Game Development Community

David Robert Pemberton's Forum Posts

Thread Post Date Posted
Starting to not trust animationDone (fixed) ok, tried to do a little testing. put in /scripts/game.cs [code] function animtest() { %my... read more 03/04/2013 (5:56 pm)
Starting to not trust animationDone (fixed) Its an old thread and took some finding but this may be of help its pre T3D alpha code but the expl... read more 03/04/2013 (3:52 pm)
Ball Class? @Jeff, not sure, I need a ball also, am going to take a look at [url]http://www.garagegames.com/comm... read more 03/04/2013 (11:20 am)
Ball Class? double post... read more 03/04/2013 (5:27 am)
Starting to not trust animationDone (fixed) not sure what your issue is, could you word it a bit better and explain animation what on? an object... read more 03/04/2013 (5:19 am)
Having a player animation affect position you want a callback when the animation has finished, then simply transform the player (see teleporte... read more 02/28/2013 (4:32 pm)
Having a player animation affect position you want a callback when the animation has finished, then simply transform the player (see teleporte... read more 02/28/2013 (4:22 pm)
Are Imposters added in Shape Editor() broke? Ahh, the Include Poles tickbox was suposed to restrict its generation (I thought) seems if the poles... read more 02/25/2013 (1:01 pm)
Are Imposters added in Shape Editor() broke? If you look at the Imposters you will notice they are 2d, if you move the camera up the imposter loo... read more 02/25/2013 (12:02 pm)
Are Imposters added in Shape Editor() broke? I'm not trying to Imposter the player, I'm using the player to show the error in the imposters, try ... read more 02/24/2013 (2:37 pm)
blank Oh Oh, the AI is firing blanks!... read more 02/20/2013 (1:42 pm)
T3D - Linux Port by Dushan - available on GitHub @Dusan & J0linar, I am sure there is a lot of interest for the Linux Version of T3D, I personall... read more 02/20/2013 (1:25 pm)
Torquescript: Gameloop-like rotation, movement? @Simon, as Ahsan points out, take a look at schedule.. you can schedule functions to run after an... read more 02/20/2013 (5:12 am)
Forest Performance issues @Duion, thx for that tip on impostors, I usually just up the resolution the imposter is created at, ... read more 02/15/2013 (4:00 am)
Error while building Torque2d [url]http://fisnikhasani.com/error-lnk1123-failure-during-conversion-to-coff-file-invalid-or-corrupt... read more 02/10/2013 (5:32 pm)
64bit Support This looks like its worth a try, when I have got threw the stacks of stuff I'm accumulating while I ... read more 02/09/2013 (12:48 pm)
Questions from a Neophyte If you check out the wheeled vehicle tutorial in the resources section its a great intro to modellin... read more 02/09/2013 (12:42 pm)
Compatibility with TGB game kits [url=http://www.garagegames.com/community/blogs/view/22091]"Torque 2D: The Big Update List"... read more 02/09/2013 (3:46 am)
GUI Resolution @Lyudomir, can't you just change the properties of your existing GuiAnimatedBitmapCtrl to match your... read more 02/09/2013 (3:41 am)
Torque 2D game with C++ Remember you get all the Torque2D source code and that's in C++... read more 02/07/2013 (12:35 pm)
Item datablock info - description Remember that datablocks are only used on the server, all a client gets is a datablock id, all other... read more 02/07/2013 (11:49 am)
T3D Engine Reference - How To: @Richard, would you believe that some of us that visit your forums ARE civilised! (note a Civili[b]s... read more 01/31/2013 (10:16 am)
Torque 3D Game Development Cookbook Just ordered it from [url]http://www.packtpub.com/torque-3d-game-development-cookbook/book[/url] ... read more 01/31/2013 (4:32 am)
Flashlight - onFire If I remember correctly you can't mountObject to a shapeBaseImage (I could be wrong its a long time ... read more 01/22/2013 (2:28 pm)
