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Marcus L's Forum Posts

Thread Post Date Posted
Advanced Cloud Layer @ Donald Thought i that was clear in [url=http://www.garagegames.com/community/resources/view/20788... read more 05/05/2011 (12:05 pm)
Advanced Cloud Layer I see people are discussing my hack here. Guess it's time to join the conversation. [quote]There ... read more 04/28/2011 (2:02 pm)
Jumping through platforms [quote]Wouldn't that result in a concave collision geometry?[/quote] Yeah, but unlike TGE and TGEA,... read more 04/07/2011 (7:29 am)
Jumping through platforms One way collision? If you remove the faces at the bottom of your collision mesh, you should be able ... read more 04/07/2011 (5:03 am)
Learning from the Masters [quote]I was wondering what exactly you wanted me to try? I can add vehicles to my game and it all s... read more 03/31/2011 (12:18 pm)
Learning from the Masters Heh, good to see you managed it. If that wasn't challenging enough, there is many things, much more ... read more 03/29/2011 (2:16 am)
Learning from the Masters [quote]I am ,however, able to view the source code, and I must say the it is overwhelming, not so mu... read more 03/28/2011 (3:57 pm)
(solved)Helicopter, Helicopter, Pilot Man-must have to modify source file for T3D beta3 Well, I can with complete insurance say that the class [i]heliVehicle[/i] doesn't exist in your buil... read more 03/28/2011 (3:33 pm)
(solved)Helicopter, Helicopter, Pilot Man-must have to modify source file for T3D beta3 [quote]177: Unable to instantiate non-conobject class heliVehicle.[/quote] Yeah, this sounds famili... read more 03/28/2011 (12:51 am)
(solved)Helicopter, Helicopter, Pilot Man-must have to modify source file for T3D beta3 Hmm, by looking at your console, it seems that; either everything works as it should and your helico... read more 03/27/2011 (3:33 pm)
(solved)Helicopter, Helicopter, Pilot Man-must have to modify source file for T3D beta3 Sounds like you've done everything right. If i had to guess (by looking at the code you posted), you... read more 03/27/2011 (1:45 pm)
Datablocks...classes...functions...mind exploding Hmm, if i where to guess (without trying your code), I believe you have to call: [code] %myVeryOwn... read more 03/23/2011 (6:01 pm)
Learning from the Masters This sounds like a fairly simple task, but first a couple of things: What do you mean about flash... read more 03/23/2011 (10:19 am)
Dynamic maps - How? Wow, had the same idea as you Vlad, but you on the other hand, managed to create it! Very cool! [qu... read more 03/14/2011 (2:13 pm)
Terrain Texture Lines Issue This is an ancient ATI issue reported several of times. The devs are working on getting this fixed. ... read more 03/10/2011 (2:22 pm)
how to spawn an item in the game? [small]I know Steve already gave you an answer, but since i was writing this i might as well post it... read more 03/08/2011 (12:28 pm)
Weapon mounting [quote]as you have above? Or would that confuse the program having two?[/quote] That would indeed c... read more 03/08/2011 (9:05 am)
Weapon mounting Your idea is good, not so easy to achieve. Therefore i took the liberty to do it for you =) [i]sc... read more 03/07/2011 (2:00 pm)
Weapon mounting Sorry Michael, forgot to mention that my setup was basically what you said :) @ Luke Nice to see... read more 03/07/2011 (11:36 am)
Weapon mounting I have (had) the kind of system you want, but it's kinda hard to keep tack of what weapon is assigne... read more 03/07/2011 (9:25 am)
Lake fog? The water/river objects do have a fog value, if you're thinking about clarity and visibility through... read more 03/04/2011 (6:06 am)
DDS mip'map'ing details with image (helper thread) So this is why i should use dds instead of png. Thanks for sharing eb, and quiet good timing with th... read more 03/04/2011 (5:57 am)
Objects disappear What type of object is this (class)? Anyways I'd recommend using the [i]StaticShape[/i] class which ... read more 02/17/2011 (7:36 am)
[bug 1.1a] Zones and Portals bugs - RESOLVED Yeah, Rene, your work FTW!... read more 02/10/2011 (9:12 am)
