Cinder Games's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Get node transform | @David Where are you defining the object Prev? Instead of called it on prev, open the world edi... read more | 02/14/2008 (2:33 pm) |
| To get the time remaining in a scheduled event | These two new functions no long work without a quick fix for 1.5+ [url]http://www.garagegames.com... read more | 02/13/2008 (4:00 pm) |
| Schedule functions malfunctioning? | Ok, somewhere along the lines, my extra code added to simmanager.cc disappeared in simManager.cc ... read more | 02/13/2008 (3:52 pm) |
| Schedule functions malfunctioning? | Alright, I tested and noticed an irregularity with both functions i wrote. I'm going to delve into t... read more | 02/13/2008 (3:34 pm) |
| Schedule functions malfunctioning? | Alright, i'd better chime in since i wrote that function and some other related to schedules. I'l... read more | 02/13/2008 (3:23 pm) |
| Camera tracking a non-player object | Have you looked into the camera resources? i've used two different types and had a non player object... read more | 02/10/2008 (12:46 am) |
| Does TGE has GPU-based collision detection? | No, it does not.... read more | 02/09/2008 (7:16 pm) |
| Platforms Players can Ride Version 1.1 | Well...... does this jitter happen with the default player model? i've not tested it with any other ... read more | 02/06/2008 (3:19 pm) |
| Calling on a selected object | Did you look at step 4? i've never messed with that resource but i just scanned over it. in step 4 i... read more | 02/05/2008 (4:20 am) |
| For loop | Well it's simple programming. %i=0 - it initialized the variable %i to zero. %i < 7 - ... read more | 02/03/2008 (10:38 pm) |
| Platforms Players can Ride Version 1.1 | Seeing that video, i gotta ask. are you using the most current files? i places a few other objects ... read more | 02/03/2008 (7:48 pm) |
| Platforms Players can Ride Version 1.1 | Maybe you didn't do it right? I'm pretty certain i got all that jerking taken care of.... read more | 02/03/2008 (11:44 am) |
| Problem with Z-buffer | Hmm i noticed the code is slightly different with torque 1.5.2 can anyone show me how to make the pr... read more | 01/29/2008 (10:55 pm) |
| Don't read. There's nothing here | Perhaps, but i might be interested in some death sticks...... read more | 01/29/2008 (10:05 pm) |
| Don't read. There's nothing here | I'm confused, i thought when i clicked on the link there would be something to read. What did i do ... read more | 01/29/2008 (5:12 pm) |
| Timing animation Sequences | Hmm this topic interests me too, i plan on needing a way to string multiple animations together into... read more | 01/26/2008 (1:58 pm) |
| Load TGE thru Consrtuctor | Well i'm not sure if there is a method, but what purpose would their be to doing that? Constructo... read more | 01/26/2008 (1:56 pm) |
| Subdivision | No, TGE doesn't support subdivision. Subdivision is a way of having a low poly object, and have it ... read more | 01/25/2008 (6:23 am) |
| Single Player Campaign Mode | @Matt You stop using AIM? Haven't seen you on in forever.... read more | 01/20/2008 (6:56 am) |
| Platforms Players can Ride Version 1.1 | @Kent I changed the names of the functions to better explain it's purpose. After not touching the c... read more | 01/19/2008 (11:29 am) |
| 130+ model tree pack | I believe the link in the first post has the files you want. They appear to be free to download and... read more | 01/17/2008 (5:36 pm) |
| Constructor Fixes | Indeed, but since this is a "fix" thread, then that means constructor is capable of exporting data t... read more | 01/17/2008 (5:16 pm) |
| Emissive textures on DIFs | Didn't the lighting kit demo have some kinda glowing text on the walls?... read more | 01/16/2008 (8:22 pm) |
| What's the .clx file? | Hmmm my guess, and i'm guessing, is thats the lighting information.... read more | 01/16/2008 (8:09 pm) |
| Constructor Fixes | Ok, i got another one for you Jaime. I created a new scene, took my wall.dts, added two copies of... read more | 01/16/2008 (4:52 pm) |
