Dimitris Matsouliadis's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| thoush anyone now why prone stand is not on the ground | as the said Michael also if you like to decrease the height of the player, moved the bound box, ie ... read more | 05/10/2012 (4:18 am) |
| Caves and Dungeon | as said Rob But if you want dungeons in another instance has much work ahead of you. one Server fo... read more | 05/10/2012 (3:56 am) |
| Can ScatterSky Z-Offset Hack be added in as a fix for 1.2? | Michael, when I mention the concept more is a problem of incompatibility. in version 1.1 I had solv... read more | 05/10/2012 (2:25 am) |
| Can ScatterSky Z-Offset Hack be added in as a fix for 1.2? | ran into the same problem with versions as well. Solved with a trick, using both the skies until it... read more | 05/06/2012 (5:55 pm) |
| Large RPG loading and rendering issues | i use that new StaticShape(someobj) example %name as Astald function Player::showGraveStone(%t... read more | 05/06/2012 (5:22 pm) |
| please help with sniperscope hud | essential for any weapon i use a global variable to the addition of client side. Can update this on ... read more | 05/06/2012 (5:02 pm) |
| mount datablocks problem on 'loadout' in gameCore | I think the problem is there. All the base datablocks are in both sides server and client (etc Defau... read more | 02/17/2012 (8:23 pm) |
| mount datablocks problem on 'loadout' in gameCore | thanks Ryan for your help, the problem lies precisely at this point. I use it as you propose, but t... read more | 02/17/2012 (9:10 am) |
| Rotation of Mounted Emitter Node | The best way for such effects are directly related to the point of definition. Also, the point is go... read more | 02/13/2012 (9:41 pm) |
| About FPS arms | I would appreciate the thread be transferred to private T3D general discussion section if possible. ... read more | 02/04/2012 (4:59 am) |
| Character customization | Because of that I work in an MMO is to solve the problem with character used tricks. Example of th... read more | 07/16/2011 (11:42 am) |
| Time of Day questions | if you assume that the sun moves, you know the position at any time, then practices can do what you ... read more | 07/16/2011 (11:03 am) |
| Hover car Torque 3d | Something similar I think the big ships. Some models conclude shortly and will then need to find a w... read more | 07/07/2011 (5:46 pm) |
| Triggers don't work - LOGGED (THREED-2079) | I had the same problem with the triggers. Create a new mine and works very well. etc datablock... read more | 07/04/2011 (10:38 pm) |
| About Sound Emitter | Substantially after testing all of the function that are based on triggers noticed that not working ... read more | 07/03/2011 (10:54 am) |
| problem appears in connection with mySQL | the answer is on GetRowCell. If any use mySQL with up to 20 fields in a row the better choice is the... read more | 09/03/2010 (10:02 pm) |
| problem appears in connection with mySQL | this querie is not from client side.... is from server side in scripts/server/AIloader. working in ... read more | 09/01/2010 (1:25 pm) |
| Help with torquescript for melee weapons | meele for weapons I think we should approach them otherwise. As it has come projectile eighth but th... read more | 08/31/2010 (9:31 pm) |
| torque 3d 2009-1.01 windows 7 | i working in win7 64bit with ATI 1950 I had similar problems, after installing 'DXSDK_Aug09.exe' al... read more | 08/31/2010 (9:12 pm) |
| 3d cords to 2d or versa | know any why 'onMouseMove' working and 'onMouseDown' don't working. I can not understand why it ha... read more | 08/16/2010 (8:08 pm) |
| 3d cords to 2d or versa | ok now :) i have insert this if( isMethod( "onMouseMove" ) ) makeScriptCall( &quo... read more | 08/15/2010 (3:01 pm) |
| 3d cords to 2d or versa | thanks Tim :) Something go wrong in the code ... be a little complicated. is a game breaker by fps... read more | 08/15/2010 (1:53 pm) |
| Problem with collision on StaticShape | yes.. for easy and not access on object use the "Visible Mesh" collision in the Object Edi... read more | 08/09/2010 (3:47 pm) |
| T3D 1.1 Beta 2 - Terrain Material Editor not saving new materials - RESOLVED | hi after the selection of new material and after opening the dialog window new/edit material must r... read more | 08/09/2010 (3:30 pm) |
