Kenneth Eves's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| DIF collisions not matching visuals in PhysX project | I'm wondering if there might be something unresolved between physX and .DIF collision. To me the ... read more | 10/07/2012 (7:39 pm) |
| That Megaterrain edge bug from forever ago... Wasn't there a fix for it? Or am I crazy? | Here's what I have for the terrain edge walls. I never saw any published fix for this. WARNING: ... read more | 10/07/2012 (9:28 am) |
| DIF collisions not matching visuals in PhysX project | Are the DIFs scaled in T3D? What software is being used? The only problems I've encountered* w... read more | 10/07/2012 (7:17 am) |
| heightmap | USGS has topographical data available. http://hawaii.wr.usgs.gov/maui/ I'm not sure about data... read more | 10/05/2012 (6:22 am) |
| Zombie Pack ? | Thanks for the link to the Zombie resource. I'm not able to use the full AI starter kit because t... read more | 10/03/2012 (5:07 pm) |
| Zombie Pack ? | I don't think there is much AI scripting included in T3D. There is a resource called Improved AI Gu... read more | 10/03/2012 (4:37 pm) |
| Committee Topic: 3rd Party Request System / Issue Tracker | @Michael: What is/was CE ? edit: Found it. Disregard.... read more | 10/03/2012 (1:00 pm) |
| What would be involved in going back to TGE style fixed weapon (non-animated)? | Be glad to. Once I get it working :-)... read more | 10/02/2012 (12:14 pm) |
| What would be involved in going back to TGE style fixed weapon (non-animated)? | I found my way into the state machines. Because they are weapon specific, I can tweak each individua... read more | 10/02/2012 (11:02 am) |
| Mount point inception, possible? | One way to make recursive code safer is to avoid unlimited recursion. I don't know torquescript, ... read more | 10/02/2012 (1:27 am) |
| Dedicated Server Some help please! | I've never seen anything in Torque regarding joining a server and having a player run zone once conn... read more | 10/02/2012 (12:01 am) |
| Terrain texture creation | Detail textures are typically just a topical with roughness. [image]http://www.chadvernon.com/blo... read more | 09/30/2012 (2:13 pm) |
| Is first person shooter cooperative RPG still a viable genre? | To me one strength of SS2 was the RPG elements of character progression, gear progression, and playe... read more | 09/30/2012 (12:30 pm) |
| Fog artifact in terrain rendering, any idea what's doing it? | I tracked it down to pixel shader 3 fog, most likely it doesn't like my terrain mods. Forcing all c... read more | 09/29/2012 (8:16 pm) |
| Is first person shooter cooperative RPG still a viable genre? | Original Unreal coop and System Shock 2 are two of my favorites.... read more | 09/29/2012 (7:23 pm) |
| Ground cover density is low even with multiple instances | Thanks! Works. I didn't expect it to be camera centric.... read more | 09/29/2012 (7:02 pm) |
| Fog artifact in terrain rendering, any idea what's doing it? | I have draw distance at 1000, fog offset at 900. I'll try tweaking them to see if that affects it... read more | 09/29/2012 (4:52 pm) |
| Several newbie questions about Torque3D | In terms of graphics, T3D is very respectable. The base game mechanics are from first person shoo... read more | 09/29/2012 (4:22 am) |
| T3D Engine Render Question: Layermaps and material overlap | Follow-up for search in. Internally T3D stores all terrain material assignments in a single layer... read more | 09/28/2012 (11:36 pm) |
| Cannot Modify Terrain with the Terrain Editor | I've had brush shape and brush size changes leave the brush stuck in the old shape, position and siz... read more | 09/28/2012 (9:46 pm) |
| Is there an "easy" way to make specific parts of a player "interactive"? | I was thinking along the lines of invisible boxes (mounted to player or just existing in the world) ... read more | 09/28/2012 (2:16 pm) |
| Confused in forest editor UI, can't get to material editor? | Pardon the OT comment, but overall I'm finding the world editor environment quite friendly. Almost ... read more | 09/27/2012 (10:20 am) |
| Crouch strafe left animation is backwards [resolved] | Understood. So it's not loading the wrong one, it's loading the only one.... read more | 09/27/2012 (8:41 am) |
