Scott Warren's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| [RESOLVED] How to mount wheels to Vehicles ? | I know it seems like a strange question to those of you that understand it and you've done it... and... read more | 12/30/2012 (5:41 am) |
| [RESOLVED] How to mount wheels to Vehicles ? | I don't know where to begin to attach wheels to a vehicle. Being a common sense sort of guy, I we... read more | 12/29/2012 (11:02 pm) |
| contsructor outdated save and exports. | Thomas, you might still have better luck using your Model ( made with Constructor ) with the old TGE... read more | 12/29/2012 (10:51 am) |
| Encourage players to use the built-in voice chat. | I'm a big fan of built-in voice chat. Even bought GreenEar before they went belly up and left the co... read more | 12/28/2012 (8:03 am) |
| wheelchair's wheels code | The way I see this happening is to make a new class for wheelchairs. The front wheels are similar t... read more | 12/26/2012 (7:40 pm) |
| A proposal to increase popularity | Are we still entertaining this thread? Each response I read from the OP ignores the response either... read more | 12/26/2012 (7:17 pm) |
| Error when building a new project | You'll need to remove the "IE" part of the solution from the build. It's an Internet Expl... read more | 12/23/2012 (8:38 pm) |
| A proposal to increase popularity | Antoine, rather than disassemble the thread in to smaller quotes for clarification, I'll just rephra... read more | 12/23/2012 (7:01 pm) |
| A proposal to increase popularity | I mentioned to forgive my post beforehand. You missed the point of my response. Your post, while s... read more | 12/23/2012 (9:36 am) |
| A proposal to increase popularity | @Antoine Forgive me in advance. This is your first post here at GarageGames and I know nothing abo... read more | 12/22/2012 (6:36 pm) |
| What tools is better to animate characters | [ul] [li][b]What tools is better to animate characters?[/b] You already use Autodesk Motion Build... read more | 12/22/2012 (2:03 pm) |
| Torque 3D Versioning Questions | Perhaps: Master release # / Hot-Fix release #/ Bug-Fix # . YY-MM-DD Similar to how the Public Li... read more | 12/20/2012 (9:37 am) |
| 99$ super computer, with the size and power consumption of a RPi | There is research to swap processing to a GPU is already out in Google land. I didn't read much of i... read more | 12/19/2012 (11:33 am) |
| 99$ super computer, with the size and power consumption of a RPi | I just finished watching all the videos and had a concern that the unit is basing the processor spee... read more | 12/19/2012 (10:26 am) |
| 99$ super computer, with the size and power consumption of a RPi | I remember an article about Intel that had designed a 48 Core CPU several years ago. The problem tha... read more | 12/19/2012 (9:31 am) |
| Paintball gun effect? | The Store is offering free Decals, you could look into those. But M.H is spot on.... read more | 12/18/2012 (9:26 am) |
| Paintball gun effect? | Use decals.... read more | 12/17/2012 (4:56 am) |
| Small question regarding HR needs... | When I recently went through a Resume course as part of my college training as a Machinist ( I gradu... read more | 12/16/2012 (2:35 pm) |
| 3D tutorials | There is a wealth of information on the internet for any sort of Torque 3D related facts. One of th... read more | 12/16/2012 (2:14 pm) |
| How can I use Visual C# for Torque3D MIT? | Click the "Home" button in the menu bar. it's the large Ad at the top of that page. Or go ... read more | 12/16/2012 (8:04 am) |
| Interior Design...Again | Krystian, In Lightwave I can texture a model Simultaneously while moving vertices in the Map. I wou... read more | 12/15/2012 (2:19 pm) |
| Rapid fire weapons uneven fire rate | Your correct. Fixed.... read more | 12/15/2012 (10:04 am) |
| Interior Design...Again | So you spent nearly $4000 dollars for 3Ds Max for modeling, don't use it for simple boxes for walls ... read more | 12/15/2012 (6:57 am) |
| Rapid fire weapons uneven fire rate | I am a big CoD fan and used to play Xbox Live for the Multiplayer experience. To be honest, I don't ... read more | 12/15/2012 (1:21 am) |
| Threads and atomic reading of data | I like how you think Frank. A suggestion is to make a DLL since it's in C++ and may be easier for y... read more | 12/14/2012 (11:01 am) |
| Threads and atomic reading of data | A multipurpose Thread could be quite useful for more than sound files. Are you considering a separ... read more | 12/14/2012 (10:07 am) |
