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Cinder Games's Forum Posts

Thread Post Date Posted
The [code] eating ramen [/code]... read more 05/01/2007 (6:43 pm)
Just got the engine and need some help Torque Doesn't Have any AI. The closest thing it has is a few commands to command AIPlayers, such as... read more 04/28/2007 (6:59 pm)
Math Vector 2d->3d problem Hmmm i sorta think you're talking about Project and UnProject.. taking 3d coordinates and converting... read more 04/27/2007 (3:27 pm)
Platforms Players can Ride Version 1.1 Yeah, let me know how that works out. placement of the UpdateXformChange needs to occur before a ... read more 04/25/2007 (9:29 pm)
Platforms Players can Ride Version 1.1 Ok, i figured out how to add the car. I also got the vehicle to be the parent of the player object. ... read more 04/25/2007 (7:56 pm)
Platforms Players can Ride Version 1.1 Alright, i'm messing with the code now, but i don't know how to spawn vehicles.... so unless you he... read more 04/25/2007 (6:36 pm)
Platforms Players can Ride Version 1.1 It's true. my version is "in the works" adding some additional functionality. Tell you what, i'll ex... read more 04/25/2007 (6:13 pm)
Platforms Players can Ride Version 1.1 Alright, hopefully i can explain things a bit. I tried to make as few code changes as needed. ... read more 04/25/2007 (4:45 pm)
Datablock/Namespace, trying to make my own datablocks Hmm alright, if i try the PartyMemberCommon Method.. $player.getdatablock().cheer() works... read more 04/15/2007 (8:01 am)
Datablock/Namespace, trying to make my own datablocks [code] ==>Partymember::cheer(); Suck Sess ==>$player.getdatablock().cheer(); (0): Unknow... read more 04/15/2007 (7:58 am)
Datablock/Namespace, trying to make my own datablocks Well, alright. I guess torque script is alot more restricting then i thought. Even using $bob.get... read more 04/15/2007 (7:46 am)
Datablock/Namespace, trying to make my own datablocks Well the functions are all over in player.cs. But an example would be damage. %player.damage(etc... read more 04/15/2007 (7:24 am)
Datablock/Namespace, trying to make my own datablocks That doesn't seem right. If you notice the player uses the armor functions all over the place and ne... read more 04/15/2007 (7:10 am)
Post your profiler dump Profiler Data Dump: Profiled blocks ordered by non-sub total time: %NSTime % Time Invoke # Na... read more 04/15/2007 (1:13 am)
Exporting a city grid How large is this? if an objects centerpoint is too far from the camera, it will not render it.... read more 04/14/2007 (4:38 pm)
UV Animation I'm upset about UV animation being "outdated" as well. Seems like the only way to get proper uv anim... read more 04/14/2007 (4:37 pm)
Saving problems You're probably not saving it in the right directory. when you save the GUI, ensure you're overwr... read more 04/14/2007 (4:36 pm)
Can you create 2D in Torque Well, it's probably easier to make a full blown 2d game in TGB, as it's designed for that.... read more 04/14/2007 (3:32 pm)
Platforms Players can Ride Version 1.1 Probably not. Maybe you could do it with winmerge. I don't have TGEA, so i can't find out.... read more 04/08/2007 (5:27 pm)
Platforms Players can Ride Version 1.1 I've not had time to check with 1.5.1 does it work with 1.5?... read more 04/08/2007 (4:21 pm)
Platforms Players can Ride Version 1.1 Well in the player.cc file, there's a raycast that checks if the player is above a movable surface. ... read more 04/03/2007 (10:19 am)
Platforms Players can Ride Version 1.1 @mark The player should be bound to the pathshape object. if not, then the code changes weren't s... read more 03/31/2007 (3:43 pm)
Platforms Players can Ride Version 1.1 Well that's an issue with the pathshape. Take a look at each of the markers you create while making ... read more 03/27/2007 (3:23 pm)
Female FPS character from ARTERIA The distance shots look really good, but there's some UV distorotion on the chest. Other then that,... read more 03/26/2007 (2:49 pm)
Platformer in TGE - Locking Sideview Well, that's sorta a look i've gone for already. it's not too hard. i'd suggest... [url]http://... read more 03/17/2007 (9:27 am)