| Making a multiplayer game | @Robert, that would be great. First, it fills a need, and second, I'm curious to see how you handle... read more | 09/27/2012 (2:41 am) |
| Advanced gun mechanics | In the Torque MMO Kit we had code for mesh hiding where a character model was divided up into materi... read more | 09/26/2012 (5:38 pm) |
| Is GG's master server running? | Understood. Is there any consensus on a working master server solution for T3D? Reason I ask, is... read more | 09/26/2012 (5:27 pm) |
| .dif to .dea exporter for Torque Constructor? | No, 900 brushes is large but not excessive in my experience. One idea, can you change your brushe... read more | 09/26/2012 (1:03 pm) |
| .dif to .dea exporter for Torque Constructor? | I don't know blockland. Can it save out as a .map file? From that you might be able to use one of ... read more | 09/26/2012 (12:05 pm) |
| Can Master Server work in T3d(Private)? | Noting this in case someone needs it for a search. The "packet 1 of 0" might be an inco... read more | 09/26/2012 (1:02 am) |
| Making a multiplayer game | It looks like most of the old master server resources have vanished into oblivion. I found two, o... read more | 09/25/2012 (10:01 pm) |
| Making a multiplayer game | I've never used one with stock Torque but it's something I need to address also. I'll see what I co... read more | 09/25/2012 (8:06 pm) |
| Making a multiplayer game | Do you have a master server running?... read more | 09/25/2012 (12:52 pm) |
| [Question] Setting 3D Studio Max Up for Torque 3d | I think Torque units are still at 1 meter. The old info is probably accurate unless the exporters c... read more | 09/24/2012 (10:53 pm) |
| Committee Topic: Issue Management on GitHub | I'm glad to see activity. It's good for a project. The issue I see with conversation on a tracke... read more | 09/24/2012 (5:16 pm) |
| Where does material editor store settings? | Thanks... read more | 09/21/2012 (5:28 am) |
| Interior Level Design | I installed T3D 1.2 today and out of curiosity tried a DIF interior and it loaded, although the text... read more | 09/20/2012 (8:44 pm) |
| Torque 3D is Open Source? | RE: Quote:3) Split it up, Open source the core tech and sell the spell packs separatly. That woul... read more | 09/20/2012 (3:15 pm) |
| Resource link to file on GG site, did the file move? | Whew, thank-you kindly. I'll look through my fileserver. I have a bunch archived. I'll see what... read more | 09/20/2012 (2:50 pm) |
| Torque 3D is Open Source? | I'm currently looking at what sort of opportunities the new license might open up. Best suggestion ... read more | 09/20/2012 (8:11 am) |
| Resource link to file on GG site, did the file move? | Yep, same for me. The 1.52 version is needed for TGEA, just a couple tweaks to apply it. Most ... read more | 09/20/2012 (6:19 am) |
| Torque in Ubuntu ARM? Possible? | From what I've seen TGE's use of MMX in the terrain system can be bypassed in code. There are C++ v... read more | 07/16/2012 (12:19 pm) |
| Bug? Player::unpackUpdate reading into mHead | Thanks for the fix. This resolved a precision issue I've been chasing down for a couple days now.... read more | 07/08/2012 (11:14 pm) |
| Zip Encryption in TGEA questions | (3 years later) Very helpful, thank-you! Now to find out if there's a way to use a file extension... read more | 11/02/2011 (8:54 am) |
| Torque 3D Beta 2 Bug: validateTextureQuality | Exists in TGEA 171 also. Thanks for the confirmation that this is backwards.... read more | 10/23/2011 (2:19 am) |
| Large levels | TGEA also has the megaterrain system (a variant of legacy) which can be pushed for very large terrai... read more | 08/19/2011 (8:55 pm) |
| Search not working? | Same here.... read more | 12/20/2010 (5:20 am) |
| Horsepack Purchase Thread | Would like to make contact to purchase the horse pack. Is this possible? Using TGEA 1.71.... read more | 11/11/2010 (5:43 am) |
| Torque EULA Discussion | Can I poke my head in for two quick question EULA wise? Existing TGEA licensees with releases pen... read more | 08/09/2010 (10:57 pm) |
| Torque EULA Discussion | RE: QA your runtimes on 1000 machines...there is no problem. Solves one for me and the Torque MM... read more | 08/04/2010 (10:43 pm) |
| Torque EULA Discussion | Much appreciated, TY.... read more | 07/28/2010 (4:13 pm) |