| About X,Y.Z position of an object | I fully understand the fears that you are very correct. A solution should be find but for the moment... read more | 08/05/2010 (10:18 pm) |
| the flying vehicle is still | ok and this after more reads. for flying objects do not require additional settings, "vehicle... read more | 07/28/2010 (2:15 pm) |
| About Vehicles weels | the answer is a little simple Don't use dummys for hubs with 100+ max2dts exporter use a box wit... read more | 07/26/2010 (2:54 pm) |
| How do I create an AIplayer using existing code in 1.1alpha? | hi in gameCore.cs this excist in server sripts GameCore::startGame new ScriptObject(AIManager... read more | 12/05/2009 (8:58 am) |
| Several questions about torgue 3d | 9. yes multiple folders but the objects organized by category example ... datablock xxx(yyy){ ... read more | 12/01/2009 (10:44 pm) |
| multiusers problem in T3D | about console substantial i impress all my steps of the code functions. The problem isnt in my code... read more | 11/29/2009 (8:04 am) |
| multiusers problem in T3D | No errors unfortunately... the server side workin properly. is not dedicated server is normal for te... read more | 11/28/2009 (8:36 pm) |
| Having a problem with collision | Yes working properly on my project and i have all config with visible mesh, except characters (playe... read more | 11/28/2009 (7:30 pm) |
| Having a problem with collision | You can use the visible collision i think. Is very good and any player collision on it if can see th... read more | 11/28/2009 (7:15 pm) |
| Torque 3D used to build MMO..? | Until regard me i dont like the kit ... i have make another word only based on c++ and torque script... read more | 11/28/2009 (11:59 am) |
| Torque 3D used to build MMO..? | TD3 have good abilities... rejoin and split is problem up to 500 clients... when any player walk to ... read more | 11/18/2009 (3:51 pm) |
| Waterblock causes crash | hi .. i think the minimum size of waterblock is 50x50, if try to use smaller engine going to crash.... read more | 07/16/2009 (8:54 pm) |
| Terrain Brushes | Thanks for your information. I cant use that you say. I dont understund? i use box or cycle, soft or... read more | 07/16/2009 (8:49 pm) |
| Spawn points? | Kely this is easy Use something like this for(%spawns; %spawns<10; %spawns++) // 10 spawns { ... read more | 11/03/2008 (3:04 pm) |
| Spawn points? | And if you like ... John replace this: %i++; %player = AIGuard::spawnAtMarker("Guard" @ ... read more | 11/03/2008 (2:35 pm) |
| About bump textures on terrain | Hi :) Effects that i say is for dif and dts files... Know what effects support tgea 1.7.1 except (... read more | 11/01/2008 (8:22 am) |
| About bump textures on terrain | Thanks boys :) Steve i use texelsPerMeter = "32" because is right for my textures i think! I go ... read more | 10/19/2008 (12:57 pm) |
| About bump textures on terrain | Thanks Steve I know about details maps, but i am working on a MMOrpg game and i have very large ter... read more | 10/19/2008 (2:34 am) |
| Making and executing a path | That i propose is this tutorial 'CreatingYourFirstFPS/FirstMissionAIPaths' [url]http://tdn.garageg... read more | 09/27/2008 (7:14 am) |
| Different players under multyplayer | I have this time 8 datablock for players, 4 man characters and 4 woman characters. Dont working prop... read more | 09/22/2008 (4:16 am) |
| Confused about DTS and DIF | For your choice calculate and this... DTS get real light from the sun but not have shade and averag... read more | 09/21/2008 (5:00 pm) |
| THE BEST! 3D modeling program available for Torque | For me 3DS - 9 have a creditable exporter and is 3ds :)... read more | 09/21/2008 (4:49 pm) |
| Ummm... how do I do this? | $player = %this; This is good only for single player games in $player become the last player anyti... read more | 09/21/2008 (4:15 pm) |
| General Torque Audio Informatoin | I have this answer from Tom Spilman (Associate) 29 Aug 2008 "There is a bug in the 1.7.1 ogg impl... read more | 09/19/2008 (6:16 am) |
| Very large interiors | Ill propose to create your floor and walls with terrain and the roof with dts (collision in roof isn... read more | 09/19/2008 (5:43 am) |
| Weird magenta lighting hue in TGEA **SOLVED | Use the last update of constructor 1.0.51 have perfect embody map2dif. [url]http://tdn.garagegames.... read more | 09/19/2008 (5:23 am) |