Joshua Halls (Xerves)'s Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| would this graphics card be ok? | I have a 5750, it is a nice card. It runs pretty cool and it is fairly small as well, which is nice... read more | 06/25/2011 (7:07 pm) |
| What Do I need for an MMO? Help :) | If you start off trying to make an MMO you will most likely fail. If you have a team of people work... read more | 05/24/2011 (12:16 pm) |
| PC recommendations | Why does the Mid have 2 GPUs listed? 5670 and 460 are at least 2 classes difference from each other... read more | 05/10/2011 (9:12 am) |
| MMO Server Theoretical Question | Depends on what your target size is for your world. The biggest limit you are going to run into is ... read more | 05/09/2011 (8:20 pm) |
| Where has Torque3d_MMOkit? | It is kind of complicated. PrairieGames does not own a copy of T3D (or at least before the changes ... read more | 04/06/2011 (10:57 am) |
| Torque 3D vs TGE comparison | Performance also is factored into the age of the video card/machine. Fixed Function is rarely faste... read more | 03/30/2011 (9:19 am) |
| Learned something - Dealing with artists from a programmers perspective..... | It is fairly easy to create a demo or get something up and going as a programmer (being one I can un... read more | 03/29/2011 (6:05 pm) |
| Have yall seen this? HeroEngine/Herocloud | I believe they were hand picking a few people to start off with (being free and having to host serve... read more | 03/26/2011 (2:41 pm) |
| Can torque3D be used to create the server and client MMO model? | What Michael posted is probably realistic out of the box. MMOs don't need to have low latency like ... read more | 02/19/2011 (10:32 am) |
| I am looking for a game devellopment management tool that is not overlord. | http://www.redmine.org/ Another good system as well, it using Ruby on Rails though. If you like ... read more | 02/15/2011 (6:52 pm) |
| MMO "Kits", Praire Games, and www.MMOWorkshop.com | I still really don't understand what happened with the MyDream kit. Unless there has been a radical... read more | 11/24/2010 (8:52 pm) |
| MMO "Kits", Praire Games, and www.MMOWorkshop.com | We had this original conversation 2 or 3 years ago Tony and it ended up driving some members from th... read more | 11/22/2010 (4:37 am) |
| T3D MMO KIT - Download and Resources | Due to license conflicts, all of this information has been removed and the SVN has been shut down. ... read more | 11/20/2010 (8:04 pm) |
| T3D MMO KIT - Download and Resources | Just a note, now that mmoworkshop has magically raised from the dead after being dead for over a yea... read more | 11/19/2010 (7:30 pm) |
| T3D MMO KIT - Download and Resources | Larry I just double checked and it is working fine. Make sure to get the _ in the password.... read more | 09/22/2010 (5:16 pm) |
| T3D MMO KIT - Download and Resources | Updated the SVN location. Old one will be redirected to the new IP at some point here, but this one... read more | 08/15/2010 (2:19 am) |
| T3D MMO KIT - Download and Resources | A bump on this as I posted it elsewhere, but there is now a patch for the source code as well includ... read more | 07/24/2010 (3:09 pm) |
| Basic Lightning vs. Advanced Lighting | What is the least you are seeing in draw calls? Disable decals as well to see if that makes a diffe... read more | 06/08/2010 (9:58 pm) |
| Save/Load System (SinglePlayer) thoughts? | While not exactly best practice, you can typically get around this problem by installing out of Prog... read more | 05/03/2010 (12:06 pm) |
| T3D MMO KIT - Download and Resources | Yes, a new patching script was put in to properly pull down everything and the NSIS script works as ... read more | 04/29/2010 (3:27 pm) |
| T3D MMO KIT - Download and Resources | We moved over to another product/tech altogether. There are some forum postings we made about our r... read more | 04/28/2010 (12:27 am) |
| T3D MMO KIT - Download and Resources | There should be a DLL compiled if you were using the earlier source version. I will post up some in... read more | 04/27/2010 (4:19 pm) |
| Torque 3D Professional only forum/place? | It is not sold if that helps any :-). I just want to put it out there to folks so they quit PMing m... read more | 04/06/2010 (9:26 pm) |
| Torque 3D Professional only forum/place? | @Ronny: Agreed. Issue is I want to have somewhere I can have source access users goto to get to the... read more | 04/04/2010 (4:24 am) |
