Game Development Community

Dimitris Matsouliadis's Forum Posts

Thread Post Date Posted
thoush anyone now why prone stand is not on the ground as the said Michael also if you like to decrease the height of the player, moved the bound box, ie ... read more 05/10/2012 (4:18 am)
Caves and Dungeon as said Rob But if you want dungeons in another instance has much work ahead of you. one Server fo... read more 05/10/2012 (3:56 am)
Can ScatterSky Z-Offset Hack be added in as a fix for 1.2? Michael, when I mention the concept more is a problem of incompatibility. in version 1.1 I had solv... read more 05/10/2012 (2:25 am)
Can ScatterSky Z-Offset Hack be added in as a fix for 1.2? ran into the same problem with versions as well. Solved with a trick, using both the skies until it... read more 05/06/2012 (5:55 pm)
Large RPG loading and rendering issues i use that new StaticShape(someobj) example %name as Astald function Player::showGraveStone(%t... read more 05/06/2012 (5:22 pm)
please help with sniperscope hud essential for any weapon i use a global variable to the addition of client side. Can update this on ... read more 05/06/2012 (5:02 pm)
mount datablocks problem on 'loadout' in gameCore I think the problem is there. All the base datablocks are in both sides server and client (etc Defau... read more 02/17/2012 (8:23 pm)
mount datablocks problem on 'loadout' in gameCore thanks Ryan for your help, the problem lies precisely at this point. I use it as you propose, but t... read more 02/17/2012 (9:10 am)
Rotation of Mounted Emitter Node The best way for such effects are directly related to the point of definition. Also, the point is go... read more 02/13/2012 (9:41 pm)
About FPS arms I would appreciate the thread be transferred to private T3D general discussion section if possible. ... read more 02/04/2012 (4:59 am)
Character customization Because of that I work in an MMO is to solve the problem with character used tricks. Example of th... read more 07/16/2011 (11:42 am)
Time of Day questions if you assume that the sun moves, you know the position at any time, then practices can do what you ... read more 07/16/2011 (11:03 am)
Hover car Torque 3d Something similar I think the big ships. Some models conclude shortly and will then need to find a w... read more 07/07/2011 (5:46 pm)
Triggers don't work - LOGGED (THREED-2079) I had the same problem with the triggers. Create a new mine and works very well. etc datablock... read more 07/04/2011 (10:38 pm)
About Sound Emitter Substantially after testing all of the function that are based on triggers noticed that not working ... read more 07/03/2011 (10:54 am)
problem appears in connection with mySQL the answer is on GetRowCell. If any use mySQL with up to 20 fields in a row the better choice is the... read more 09/03/2010 (10:02 pm)
problem appears in connection with mySQL this querie is not from client side.... is from server side in scripts/server/AIloader. working in ... read more 09/01/2010 (1:25 pm)
Help with torquescript for melee weapons meele for weapons I think we should approach them otherwise. As it has come projectile eighth but th... read more 08/31/2010 (9:31 pm)
torque 3d 2009-1.01 windows 7 i working in win7 64bit with ATI 1950 I had similar problems, after installing 'DXSDK_Aug09.exe' al... read more 08/31/2010 (9:12 pm)
3d cords to 2d or versa know any why 'onMouseMove' working and 'onMouseDown' don't working. I can not understand why it ha... read more 08/16/2010 (8:08 pm)
3d cords to 2d or versa ok now :) i have insert this if( isMethod( "onMouseMove" ) ) makeScriptCall( &quo... read more 08/15/2010 (3:01 pm)
3d cords to 2d or versa thanks Tim :) Something go wrong in the code ... be a little complicated. is a game breaker by fps... read more 08/15/2010 (1:53 pm)
Problem with collision on StaticShape yes.. for easy and not access on object use the "Visible Mesh" collision in the Object Edi... read more 08/09/2010 (3:47 pm)
T3D 1.1 Beta 2 - Terrain Material Editor not saving new materials - RESOLVED hi after the selection of new material and after opening the dialog window new/edit material must r... read more 08/09/2010 (3:30 pm)
