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Duncan Colvin's Forum Posts

Thread Post Date Posted
Particle Emitter - Couple Issues Not sure about spinning, but to make particles fall from above the screen you'll need to apply the C... read more 06/11/2011 (12:30 pm)
t2dtrigger collision poly denial Unless it didn't get copied across in the CEV4 upgrade work? Can you add it?... read more 05/15/2011 (2:30 pm)
Is Torque X 2D what I need? If you want to develop your game for Xbox360 then yes, TX2D is for you. Otherwise I would suggest a... read more 05/06/2011 (5:25 am)
Frame Rate @Aaron: wrong link?... read more 05/05/2011 (3:29 am)
Startup Crash You need to use CEV4.0 for XNA4/VS2010... read more 04/13/2011 (4:46 am)
Simulate Purchase on PC? You have limited access to gamer services in a game that is in development, for purposes of quick te... read more 04/10/2011 (2:55 pm)
Simulate Purchase on PC? Do you need to test this on PC? AFAIK you can't use the Windows LIVE stuff on PC in a game you rele... read more 04/09/2011 (10:11 am)
GameKit 3.1.5 Issue Correct - to submit games using Torque X you would need to use the CEV4 version of the engine, which... read more 04/06/2011 (11:39 am)
Programmer needed [quote]the ability to linguistically present complex concepts in a manner more closely related to th... read more 03/23/2011 (7:31 am)
Programmer needed I broadly agree with you caylo (on the technical points you are making), but please... stop running ... read more 03/22/2011 (1:18 pm)
Programmer needed Has the CEV4 been warez'ed ?... read more 03/21/2011 (6:36 am)
Animation on Splash Screen Yep - I always do splash screens as tx scenes. Although you can create animations without a tx scen... read more 03/19/2011 (6:35 am)
Programmer needed Email on its way...... read more 03/19/2011 (6:32 am)
Programmer needed Hi Jester, are you still looking?... read more 03/18/2011 (11:37 am)
Horrible drop in performance with TX CEV 4.0 as compared to CEV 3.1.5 [Xbox 360 mostly] One newer thing in the CEV is rendering of particles effects that are offscreen (because off screen ... read more 02/27/2011 (7:12 am)
can i put an offer on TX? Hardly surprising. It's not as if it's a big effort for them just to keep selling TX 3.15 with a di... read more 02/26/2011 (3:53 pm)
Rendering becomes glitchy over time Sounds like your game is hitting the garbage collection - on PC you won't notice much impact because... read more 02/26/2011 (3:43 pm)
TXB.EXE high CPU use (50%) TXB is essentially running on a game engine and so will always use 100% of one CPU core since it is ... read more 02/23/2011 (10:46 am)
Just found torque 2d this morning, been over 14 hours and still not able to use it.. HELP! [like] :-)... read more 02/10/2011 (11:26 am)
Cannot compile CEV sounds like the issue where you have to compile a release build then a debug build. after that you'... read more 02/07/2011 (5:30 pm)
Need someone to raise my old Torque X project from the dead Your project will need updating to the CEV4 version of Torque X in order to support XNA 4.0 Email... read more 02/03/2011 (6:30 am)
Chu's Dynasty is Live! Thanks Community Nice one Matt - hopefully that will boost sales! :)... read more 02/01/2011 (4:48 am)
Optimization tips for large number of sprites ? TX's handling of scene objects is not inherently thread safe so threaded rendering is likely to requ... read more 01/31/2011 (4:35 am)
Game crashes when it reaches 1.8GB of memory usage That sounds great john! Glad to see people are finding it useful :-)... read more 01/27/2011 (9:28 am)
Game crashes when it reaches 1.8GB of memory usage There is a little scattered around, but not huge amounts. If you want any pointers using the conten... read more 01/27/2011 (8:48 am)
Game crashes when it reaches 1.8GB of memory usage Also get a memory profiler and check for leaks. It could just be that your game is leaking memory a... read more 01/27/2011 (6:54 am)
Game crashes when it reaches 1.8GB of memory usage If you have access to the CEV4 version of the engine then you can have much better control over load... read more 01/26/2011 (3:24 pm)
