David Robert Pemberton's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Doit! 2.01 info | always good to hear upgrades are on the way :-D... read more | 06/18/2011 (10:48 am) |
| GarageGames is Back | *cheer* for both the return of GarageGames and AFX after messing around with Unity for a few week... read more | 01/28/2011 (12:10 pm) |
| Website Problems. | That worked great Thanks :-D... read more | 01/25/2011 (12:26 pm) |
| Website Problems. | hmm I think all the computers share the same ISP (TalkTalk) my Kindle(just tried it with same result... read more | 01/25/2011 (11:54 am) |
| Website Problems. | flushed the DNS's daily, makes no difference. www.garagegames.com keeps getting changed to www.to... read more | 01/25/2011 (11:51 am) |
| Website Problems. | cleared all cashe's, deleted cookies, history etc. tried getting onto site from search engines as we... read more | 01/25/2011 (11:06 am) |
| AFX/AFXA License Confirmation | who cares if its for Torque school AFX/TGE core teck AFX/TGEA AFX/T3D AFX 2/T3D [url]http://w... read more | 12/13/2010 (7:50 pm) |
| The UAISK Update 1.6 WIP version for T3D 1.1B3 | deadly@clara.net... read more | 11/17/2010 (10:50 pm) |
| Why WAS Torque3D documentation so poor? | I have played around with Unity free version for some time, some things are easy to do (as are somet... read more | 06/28/2010 (4:38 am) |
| DTS Objects (some stock) won't calc pixelsize for LOD - RESOLVED | The models work fine in unmodified TGEA 1.8.1 but show the same LOD error in ShowTool Pro. You c... read more | 04/29/2010 (1:34 am) |
| DTS Objects (some stock) won't calc pixelsize for LOD - RESOLVED | @ed *agree*... read more | 04/26/2010 (5:43 pm) |
| DTS Objects (some stock) won't calc pixelsize for LOD - RESOLVED | ok found a workaround. Delete xx.dts, Export as Collada, import the collada shape into T3D, renam... read more | 04/26/2010 (3:57 pm) |
| Unfinished project dump | Truly beautiful weapons, I intend to do some melee weapons next, now I know the standard I have t... read more | 04/21/2010 (3:03 pm) |
| DTS Objects (some stock) won't calc pixelsize for LOD - RESOLVED | Hi Chris well source code works for me, but what about all the other people that use my DTS's? I ca... read more | 04/06/2010 (3:42 pm) |
| DTS Objects (some stock) won't calc pixelsize for LOD - RESOLVED | Is there no workaround fix, like unmessDts that can be run on the DTS's? I'm using Max 9 GarageGa... read more | 04/04/2010 (6:22 am) |
| How to implement Emissive Masks ? | @Aaron - Most Impressive :-)... read more | 03/15/2010 (5:55 am) |
| My free game textures | Well all I get is :- [quote] [b]This blog is open to invited readers only[/b] http://game-t... read more | 01/30/2010 (6:40 am) |
| Built in zip protection aka compressed file support? | are the .zip's fixed in T3D 1.0.1?... read more | 11/02/2009 (9:38 pm) |
| Development: Profile Editor for MeshRoad | This looks great, keep us all posted :)... read more | 11/01/2009 (8:46 am) |
| Windows 7 - Compatibility | Am using W7 with no problems, have migrated all my tools and bar finding them all I have had no prob... read more | 11/01/2009 (12:51 am) |
| M.A.C.K. and 3ds Max | So will you be adding this to the M.A.C.K & F.A.C.K's? Lack of 3DSmax support has been my bigge... read more | 10/31/2009 (6:43 pm) |
| 3DS Max Export - Collada | @Mark: have you done the box trick on your meshes? If they have been scaled/stretched/rotated they c... read more | 10/29/2009 (6:57 pm) |
| Help with setSkinName | basic setup is name your texture in 1.8.1, not sure if it works on DDS's base.something.jpg re... read more | 06/23/2009 (2:32 am) |
| Interest in a RPG genre kit for TGE / TGEA / T3D? | Hi, the more options people have to create there games the better and more varied games In my oppin... read more | 05/28/2009 (3:02 pm) |
| Spells? | Try downloading the AFX demo and have a play, Its Ideal for spell casting type games, it also opens ... read more | 04/19/2009 (3:38 am) |
