Duncan Colvin's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Particle Emitter - Couple Issues | Not sure about spinning, but to make particles fall from above the screen you'll need to apply the C... read more | 06/11/2011 (12:30 pm) |
| t2dtrigger collision poly denial | Unless it didn't get copied across in the CEV4 upgrade work? Can you add it?... read more | 05/15/2011 (2:30 pm) |
| Is Torque X 2D what I need? | If you want to develop your game for Xbox360 then yes, TX2D is for you. Otherwise I would suggest a... read more | 05/06/2011 (5:25 am) |
| Frame Rate | @Aaron: wrong link?... read more | 05/05/2011 (3:29 am) |
| Startup Crash | You need to use CEV4.0 for XNA4/VS2010... read more | 04/13/2011 (4:46 am) |
| Simulate Purchase on PC? | You have limited access to gamer services in a game that is in development, for purposes of quick te... read more | 04/10/2011 (2:55 pm) |
| Simulate Purchase on PC? | Do you need to test this on PC? AFAIK you can't use the Windows LIVE stuff on PC in a game you rele... read more | 04/09/2011 (10:11 am) |
| GameKit 3.1.5 Issue | Correct - to submit games using Torque X you would need to use the CEV4 version of the engine, which... read more | 04/06/2011 (11:39 am) |
| Programmer needed | [quote]the ability to linguistically present complex concepts in a manner more closely related to th... read more | 03/23/2011 (7:31 am) |
| Programmer needed | I broadly agree with you caylo (on the technical points you are making), but please... stop running ... read more | 03/22/2011 (1:18 pm) |
| Programmer needed | Has the CEV4 been warez'ed ?... read more | 03/21/2011 (6:36 am) |
| Animation on Splash Screen | Yep - I always do splash screens as tx scenes. Although you can create animations without a tx scen... read more | 03/19/2011 (6:35 am) |
| Programmer needed | Email on its way...... read more | 03/19/2011 (6:32 am) |
| Programmer needed | Hi Jester, are you still looking?... read more | 03/18/2011 (11:37 am) |
| Horrible drop in performance with TX CEV 4.0 as compared to CEV 3.1.5 [Xbox 360 mostly] | One newer thing in the CEV is rendering of particles effects that are offscreen (because off screen ... read more | 02/27/2011 (7:12 am) |
| can i put an offer on TX? | Hardly surprising. It's not as if it's a big effort for them just to keep selling TX 3.15 with a di... read more | 02/26/2011 (3:53 pm) |
| Rendering becomes glitchy over time | Sounds like your game is hitting the garbage collection - on PC you won't notice much impact because... read more | 02/26/2011 (3:43 pm) |
| TXB.EXE high CPU use (50%) | TXB is essentially running on a game engine and so will always use 100% of one CPU core since it is ... read more | 02/23/2011 (10:46 am) |
| Just found torque 2d this morning, been over 14 hours and still not able to use it.. HELP! | [like] :-)... read more | 02/10/2011 (11:26 am) |
| Cannot compile CEV | sounds like the issue where you have to compile a release build then a debug build. after that you'... read more | 02/07/2011 (5:30 pm) |
| Need someone to raise my old Torque X project from the dead | Your project will need updating to the CEV4 version of Torque X in order to support XNA 4.0 Email... read more | 02/03/2011 (6:30 am) |
| Chu's Dynasty is Live! Thanks Community | Nice one Matt - hopefully that will boost sales! :)... read more | 02/01/2011 (4:48 am) |
| Optimization tips for large number of sprites ? | TX's handling of scene objects is not inherently thread safe so threaded rendering is likely to requ... read more | 01/31/2011 (4:35 am) |
| Game crashes when it reaches 1.8GB of memory usage | That sounds great john! Glad to see people are finding it useful :-)... read more | 01/27/2011 (9:28 am) |
| Game crashes when it reaches 1.8GB of memory usage | There is a little scattered around, but not huge amounts. If you want any pointers using the conten... read more | 01/27/2011 (8:48 am) |
| Game crashes when it reaches 1.8GB of memory usage | Also get a memory profiler and check for leaks. It could just be that your game is leaking memory a... read more | 01/27/2011 (6:54 am) |
| Game crashes when it reaches 1.8GB of memory usage | If you have access to the CEV4 version of the engine then you can have much better control over load... read more | 01/26/2011 (3:24 pm) |
