Game Development Community

David Robert Pemberton's Forum Posts

Thread Post Date Posted
Click!!! @Dwarf King, Lol. If your asking if you can make a specific engine in T3D then the answer is also... read more 07/02/2013 (5:35 pm)
This game uses UDK, but T3D could probably do it as well.... I'm sure T3D could, most of the shaders, if not all are there already. The err can't quite rememb... read more 07/02/2013 (5:00 pm)
Rift and Hydra support hmm, I'm getting an error when I compile. Am just trying to get the Rift working atm. [code] Err... read more 07/01/2013 (11:55 am)
Hello old friends!!!! Welcome back, @Steve & Gonzo, wow I had 100's of keys needing deleting.... read more 07/01/2013 (2:53 am)
3DModels-Textures: Summer Madness! 50% OFF! Nice offer, thanks... read more 07/01/2013 (2:36 am)
Rift and Hydra support I was going to get around to doing this, nice start, if I get some time I'll take a look at it prope... read more 06/30/2013 (6:57 am)
Dynamic-decal jittering just a shot in the dark here, but could it be a rounding error? try positioning the player at 0 0... read more 06/07/2013 (5:08 pm)
DRIVE: Advanced Vehicles Kit thread Thats fantastic news, Oculus Rift Drive :-D... read more 06/05/2013 (2:20 am)
A Question About Collaborative Work Welcome to the community Andrew :-)... read more 06/04/2013 (2:10 am)
Committee Meeting Notes: 06/03/2013 being a 3DSMaxer through and through, so long as blender has no issues importing and exporting colla... read more 06/03/2013 (4:29 pm)
<input> (0): Unable to find function tried using SqLite? [url]http://www.garagegames.com/community/resources/view/22113[/url] ... read more 05/26/2013 (4:50 pm)
Create a successful bullet hit bleeding. did you do #17 on the first page by Steve Acaster? sounds like you haven't got a blood splat decal... read more 05/16/2013 (4:36 pm)
Zombie Resource Help how do you want the zombies to spawn? on a trigger? if you kill a zombie? after an amount o... read more 05/16/2013 (2:41 pm)
Soldier Weapon Pack artist question that will be usefull, nice find :-)... read more 05/16/2013 (2:35 pm)
Soldier Weapon Pack artist question theres a problem with the muzzle flashes, Garage Games use there own modified exporter so they can e... read more 05/15/2013 (8:39 pm)
. am glad Chris solved it for you, nice retro look :-)... read more 05/15/2013 (8:10 pm)
. ok, sorry for not getting it at first, you want to turn off all texture filtering. I know you can... read more 05/15/2013 (7:05 pm)
. @Unlisted, hmm not quite sure what your after, you want the texture jitter? like my above image? ... read more 05/15/2013 (6:02 pm)
. couldn't resist, had to try it. [image]http://www.deadlyassets.com/Pic/toon_room2.jpg[/image] as... read more 05/15/2013 (5:59 pm)
. Ron is right, I threw up a quick room in Max exported it to Torque3D turned the lighting to basic, d... read more 05/15/2013 (4:27 pm)
. Liman3D used to do a couple of shader packs [url]http://liman3d.com/docs/shaderpackvol1_manual.pd... read more 05/15/2013 (3:44 pm)
. ok first off try this out [url] http://www.garagegames.com/community/forums/viewthread/97401 [/ur... read more 05/15/2013 (3:28 pm)
. looks like your looking for a cartoon filter, never done it myself but seen it done in TGEA there ma... read more 05/15/2013 (3:20 pm)
Soldier Weapon Pack artist question you need to attach the weapon to one of the nodes, sec while I kick up 3d max :-) (seconds pass) ... read more 05/15/2013 (2:10 pm)
Flare effect with smoke trail. Particle with emitter capabilities. post a vid if you get it working, I'm interested in seeing your implementation :-)... read more 05/15/2013 (1:44 pm)
Missing lib file the lib is the lib of your game, this is created by Visual Studio while its compiling, If its not it... read more 05/13/2013 (12:45 pm)
