Marcus L's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Advanced Cloud Layer | @ Donald Thought i that was clear in [url=http://www.garagegames.com/community/resources/view/20788... read more | 05/05/2011 (12:05 pm) |
| Advanced Cloud Layer | I see people are discussing my hack here. Guess it's time to join the conversation. [quote]There ... read more | 04/28/2011 (2:02 pm) |
| Jumping through platforms | [quote]Wouldn't that result in a concave collision geometry?[/quote] Yeah, but unlike TGE and TGEA,... read more | 04/07/2011 (7:29 am) |
| Jumping through platforms | One way collision? If you remove the faces at the bottom of your collision mesh, you should be able ... read more | 04/07/2011 (5:03 am) |
| Learning from the Masters | [quote]I was wondering what exactly you wanted me to try? I can add vehicles to my game and it all s... read more | 03/31/2011 (12:18 pm) |
| Learning from the Masters | Heh, good to see you managed it. If that wasn't challenging enough, there is many things, much more ... read more | 03/29/2011 (2:16 am) |
| Learning from the Masters | [quote]I am ,however, able to view the source code, and I must say the it is overwhelming, not so mu... read more | 03/28/2011 (3:57 pm) |
| (solved)Helicopter, Helicopter, Pilot Man-must have to modify source file for T3D beta3 | Well, I can with complete insurance say that the class [i]heliVehicle[/i] doesn't exist in your buil... read more | 03/28/2011 (3:33 pm) |
| (solved)Helicopter, Helicopter, Pilot Man-must have to modify source file for T3D beta3 | [quote]177: Unable to instantiate non-conobject class heliVehicle.[/quote] Yeah, this sounds famili... read more | 03/28/2011 (12:51 am) |
| (solved)Helicopter, Helicopter, Pilot Man-must have to modify source file for T3D beta3 | Hmm, by looking at your console, it seems that; either everything works as it should and your helico... read more | 03/27/2011 (3:33 pm) |
| (solved)Helicopter, Helicopter, Pilot Man-must have to modify source file for T3D beta3 | Sounds like you've done everything right. If i had to guess (by looking at the code you posted), you... read more | 03/27/2011 (1:45 pm) |
| Datablocks...classes...functions...mind exploding | Hmm, if i where to guess (without trying your code), I believe you have to call: [code] %myVeryOwn... read more | 03/23/2011 (6:01 pm) |
| Learning from the Masters | This sounds like a fairly simple task, but first a couple of things: What do you mean about flash... read more | 03/23/2011 (10:19 am) |
| Dynamic maps - How? | Wow, had the same idea as you Vlad, but you on the other hand, managed to create it! Very cool! [qu... read more | 03/14/2011 (2:13 pm) |
| Terrain Texture Lines Issue | This is an ancient ATI issue reported several of times. The devs are working on getting this fixed. ... read more | 03/10/2011 (2:22 pm) |
| how to spawn an item in the game? | [small]I know Steve already gave you an answer, but since i was writing this i might as well post it... read more | 03/08/2011 (12:28 pm) |
| Weapon mounting | [quote]as you have above? Or would that confuse the program having two?[/quote] That would indeed c... read more | 03/08/2011 (9:05 am) |
| Weapon mounting | Your idea is good, not so easy to achieve. Therefore i took the liberty to do it for you =) [i]sc... read more | 03/07/2011 (2:00 pm) |
| Weapon mounting | Sorry Michael, forgot to mention that my setup was basically what you said :) @ Luke Nice to see... read more | 03/07/2011 (11:36 am) |
| Weapon mounting | I have (had) the kind of system you want, but it's kinda hard to keep tack of what weapon is assigne... read more | 03/07/2011 (9:25 am) |
| Lake fog? | The water/river objects do have a fog value, if you're thinking about clarity and visibility through... read more | 03/04/2011 (6:06 am) |
| DDS mip'map'ing details with image (helper thread) | So this is why i should use dds instead of png. Thanks for sharing eb, and quiet good timing with th... read more | 03/04/2011 (5:57 am) |
| Objects disappear | What type of object is this (class)? Anyways I'd recommend using the [i]StaticShape[/i] class which ... read more | 02/17/2011 (7:36 am) |
| [bug 1.1a] Zones and Portals bugs - RESOLVED | Yeah, Rene, your work FTW!... read more | 02/10/2011 (9:12 am) |
