled 1.7.6, deleted GarageGames folder from AppData folder, and unzipped the new 1... read more | 03/04/2013 (9:06 pm) |
| TGB 1.8 Bugs | I thought I had seen someone else having this problem, but now I can't find a thread/post about it. ... read more | 03/02/2013 (5:29 pm) |
| Calculations Based on Position | I've never understood why examples have always used the getWord function. Unless they've changed som... read more | 02/28/2013 (6:28 pm) |
| Nesting a SceneWindow within a GuiControl | Very cool, Chris. I've been trying to do something similar to that in my own project and this will h... read more | 02/25/2013 (9:29 pm) |
| Touch and hold for an allotted amount of time? | Always happy to help! :)... read more | 02/14/2013 (6:30 pm) |
| How well do the Windows and OSX versions share projects with one another? | Thanks for the quick response, Michael. I've got a new project starting now, so this is perfect. Loo... read more | 02/07/2013 (9:19 pm) |
| Touch and hold for an allotted amount of time? | Yeah, a timer would be your best bet. This code should work. Make sure you change "sprite"... read more | 02/07/2013 (7:00 pm) |
| Spawn a New Enemy | To improve performance, make sure you're loading all of your enemies when the level loads. If you sp... read more | 01/29/2013 (9:29 pm) |
| multitasking, background suspend | The only way I dealt with it was by making my game save state as part of the oniphoneresignactive fu... read more | 01/15/2013 (10:40 pm) |
| multitasking, background suspend | My experience has been that this happens when your app is using a lot of memory. If the iOS device n... read more | 01/09/2013 (9:43 pm) |
| Crash when initializing Game Center on iOS 6 | I've decided to just lock everything to Landscape Right and call it good. I got it to work with Land... read more | 12/13/2012 (9:33 pm) |
| Crash when initializing Game Center on iOS 6 | Okay, weirdness: Game Center initializes normally if I launch the app in Landscape Right on the iPod... read more | 12/13/2012 (9:07 pm) |
| Crash when initializing Game Center on iOS 6 | I got it working on iPad. I had to add Portrait orientation support in the project Summary. Doing th... read more | 12/13/2012 (8:16 pm) |
| Crash when initializing Game Center on iOS 6 | Okay, now there's another problem. On iOS 5, everything is fine. On iOS 6, Game Center doesn't seem ... read more | 12/13/2012 (6:49 pm) |
| Adding to the Christmas cheer - Rocket Elf now in App Store | Thanks Johnny! Much appreciated.... read more | 12/12/2012 (9:57 pm) |
| Crash when initializing Game Center on iOS 6 | You're right, Johnny, my app is Landscape only. That code fixed the issue, though. Thanks!... read more | 12/08/2012 (5:04 pm) |
| Now that we know iT2D is currently "standing still" .. a CE discussion (shut down feb2013) | @Blake Regarding your question about rotation support and rejection, Apple used to have a guideli... read more | 12/08/2012 (10:46 am) |
| Now that we know iT2D is currently "standing still" .. a CE discussion (shut down feb2013) | @Scott Can I get push and pull access, please? Github username: Burzmalli Thanks!... read more | 12/08/2012 (10:37 am) |
| App Store Rejection Reports | This may not be the place for this, but I have to ask: does anything need to be changed specifically... read more | 11/12/2012 (9:49 pm) |
| Support for the new iPhone 5 + 5th gen iPod Touch | Thanks Johnny. I got it figured out. It wasn't necessary to set the resolution in platformGL.h becau... read more | 10/30/2012 (5:44 am) |
| Support for the new iPhone 5 + 5th gen iPod Touch | Okay, I changed that to this: [code]if(UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) ... read more | 10/29/2012 (10:31 pm) |
| Support for the new iPhone 5 + 5th gen iPod Touch | Johnny, how did you identify the iPhone 5? I'm looking at this in iPhoneWindow.mm: [code]if(UI_US... read more | 10/29/2012 (9:41 pm) |
| Error on Play Game | You need to copy the items in the datablocks.cs file to the datablocks file for your level. Your lev... read more | 10/22/2012 (8:17 pm) |
| Camera Stops Updating/refreshing | Yeah, that's exactly what you see when the background doesn't fill the entire area seen by the camer... read more | 10/20/2012 (10:44 pm) |
| Camera Stops Updating/refreshing | Can you post a screenshot so we can see exactly what the problem looks like?... read more | 10/16/2012 (8:18 pm) |
| Instantiating SimObjects | The class property is just a string that is set based off of the object's actual class. Setting it y... read more | 10/15/2012 (6:49 pm) |
| Camera Stops Updating/refreshing | When that happens, you are probably outside of a region where you have an image as your background. ... read more | 10/15/2012 (6:23 pm) |
| Writing a scroller - need HUD buttons onTouchDown to move player | I forgot to mention one thing. The way I have the code setup, you have to have scene #1 open when yo... read more | 10/14/2012 (6:42 am) |