Torque 2.0 MIT License Questions first off make sure you have all the required files installed like DirectX, PhysX etc. [url]http:... read more 05/12/2013 (6:49 pm)
Torque 2.0 MIT License Questions you need Microsoft Visual Studio, once its installed with DirectX, PhysX etc. in your game directory... read more 05/11/2013 (2:33 pm)
Torque 2.0 MIT License Questions yes, your free to sell, give away etc. what you make with Torque3D. you need to download Project ... read more 05/11/2013 (2:28 pm)
Cymatic Bruce reviews Torque 3D Oculus Rift demos I think this needs moving to the blogs so it doesn't get lost. Nice to see someones reaction of a... read more 05/01/2013 (4:35 am)
Community to the rescue! Issue with Glow shader on non-full screen rendering "The Age of Decadence" looks great from the pics, wheres the blog ;-)... read more 04/28/2013 (5:30 am)
Setting LOD within ShapeEditor does not save correctly @Duion, I set them up in the Model all the time, but there are times I want to quickly test a LOD wi... read more 04/28/2013 (5:21 am)
Setting LOD within ShapeEditor does not save correctly Have submitted this as a bug, lets see if we can get it fixed :-)... read more 04/28/2013 (2:35 am)
What is best to do? There are 2 ways to go, the PhysX way as Stab says and the Shapebase way see [url=http://docs.garag... read more 04/24/2013 (2:57 am)
Object IDs don't reset after disconnecting? Everything is limited by the amount of ran and HDD space you have anyway so why worry about object I... read more 04/23/2013 (7:40 pm)
Friday... Dam, I missed Tuesday, its only Wednesday today, Oh well guess I'll wait for Friday...... read more 04/23/2013 (7:22 pm)
Committee Meeting Notes: 04/16/2013 Can't wait for 3.0 err and 4.0, 5.0, 6.0 ~ Infinity+1.0 :-D... read more 04/22/2013 (2:52 pm)
Ground Cover doesn't take into account terrain rotation Google Basement project!... read more 04/19/2013 (4:13 am)
Model tiny compared to default player model plus no textures as for the blocky appearance, in 3DSMax use smothing groups, that will help a lot without adding pol... read more 04/07/2013 (5:37 am)
Arteria3d Easter Gift Thats a Nice Easter Gift :-)... read more 04/01/2013 (4:40 am)
Some questions before beginning my new game 1) Torquescript is slower than C++ I can't comment on LUA, but its still fairly fast, even using C++... read more 04/01/2013 (4:38 am)
Update on The Legend of Kilpatrick Nice mountain texture, keep us posted :-)... read more 03/17/2013 (5:55 pm)
Simple AI Tutorial in the works @Richard, thanks. was going to point someone to this resource and noticed it was broke :-)... read more 03/13/2013 (12:17 pm)
Changing States check out [code] eval( %ai.setMoveDestination( %pos ) ); [/code] where %ai is your NPC and %pos ... read more 03/12/2013 (3:21 pm)
Simple AI Tutorial in the works [quote] Ok, the repo is up. [/quote] Ok, the repo is down again... 404 This is not the web page... read more 03/12/2013 (3:02 pm)
Are Imposters added in Shape Editor() broke? [edit]what is with these double posts?[/edit]... read more 03/06/2013 (4:02 pm)
Are Imposters added in Shape Editor() broke? It's not just the poles It's any displayed Imposter that's not straight up, err perpendicular to the... read more 03/06/2013 (1:49 pm)
Committee Meeting Notes: 02/25/2013 [quote] New Business Project Manager: Looking into separating the tools directory from the templat... read more 03/05/2013 (12:10 pm)
High contrast text render effect. I need advice [DONE] It looks like a monochrome XOR effect INPUT A B OUTPUT A XOR B 0 0 0 0 1 1 1 0 1 ... read more 03/05/2013 (6:13 am)
Starting to not trust animationDone (fixed) Glad I could help, Its not a good Idea writing test code at 1am Lol I think the wait is so it can... read more 03/05/2013 (6:04 am)