David Robert Pemberton's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Starting to not trust animationDone (fixed) | ok, tried to do a little testing. put in /scripts/game.cs [code] function animtest() { %my... read more | 03/04/2013 (5:56 pm) |
| Starting to not trust animationDone (fixed) | Its an old thread and took some finding but this may be of help its pre T3D alpha code but the expl... read more | 03/04/2013 (3:52 pm) |
| Ball Class? | @Jeff, not sure, I need a ball also, am going to take a look at [url]http://www.garagegames.com/comm... read more | 03/04/2013 (11:20 am) |
| Ball Class? | double post... read more | 03/04/2013 (5:27 am) |
| Starting to not trust animationDone (fixed) | not sure what your issue is, could you word it a bit better and explain animation what on? an object... read more | 03/04/2013 (5:19 am) |
| Having a player animation affect position | you want a callback when the animation has finished, then simply transform the player (see teleporte... read more | 02/28/2013 (4:32 pm) |
| Having a player animation affect position | you want a callback when the animation has finished, then simply transform the player (see teleporte... read more | 02/28/2013 (4:22 pm) |
| Are Imposters added in Shape Editor() broke? | Ahh, the Include Poles tickbox was suposed to restrict its generation (I thought) seems if the poles... read more | 02/25/2013 (1:01 pm) |
| Are Imposters added in Shape Editor() broke? | If you look at the Imposters you will notice they are 2d, if you move the camera up the imposter loo... read more | 02/25/2013 (12:02 pm) |
| Are Imposters added in Shape Editor() broke? | I'm not trying to Imposter the player, I'm using the player to show the error in the imposters, try ... read more | 02/24/2013 (2:37 pm) |
| blank | Oh Oh, the AI is firing blanks!... read more | 02/20/2013 (1:42 pm) |
| T3D - Linux Port by Dushan - available on GitHub | @Dusan & J0linar, I am sure there is a lot of interest for the Linux Version of T3D, I personall... read more | 02/20/2013 (1:25 pm) |
| Torquescript: Gameloop-like rotation, movement? | @Simon, as Ahsan points out, take a look at schedule.. you can schedule functions to run after an... read more | 02/20/2013 (5:12 am) |
| Forest Performance issues | @Duion, thx for that tip on impostors, I usually just up the resolution the imposter is created at, ... read more | 02/15/2013 (4:00 am) |
| Error while building Torque2d | [url]http://fisnikhasani.com/error-lnk1123-failure-during-conversion-to-coff-file-invalid-or-corrupt... read more | 02/10/2013 (5:32 pm) |
| 64bit Support | This looks like its worth a try, when I have got threw the stacks of stuff I'm accumulating while I ... read more | 02/09/2013 (12:48 pm) |
| Questions from a Neophyte | If you check out the wheeled vehicle tutorial in the resources section its a great intro to modellin... read more | 02/09/2013 (12:42 pm) |
| Compatibility with TGB game kits | [url=http://www.garagegames.com/community/blogs/view/22091]"Torque 2D: The Big Update List"... read more | 02/09/2013 (3:46 am) |
| GUI Resolution | @Lyudomir, can't you just change the properties of your existing GuiAnimatedBitmapCtrl to match your... read more | 02/09/2013 (3:41 am) |
| Torque 2D game with C++ | Remember you get all the Torque2D source code and that's in C++... read more | 02/07/2013 (12:35 pm) |
| Item datablock info - description | Remember that datablocks are only used on the server, all a client gets is a datablock id, all other... read more | 02/07/2013 (11:49 am) |
| T3D Engine Reference - How To: | @Richard, would you believe that some of us that visit your forums ARE civilised! (note a Civili[b]s... read more | 01/31/2013 (10:16 am) |
| Torque 3D Game Development Cookbook | Just ordered it from [url]http://www.packtpub.com/torque-3d-game-development-cookbook/book[/url] ... read more | 01/31/2013 (4:32 am) |
| Flashlight - onFire | If I remember correctly you can't mountObject to a shapeBaseImage (I could be wrong its a long time ... read more | 01/22/2013 (2:28 pm) |
