Game Development Community

Kenneth Eves's Forum Posts

Thread Post Date Posted
DIF collisions not matching visuals in PhysX project I'm wondering if there might be something unresolved between physX and .DIF collision. To me the ... read more 10/07/2012 (7:39 pm)
That Megaterrain edge bug from forever ago... Wasn't there a fix for it? Or am I crazy? Here's what I have for the terrain edge walls. I never saw any published fix for this. WARNING: ... read more 10/07/2012 (9:28 am)
DIF collisions not matching visuals in PhysX project Are the DIFs scaled in T3D? What software is being used? The only problems I've encountered* w... read more 10/07/2012 (7:17 am)
heightmap USGS has topographical data available. http://hawaii.wr.usgs.gov/maui/ I'm not sure about data... read more 10/05/2012 (6:22 am)
Zombie Pack ? Thanks for the link to the Zombie resource. I'm not able to use the full AI starter kit because t... read more 10/03/2012 (5:07 pm)
Zombie Pack ? I don't think there is much AI scripting included in T3D. There is a resource called Improved AI Gu... read more 10/03/2012 (4:37 pm)
Committee Topic: 3rd Party Request System / Issue Tracker @Michael: What is/was CE ? edit: Found it. Disregard.... read more 10/03/2012 (1:00 pm)
What would be involved in going back to TGE style fixed weapon (non-animated)? Be glad to. Once I get it working :-)... read more 10/02/2012 (12:14 pm)
What would be involved in going back to TGE style fixed weapon (non-animated)? I found my way into the state machines. Because they are weapon specific, I can tweak each individua... read more 10/02/2012 (11:02 am)
Mount point inception, possible? One way to make recursive code safer is to avoid unlimited recursion. I don't know torquescript, ... read more 10/02/2012 (1:27 am)
Dedicated Server Some help please! I've never seen anything in Torque regarding joining a server and having a player run zone once conn... read more 10/02/2012 (12:01 am)
Terrain texture creation Detail textures are typically just a topical with roughness. [image]http://www.chadvernon.com/blo... read more 09/30/2012 (2:13 pm)
Is first person shooter cooperative RPG still a viable genre? To me one strength of SS2 was the RPG elements of character progression, gear progression, and playe... read more 09/30/2012 (12:30 pm)
Fog artifact in terrain rendering, any idea what's doing it? I tracked it down to pixel shader 3 fog, most likely it doesn't like my terrain mods. Forcing all c... read more 09/29/2012 (8:16 pm)
Is first person shooter cooperative RPG still a viable genre? Original Unreal coop and System Shock 2 are two of my favorites.... read more 09/29/2012 (7:23 pm)
Ground cover density is low even with multiple instances Thanks! Works. I didn't expect it to be camera centric.... read more 09/29/2012 (7:02 pm)
Fog artifact in terrain rendering, any idea what's doing it? I have draw distance at 1000, fog offset at 900. I'll try tweaking them to see if that affects it... read more 09/29/2012 (4:52 pm)
Several newbie questions about Torque3D In terms of graphics, T3D is very respectable. The base game mechanics are from first person shoo... read more 09/29/2012 (4:22 am)
T3D Engine Render Question: Layermaps and material overlap Follow-up for search in. Internally T3D stores all terrain material assignments in a single layer... read more 09/28/2012 (11:36 pm)
Cannot Modify Terrain with the Terrain Editor I've had brush shape and brush size changes leave the brush stuck in the old shape, position and siz... read more 09/28/2012 (9:46 pm)
Is there an "easy" way to make specific parts of a player "interactive"? I was thinking along the lines of invisible boxes (mounted to player or just existing in the world) ... read more 09/28/2012 (2:16 pm)
Confused in forest editor UI, can't get to material editor? Pardon the OT comment, but overall I'm finding the world editor environment quite friendly. Almost ... read more 09/27/2012 (10:20 am)
Crouch strafe left animation is backwards [resolved] Understood. So it's not loading the wrong one, it's loading the only one.... read more 09/27/2012 (8:41 am)
