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Cinder Games's Forum Posts

Thread Post Date Posted
Platforms Players can Ride Version 1.1 FYI, i purchased TGEA on friday. I'm going to get a TGEA version of the code after i figure out how ... read more 02/24/2008 (12:25 pm)
Getting triangles and indicies from TSMesh @Viren? If you still need help. take a look at GetMountNodeTransform, or whatever it's called, to ge... read more 02/24/2008 (12:05 am)
Item update position problem [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=47498[/url] There's a bug with the... read more 02/24/2008 (12:03 am)
Weapon system solutions Every item is a script object is how i do it. Every character also has a scriptObject representing ... read more 02/23/2008 (11:41 pm)
Weapon system solutions @henry - For my RPG items, i do something similiar, i keep track of all items as ScriptObjects. It's... read more 02/23/2008 (10:41 pm)
Polysoup integration help into 1.5 Heck ya! It seems to be working now using that fixes from that page. This is something that sh... read more 02/23/2008 (9:52 pm)
Polysoup integration help into 1.5 I think flipping the vertecies would do the trick. i made the shape larger, so the player can fit in... read more 02/23/2008 (9:45 pm)
Polysoup integration help into 1.5 .... patch? what patch? I copied over the files that was in the zip. build the .dll and the li... read more 02/23/2008 (9:39 pm)
What is on your bookshelf? I got alot of How to draw books... How to Draw Anime Character various volumes.... Some how to dra... read more 02/23/2008 (9:37 pm)
Polysoup integration help into 1.5 Alright, made a new object without a collision mesh. Sent it into torque, checked the checkbox. ... read more 02/23/2008 (9:29 pm)
Polysoup integration help into 1.5 Oh, ok. thanks for the info on that.. i'll make one without a collision mesh.... read more 02/23/2008 (9:21 pm)
Polysoup integration help into 1.5 Ok, this build has the Polysoup checkbox, unfortunately, torque crashes when i check it.... read more 02/23/2008 (9:19 pm)
Polysoup integration help into 1.5 Alright, so with what i compiled before you i got your files, i didn't see a polysoup flag as it men... read more 02/23/2008 (9:15 pm)
Polysoup integration help into 1.5 The polysoup.rar file i already have. that's where the "1.5" files i found are. If you could mail m... read more 02/23/2008 (9:09 pm)
Polysoup integration help into 1.5 Hmmmm upon further investigation, the files ben released for this polysoup are outdated. designed fo... read more 02/23/2008 (8:09 pm)
Platforms Players can Ride Version 1.1 Try doing so with a clean install, copy over the files. Add the pathshape, and then compile. use the... read more 02/23/2008 (7:28 pm)
Weapon system solutions I'm confused. What the heck are you needing all this for? Why would you care if your weapons had ph... read more 02/23/2008 (1:46 pm)
Get node transform Can't say. I don't know enough about how/why torque does stuff. Could always try and see.... read more 02/23/2008 (1:38 pm)
Exporting transparent shapes to TGE Well the texture will determine the transparency. you'll need to use PNGs with an alpha transparenc... read more 02/23/2008 (11:50 am)
Get node transform I believe the objects offscree are not animated. So you'd have to go thru the code to see where it s... read more 02/23/2008 (11:48 am)
Platforms Players can Ride Version 1.1 @Nathan Either. Code's been tested extensively on my machine. it doesn't jerk on my machine. S... read more 02/23/2008 (11:42 am)
Set Image/Event Position to Mouse Position They are valid on certain types of gui controls. on a secondary note [url]http://www.garag... read more 02/21/2008 (11:18 pm)
Set Image/Event Position to Mouse Position [code] $MMouseDown=0; $MMouseDrag=0; function mouseHandler::onRightMouseDown(%this) { err... read more 02/21/2008 (10:59 pm)
Set Image/Event Position to Mouse Position On, well you need to have two separate functions one will be... probably onmousedown. This is wh... read more 02/21/2008 (10:53 pm)