| Flip 3d object | try applying a scale Transform modifier of -1 -1 1 ... read more | 01/21/2013 (4:24 am) |
| T3D and Apache help if possible [Resolved] | I usually set up each directory individually with the ".htaccess" file. so paste this i... read more | 01/08/2013 (5:51 pm) |
| Building a Tech Demo. Documentation? | I seem to remember you need some of the .cs files, I think from memory its the main.cs in your game ... read more | 01/08/2013 (5:36 pm) |
| Couple of questions regarding performance | Also one to watch are textures, the more textures you have the more texture memory is used, the more... read more | 12/30/2012 (3:43 pm) |
| Torque 3D Versioning Questions | @Richard, D4, D6, D8, D10, D12, D20 or D100? hmm then how many dice? 2D4, 3D6, 1D8 Argh!... read more | 12/21/2012 (2:06 pm) |
| Backwards Player | ok, had a play around and you can rotate the player model within the shape editor. select the BIP... read more | 12/21/2012 (1:49 pm) |
| Backwards Player | without looking at the model I can't say, I would be glad to look at it for you though. You can e... read more | 12/21/2012 (12:07 pm) |
| Backwards Player | no, nodes are aligned to the world and as standard player models face backwards in Torque, the CAM a... read more | 12/20/2012 (7:03 pm) |
| Linux ?? | a quick look at linux.co.uk shows:- [quote] basic features:- Runs on PC's, Laptops, Netbooks V... read more | 12/20/2012 (5:59 pm) |
| Backwards Player | Its not the camera you need to rotate its the node, the camera lines itself up to the node in the mo... read more | 12/20/2012 (5:35 pm) |
| Torque 3D Versioning Questions | YY.MM you could even put a version number on the front as well if you want just to keep version numb... read more | 12/20/2012 (5:08 pm) |
| Backwards Player | sounds like the eye or cam node is backwards, if you rotate everything that will make no difference,... read more | 12/20/2012 (4:38 pm) |
| Client Not Starting | Has he (am assuming its Brandon) got DirectX 9 & Physx (if your project uses it) installed? I... read more | 12/17/2012 (8:05 pm) |
| Creating negative lights | neat :-)... read more | 12/17/2012 (1:49 am) |
| Any recommendation for a good book | well I think 'The Lord of the Rings' is the best book in my opinion ;-P... read more | 12/15/2012 (12:01 pm) |
| Rapid fire weapons uneven fire rate | @Scott, [quote] especially true for the (Small Machine Guns) SMG's [/quote] sorry to nit pic but... read more | 12/15/2012 (9:24 am) |
| Committee Meeting Notes: 12/03/2012 | [quote] 10. Ron has contacted Daniel about integrating his recast resource into T3D.[/quote] now tha... read more | 12/11/2012 (4:29 pm) |
| Need help with fbx animation for trees. | have a look at this:- [url]http://www.garagegames.com/community/resources/view/22023[/url] ... read more | 12/03/2012 (4:35 am) |
| Earth game/simulation | have a look here [url]http://www.garagegames.com/community/blogs/view/22029[/url] ... read more | 11/29/2012 (3:43 pm) |
| Getting Started With Torque Engine | I still after 20 years haven't learnt assembler for Intel processors *sigh* I could never bring myse... read more | 11/29/2012 (3:40 pm) |
| package projecti wa | @Michael, didn't know about the ##'s in the console, I'll have to watch for that, I debug in Torsion... read more | 11/25/2012 (6:58 pm) |
| package projecti wa | you appear to have ## and then ## again in your command.cs file '##' is an error in Torquescript an... read more | 11/25/2012 (2:15 pm) |
| Will Torque make my life easier | After reading your post & Frank's reply I do think you are probably better tackling this in Torq... read more | 11/25/2012 (2:05 pm) |
| Color Ramp support ? | [image]http://www.deadlyassets.com/Pic/ramp.jpg[/image] ... couldn't resist :-D... read more | 11/24/2012 (12:34 pm) |
| Adding a separate animation for sprinting | you can also add your own animations, such as 'greeting' and add them in, bind them to a key and use... read more | 11/24/2012 (12:16 pm) |
| DRIVE: Advanced Vehicles Kit thread | Nice one Deepscrath, the new AI path's should save a lot of time, thanks :-D... read more | 11/24/2012 (3:10 am) |