Flip 3d object try applying a scale Transform modifier of -1 -1 1 ... read more 01/21/2013 (4:24 am)
T3D and Apache help if possible [Resolved] I usually set up each directory individually with the ".htaccess" file. so paste this i... read more 01/08/2013 (5:51 pm)
Building a Tech Demo. Documentation? I seem to remember you need some of the .cs files, I think from memory its the main.cs in your game ... read more 01/08/2013 (5:36 pm)
Couple of questions regarding performance Also one to watch are textures, the more textures you have the more texture memory is used, the more... read more 12/30/2012 (3:43 pm)
Torque 3D Versioning Questions @Richard, D4, D6, D8, D10, D12, D20 or D100? hmm then how many dice? 2D4, 3D6, 1D8 Argh!... read more 12/21/2012 (2:06 pm)
Backwards Player ok, had a play around and you can rotate the player model within the shape editor. select the BIP... read more 12/21/2012 (1:49 pm)
Backwards Player without looking at the model I can't say, I would be glad to look at it for you though. You can e... read more 12/21/2012 (12:07 pm)
Backwards Player no, nodes are aligned to the world and as standard player models face backwards in Torque, the CAM a... read more 12/20/2012 (7:03 pm)
Linux ?? a quick look at linux.co.uk shows:- [quote] basic features:- Runs on PC's, Laptops, Netbooks V... read more 12/20/2012 (5:59 pm)
Backwards Player Its not the camera you need to rotate its the node, the camera lines itself up to the node in the mo... read more 12/20/2012 (5:35 pm)
Torque 3D Versioning Questions YY.MM you could even put a version number on the front as well if you want just to keep version numb... read more 12/20/2012 (5:08 pm)
Backwards Player sounds like the eye or cam node is backwards, if you rotate everything that will make no difference,... read more 12/20/2012 (4:38 pm)
Client Not Starting Has he (am assuming its Brandon) got DirectX 9 & Physx (if your project uses it) installed? I... read more 12/17/2012 (8:05 pm)
Creating negative lights neat :-)... read more 12/17/2012 (1:49 am)
Any recommendation for a good book well I think 'The Lord of the Rings' is the best book in my opinion ;-P... read more 12/15/2012 (12:01 pm)
Rapid fire weapons uneven fire rate @Scott, [quote] especially true for the (Small Machine Guns) SMG's [/quote] sorry to nit pic but... read more 12/15/2012 (9:24 am)
Committee Meeting Notes: 12/03/2012 [quote] 10. Ron has contacted Daniel about integrating his recast resource into T3D.[/quote] now tha... read more 12/11/2012 (4:29 pm)
Need help with fbx animation for trees. have a look at this:- [url]http://www.garagegames.com/community/resources/view/22023[/url] ... read more 12/03/2012 (4:35 am)
Earth game/simulation have a look here [url]http://www.garagegames.com/community/blogs/view/22029[/url] ... read more 11/29/2012 (3:43 pm)
Getting Started With Torque Engine I still after 20 years haven't learnt assembler for Intel processors *sigh* I could never bring myse... read more 11/29/2012 (3:40 pm)
package projecti wa @Michael, didn't know about the ##'s in the console, I'll have to watch for that, I debug in Torsion... read more 11/25/2012 (6:58 pm)
package projecti wa you appear to have ## and then ## again in your command.cs file '##' is an error in Torquescript an... read more 11/25/2012 (2:15 pm)
Will Torque make my life easier After reading your post & Frank's reply I do think you are probably better tackling this in Torq... read more 11/25/2012 (2:05 pm)
Color Ramp support ? [image]http://www.deadlyassets.com/Pic/ramp.jpg[/image] ... couldn't resist :-D... read more 11/24/2012 (12:34 pm)
Adding a separate animation for sprinting you can also add your own animations, such as 'greeting' and add them in, bind them to a key and use... read more 11/24/2012 (12:16 pm)
DRIVE: Advanced Vehicles Kit thread Nice one Deepscrath, the new AI path's should save a lot of time, thanks :-D... read more 11/24/2012 (3:10 am)