| Torque 3D Professional only forum/place? | Nod, was trying to avoid that for the most part so they could just go to a thread and get access to ... read more | 04/03/2010 (5:45 pm) |
| Torque 3D Professional only forum/place? | Yeah, seems to be the theme lately, responding to a few PMs a day. http://mmotest.lethal.net/doku... read more | 04/03/2010 (1:38 pm) |
| Camera movement not tied to actual frame rate?!?!? | Do you happen to have TimeOfDay running? Try turning it off. I have slight issues with it running ... read more | 03/30/2010 (2:34 pm) |
| Any chance to get more than 4 cuts in AL? | We ended up using flat shadowOverDark values (otherwise they don't blend well at least IMO as one cu... read more | 03/27/2010 (5:09 pm) |
| Any chance to get more than 4 cuts in AL? | We are using that method (Did not use decimals but actual distance values). Set it to something lik... read more | 03/27/2010 (1:49 pm) |
| Lag (GFX) and Torque3D | AL pretty much has to do a pass on just about everything in a certain radius of the player even if i... read more | 03/21/2010 (4:02 pm) |
| Unity3D vs The World | Kind of the grass is greener scenerio everyone has I guess. Something new comes out, you see someth... read more | 03/20/2010 (1:44 pm) |
| Performance decrease from 1.1A to 1.1B | @Frank, what you posted didn't actually work. [code] if (state->isShadowPass()) ... read more | 03/19/2010 (8:22 pm) |
| BigWorld Tech goes indie $299/ 25 seats | @Michael agree. I would love to have their network stack in Torque. It is fully chunked so it can ... read more | 03/19/2010 (8:12 pm) |
| Why WAS Torque3D documentation so poor? | Good to see this effort, you are slowly making it so people have less things to complain about, thin... read more | 03/19/2010 (12:25 pm) |
| BigWorld Tech goes indie $299/ 25 seats | Also, if anyone at Torque is felling crazy, should contact them about perhaps integrating your engin... read more | 03/19/2010 (11:50 am) |
| BigWorld Tech goes indie $299/ 25 seats | Price is for 25 seats (so if you have a team of 3-5 it isn't much as you split the cost). It is an ... read more | 03/19/2010 (11:00 am) |
| Forest Kit Object issue with wind and custom tsshapeconstructor - LOGGED | Ah man, thought the issue was fixed :-). ... read more | 03/17/2010 (7:58 am) |
| MYSQL | MySQL is free unless you go with their paid/supported version. There are restrictions of course on ... read more | 03/15/2010 (8:28 pm) |
| Performance decrease from 1.1A to 1.1B | After a bit more conversion work, still seeing about a 10-15% loss from 1.1a to 1.1b even with the s... read more | 03/08/2010 (8:52 am) |
| how can i just use bloom effect? | I believe there was a GUI resource somewhere for most of these postFX controls as well so you don't ... read more | 03/08/2010 (8:47 am) |
| Why WAS Torque3D documentation so poor? | @Black: Depends on the question :-). If the question is how does this console function work than th... read more | 03/04/2010 (5:12 pm) |
| Beta1 of AFX2 for T3D 1.1 Beta1 Released (Windows only) | You the man Jeff. --Josh... read more | 03/04/2010 (4:54 pm) |
| Removing client/server communication | Have you tried adjusting the network settings? By default they are setup for a 28k modem. Might be... read more | 03/04/2010 (2:26 pm) |
| Why WAS Torque3D documentation so poor? | @Novack: Depends on the detail of the API. They could just use a better commenting system and then ... read more | 03/03/2010 (4:33 pm) |
| RESOLVED Basic Light Terrain Lightmap Size | *DELETED* Seems to be something with our build. Not getting BL baked shadows, but it is working ... read more | 03/03/2010 (12:22 pm) |
| Why WAS Torque3D documentation so poor? | Seems to be a programmer's mentality and get answers on the forum that really kind of obscures the d... read more | 03/03/2010 (11:01 am) |
| Stupid client/server authentication question | Was thinking there was some kind of master server thingee people were using. We are tied into the m... read more | 03/01/2010 (5:50 pm) |
| "Billboard" class | TsShapeConstructor is really designed to do that. You can setup imposters at certain LOD stages to ... read more | 03/01/2010 (11:40 am) |
| terrain difficulties | I have a 5750 and I am not having the issues you mentioned (as Stadi I do have the disappearing bit ... read more | 02/25/2010 (6:17 am) |
| 3d object display on GUI? | Anyway there should be the following setModel "(string shapeName)\n" ... read more | 02/23/2010 (3:36 am) |