Game Development Community

Joshua Halls (Xerves)'s Forum Posts

Thread Post Date Posted
would this graphics card be ok? I have a 5750, it is a nice card. It runs pretty cool and it is fairly small as well, which is nice... read more 06/25/2011 (7:07 pm)
What Do I need for an MMO? Help :) If you start off trying to make an MMO you will most likely fail. If you have a team of people work... read more 05/24/2011 (12:16 pm)
PC recommendations Why does the Mid have 2 GPUs listed? 5670 and 460 are at least 2 classes difference from each other... read more 05/10/2011 (9:12 am)
MMO Server Theoretical Question Depends on what your target size is for your world. The biggest limit you are going to run into is ... read more 05/09/2011 (8:20 pm)
Where has Torque3d_MMOkit? It is kind of complicated. PrairieGames does not own a copy of T3D (or at least before the changes ... read more 04/06/2011 (10:57 am)
Torque 3D vs TGE comparison Performance also is factored into the age of the video card/machine. Fixed Function is rarely faste... read more 03/30/2011 (9:19 am)
Learned something - Dealing with artists from a programmers perspective..... It is fairly easy to create a demo or get something up and going as a programmer (being one I can un... read more 03/29/2011 (6:05 pm)
Have yall seen this? HeroEngine/Herocloud I believe they were hand picking a few people to start off with (being free and having to host serve... read more 03/26/2011 (2:41 pm)
Can torque3D be used to create the server and client MMO model? What Michael posted is probably realistic out of the box. MMOs don't need to have low latency like ... read more 02/19/2011 (10:32 am)
I am looking for a game devellopment management tool that is not overlord. http://www.redmine.org/ Another good system as well, it using Ruby on Rails though. If you like ... read more 02/15/2011 (6:52 pm)
MMO "Kits", Praire Games, and www.MMOWorkshop.com I still really don't understand what happened with the MyDream kit. Unless there has been a radical... read more 11/24/2010 (8:52 pm)
MMO "Kits", Praire Games, and www.MMOWorkshop.com We had this original conversation 2 or 3 years ago Tony and it ended up driving some members from th... read more 11/22/2010 (4:37 am)
T3D MMO KIT - Download and Resources Due to license conflicts, all of this information has been removed and the SVN has been shut down. ... read more 11/20/2010 (8:04 pm)
T3D MMO KIT - Download and Resources Just a note, now that mmoworkshop has magically raised from the dead after being dead for over a yea... read more 11/19/2010 (7:30 pm)
T3D MMO KIT - Download and Resources Larry I just double checked and it is working fine. Make sure to get the _ in the password.... read more 09/22/2010 (5:16 pm)
T3D MMO KIT - Download and Resources Updated the SVN location. Old one will be redirected to the new IP at some point here, but this one... read more 08/15/2010 (2:19 am)
T3D MMO KIT - Download and Resources A bump on this as I posted it elsewhere, but there is now a patch for the source code as well includ... read more 07/24/2010 (3:09 pm)
Basic Lightning vs. Advanced Lighting What is the least you are seeing in draw calls? Disable decals as well to see if that makes a diffe... read more 06/08/2010 (9:58 pm)
Save/Load System (SinglePlayer) thoughts? While not exactly best practice, you can typically get around this problem by installing out of Prog... read more 05/03/2010 (12:06 pm)
T3D MMO KIT - Download and Resources Yes, a new patching script was put in to properly pull down everything and the NSIS script works as ... read more 04/29/2010 (3:27 pm)
T3D MMO KIT - Download and Resources We moved over to another product/tech altogether. There are some forum postings we made about our r... read more 04/28/2010 (12:27 am)
T3D MMO KIT - Download and Resources There should be a DLL compiled if you were using the earlier source version. I will post up some in... read more 04/27/2010 (4:19 pm)
Torque 3D Professional only forum/place? It is not sold if that helps any :-). I just want to put it out there to folks so they quit PMing m... read more 04/06/2010 (9:26 pm)
Torque 3D Professional only forum/place? @Ronny: Agreed. Issue is I want to have somewhere I can have source access users goto to get to the... read more 04/04/2010 (4:24 am)
