Dimitris Matsouliadis's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Move DTS object | 1st set the destination, 2nd set the start position, 3nd move from 1st point to second and inverted.... read more | 09/17/2008 (7:18 am) |
| Chathud limit of 255 | I think is better to use split for the string into pieces of 255. In any chat send this pieces with ... read more | 09/17/2008 (7:01 am) |
| URLs not working with TCPObject | *Derik* hi I have deleted all my posts because isnt useful. To reduction your post :)... read more | 09/15/2008 (8:06 pm) |
| How to set transform so the y-axis of the object matches a vec? | Transform have 2 parts. First is (x y z) and this is the point of the object. Second is the rotate ... read more | 09/15/2008 (7:46 pm) |
| Noob ?: re: 'GameBaseData' data block class | That i say is for TGE 1.5x and TGEA, i dont now what is happen with older versions... But i think ... read more | 09/13/2008 (3:09 pm) |
| Question about TorqueScript from c++ programmer | C++? Here we have classes, heredity and adding properties... Adding properties working properly i... read more | 09/13/2008 (2:46 pm) |
| Noob ?: re: 'GameBaseData' data block class | The exec is ok now but the 'weather.cs' is in 'C:/3DGPAi1/Emaga6/control/server/misc/' folder? What... read more | 09/13/2008 (1:47 pm) |
| Noob ?: re: 'GameBaseData' data block class | OK understand :) Open game.cs in server/scripts/ folder and put the exec("~/server/misc/weather.c... read more | 09/12/2008 (1:56 pm) |
| Noob ?: re: 'GameBaseData' data block class | Can you tellme about the name of the datablock for Rain. ? you need a datablock 'HeavyRain' ... exis... read more | 09/12/2008 (12:01 pm) |
| I need help please | Hi :) what gui do you like to make? can write a describe?... read more | 09/12/2008 (11:48 am) |
| Help with setSkinName | Know any how we can use the "setSkinName" for mounted items on a character? Like for armour, helmet... read more | 09/06/2008 (5:31 am) |
| About gui refresh changes | I found the answer with this ... Canvas.PopDialog(HealthInventory); Canvas.PushDialog(HealthIn... read more | 09/02/2008 (1:38 pm) |
| Is alxPlay part of TGEA1.7.1 - not found | Thanks tom :)... read more | 09/02/2008 (4:43 am) |
| Crash after installing directX SDK | Try to Start > Programs > Microsoft DX SDK > DXoutilities > DX control panel Uncheck "Allow Hardw... read more | 09/02/2008 (4:28 am) |
| Custom .h and .cpp files | Where are working TGE or TGEA? and ver?... read more | 09/02/2008 (4:22 am) |
| Just added ai guard | Check your guard datablock, how you are linking this in the AI (the datablock name maybe) Wrong dat... read more | 09/02/2008 (4:16 am) |
| Is alxPlay part of TGEA1.7.1 - not found | Hi Andy and tom #tom# I have problems with some ogg. In wav working properly. Can you tell me ... read more | 08/29/2008 (10:55 am) |
| Newbie- few questions about textures | For better use this new Material(box) { mapTo = "box"; basetex[0] = "color2"; ... read more | 08/29/2008 (10:39 am) |
| DIF vs DTS (culling)? and speed | Hi again I live in 2 cities for 3 and 4 days of week. Sorry for deley of answer. #William Clark#... read more | 08/29/2008 (9:57 am) |
| DIF vs DTS (culling)? and speed | NOD is for static interiors "Number Of Details". Nods is very important for the render speed of mach... read more | 08/27/2008 (5:19 am) |
| 1024 x 256 texture?? | # Jaimi # hi I have my work on ATI 1950 Pro and in megaterrain the 1024x1024 with28 dpi textures pr... read more | 08/25/2008 (8:15 pm) |
| Animation (When it feels like it)?? | Yes for all bots and players. This 4 is the basics for torque and working auto without programing. ... read more | 08/25/2008 (7:59 pm) |
| How the function setTransform() works exactly? | In simple for any need to use this... (0 1 1 45) not serve (X Y Z degree) use only 1 at the tim... read more | 08/25/2008 (8:05 am) |
