David Robert Pemberton's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Click!!! | @Dwarf King, Lol. If your asking if you can make a specific engine in T3D then the answer is also... read more | 07/02/2013 (5:35 pm) |
| This game uses UDK, but T3D could probably do it as well.... | I'm sure T3D could, most of the shaders, if not all are there already. The err can't quite rememb... read more | 07/02/2013 (5:00 pm) |
| Rift and Hydra support | hmm, I'm getting an error when I compile. Am just trying to get the Rift working atm. [code] Err... read more | 07/01/2013 (11:55 am) |
| Hello old friends!!!! | Welcome back, @Steve & Gonzo, wow I had 100's of keys needing deleting.... read more | 07/01/2013 (2:53 am) |
| 3DModels-Textures: Summer Madness! 50% OFF! | Nice offer, thanks... read more | 07/01/2013 (2:36 am) |
| Rift and Hydra support | I was going to get around to doing this, nice start, if I get some time I'll take a look at it prope... read more | 06/30/2013 (6:57 am) |
| Dynamic-decal jittering | just a shot in the dark here, but could it be a rounding error? try positioning the player at 0 0... read more | 06/07/2013 (5:08 pm) |
| DRIVE: Advanced Vehicles Kit thread | Thats fantastic news, Oculus Rift Drive :-D... read more | 06/05/2013 (2:20 am) |
| A Question About Collaborative Work | Welcome to the community Andrew :-)... read more | 06/04/2013 (2:10 am) |
| Committee Meeting Notes: 06/03/2013 | being a 3DSMaxer through and through, so long as blender has no issues importing and exporting colla... read more | 06/03/2013 (4:29 pm) |
| <input> (0): Unable to find function | tried using SqLite? [url]http://www.garagegames.com/community/resources/view/22113[/url] ... read more | 05/26/2013 (4:50 pm) |
| Create a successful bullet hit bleeding. | did you do #17 on the first page by Steve Acaster? sounds like you haven't got a blood splat decal... read more | 05/16/2013 (4:36 pm) |
| Zombie Resource Help | how do you want the zombies to spawn? on a trigger? if you kill a zombie? after an amount o... read more | 05/16/2013 (2:41 pm) |
| Soldier Weapon Pack artist question | that will be usefull, nice find :-)... read more | 05/16/2013 (2:35 pm) |
| Soldier Weapon Pack artist question | theres a problem with the muzzle flashes, Garage Games use there own modified exporter so they can e... read more | 05/15/2013 (8:39 pm) |
| . | am glad Chris solved it for you, nice retro look :-)... read more | 05/15/2013 (8:10 pm) |
| . | ok, sorry for not getting it at first, you want to turn off all texture filtering. I know you can... read more | 05/15/2013 (7:05 pm) |
| . | @Unlisted, hmm not quite sure what your after, you want the texture jitter? like my above image? ... read more | 05/15/2013 (6:02 pm) |
| . | couldn't resist, had to try it. [image]http://www.deadlyassets.com/Pic/toon_room2.jpg[/image] as... read more | 05/15/2013 (5:59 pm) |
| . | Ron is right, I threw up a quick room in Max exported it to Torque3D turned the lighting to basic, d... read more | 05/15/2013 (4:27 pm) |
| . | Liman3D used to do a couple of shader packs [url]http://liman3d.com/docs/shaderpackvol1_manual.pd... read more | 05/15/2013 (3:44 pm) |
| . | ok first off try this out [url] http://www.garagegames.com/community/forums/viewthread/97401 [/ur... read more | 05/15/2013 (3:28 pm) |
| . | looks like your looking for a cartoon filter, never done it myself but seen it done in TGEA there ma... read more | 05/15/2013 (3:20 pm) |
| Soldier Weapon Pack artist question | you need to attach the weapon to one of the nodes, sec while I kick up 3d max :-) (seconds pass) ... read more | 05/15/2013 (2:10 pm) |
| Flare effect with smoke trail. Particle with emitter capabilities. | post a vid if you get it working, I'm interested in seeing your implementation :-)... read more | 05/15/2013 (1:44 pm) |
| Missing lib file | the lib is the lib of your game, this is created by Visual Studio while its compiling, If its not it... read more | 05/13/2013 (12:45 pm) |