| T3D Zone , Zone Portal, Physical Zone or Mission Area | [b]Zone:[/b] A volume where all the objects within this volume is rendered separately from the rest... read more | 02/02/2011 (4:13 pm) |
| [bug 1.1a] Zones and Portals bugs - RESOLVED | [quote]"Hey, it's suddenly dark!" "Oh, that's because Ted just went in that cave and... read more | 02/02/2011 (11:07 am) |
| Visual Studio 2010 | T3D (1.1b3) is already compatible with VS2010. If you look inside your buildFiles folder (in My Proj... read more | 02/02/2011 (6:33 am) |
| [bug 1.1a] Zones and Portals bugs - RESOLVED | Awesome Rene! Can't wait to see this bug get fixed (read: squashed) :D... read more | 02/01/2011 (11:59 am) |
| Adding Weapons? | Reloading scripts on the fly is easy, just type [i]exec("filepath");[/i] in the console an... read more | 02/01/2011 (11:33 am) |
| [T3D 1.1 Beta 3] Grid appears - LOGGED | [quote]DirectX SDK : February 2010[/quote] If i recall correctly, this happens because you need to ... read more | 02/01/2011 (10:12 am) |
| Adding Weapons? | To change the behavior of a weapon, look at the image's state block. This is the state block i use f... read more | 02/01/2011 (10:00 am) |
| T3D 1.1 Beta 3 - TSStatic does not update on setTransform - NOT A BUG | Thanks for the clarification Scott, was just wondering why i couldn't see the effect of .setTransfor... read more | 01/27/2011 (4:22 pm) |
| Wetness | Nice screen shots Cyril, patiently awaiting a video :)... read more | 01/24/2011 (2:25 pm) |
| T3D 1.1 Beta3 - FogDistance Missing?[Fixed] - NOT A BUG | Have a look at LevelInfo's fogDensityOffset field, believe it does what you want.... read more | 01/24/2011 (2:22 pm) |
| Wetness | @ John Thanks, just trying to keep the community spirit up :D @ Cyril Thx :O can't wait to see... read more | 01/24/2011 (8:29 am) |
| Wetness | [quote]That way the effect doesn't show up in interiors.[/quote] Yeah, that's true, unfortunately, ... read more | 01/22/2011 (11:52 am) |
| Wetness | Are you asking me Kory? If so, I have no plans of improving what I've done. Mostly because i don't k... read more | 01/20/2011 (2:53 pm) |
| PhysX Setup Help | See [url=http://www.torquepowered.com/community/forums/viewthread/119459]this[/url] thread. Comment ... read more | 01/15/2011 (12:31 pm) |
| Bad Link? ( WRITTEN TUTORIALS - Creating Breakable Objects in 3DS Max ) | Not sure why that is, but have you seen these posts ([url=http://www.torquepowered.com/community/for... read more | 01/13/2011 (4:51 pm) |
| T3D 1.1 Beta 3 - TSStatic does not update on setTransform - NOT A BUG | Yeah, thats why i wrote wasn't sure it was a bug or not. [quote]You could derive your own version... read more | 01/12/2011 (12:24 am) |
| Attaching lights and items | [quote]searchterm0 searchtermn :torquepowered.com[/quote] Or just use [url=http://www.dreambuildrep... read more | 01/11/2011 (8:35 pm) |
| Wetness | @All Thanks :D Hope people will get use of it ;) ... read more | 12/16/2010 (6:22 pm) |
| Wetness | I'm gonna say I'm done for now. Final version [url=http://themxg.webs.com/torque/Wetness_Shader_1.1b... read more | 12/15/2010 (7:28 pm) |
| Wetness | Well, shadows and decals are just modifications added on top of an texture, which basically is the s... read more | 12/11/2010 (10:53 pm) |
| Wetness | Well, I am able to find flat-non-normal-mapped surfaces, so somehow I'm supposed to tell if a surfac... read more | 12/11/2010 (8:38 pm) |
| Wetness | Uploaded now; [url=http://themxg.webs.com/torque/Wetness_Shader_1.1b2.zip]likny[/url] Just a ques... read more | 12/11/2010 (5:01 pm) |
| Wetness | @Sorin Thanks :> Anyways, yes, I'm still working on this effect. Sorry it took so long but, f... read more | 12/11/2010 (4:15 pm) |
| Incorrect rotation of markers | Have you seen [url=http://www.torquepowered.com/community/forums/viewthread/119543]this bug report[/... read more | 12/06/2010 (6:24 pm) |
| Sweet Parallax Terrain Materials Pack? | [i]*has-to-buy-even-tho-budget-is-limited-,so-i-might-have-to-rob-a-bank-or-something*[/i] Awesom... read more | 12/06/2010 (4:15 pm) |
| How to know the current process is a pure client? | [quote]In addition, is it safe that the function "commandToServer" is called in the client... read more | 11/29/2010 (2:44 pm) |