Game Development Community

Scott Warren's Forum Posts

Thread Post Date Posted
How does a huge game like halo 3 or call of duty cost 15 million I agree with Edwards post. People go to art school to get a seat in a Game company and they need to ... read more 06/27/2008 (7:33 pm)
Help: Which to Buy? I don't hve any tech gibberish to offer you in regard to networking.. I quit that long ago back in '... read more 06/25/2008 (3:20 pm)
Possible to clone this? TGE has a Demo version you can download and try it for free. It's a full working engine withoutthe s... read more 06/25/2008 (3:02 am)
Possible to clone this? David Blake is familiar with many engines and could likely provide more insite. But i'd like to go ... read more 06/24/2008 (4:53 pm)
How do you clear out board or table or window ?? Are you working on a GUI ( Graphic User Interface ), such as a Main Menu? Even if your not workin... read more 06/23/2008 (1:39 pm)
Intro to AFX 1.2 (work in progress) The way it reads to me: Datablocks loaded on the client will have ability to be changed dynamically... read more 06/22/2008 (4:27 pm)
Dream Games' Server is down ? spooky, similar thing happened to me last week. My windows installation became corrupted. My downl... read more 06/22/2008 (5:18 am)
Dying, and reprecussions. @ Ross, I like that Idea Ross, run with that. @ Aaron, A player of MMO's are often attached to t... read more 06/22/2008 (4:54 am)
Tge Tgea Scriptin TorqueScript doesn't change between engines or update, it simply gets additional functionality. Als... read more 06/21/2008 (12:51 pm)
Newbie would like some help please Just a note that DirectX 10 is for Windows Vista. No further comment about Vista, but you might be o... read more 06/20/2008 (6:00 pm)
Portal Problem I've had the same issue as recent as last week. Should probably post this in the Bug report area.... read more 06/17/2008 (1:29 pm)
Tgea 1.7 ....i can't compile it anymore ...why? Reinstall your compiler. I have had an issue with a bad install of vc++ 2005 and vc++ 2008. Aferwar... read more 06/17/2008 (1:18 pm)
Good program for detailed buildings. I use Constructor and 3d World Studio.... read more 06/17/2008 (1:13 pm)
Help on tutorial for torque Hello Mark, The "Getting Started" written tutorial needs a re-write. The tutorial briskly takes t... read more 06/15/2008 (6:50 am)
Car instead of Player in starter.fps I enjoy reading about your progress Dustin. Once you have GPGT, your project will come together m... read more 06/11/2008 (3:28 pm)
Car instead of Player in starter.fps GPGT page 236. Wheeled Vehicles. Edward goes in depth about the vehicle types in TGE... read more 06/11/2008 (2:37 pm)
Car instead of Player in starter.fps I can understand the reason for not using pre-fab scripts. When I started I always used everyone ... read more 06/11/2008 (1:31 pm)
Car instead of Player in starter.fps Ok Dustin, Bare with me I'm still new at this. First we need a [b]Datablock[/b] for your car. ... read more 06/09/2008 (7:12 pm)
Car instead of Player in starter.fps *sigh.. Just posted the method for Dustin and the post lagged out. @Dustin I can help you with that... read more 06/09/2008 (4:32 pm)
Please clerify for me, those who have completed the book. GPGT is a good book that brings the TorqueScript possibilities into focus through designing and buil... read more 06/09/2008 (3:44 pm)
TGEA for stealth? If you mean Interior area with doorways and windows or holes in the roof or even a skylight then tho... read more 06/07/2008 (9:01 pm)
Constructor Tool Issue I never experienced that issue with constructor, it only occassionally crashed when my shape was ver... read more 06/07/2008 (8:39 pm)
Cyclic DSQ's.. Want to change to Single run.. 3DRT has helped with this and the animation has been fixed. Thank you 3DRT.com for everything =)... read more 06/06/2008 (6:35 pm)
Cyclic DSQ's.. Want to change to Single run.. An update to this Issue: 3DRT has been contacted to request the animation change. Inverse for Shap... read more 06/01/2008 (7:11 pm)