Torque 3D Professional only forum/place? Nod, was trying to avoid that for the most part so they could just go to a thread and get access to ... read more 04/03/2010 (5:45 pm)
Torque 3D Professional only forum/place? Yeah, seems to be the theme lately, responding to a few PMs a day. http://mmotest.lethal.net/doku... read more 04/03/2010 (1:38 pm)
Camera movement not tied to actual frame rate?!?!? Do you happen to have TimeOfDay running? Try turning it off. I have slight issues with it running ... read more 03/30/2010 (2:34 pm)
Any chance to get more than 4 cuts in AL? We ended up using flat shadowOverDark values (otherwise they don't blend well at least IMO as one cu... read more 03/27/2010 (5:09 pm)
Any chance to get more than 4 cuts in AL? We are using that method (Did not use decimals but actual distance values). Set it to something lik... read more 03/27/2010 (1:49 pm)
Lag (GFX) and Torque3D AL pretty much has to do a pass on just about everything in a certain radius of the player even if i... read more 03/21/2010 (4:02 pm)
Unity3D vs The World Kind of the grass is greener scenerio everyone has I guess. Something new comes out, you see someth... read more 03/20/2010 (1:44 pm)
Performance decrease from 1.1A to 1.1B @Frank, what you posted didn't actually work. [code] if (state->isShadowPass()) ... read more 03/19/2010 (8:22 pm)
BigWorld Tech goes indie $299/ 25 seats @Michael agree. I would love to have their network stack in Torque. It is fully chunked so it can ... read more 03/19/2010 (8:12 pm)
Why WAS Torque3D documentation so poor? Good to see this effort, you are slowly making it so people have less things to complain about, thin... read more 03/19/2010 (12:25 pm)
BigWorld Tech goes indie $299/ 25 seats Also, if anyone at Torque is felling crazy, should contact them about perhaps integrating your engin... read more 03/19/2010 (11:50 am)
BigWorld Tech goes indie $299/ 25 seats Price is for 25 seats (so if you have a team of 3-5 it isn't much as you split the cost). It is an ... read more 03/19/2010 (11:00 am)
Forest Kit Object issue with wind and custom tsshapeconstructor - LOGGED Ah man, thought the issue was fixed :-). ... read more 03/17/2010 (7:58 am)
MYSQL MySQL is free unless you go with their paid/supported version. There are restrictions of course on ... read more 03/15/2010 (8:28 pm)
Performance decrease from 1.1A to 1.1B After a bit more conversion work, still seeing about a 10-15% loss from 1.1a to 1.1b even with the s... read more 03/08/2010 (8:52 am)
how can i just use bloom effect? I believe there was a GUI resource somewhere for most of these postFX controls as well so you don't ... read more 03/08/2010 (8:47 am)
Why WAS Torque3D documentation so poor? @Black: Depends on the question :-). If the question is how does this console function work than th... read more 03/04/2010 (5:12 pm)
Beta1 of AFX2 for T3D 1.1 Beta1 Released (Windows only) You the man Jeff. --Josh... read more 03/04/2010 (4:54 pm)
Removing client/server communication Have you tried adjusting the network settings? By default they are setup for a 28k modem. Might be... read more 03/04/2010 (2:26 pm)
Why WAS Torque3D documentation so poor? @Novack: Depends on the detail of the API. They could just use a better commenting system and then ... read more 03/03/2010 (4:33 pm)
RESOLVED Basic Light Terrain Lightmap Size *DELETED* Seems to be something with our build. Not getting BL baked shadows, but it is working ... read more 03/03/2010 (12:22 pm)
Why WAS Torque3D documentation so poor? Seems to be a programmer's mentality and get answers on the forum that really kind of obscures the d... read more 03/03/2010 (11:01 am)
Stupid client/server authentication question Was thinking there was some kind of master server thingee people were using. We are tied into the m... read more 03/01/2010 (5:50 pm)
"Billboard" class TsShapeConstructor is really designed to do that. You can setup imposters at certain LOD stages to ... read more 03/01/2010 (11:40 am)
terrain difficulties I have a 5750 and I am not having the issues you mentioned (as Stadi I do have the disappearing bit ... read more 02/25/2010 (6:17 am)
3d object display on GUI? Anyway there should be the following setModel "(string shapeName)\n" ... read more 02/23/2010 (3:36 am)
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