| Optimization tips for large number of sprites ? | If you are using CEV4, but you don't need to render particles from offscreen emitters, then you can ... read more | 01/24/2011 (4:37 am) |
| Amount of programming needed | You will need to do some programming. The important thing to note about torque is that it is not a ... read more | 01/23/2011 (8:41 am) |
| Status of 4.0 CEV | The existing editor can be used just fine with CEV4.0, but it won't automatically add new materials ... read more | 01/15/2011 (6:23 pm) |
| Torque X and the 50 MB limit | Well you sure as s*** aren't going to get any help from anyone with that attitude :-)... read more | 01/05/2011 (1:57 pm) |
| Having Problems Installing | Garage Games/Instant Action no longer supports the Torque X engine. The official Torque X only supp... read more | 01/02/2011 (5:57 pm) |
| [RESOLVED] T2DSceneObjects as HUD elements | Unless you are planning to release your game before XBLIG switches to XNA4 then I would recommend up... read more | 01/01/2011 (1:43 pm) |
| [RESOLVED] T2DSceneObjects as HUD elements | Folders do not determine what is visible or not visible - they are just there to organize the storag... read more | 12/31/2010 (5:00 pm) |
| All Materials from current project being loaded into scene in Torque Builder | If you are concerned about all the materials saving to the scene then you can get Matt's material cu... read more | 12/23/2010 (1:47 pm) |
| Saving progress in games. | If you're auto saving at checkpoints you might also want to consider doing the save on a separate ha... read more | 12/11/2010 (12:04 pm) |
| [It's possible?]Convert TorqueX2D's game code to XNA 4.0 | Yes there is a way to do it. The community has been working on a port of the engine to xna 4.0. Se... read more | 12/02/2010 (12:07 pm) |
| Bloom effect, having trouble with overlapping scenes | Sounds good - although might also be useful to have an option such as ApplyPostProcessingToChildren... read more | 12/02/2010 (12:00 pm) |
| Fixed position animation | For the HUD I usually add the objects to a second scene view which overlays the gameplay scene view.... read more | 11/23/2010 (1:43 pm) |
| Messy Tilemaps & alternatives to 1Tile : 1File | There's no smoothing setting in Torque X and no border option either. Which reminds me: @Hoddie a... read more | 11/22/2010 (6:57 pm) |
| Messy Tilemaps & alternatives to 1Tile : 1File | If your objects are pixel aligned and displayed at their native resolution then texture bleeding wou... read more | 11/22/2010 (12:28 pm) |
| Messy Tilemaps & alternatives to 1Tile : 1File | http://www.torquepowered.com/community/forums/viewthread/89999/1#comment-610145 looks like it wou... read more | 11/20/2010 (10:46 pm) |
| Messy Tilemaps & alternatives to 1Tile : 1File | If the adjacent images in the sprite sheet have similar edges then you won't see much artifacting as... read more | 11/20/2010 (1:17 pm) |
| Drawing a loading screen during level loads with Xna draw fn | @Raymond: you can override the XNA Draw() in your Game class. Alternatively, if you have access to ... read more | 11/19/2010 (2:16 pm) |
| Messy Tilemaps & alternatives to 1Tile : 1File | torque x does not have built in support for keyed sprite sheets. Your tilemap artifacts are due t... read more | 11/19/2010 (1:16 pm) |
| Creating Delay within a For loop | Looks like you are needing to split what your method does across several game ticks (i.e. over time)... read more | 11/17/2010 (5:45 pm) |
| Creating Delay within a For loop | I think you may have gotten mixed up here. Until you exit the while loop nothing is going to get ti... read more | 11/17/2010 (11:57 am) |
| Creating Delay within a For loop | @Aaron: this sounds like something you should be doing in a 'tick' method. One way to achieve this ... read more | 11/16/2010 (7:26 pm) |
| Breakout style gameplay with a Tile layer | "I tried with using sprites instead of tiles, but there are just too many and it's just not via... read more | 11/12/2010 (4:32 pm) |
| If you haven't heard... | Torque X was already dropped a while back, so it's not a huge changes for us in that regard.... read more | 11/12/2010 (4:30 pm) |