Kerry Enfinger's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Error LNK2001 | Have you checked your lib paths to make sure they are correct? Also, take a look at the aiPlayer.h ... read more | 10/16/2011 (9:57 pm) |
| Can Master Server work in T3d(Private)? | You probably need to set up the proper port pinholes on your router to allow network traffic between... read more | 10/15/2011 (7:52 am) |
| Lists and multi dimentional arrays, a little help? | Use an ArrayObject. You can use push_back to push the elements on the ArrayObject and use the method... read more | 08/07/2011 (9:47 pm) |
| PAID JOB - Need MACK/FACK expert for T3D project | Thanks, Scot. Sent. ... read more | 07/26/2011 (10:02 pm) |
| PAID JOB - Need MACK/FACK expert for T3D project | Scot, Do you have an email address that I can use to send you information? Thanks Kerry... read more | 07/20/2011 (6:22 pm) |
| Gun files missing from the new Soldier Art Pack | The soldier gun Collada file is located in the weapons directory. ... read more | 07/11/2011 (7:30 am) |
| news on a 1.1 verison of GMK and guidebot | Just so everyone knows. Yuri, has posted a blog with the details for the new version on the main blo... read more | 07/08/2011 (7:12 pm) |
| Torque 3D Embedded Browser (WebKit) | @Ken You can copy the moc.exe from the Qt/bin folder along with the guiWebView.h file to a tempor... read more | 06/09/2011 (8:28 am) |
| Current rate of resolved bugs is awesome! | I agree. I constantly watch for the "RESOLVED" to popup. It does really help the customer ... read more | 05/07/2011 (6:27 am) |
| Windows 7 Security Permission issue | I had the same problem with a previous project. I had to alter the NSIS installer script. May want... read more | 05/03/2011 (10:15 pm) |
| RoomBuilder Code | @deepscratch Try this: [url]http://www.alteredrealitysoftware.com/Triangle++_VS2010_project.zi... read more | 03/26/2011 (4:58 pm) |
| RoomBuilder Code | @chris [url]http://www.compgeom.com/~piyush/scripts/triangle/[/url] ... read more | 03/10/2011 (4:20 am) |
| GMK PhysX T3D 1.1B3 (resolved) | I'm glad you got it to compile, eb. I didn't have time to do it this weekend (classwork, classwork!... read more | 01/24/2011 (6:23 pm) |
| GMK PhysX T3D 1.1B3 (resolved) | I haven't but I will try this weekend. Any error logs would be helpful. ... read more | 01/22/2011 (8:42 am) |
| GMK PhysX T3D 1.1B3 (resolved) | What kind of errors are you getting, eb? It shouldn't even compile if you are getting errors. ... read more | 01/21/2011 (5:35 pm) |
| T3D 1.1 Beta 2 - namespace linking changed - LOGGED | @Rene "In fact, what you show above works as intended if you make sure the class linking code... read more | 12/08/2010 (9:17 pm) |
| T3D 1.1 Beta 2 - namespace linking changed - LOGGED | Rene, thanks for you attention to this. I know that it has caused me issues with packages as it has... read more | 12/08/2010 (3:25 am) |
| T3D 1.1 Beta 3 - Animation sequence node problem (with fix) - LOGGED | Thanks for that addition, Ivan. These problems have been driving me crazy for awhile. ... read more | 11/24/2010 (4:03 pm) |
| GMK with T3D 1.1 Beta3 | I don't understand how you can be generating a new exe and dll with errors coming up during compilat... read more | 11/22/2010 (11:51 pm) |
| GMK with T3D 1.1 Beta3 | I think that error comes from this line begin present near the top of both files: DECLARE_CONSOLE... read more | 11/22/2010 (3:13 pm) |
| The UAISK Update 1.6 WIP version for T3D 1.1B3 | k.enfinger (at) hotmail (dot) com Thanks... read more | 11/14/2010 (7:05 am) |
| GMK for T3D 1.1 Beta 2? | The T3D 1.1 final is going to be months away and Beta 3 is supposed to be the last beta before the f... read more | 09/21/2010 (11:54 pm) |
| GMK for T3D 1.1 Beta 2? | Thanks for the post, Yuri. Please keep us informed when you can. I know it is a lot of work. ... read more | 08/30/2010 (9:23 pm) |
| GMK for T3D 1.1 Beta 2? | Yea, I have the same problem with the orcs in the garage. I'm still not sure of the problem. I thi... read more | 08/17/2010 (1:56 am) |
