Game Development Community

Kenneth Eves's Forum Posts

Thread Post Date Posted
Torque EULA Discussion Pardon the bump. Is there any sort of timetable on a formal statement regarding EULA application?... read more 07/28/2010 (11:10 am)
What do indie developers need/want today? I would say stock artwork sourcing is the hardest that I've run into.... read more 07/24/2010 (2:03 pm)
Torque EULA Discussion Just for technical clarification as others might not be familiar with Torque MMO Kit architecture (a... read more 07/21/2010 (10:35 pm)
Torque EULA Discussion Are EULAs from prior versions of TGE/A being replaced by the new license? If so, is this being do... read more 07/19/2010 (3:20 pm)
Can't edit light properteis @Michael Hall Fixed mine, TY! (note: set it back to 1 after, or other things break) BTW: Greet... read more 02/13/2010 (11:57 pm)
Terrain rendered inside portal is distorted (video) Work-around doesn't work. It's better than classic in some building locations, but fails on others.... read more 02/13/2010 (10:50 pm)
Terrain rendered inside portal is distorted (video) Found a work-around. MegaTerrains! Ken... read more 02/13/2010 (2:36 pm)
Terrain rendered inside portal is distorted (video) NOTE: Its not a stock bug in TGEA. Most likely something broken in my implementation of the PG MMO ... read more 02/13/2010 (5:37 am)
SplashData gone? pardon the necro bump. Its in TGEA now.... read more 02/12/2010 (8:31 pm)
Status of SFX Providers in 1.7.1 ? Thanks! I didn't even think of Creative. Ken ... read more 02/10/2010 (9:00 pm)
Contact for PrairieGames If you haven't found a solution, look for the Torque people on MMORPGMaker.com Possibly someone can... read more 01/18/2010 (1:22 pm)
Fix for missing terrain brush when "tiled" is turned off Thanks Matt!!!... read more 06/08/2009 (3:27 am)
How to change network port that client uses? Disregard, I was on an old post by accident. ... read more 02/07/2009 (6:30 pm)
Is license and full package for TGE 1.35 available? Excellent information... thanks! My apology for the FAQ. Ken... read more 03/29/2008 (7:15 pm)
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