| SetProcessAffinityMask | Hmmm maybe in your "multi-threaded" app. How does this help me? :p while torque does have a si... read more | 01/16/2008 (12:46 pm) |
| Platforms Players can Ride Version 1.1 | @Jaime - probably need to use windiff for TGEA.. i don't own TGEA, so i don't know what it'd take fo... read more | 01/16/2008 (11:45 am) |
| Problem with Blood on the player | Do a forum search for "mounted particles"... read more | 01/16/2008 (8:11 am) |
| Constructor Fixes | Awesome! it exports now. After i wake up i'll see how it looks "in game" Thanks alot.... read more | 01/15/2008 (6:15 pm) |
| Constructor Fixes | Np, and thanks for helping. Since you're familiar with the source, i posted a questions on these DT... read more | 01/15/2008 (6:10 pm) |
| Constructor Fixes | 6:30 PM, but yeah. that's the one. I simply loaded up the constructor bug.csx file, told it export ... read more | 01/15/2008 (6:04 pm) |
| Constructor Fixes | Still hangs at the same place when i try to export as a dif. :(... read more | 01/15/2008 (6:00 pm) |
| Constructor Fixes | 'doh. I didn't notice the email you'd sent me before. thanks. i'll grab it now.... read more | 01/15/2008 (5:53 pm) |
| Platforms Players can Ride Version 1.1 | No other comments? :p... read more | 01/15/2008 (5:25 pm) |
| Constructor Fixes | Alright, which link are we talking? the one on garagegames.com?... read more | 01/15/2008 (5:20 pm) |
| Constructor Fixes | Most excellent. There's also an issue with the brightness of the DIF when loaded in torque. Is this ... read more | 01/15/2008 (4:39 pm) |
| Exporting locking up with DTS objects | @ Stephen, the leftover polygon there ended up being some mistake from the modeling process, so i wa... read more | 01/15/2008 (4:34 pm) |
| Constructor Fixes | @ Thomas What is the Upper limit? The wall is rather complicated as far as polygon count. But i thou... read more | 01/15/2008 (2:10 am) |
| Constructor Fixes | In my case, i was simply testing a "wall segment" i made as a DTS, i wanted to see how it'd be light... read more | 01/14/2008 (3:10 pm) |
| Where is Matt with fixes for constructor? | Well i'm definately in favor of having the source released. I was just trying to think of a counter ... read more | 01/14/2008 (3:06 am) |
| How capable is TGE? | I think the most important aspect when making a MMO would be funding and the team. the engine would ... read more | 01/14/2008 (3:05 am) |
| Where is Matt with fixes for constructor? | If constructor source was released, i'm certain there'd be alot more "fixes" done. But i'm sure they... read more | 01/14/2008 (3:01 am) |
| Where is Matt with fixes for constructor? | Hey, while you're at it, maybe you can figure out why constructor hangs up when i export it with som... read more | 01/13/2008 (10:40 pm) |
| Move an sgLightObject along a path? | You might be able to do something something you want with.... [url]http://www.garagegames.com/mg/... read more | 01/13/2008 (1:57 pm) |
| Free Genetica Texture Packs | I love genetica! I can't texture, so this program is amazing and helpful for me. I didn't know about... read more | 01/13/2008 (12:46 am) |
| Where is Matt with fixes for constructor? | My problems with contrustor is when i load up some DTS models on a hollow cube, give it a light, and... read more | 01/10/2008 (2:57 pm) |
| Platforms Players can Ride Version 1.1 | Updated the Zip yet again :) Thanks to mike for the bug find.... read more | 01/10/2008 (1:54 pm) |
| Platforms Players can Ride Version 1.1 | Updated the Zip. i accidentally included my version of shapebase.cc in that zip. no file changes to ... read more | 01/09/2008 (12:02 am) |
| Platforms Players can Ride Version 1.1 | NEW CODE ADDED TO TOP OF PAGE!!!!!!!!!!!!!!!! I've added a new zip file with 1.5.2 files. Thi... read more | 01/06/2008 (10:58 pm) |
| Platforms Players can Ride Version 1.1 | I'm going to try to have a new codebase ready tonight. I've redone quite a bit, there's an issue wit... read more | 01/06/2008 (7:30 pm) |