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Cinder Games's Forum Posts

Thread Post Date Posted
Max CPU usage in Torque Hmmmm there by chance a similar function for TGE?... read more 01/06/2008 (3:29 pm)
Import DTS DSQ files to blender You might want to check the modeling program shaper. it is the only program i know that imports DTS.... read more 01/06/2008 (11:06 am)
Bif files [url]http://filext.com/file-extension/BIF[/url] [url]http://filext.com/file-extension/CBF[/url]... read more 01/06/2008 (10:00 am)
Help! - cant buy RTS Starter Kit Maybe you can't buy it because it's not compatible with 1.5.2? or is it?... read more 01/06/2008 (2:16 am)
Platforms Players can Ride Version 1.1 OK, after hours upon hours of failiures, i seem to be making progress. I got a player, an AI Player,... read more 01/05/2008 (11:55 pm)
Platforms Players can Ride Version 1.1 Ok guys, i'm going to focus this weekend on expanding this "resource" I think i've enough time to do... read more 01/04/2008 (3:14 pm)
Lightwave 3d dts texture problem Well, what file format are you trying to use for the image?... read more 01/03/2008 (12:03 am)
Constructor Plugins Alright, thanks for the advice. i'll mess with that this evening.... read more 01/02/2008 (3:08 pm)
Constructor Plugins Hmm ok can you clarify a little more on the list of functions you can call? where can i find this li... read more 01/02/2008 (2:50 pm)
Constructor 1.0.3 Issue List Non-Planar polygons cause exportation to hang on Lighting Objects.... read more 01/02/2008 (1:26 am)
Google SketchUp? I don't know of any program that can import those files.... read more 01/01/2008 (7:30 pm)
Exporting locking up with DTS objects Ok, more research. These types of polygons are called Non-Planar. Lightwave will list these polygons... read more 01/01/2008 (3:15 pm)
Expoting using Constructor under Vista Well i'll try that at some point and see what i get.... read more 01/01/2008 (3:14 pm)
Help with a simple TS example. 1: % is used for local variables. 2: $ is a global variable 3: Make a GUI Text type object, then... read more 01/01/2008 (2:14 pm)
Expoting using Constructor under Vista I did with Vista 64. works just fine.... read more 01/01/2008 (1:43 pm)
Exporting locking up with DTS objects Alright this is fun. i spent time tearing bits of the model off until i could locate what was causin... read more 01/01/2008 (5:35 am)
Paths are buggy Generally all my node work has been dynamically created stuff, so i've never had an issue even with ... read more 12/31/2007 (11:03 am)
SetHidden of the Player/AIPlayer crash Torque crashes due to collision checks that players uses. I remember another post about this that ha... read more 12/31/2007 (10:54 am)
Animation Help Well...... for your models to work with the torque animations, they'd have to have the same bone str... read more 12/29/2007 (5:49 pm)
Paths are buggy I haven't had this problem, then again i don't edit paths. however, i'll help bump your post with so... read more 12/29/2007 (5:44 pm)
Can I pause a schedule? Could check into this [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid... read more 12/25/2007 (11:34 pm)
Pathed interiors Uhm there's a resource. it's called pathed interiors. it does that.... read more 12/25/2007 (9:19 pm)
Looking to find more AIM contacts. Alright as the months gone by it seems like fewer and fewer of you guys still log on and all, Anyone... read more 12/16/2007 (11:46 am)
Platforms Players can Ride Version 1.1 Wow, Alot of people seem to be using my code these days. unfortunately, i've been preoccupied with r... read more 09/11/2007 (3:42 pm)
Platforms Players can Ride Version 1.1 Yeah, pathed interiors have been"in" for awhile... but do they actually work?... read more 06/26/2007 (5:14 pm)
Moving Objects Players can Ride on, code inside. It'd help to know what your console log is saying, perhaps also to know when you're getting this bla... read more 06/26/2007 (5:12 pm)