Platforms Players can Ride Version 1.1 Sorry bout that guys.... i host these files on my personal PC, so sometimes the ip changes before i ... read more 03/14/2007 (6:49 am)
Platforms Players can Ride Version 1.1 @Ross I haven't a way to test multiplayer issues. So far i've only heard one person say there was... read more 03/04/2007 (6:56 pm)
Effect Files to be auto-loaded That's cool.. wish i had a clue about that stuff.... read more 03/02/2007 (9:39 pm)
Platforms Players can Ride Version 1.1 No clue why. the player is able to walk around, jump or whatever else is needed. So i'm willing to b... read more 03/02/2007 (4:43 pm)
2d/3d RPG I really, really wouldn't be aiming for something on the xbox 360. the cost of the license is astron... read more 02/28/2007 (2:42 pm)
Source changes or doable with stock build? 1) Cake. 2) Even though an object may be "static" doesn't mean it can't animate. you could simply a... read more 02/27/2007 (11:52 pm)
Where's the guide to the source code then? So when is this "second book" going to arrive at my door? I've been waiting on it for about 4 years ... read more 02/27/2007 (11:48 pm)
Is the book code a different version than the 1.4 i have? Probably 1.3 or 1.4. all these errors seem to stem from the fact you're addressing an object that... read more 02/24/2007 (5:18 pm)
Platforms Players can Ride Version 1.1 Well i've tested the platform with the player and kork at the same time, and everything is well. I'm... read more 02/19/2007 (5:36 am)
Platforms Players can Ride Version 1.1 That is a little odd.. i can shoot it just fine. Is this 1.4? 1.5? anything in the error log?... read more 02/17/2007 (4:07 pm)
Platforms Players can Ride Version 1.1 Right. Well i'm familiar with the issue at hand. Unfortunately, i'll have to reseach a little. I'm ... read more 02/16/2007 (4:47 pm)
Moving Objects Players can Ride on, code inside. Also, if we could contiune this thread into this one... [url]http://www.garagegames.com/mg/forums/r... read more 02/13/2007 (6:51 pm)
Moving Objects Players can Ride on, code inside. Ok, i've added a new zip for 1.5 [url]http://www.garagegames.com/blogs/11127/12325[/url] read ... read more 02/13/2007 (6:45 pm)
Moving Objects Players can Ride on, code inside. Did you ADD the pathshape.cc and .h to your project? it must be done in visual studio. The error ... read more 02/13/2007 (6:43 pm)
Moving Objects Players can Ride on, code inside. What's the console log say? search it for anything pathshape related. are are you sure you added the... read more 02/13/2007 (4:50 pm)
Moving Objects Players can Ride on, code inside. Hmm you guys are too much :P I'll upload a 1.5 compatible version today.... read more 02/13/2007 (3:49 pm)
Moving Objects Players can Ride on, code inside. How the code works is simple. there's a raycast from the player strait down. If it detects a pathsha... read more 02/12/2007 (2:42 pm)
Moving Objects Players can Ride on, code inside. 1. There is no tutorial(yet) 2. it would work just fine as an elevator, though, i have not tested i... read more 02/11/2007 (8:54 pm)
Moving Objects Players can Ride on, code inside. Hmmmm i'm gonna see about a complete rewrite since this has become much more popular as of late, my ... read more 02/06/2007 (2:10 am)
Moving Objects Players can Ride on, code inside. I don't have torque 1.5, but i'll ask someone to attempt to merge it. in the mean time, [url]http... read more 02/04/2007 (8:25 pm)
Moving Objects Players can Ride on, code inside. Can you list some of the errors you're getting?... read more 02/04/2007 (7:56 pm)
Moving Objects Players can Ride on, code inside. Did you add in the pathshape.cc and pathshape.h to your project?... read more 02/04/2007 (7:52 pm)
Moving Objects Players can Ride on, code inside. Well i definately have an idea why it's doing that. the player used to jerk around just like that wh... read more 02/04/2007 (4:31 pm)
Platforms Players can Ride Version 1.1 Nice video! good to see it's being put to use.... read more 01/28/2007 (7:38 pm)
Platforms Players can Ride Version 1.1 Doh. i forgot to include the new .h file just add in int getState(); under void ... read more 01/27/2007 (10:28 pm)