| Interior Design...Again | @Krystian, You are correct. The seams will need to be welded so that the object is one piece. If you... read more | 12/14/2012 (9:42 am) |
| RFID for T3D ? | D Logic for Mifare cards and Tags where I will be persuing my interest to incorporate this into T3D.... read more | 12/12/2012 (12:13 pm) |
| RFID for T3D ? | Thank you Frank for that Link. I'll be looking to get some hardware in the next week just to toy wi... read more | 12/11/2012 (7:49 pm) |
| RFID for T3D ? | Your right DMB, there is the fact that the tags or cards can be edited with the exception of the fir... read more | 12/11/2012 (5:12 pm) |
| Rapid fire weapons uneven fire rate | If you start the FPS tutorial and use the default Lurker (?), just hold the fire button for a bit an... read more | 12/11/2012 (10:44 am) |
| Rapid fire weapons uneven fire rate | I'm not here to answer, just to verify that I have noticed it as well. My personal thought is laten... read more | 12/10/2012 (11:44 pm) |
| Computational Fluid Dynamics | I personally think that the water block has been neglected for too long. Really like what Ron was w... read more | 12/06/2012 (4:20 pm) |
| For 1.7.6, do I have to "Transfer to Studio" to get the version with source code? | If the Free TGB+iT2D version is as watered down as T3D (Free MIT version) then I'm not interested in... read more | 12/03/2012 (12:42 am) |
| Game Art Forge - Art Resources | Thank you, for clarifying. I like the idea of 2D art assets even if thats the only form you offer. ... read more | 12/01/2012 (8:21 pm) |
| Game Art Forge - Art Resources | I'm a tad confused. Your starting a site for your own game / media art assets or starting a site fo... read more | 12/01/2012 (8:05 pm) |
| Rigged mesh goes head over heels when MaskNodesHandsOff is used. | For all readers of the thread, I provide a link to demonstrate Yaw and Pitch so that reading the cod... read more | 12/01/2012 (11:04 am) |
| Rigged mesh goes head over heels when MaskNodesHandsOff is used. | As a shot in the dark, can you get the model into your animation software and see where the bones ar... read more | 11/30/2012 (10:23 pm) |
| No sounds and no error | [CENTER][URL=http://www.use.com/39c1f80418f602788d52][image]http://media.use.com/images/s_1/39c1f804... read more | 11/28/2012 (9:57 am) |
| The Customer is always right? The dilemma of Art vs Product | @Watermark, I think Frank hit it spot on for your next release :-)... read more | 11/28/2012 (9:42 am) |
| The Customer is always right? The dilemma of Art vs Product | @DreamPharoah The game is a pass-time, something to do for fun. RPG's are for Role Playing whatever... read more | 11/27/2012 (10:15 pm) |
| Removing unused materials from a materials.cs? | Yes, one method I know to work is to put all the geometry and necessary textures into the same folde... read more | 11/27/2012 (5:28 pm) |
| Feel free to post show-off threads here! | Lots of interesting things here :-) ... read more | 11/27/2012 (4:56 pm) |
| Drawing 3D Primitives at run-time using Torque Script | I remember some C code from back in the day that would make primitive shapes, so I did a Google sear... read more | 11/26/2012 (7:58 pm) |
| New to the community, have some questions... | Mac support is limited. Many of the features you see in Torque these days are for PC. The community ... read more | 11/25/2012 (10:30 am) |
| The Customer is always right? The dilemma of Art vs Product | Some things to consider when you get ratings on anything that is [b]Art[/b]: + People don't realize... read more | 11/25/2012 (10:18 am) |
| Color Ramp support ? | @D.R.P LMAO !! thats incredible funny to me, I dunno why... it just hit a funny bone. Not only are ... read more | 11/24/2012 (10:08 pm) |
| How to add and play an additional animation for wheeledvehicle different from the standard animation? | Have you considered using HoverVehicle instead? I am asking because the trolley has no springs to ... read more | 11/20/2012 (8:13 pm) |
| How to convert world position to canvas click | Andy, I don't code anymore. Been many years since I owned a compiler that I actually paid for and us... read more | 11/20/2012 (6:02 pm) |
| Urban Art Pack - Buildings question | CoderT, all the packs come with instructions for installations and when they are installed in the co... read more | 11/20/2012 (2:55 pm) |