Platforms Players can Ride Version 1.1 Yeah, the vehicle is going to need additional calls and variables to work, if you want, compare what... read more 05/11/2007 (7:41 pm)
Platforms Players can Ride Version 1.1 @howard Well i'm not so great at debugging. Are you? Can you get me the log files to assist me in... read more 05/11/2007 (4:52 pm)
Get node transform I do wonder what negative effects it creates by calling animate, but yeah, it worked so i didn't rea... read more 05/10/2007 (2:39 pm)
Platforms Players can Ride Version 1.1 @howard I uh... didn't make any changes to much of the player.cc file. Just a few extra calls an... read more 05/10/2007 (2:38 pm)
TGEA polygon limit and dsq animations? Ahem my favorite gripe. You will experience issues with the lightwave and possibly other exporter... read more 05/09/2007 (3:06 pm)
Long time game developer/New Torque member I'm not a competent programmer. SO i'll state my experiences. I've spent most of my time with tor... read more 05/08/2007 (5:17 pm)
Trouble with Leaves on Tree. The problem you are having is Z-sorting. Because the torque doesn't know which order to draw, it ... read more 05/08/2007 (5:14 pm)
What 3d program can i use too 3d modeling in mac os x? Hmmm well modo doesn't do animation. So what's the point? I suggest lightwave. it's got good supp... read more 05/08/2007 (5:08 pm)
Distance between two points VectorDist(%object1.getPosition(), %object2.getPosition()) you don't want to give it the transf... read more 05/06/2007 (3:20 pm)
Legions The company itself? The copyright say 2006 garagegames... the company is right here... read more 05/06/2007 (11:21 am)
Mission file paging - possible? Eh, maybe. have you looked at what a .mis file has? it's all just torque script commands to create ... read more 05/06/2007 (11:19 am)
Mouse issues in all(?) GG products. Never seen that issue.... read more 05/06/2007 (11:16 am)
Help me get my video card driver ATI MOBILITY RADEON 9000 IGP You check ATI's website? http://ati.amd.com/support/drivers/xp/radeon-prer300-xp.html the cata... read more 05/06/2007 (11:15 am)
I just bought TGE, tried FPS, but it is too slow Do you have updated drivers for you video card?... read more 05/05/2007 (9:25 pm)
Difference of .dst and .dif? Correct. Collision with DIF is per polygon. It "should" be done automatically. For many DTS objec... read more 05/04/2007 (9:45 pm)
Platforms Players can Ride Version 1.1 Sounds like it's not loading the pathshape.cs file.... read more 05/04/2007 (3:33 pm)
Platforms Players can Ride Version 1.1 Hmm i can't honestly say i know how to create a pathshape object via the mission editor. I always c... read more 05/03/2007 (5:08 pm)
Difference of .dst and .dif? It's possible to make the "levels" of the game in DTS. People say all this and that about collision ... read more 05/03/2007 (5:00 pm)
Bullets Well, you can create the bullet object in your modeling program, and not give it any geometry. Just ... read more 05/03/2007 (4:54 pm)
Eyes and other details on animals and characters I model in subdivision mode in lightwave, and extrude and smooth shift is the tools that help the mo... read more 05/02/2007 (3:14 pm)
Looking to find more AIM contacts. Personally, i use Trillian, That way i can talk to anyone on the major server networks, but i don't ... read more 05/02/2007 (3:10 pm)
Looking to find more AIM contacts. Now is your chance to be my buddy again! Anyone else feel the need to talk to a random stranger o... read more 05/01/2007 (7:15 pm)
Content Packs I guess it matters what you plan on making.... you mention a car, but how would your car be any diff... read more 05/01/2007 (7:09 pm)
MMO Crazy competition It's to overwealm and confuse aspiring developers of course, i mean, nothings bigger then and MMORPG... read more 05/01/2007 (7:02 pm)