About X,Y.Z position of an object I fully understand the fears that you are very correct. A solution should be find but for the moment... read more 08/05/2010 (10:18 pm)
the flying vehicle is still ok and this after more reads. for flying objects do not require additional settings, "vehicle... read more 07/28/2010 (2:15 pm)
About Vehicles weels the answer is a little simple Don't use dummys for hubs with 100+ max2dts exporter use a box wit... read more 07/26/2010 (2:54 pm)
How do I create an AIplayer using existing code in 1.1alpha? hi in gameCore.cs this excist in server sripts GameCore::startGame new ScriptObject(AIManager... read more 12/05/2009 (8:58 am)
Several questions about torgue 3d 9. yes multiple folders but the objects organized by category example ... datablock xxx(yyy){ ... read more 12/01/2009 (10:44 pm)
multiusers problem in T3D about console substantial i impress all my steps of the code functions. The problem isnt in my code... read more 11/29/2009 (8:04 am)
multiusers problem in T3D No errors unfortunately... the server side workin properly. is not dedicated server is normal for te... read more 11/28/2009 (8:36 pm)
Having a problem with collision Yes working properly on my project and i have all config with visible mesh, except characters (playe... read more 11/28/2009 (7:30 pm)
Having a problem with collision You can use the visible collision i think. Is very good and any player collision on it if can see th... read more 11/28/2009 (7:15 pm)
Torque 3D used to build MMO..? Until regard me i dont like the kit ... i have make another word only based on c++ and torque script... read more 11/28/2009 (11:59 am)
Torque 3D used to build MMO..? TD3 have good abilities... rejoin and split is problem up to 500 clients... when any player walk to ... read more 11/18/2009 (3:51 pm)
Waterblock causes crash hi .. i think the minimum size of waterblock is 50x50, if try to use smaller engine going to crash.... read more 07/16/2009 (8:54 pm)
Terrain Brushes Thanks for your information. I cant use that you say. I dont understund? i use box or cycle, soft or... read more 07/16/2009 (8:49 pm)
Spawn points? Kely this is easy Use something like this for(%spawns; %spawns<10; %spawns++) // 10 spawns { ... read more 11/03/2008 (3:04 pm)
Spawn points? And if you like ... John replace this: %i++; %player = AIGuard::spawnAtMarker("Guard" @ ... read more 11/03/2008 (2:35 pm)
About bump textures on terrain Hi :) Effects that i say is for dif and dts files... Know what effects support tgea 1.7.1 except (... read more 11/01/2008 (8:22 am)
About bump textures on terrain Thanks boys :) Steve i use texelsPerMeter = "32" because is right for my textures i think! I go ... read more 10/19/2008 (12:57 pm)
About bump textures on terrain Thanks Steve I know about details maps, but i am working on a MMOrpg game and i have very large ter... read more 10/19/2008 (2:34 am)
Making and executing a path That i propose is this tutorial 'CreatingYourFirstFPS/FirstMissionAIPaths' [url]http://tdn.garageg... read more 09/27/2008 (7:14 am)
Different players under multyplayer I have this time 8 datablock for players, 4 man characters and 4 woman characters. Dont working prop... read more 09/22/2008 (4:16 am)
Confused about DTS and DIF For your choice calculate and this... DTS get real light from the sun but not have shade and averag... read more 09/21/2008 (5:00 pm)
THE BEST! 3D modeling program available for Torque For me 3DS - 9 have a creditable exporter and is 3ds :)... read more 09/21/2008 (4:49 pm)
Ummm... how do I do this? $player = %this; This is good only for single player games in $player become the last player anyti... read more 09/21/2008 (4:15 pm)
General Torque Audio Informatoin I have this answer from Tom Spilman (Associate) 29 Aug 2008 "There is a bug in the 1.7.1 ogg impl... read more 09/19/2008 (6:16 am)
Very large interiors Ill propose to create your floor and walls with terrain and the roof with dts (collision in roof isn... read more 09/19/2008 (5:43 am)
Weird magenta lighting hue in TGEA **SOLVED Use the last update of constructor 1.0.51 have perfect embody map2dif. [url]http://tdn.garagegames.... read more 09/19/2008 (5:23 am)