| How to make invisible barrier? | Another simple way is with a unvisible dts object... like a unvisible wall... Make a wall with a tr... read more | 08/25/2008 (7:50 am) |
| 1024 x 256 texture?? | Try to convert your textures form 28,xx DPI to 72 (Photoshop /image size, and uncheck resable image)... read more | 08/25/2008 (7:37 am) |
| DIF vs DTS (culling)? and speed | In person i have end up to DIF for any buiding with accees, DTS for the others thinks... I use the ... read more | 08/25/2008 (7:29 am) |
| Animation (When it feels like it)?? | You need and another basic animation... the "side" Without side animation the bot in side step move... read more | 08/25/2008 (6:54 am) |
| About Torque Constructor 1.0.3 | Yes thanks ... last patch is 1.0.51 :) i see what can i do with this version --------------------... read more | 08/04/2008 (8:18 am) |
| LODs not working, any help appreciated | In character design on 3ds you can do some like this make a mesh etc Mesh01 with skin (skeleton, en... read more | 08/04/2008 (6:50 am) |
| Mini map and Mega Terrains | Ok now for this I have create zones like the mission areas and now i can loading terrains step by... read more | 08/04/2008 (6:21 am) |
| About Character mounts | I am ok with this now I understud the way of mounds and details... I have create 26 mounts ( f... read more | 08/04/2008 (6:15 am) |
| DTS File Format | All this is ok... But if you like upset result of your bussiness try to work whit 3dS9. Exporter ... read more | 06/17/2008 (8:27 am) |
| Where is The Terraform Editor in TGEA 1.7? | For information.... I have load 4 Mega terrains (16 terrains togeather in 1 map and 1 mission) te... read more | 05/30/2008 (12:09 pm) |
| AI with sense or not? | I am working on AI Players now in TGEA. Adding in a AIThiefPlayer the possibility of think the movie... read more | 05/26/2008 (5:21 pm) |
| AI with sense or not? | Thanks bryce... i have make a terrain and i have work on AIGuardians and Kork killer resurce code. I... read more | 05/26/2008 (7:39 am) |
| Playing Video in tge? | Hi I am working with ACE-HIGH MP3, WV, WMA, OGG Audio Converter With this you can vorbis from one... read more | 05/21/2008 (1:40 pm) |
| Where is The Terraform Editor in TGEA 1.7? | Ok multi megaterrains working properly... I have now 15.300 sq Km (1/10 of real map) 2 hours of t... read more | 05/19/2008 (3:42 pm) |
| Where is The Terraform Editor in TGEA 1.7? | Yep... :) My terragen is old and supports max 512x512 size = 15,3x15,3 Khm Yesterday i make a ... read more | 05/19/2008 (8:11 am) |
| Where is The Terraform Editor in TGEA 1.7? | Can i put some sreenshots in this site? I have 2 towns ready, Athens and Sparta... I hop this too... read more | 05/19/2008 (4:48 am) |
| Where is The Terraform Editor in TGEA 1.7? | Thank you Rene for your help... With sincety your support is most to sufficient! I'll try you... read more | 05/17/2008 (7:06 pm) |
| Where is The Terraform Editor in TGEA 1.7? | Thanks Rene ... you understand very correctly I have 7 big towns... Athens is the bigger (My int... read more | 05/17/2008 (4:31 pm) |
| Where is The Terraform Editor in TGEA 1.7? | Thanks i have found mega terrain ... A technical question if you can help me... I making a gam... read more | 05/17/2008 (3:15 pm) |
| DX problem with ATI 1950 and pix.ver. 1.1? | I have the latest drivers of ATI ... and DX I have make a move! In DxSDK control panel i have cha... read more | 05/16/2008 (3:36 pm) |
| Dts And Dsq In Tgea | Ok thanks Dsq working properly.... How i can insert in my game and others dsq? etc fight styl... read more | 03/11/2008 (6:26 am) |
| Transparency problem in TGEA | Thank you very mach Edward ... its ok now! All have transparency now. I tray to check and the others... read more | 02/02/2008 (3:34 pm) |