| GMK for T3D 1.1 Beta 2? | @deepscratch Did your pathed camera work okay in the GMK demo? It looks as if the Z rotation is ... read more | 08/16/2010 (6:26 pm) |
| GMK for T3D 1.1 Beta 2? | @deepscratch I added the "old style" ConsoleMethods setEnabled and isEnabled in the sim... read more | 08/15/2010 (2:23 pm) |
| GMK for T3D 1.1 Beta 2? | I don't have any players in the scene at this time. I still have a lot of scripting mods to do. ... read more | 08/11/2010 (11:58 am) |
| Torque 3D Status - 7/29/2010 | This is great information! Thanks for the update, Matt. ... read more | 07/29/2010 (1:22 pm) |
| Serious Games Position | Still looking for a programmer familiar with Torque. ... read more | 07/16/2010 (1:43 pm) |
| Why WAS Torque3D documentation so poor? | Thanks for the update, Michael. ... read more | 07/13/2010 (1:48 pm) |
| [T3D 1.1B1] Error in package generation.. | I have mine hardcoded in the NSIS script: [code]File "C:\Torque\Torque 3D 2009 Pro 1.1 Beta ... read more | 07/13/2010 (11:57 am) |
| GuideBot Beta 0.8 | I'm very interested also. It would be nice to see when the navmesh, facial animations, and lip-sync... read more | 07/05/2010 (7:35 am) |
| Unable to run demo | I haven't had any problems running any version of T3D, TGE, or TGEA under Windows7 32 or 64 bit. ... read more | 04/28/2010 (9:28 pm) |
| Waiting for ever | Make sure that the .mis file that it is loading for the mission is present in the "levels"... read more | 04/07/2010 (7:54 pm) |
| T3D Beta 1 Animations Offset | Thanks, Chris. The other post was the exact code problem that I had. Looking forward to the added ... read more | 04/06/2010 (9:04 pm) |
| object template list is empty | Thanks, Douglas. That did the trick. ... read more | 04/05/2010 (9:19 am) |
| object template list is empty | I am having the exact same problem. ... read more | 04/01/2010 (9:08 pm) |
| GuideBot Beta 0.8 | For anyone who copied and pasted Yuri's fix above, the backslashes do not show up in the code window... read more | 02/27/2010 (2:10 pm) |
| GuideBot Beta 0.8 | @Marcus I got the same error as in post #33. @Yuri I used the included guideBot.lib. I did not... read more | 02/24/2010 (6:47 pm) |
| GuideBot Beta 0.8 | The debug version worked fine using Visual Studio 2008 but I got errors in release mode. I have alr... read more | 02/24/2010 (2:30 pm) |
| GuideBot Beta 0.8 | @Kodgraf Game Studio I got the same error using Visual Studio 2008 and could not find a solution.... read more | 02/24/2010 (4:38 am) |
| GuideBot Beta 0.8 | Marcus, Make sure that your lib files are set correctly in the project properties. It looks like... read more | 02/21/2010 (8:43 pm) |
| PerfHud Permissions and T3D | There is an "else" statement below my code in case there is no PerfHUD found. The "b... read more | 02/17/2010 (2:42 pm) |
| PerfHud Permissions and T3D | Try this in Engine\source\gfx\D3D9\pc\gfxPCD3D9Device.cpp: [code] if ( usePerfHud ) { ... read more | 02/16/2010 (6:51 pm) |
| GuideBot Beta 0.8 | Yuri, I sent you an email a few days ago about GuideBot and haven't heard back. Are you taking p... read more | 02/13/2010 (8:21 am) |
| How to load AdamPack in Maya 2010? | Ultimate Unwrap 3D will convert .dts to other formats. ... read more | 01/25/2010 (12:30 am) |
| How do you add file to Visual C++ 2008 express | It is the "T3D" in your GMKTesk/source files/engine folder in the solution explorer. ... read more | 01/24/2010 (12:09 am) |
| GMK install via unzip. But the physics is not working. | See Step 7 of the documentation. Be sure to uncomment the appropriate line. ... read more | 01/23/2010 (10:01 am) |
| How do you add file to Visual C++ 2008 express | The GMK files and library need to be copied to your engine directory as specified in the documentati... read more | 01/23/2010 (9:57 am) |
| compiler error in T3D 1.1 Alpha | You need GMK 1.2.7 for T3D 1.1 Alpha. Email Yuri to get the download link. ... read more | 01/15/2010 (8:49 am) |