T3D Zone , Zone Portal, Physical Zone or Mission Area [b]Zone:[/b] A volume where all the objects within this volume is rendered separately from the rest... read more 02/02/2011 (4:13 pm)
[bug 1.1a] Zones and Portals bugs - RESOLVED [quote]"Hey, it's suddenly dark!" "Oh, that's because Ted just went in that cave and... read more 02/02/2011 (11:07 am)
Visual Studio 2010 T3D (1.1b3) is already compatible with VS2010. If you look inside your buildFiles folder (in My Proj... read more 02/02/2011 (6:33 am)
[bug 1.1a] Zones and Portals bugs - RESOLVED Awesome Rene! Can't wait to see this bug get fixed (read: squashed) :D... read more 02/01/2011 (11:59 am)
Adding Weapons? Reloading scripts on the fly is easy, just type [i]exec("filepath");[/i] in the console an... read more 02/01/2011 (11:33 am)
[T3D 1.1 Beta 3] Grid appears - LOGGED [quote]DirectX SDK : February 2010[/quote] If i recall correctly, this happens because you need to ... read more 02/01/2011 (10:12 am)
Adding Weapons? To change the behavior of a weapon, look at the image's state block. This is the state block i use f... read more 02/01/2011 (10:00 am)
T3D 1.1 Beta 3 - TSStatic does not update on setTransform - NOT A BUG Thanks for the clarification Scott, was just wondering why i couldn't see the effect of .setTransfor... read more 01/27/2011 (4:22 pm)
Wetness Nice screen shots Cyril, patiently awaiting a video :)... read more 01/24/2011 (2:25 pm)
T3D 1.1 Beta3 - FogDistance Missing?[Fixed] - NOT A BUG Have a look at LevelInfo's fogDensityOffset field, believe it does what you want.... read more 01/24/2011 (2:22 pm)
Wetness @ John Thanks, just trying to keep the community spirit up :D @ Cyril Thx :O can't wait to see... read more 01/24/2011 (8:29 am)
Wetness [quote]That way the effect doesn't show up in interiors.[/quote] Yeah, that's true, unfortunately, ... read more 01/22/2011 (11:52 am)
Wetness Are you asking me Kory? If so, I have no plans of improving what I've done. Mostly because i don't k... read more 01/20/2011 (2:53 pm)
PhysX Setup Help See [url=http://www.torquepowered.com/community/forums/viewthread/119459]this[/url] thread. Comment ... read more 01/15/2011 (12:31 pm)
Bad Link? ( WRITTEN TUTORIALS - Creating Breakable Objects in 3DS Max ) Not sure why that is, but have you seen these posts ([url=http://www.torquepowered.com/community/for... read more 01/13/2011 (4:51 pm)
T3D 1.1 Beta 3 - TSStatic does not update on setTransform - NOT A BUG Yeah, thats why i wrote wasn't sure it was a bug or not. [quote]You could derive your own version... read more 01/12/2011 (12:24 am)
Attaching lights and items [quote]searchterm0 searchtermn :torquepowered.com[/quote] Or just use [url=http://www.dreambuildrep... read more 01/11/2011 (8:35 pm)
Wetness @All Thanks :D Hope people will get use of it ;) ... read more 12/16/2010 (6:22 pm)
Wetness I'm gonna say I'm done for now. Final version [url=http://themxg.webs.com/torque/Wetness_Shader_1.1b... read more 12/15/2010 (7:28 pm)
Wetness Well, shadows and decals are just modifications added on top of an texture, which basically is the s... read more 12/11/2010 (10:53 pm)
Wetness Well, I am able to find flat-non-normal-mapped surfaces, so somehow I'm supposed to tell if a surfac... read more 12/11/2010 (8:38 pm)
Wetness Uploaded now; [url=http://themxg.webs.com/torque/Wetness_Shader_1.1b2.zip]likny[/url] Just a ques... read more 12/11/2010 (5:01 pm)
Wetness @Sorin Thanks :> Anyways, yes, I'm still working on this effect. Sorry it took so long but, f... read more 12/11/2010 (4:15 pm)
Incorrect rotation of markers Have you seen [url=http://www.torquepowered.com/community/forums/viewthread/119543]this bug report[/... read more 12/06/2010 (6:24 pm)
Sweet Parallax Terrain Materials Pack? [i]*has-to-buy-even-tho-budget-is-limited-,so-i-might-have-to-rob-a-bank-or-something*[/i] Awesom... read more 12/06/2010 (4:15 pm)
How to know the current process is a pure client? [quote]In addition, is it safe that the function "commandToServer" is called in the client... read more 11/29/2010 (2:44 pm)
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