Optimization tips for large number of sprites ? If you are using CEV4, but you don't need to render particles from offscreen emitters, then you can ... read more 01/24/2011 (4:37 am)
Amount of programming needed You will need to do some programming. The important thing to note about torque is that it is not a ... read more 01/23/2011 (8:41 am)
Status of 4.0 CEV The existing editor can be used just fine with CEV4.0, but it won't automatically add new materials ... read more 01/15/2011 (6:23 pm)
Torque X and the 50 MB limit Well you sure as s*** aren't going to get any help from anyone with that attitude :-)... read more 01/05/2011 (1:57 pm)
Having Problems Installing Garage Games/Instant Action no longer supports the Torque X engine. The official Torque X only supp... read more 01/02/2011 (5:57 pm)
[RESOLVED] T2DSceneObjects as HUD elements Unless you are planning to release your game before XBLIG switches to XNA4 then I would recommend up... read more 01/01/2011 (1:43 pm)
[RESOLVED] T2DSceneObjects as HUD elements Folders do not determine what is visible or not visible - they are just there to organize the storag... read more 12/31/2010 (5:00 pm)
All Materials from current project being loaded into scene in Torque Builder If you are concerned about all the materials saving to the scene then you can get Matt's material cu... read more 12/23/2010 (1:47 pm)
Saving progress in games. If you're auto saving at checkpoints you might also want to consider doing the save on a separate ha... read more 12/11/2010 (12:04 pm)
[It's possible?]Convert TorqueX2D's game code to XNA 4.0 Yes there is a way to do it. The community has been working on a port of the engine to xna 4.0. Se... read more 12/02/2010 (12:07 pm)
Bloom effect, having trouble with overlapping scenes Sounds good - although might also be useful to have an option such as ApplyPostProcessingToChildren... read more 12/02/2010 (12:00 pm)
Fixed position animation For the HUD I usually add the objects to a second scene view which overlays the gameplay scene view.... read more 11/23/2010 (1:43 pm)
Messy Tilemaps & alternatives to 1Tile : 1File There's no smoothing setting in Torque X and no border option either. Which reminds me: @Hoddie a... read more 11/22/2010 (6:57 pm)
Messy Tilemaps & alternatives to 1Tile : 1File If your objects are pixel aligned and displayed at their native resolution then texture bleeding wou... read more 11/22/2010 (12:28 pm)
Messy Tilemaps & alternatives to 1Tile : 1File http://www.torquepowered.com/community/forums/viewthread/89999/1#comment-610145 looks like it wou... read more 11/20/2010 (10:46 pm)
Messy Tilemaps & alternatives to 1Tile : 1File If the adjacent images in the sprite sheet have similar edges then you won't see much artifacting as... read more 11/20/2010 (1:17 pm)
Drawing a loading screen during level loads with Xna draw fn @Raymond: you can override the XNA Draw() in your Game class. Alternatively, if you have access to ... read more 11/19/2010 (2:16 pm)
Messy Tilemaps & alternatives to 1Tile : 1File torque x does not have built in support for keyed sprite sheets. Your tilemap artifacts are due t... read more 11/19/2010 (1:16 pm)
Creating Delay within a For loop Looks like you are needing to split what your method does across several game ticks (i.e. over time)... read more 11/17/2010 (5:45 pm)
Creating Delay within a For loop I think you may have gotten mixed up here. Until you exit the while loop nothing is going to get ti... read more 11/17/2010 (11:57 am)
Creating Delay within a For loop @Aaron: this sounds like something you should be doing in a 'tick' method. One way to achieve this ... read more 11/16/2010 (7:26 pm)
Breakout style gameplay with a Tile layer "I tried with using sprites instead of tiles, but there are just too many and it's just not via... read more 11/12/2010 (4:32 pm)
If you haven't heard... Torque X was already dropped a while back, so it's not a huge changes for us in that regard.... read more 11/12/2010 (4:30 pm)
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