Making a multiplayer game @Robert, that would be great. First, it fills a need, and second, I'm curious to see how you handle... read more 09/27/2012 (2:41 am)
Advanced gun mechanics In the Torque MMO Kit we had code for mesh hiding where a character model was divided up into materi... read more 09/26/2012 (5:38 pm)
Is GG's master server running? Understood. Is there any consensus on a working master server solution for T3D? Reason I ask, is... read more 09/26/2012 (5:27 pm)
.dif to .dea exporter for Torque Constructor? No, 900 brushes is large but not excessive in my experience. One idea, can you change your brushe... read more 09/26/2012 (1:03 pm)
.dif to .dea exporter for Torque Constructor? I don't know blockland. Can it save out as a .map file? From that you might be able to use one of ... read more 09/26/2012 (12:05 pm)
Can Master Server work in T3d(Private)? Noting this in case someone needs it for a search. The "packet 1 of 0" might be an inco... read more 09/26/2012 (1:02 am)
Making a multiplayer game It looks like most of the old master server resources have vanished into oblivion. I found two, o... read more 09/25/2012 (10:01 pm)
Making a multiplayer game I've never used one with stock Torque but it's something I need to address also. I'll see what I co... read more 09/25/2012 (8:06 pm)
Making a multiplayer game Do you have a master server running?... read more 09/25/2012 (12:52 pm)
[Question] Setting 3D Studio Max Up for Torque 3d I think Torque units are still at 1 meter. The old info is probably accurate unless the exporters c... read more 09/24/2012 (10:53 pm)
Committee Topic: Issue Management on GitHub I'm glad to see activity. It's good for a project. The issue I see with conversation on a tracke... read more 09/24/2012 (5:16 pm)
Where does material editor store settings? Thanks... read more 09/21/2012 (5:28 am)
Interior Level Design I installed T3D 1.2 today and out of curiosity tried a DIF interior and it loaded, although the text... read more 09/20/2012 (8:44 pm)
Torque 3D is Open Source? RE: Quote:3) Split it up, Open source the core tech and sell the spell packs separatly. That woul... read more 09/20/2012 (3:15 pm)
Resource link to file on GG site, did the file move? Whew, thank-you kindly. I'll look through my fileserver. I have a bunch archived. I'll see what... read more 09/20/2012 (2:50 pm)
Torque 3D is Open Source? I'm currently looking at what sort of opportunities the new license might open up. Best suggestion ... read more 09/20/2012 (8:11 am)
Resource link to file on GG site, did the file move? Yep, same for me. The 1.52 version is needed for TGEA, just a couple tweaks to apply it. Most ... read more 09/20/2012 (6:19 am)
Torque in Ubuntu ARM? Possible? From what I've seen TGE's use of MMX in the terrain system can be bypassed in code. There are C++ v... read more 07/16/2012 (12:19 pm)
Bug? Player::unpackUpdate reading into mHead Thanks for the fix. This resolved a precision issue I've been chasing down for a couple days now.... read more 07/08/2012 (11:14 pm)
Zip Encryption in TGEA questions (3 years later) Very helpful, thank-you! Now to find out if there's a way to use a file extension... read more 11/02/2011 (8:54 am)
Torque 3D Beta 2 Bug: validateTextureQuality Exists in TGEA 171 also. Thanks for the confirmation that this is backwards.... read more 10/23/2011 (2:19 am)
Large levels TGEA also has the megaterrain system (a variant of legacy) which can be pushed for very large terrai... read more 08/19/2011 (8:55 pm)
Search not working? Same here.... read more 12/20/2010 (5:20 am)
Horsepack Purchase Thread Would like to make contact to purchase the horse pack. Is this possible? Using TGEA 1.71.... read more 11/11/2010 (5:43 am)
Torque EULA Discussion Can I poke my head in for two quick question EULA wise? Existing TGEA licensees with releases pen... read more 08/09/2010 (10:57 pm)
Torque EULA Discussion RE: QA your runtimes on 1000 machines...there is no problem. Solves one for me and the Torque MM... read more 08/04/2010 (10:43 pm)
Torque EULA Discussion Much appreciated, TY.... read more 07/28/2010 (4:13 pm)