Set Image/Event Position to Mouse Position You need to factor in the offset from the cursor to the gui item. if the mouse is at 100, 100 ... read more 02/21/2008 (9:17 pm)
Loading different missions with trigger Suggestions? Well firstly i suggest you look at this [url]http://www.garagegames.com/blogs/40622... read more 02/21/2008 (8:54 pm)
Moving around INSIDE vehicles? Or.... [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=57187[/url] You could modi... read more 02/21/2008 (6:34 pm)
Platforms Players can Ride Version 1.1 @ Picasso. Don't Use the 1.4 port unless there's some reason you must. The 1.4 version is a year old... read more 02/21/2008 (2:31 pm)
I need just a little help Well i'll chime in again. I'm still not quite sure about the video. All i saw was a cursor stay i... read more 02/20/2008 (8:29 pm)
Platforms Players can Ride Version 1.1 @ Julian R - That skipping nodes bug was an issue with the pathshape resource itself i believe. I... read more 02/20/2008 (4:16 pm)
Xbox to deliver community games Nice, i've love ten million people to laugh at my game :p But seriously, i feel MS is looking out... read more 02/20/2008 (3:50 pm)
Platforms Players can Ride Version 1.1 I feel my programming skills are poor to novice. One example is my latest addition. 10 lines, took m... read more 02/20/2008 (3:47 pm)
Platforms Players can Ride Version 1.1 @Picasso - Well I'm glad you think my donated code is useless. All i can say is i never built this a... read more 02/20/2008 (2:58 pm)
Animation Collision Guess i'll necro this thread. I too didn't find such code in the source, but i dug around and found... read more 02/19/2008 (8:28 pm)
I need just a little help A) I'm not familiar with mechwarrior,there for i don't understand the question. The cursor is alread... read more 02/19/2008 (8:06 pm)
Vehicle/Rigid Collision Fixes Guessing henry didn't want that $100.... read more 02/19/2008 (3:18 pm)
Platforms Players can Ride Version 1.1 How does collision work with that? I'm curious about the walls and whatnot inside the monorail, have... read more 02/19/2008 (2:56 pm)
Platforms Players can Ride Version 1.1 Some thoughts on the attachment of objects to the player..... I figure information from a colli... read more 02/19/2008 (2:32 pm)
Platforms Players can Ride Version 1.1 Yes. I lost one of the functions i wrote called "GetClosestNode" which would search thru all the ... read more 02/17/2008 (9:46 pm)
Platforms Players can Ride Version 1.1 Good News, I've updated my local code to include dynamic attachement with relation to nodes!!!!!! ... read more 02/17/2008 (7:37 pm)
Running out of clock I was under the impression torque already resused old IDs. There's so much conflicting informatio... read more 02/15/2008 (6:20 pm)
Size Matters 1 Torque Grid = 1 square meter That's how it is for most modeling programs. dunno about quark and c... read more 02/15/2008 (5:56 pm)
Twitching Bot Perspective Is this with the default player.dts?... read more 02/15/2008 (3:13 pm)
Get node transform It should give you different values, i tested it with the default character. the number changes ever... read more 02/15/2008 (2:34 pm)
Completed Object Don't think you understood the question. Ross was asking about the player model in "blender" if you... read more 02/14/2008 (7:10 pm)
Lightwave 3d dts texture problem Guess i'll jump into this. Check the format of the images you're using. I have issues with some ... read more 02/14/2008 (7:07 pm)
Get node transform The new code needs to replace the old console method called getnodetransform. it can go anywhere, bu... read more 02/14/2008 (6:57 pm)
Get node transform Good new! [code] //Ramen 2.14/08 ConsoleMethod( ShapeBase, getNodeTransform, const char*, 3, 3,... read more 02/14/2008 (6:16 pm)
Get node transform Clint is corrent in what he said about server side objects not being animated. I believe with my exa... read more 02/14/2008 (3:15 pm)
Get node transform Hmmm doesn't seem to be working anymore. I'll see what might have happened. i used this routine f... read more 02/14/2008 (2:48 pm)