| TgeLobby v1.5 in Development | @Alexander B. hmm, not sure the website seems to be a martial arts place now. maybe its dead?... read more | 04/19/2009 (3:15 am) |
| AFX 1.1.3 for TGEA 1.8.1 -- Release -- Now Available | any word on when AFX 1.1.3 for TGEA 1.8.1 will be reavailable to download off GG?... read more | 04/09/2009 (4:38 am) |
| Character Animation from Weapon | Oh by the way, you will have to rem out the eyeOffset in your weapons datablock [code] // eyeOff... read more | 03/01/2009 (4:46 pm) |
| Character Animation from Weapon | in your onFire script put:- [code] %obj.setActionThread("celwave"); [/code] use what... read more | 02/26/2009 (9:35 am) |
| stateAllowImageChange always allowing image to change | deleted... read more | 02/17/2009 (4:25 am) |
| stateAllowImageChange always allowing image to change | I found it while tidying it up so I could post it here, took me a day or so to see it. Sometimes... read more | 02/17/2009 (4:24 am) |
| stateAllowImageChange always allowing image to change | never mind, cured the problem was an error in my state code. thx anyway :)... read more | 02/17/2009 (4:22 am) |
| stateAllowImageChange always allowing image to change | After delving a bit deeper into the C++ seems I have got the wrong idea, the code that dosn't seem t... read more | 02/16/2009 (2:15 pm) |
| stateAllowImageChange always allowing image to change | Anyone any Ideas on this? I have even tried changing the default values in engine\source\T3D\shap... read more | 02/16/2009 (1:10 pm) |
| different player animations using different weapons? | It seems %obj.setArmThred("Pistol"); was closer to what I wanted. Although am having tr... read more | 02/10/2009 (10:07 am) |
| different player animations using different weapons? | Thanks Steve, FSM sounds interesting I'll try find it and take a look... read more | 02/05/2009 (3:41 pm) |
| different player animations using different weapons? | Hi JesseL yes, the .DSQ I'm using is interchangable with all the TorquOrc/ForgeSoldire etc Avatar... read more | 02/05/2009 (3:28 pm) |
| Help with setSkinName | deleted trebled post... read more | 01/11/2009 (4:44 pm) |
| Help with setSkinName | deleted trebled post... read more | 01/11/2009 (4:40 pm) |
| Help with setSkinName | @ChenJian I'm having the exact same problem using 1.8 [b]obj.setskinname("silver");[/b] my objec... read more | 01/11/2009 (4:20 pm) |
| You Need More Payment Options | Any news yet David? still nothing on this end.... read more | 06/12/2008 (1:02 am) |
| You Need More Payment Options | Its a UK Foreign currency bank draft, cost 12 GBP thats about 24 USD am not sure about the cancelat... read more | 06/08/2008 (4:08 pm) |
| You Need More Payment Options | 23 days since I sent the draft and still no sign of my Torque, thats only 27 days so far since I ord... read more | 06/03/2008 (7:17 am) |
| You Need More Payment Options | [quote] Like it or not, US $ drafts are the universal way to send money worldwide... it's just not ... read more | 05/25/2008 (12:26 pm) |
| You Need More Payment Options | 14 days and counting.. Don't you just Hate snail mail?... read more | 05/21/2008 (3:47 pm) |
| You Need More Payment Options | I Have a Bank account, Debit card and PayPal account, the problem is my bank uses the European Debi... read more | 05/19/2008 (10:18 am) |
| You Need More Payment Options | I think most companies that use PayPal have a clearence time, or the ones I have used do, they w... read more | 05/08/2008 (12:11 pm) |
| You Need More Payment Options | Here are the first 3 I found by doing a google search.. http://www.paybycash.com/ http://www.p... read more | 05/08/2008 (1:23 am) |
| You Need More Payment Options | Only in America, Europe accept Debit Cards. 2/3's of Western Europe Dont have credit cards. I kno... read more | 05/07/2008 (4:04 pm) |
| You Need More Payment Options | After a bit of reserch I think I can get a 'Visa Electron' or equivalent from the UK Post Office, t... read more | 05/07/2008 (3:05 pm) |