How do controll the number of bots in Killer Kork? @Weston The book Game Programers Guide to Torque, by Edward F. Maurina III. It's on the CD, Grea... read more 06/01/2008 (4:17 pm)
Browser Server and dedicated game server on FreeBSD TNL = Torque Network Library which is the in TGB ( lite version ), TGE full fledge and TGEA also ful... read more 06/01/2008 (1:43 pm)
Which audio file formats support TGB? @ James [url]http://www.mp3-converter.biz/tag,mac%20ogg%20converter.html[/url] Free, and for M... read more 06/01/2008 (8:20 am)
2D pixel artist available (freelance) Taufan, Your Art is very very good. Have you also considered making GUI type interfaces with your ta... read more 05/31/2008 (7:21 am)
Noob quiestion about client variables Design your games as if they will be multi-player. Keep your player stats on the server side. If lat... read more 05/30/2008 (7:20 pm)
Need Opinions on RPG Genre I'll take a bit at this post. Role Playing Games whether single player, LAN, or MMO depends on the s... read more 05/30/2008 (7:06 pm)
How do I Zip my files from within Torque.exe [url]http://www.zlib.net/[/url] May be of some use for you.... read more 05/30/2008 (2:19 pm)
Can you make Streaming Zones? @Brandon Torque is available as Demo also. your only limitation is no source code until you purchas... read more 05/29/2008 (2:30 pm)
Storywriter needed I never miss an opportunity to recommend TGE. TGEA has great promise but is still in a state of flu... read more 05/27/2008 (1:57 pm)
Cyclic DSQ's.. Want to change to Single run.. Thank you Rene =) Also, just discovered Shaper can Import my .dsq and allow me to make a new animat... read more 05/26/2008 (6:56 pm)
Cyclic DSQ's.. Want to change to Single run.. Ok.. I think J.P helped me fix a different issue. Difficult to explain without YouTube, please bar... read more 05/26/2008 (6:24 pm)
Cyclic DSQ's.. Want to change to Single run.. [code]datablock TSShapeConstructor(dragondts) { baseShape = "./dragon.dts"; sequence0 = "./g_id... read more 05/26/2008 (4:49 pm)
Storywriter needed @Mervin Do you own Torque yet? Not seeing it in your profile. Thats the reason for saying Maybe.... read more 05/26/2008 (1:33 pm)
Storywriter needed Really very tempted to write your story.. but I'd already wrote my own and it took several years to ... read more 05/26/2008 (7:18 am)
Game Contest [quote] ALL DATES, TIME-PERIODS, NUMBERS OF CONTESTANTS, NUMBERS OF ELIMINATED CONTESTANTS, NUMBERS ... read more 05/25/2008 (10:24 pm)
Dynamic Story Generator @Jack Long story short.. Network Management nearly fried me after 9 months of daily hard and fast... read more 05/25/2008 (5:07 pm)
Havok and Torque?? Havoc Physics is a new Tech that allows for very realistic Physics to occur. Objects reactions to an... read more 05/24/2008 (12:42 pm)
Nothing, delete this account. Many things can cause severe lag. But without being there at your computer i'm afraid most responses... read more 05/24/2008 (6:25 am)
Nothing, delete this account. Doesn't usually happen unless I have many programs open. Have you tried a 'Clean Boot' of your syste... read more 05/24/2008 (4:32 am)
Innovative FPS Features Nice thread. First Person Shooters. reminds me of Nessy, a C64 game. You job was to get pictures ... read more 05/23/2008 (9:20 pm)
Service Unavailable An error occurred while processing your request. Reference #97.8f7ffea5.1211581621.4d37f91 Tr... read more 05/23/2008 (3:31 pm)
Dynamic Story Generator @Jack You post caught my attention because I am using this method for my game. I see no reason no... read more 05/23/2008 (3:13 pm)
Fantasy Dragons pack Bought this Dragon Pack a couple days ago. I assume most people that bought the pack are using it "A... read more 05/23/2008 (1:45 pm)
Dynamic Story Generator @Jack You could write 3 stories complete. When the player starts one of the 3 stories and complet... read more 05/21/2008 (4:47 pm)
Datablocks... Though you can change the Datablock during runtime, it is not recommended. Your Datablocks are load... read more 05/21/2008 (1:36 pm)
Emotion in Games If the question is 'How Developers get Immersed in their creation'.. I'd like to comment. When I ... read more 05/20/2008 (4:37 pm)