| Torque 2.0 MIT License Questions | first off make sure you have all the required files installed like DirectX, PhysX etc. [url]http:... read more | 05/12/2013 (6:49 pm) |
| Torque 2.0 MIT License Questions | you need Microsoft Visual Studio, once its installed with DirectX, PhysX etc. in your game directory... read more | 05/11/2013 (2:33 pm) |
| Torque 2.0 MIT License Questions | yes, your free to sell, give away etc. what you make with Torque3D. you need to download Project ... read more | 05/11/2013 (2:28 pm) |
| Cymatic Bruce reviews Torque 3D Oculus Rift demos | I think this needs moving to the blogs so it doesn't get lost. Nice to see someones reaction of a... read more | 05/01/2013 (4:35 am) |
| Community to the rescue! Issue with Glow shader on non-full screen rendering | "The Age of Decadence" looks great from the pics, wheres the blog ;-)... read more | 04/28/2013 (5:30 am) |
| Setting LOD within ShapeEditor does not save correctly | @Duion, I set them up in the Model all the time, but there are times I want to quickly test a LOD wi... read more | 04/28/2013 (5:21 am) |
| Setting LOD within ShapeEditor does not save correctly | Have submitted this as a bug, lets see if we can get it fixed :-)... read more | 04/28/2013 (2:35 am) |
| What is best to do? | There are 2 ways to go, the PhysX way as Stab says and the Shapebase way see [url=http://docs.garag... read more | 04/24/2013 (2:57 am) |
| Object IDs don't reset after disconnecting? | Everything is limited by the amount of ran and HDD space you have anyway so why worry about object I... read more | 04/23/2013 (7:40 pm) |
| Friday... | Dam, I missed Tuesday, its only Wednesday today, Oh well guess I'll wait for Friday...... read more | 04/23/2013 (7:22 pm) |
| Committee Meeting Notes: 04/16/2013 | Can't wait for 3.0 err and 4.0, 5.0, 6.0 ~ Infinity+1.0 :-D... read more | 04/22/2013 (2:52 pm) |
| Ground Cover doesn't take into account terrain rotation | Google Basement project!... read more | 04/19/2013 (4:13 am) |
| Model tiny compared to default player model plus no textures | as for the blocky appearance, in 3DSMax use smothing groups, that will help a lot without adding pol... read more | 04/07/2013 (5:37 am) |
| Arteria3d Easter Gift | Thats a Nice Easter Gift :-)... read more | 04/01/2013 (4:40 am) |
| Some questions before beginning my new game | 1) Torquescript is slower than C++ I can't comment on LUA, but its still fairly fast, even using C++... read more | 04/01/2013 (4:38 am) |
| Update on The Legend of Kilpatrick | Nice mountain texture, keep us posted :-)... read more | 03/17/2013 (5:55 pm) |
| Simple AI Tutorial in the works | @Richard, thanks. was going to point someone to this resource and noticed it was broke :-)... read more | 03/13/2013 (12:17 pm) |
| Changing States | check out [code] eval( %ai.setMoveDestination( %pos ) ); [/code] where %ai is your NPC and %pos ... read more | 03/12/2013 (3:21 pm) |
| Simple AI Tutorial in the works | [quote] Ok, the repo is up. [/quote] Ok, the repo is down again... 404 This is not the web page... read more | 03/12/2013 (3:02 pm) |
| Are Imposters added in Shape Editor() broke? | [edit]what is with these double posts?[/edit]... read more | 03/06/2013 (4:02 pm) |
| Are Imposters added in Shape Editor() broke? | It's not just the poles It's any displayed Imposter that's not straight up, err perpendicular to the... read more | 03/06/2013 (1:49 pm) |
| Committee Meeting Notes: 02/25/2013 | [quote] New Business Project Manager: Looking into separating the tools directory from the templat... read more | 03/05/2013 (12:10 pm) |
| High contrast text render effect. I need advice [DONE] | It looks like a monochrome XOR effect INPUT A B OUTPUT A XOR B 0 0 0 0 1 1 1 0 1 ... read more | 03/05/2013 (6:13 am) |
| Starting to not trust animationDone (fixed) | Glad I could help, Its not a good Idea writing test code at 1am Lol I think the wait is so it can... read more | 03/05/2013 (6:04 am) |