Kyrah Abattoir's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Let's talk about 255/1000+ player on dedicated server... how? hardware? | i'm poking around to create some kind of "fake client" to simulate connections to the serv... read more | 04/02/2010 (12:57 pm) |
| Let's talk about 255/1000+ player on dedicated server... how? hardware? | (I'm gonna drop my poorly worded topic for this more prolific one) Wasn't tribes 2 even 128 playe... read more | 04/02/2010 (12:12 pm) |
| I've been wondering about the netcode... | yes i remember fondly about this, curiously it seems most modern games have trouble doing this. W... read more | 04/02/2010 (6:36 am) |
| Driving game??? | Torque3D has a quite nice road making tool if I remember from some videos of the GDC... read more | 03/31/2010 (7:44 am) |
| Game interface, are we REALLY in 2010? | Oh I did! It was great :D I completely forgot about this one.... read more | 03/30/2010 (11:54 am) |
| Game interface, are we REALLY in 2010? | To go back at metro 2033, only after reading strategy guides did I realise your health regenerate sl... read more | 03/30/2010 (3:34 am) |
| Pornographic games utilizing 3D technology | a good example if you want is "Kink3D" from Kink.com that's some of the high end stuffs ou... read more | 03/15/2010 (6:16 am) |
| The technical side of Katamari Damacy | Nod, that's what the blur effect at the "key" sizes felt to me. a trick to hide the fact t... read more | 02/02/2010 (2:15 am) |
| Getting Sounds? | Personally i tend to go the way of a decent microphone (my headset's microphone produce a surprising... read more | 01/29/2010 (6:26 pm) |
| Concept: The sinking sea platform | I have the time anyway, i don't know if it would really go as far as a full blown game or just a pre... read more | 01/25/2010 (2:32 pm) |
| Concept: The sinking sea platform | Yes but that's also a problem, i mean if you change the position of an object in torque so that, for... read more | 01/25/2010 (11:09 am) |
| Concept: The sinking sea platform | Well for now i'm trying to wrap my head around the idea, i mean it's trivial to make a large constru... read more | 01/25/2010 (9:12 am) |
| Would you consider purchasing this? UPDATED - 10.29.09 | It looks sharp so far!... read more | 05/13/2009 (5:48 am) |
| How would I go about building a very simple tower defense game? | yeah like in defense grid, you have 'baseplates' where you are allowed to build, this would probably... read more | 05/12/2009 (8:18 pm) |
| How would I go about building a very simple tower defense game? | I would say Kork's current programming could probably be used with little to no alterations for your... read more | 05/10/2009 (1:42 pm) |
| Game mechanics and immersion in RPGs | There is also the extreme option of no display bar at all. Food for thoughts from g4tv: "... read more | 05/09/2009 (8:27 pm) |
| Game mechanics and immersion in RPGs | @Ted i did not ment procedural generation, even if basic quests (if you want your game to have quest... read more | 05/09/2009 (3:38 pm) |
| Creating my own registration key | If you want to piss off your customers and make em sure they never buy a game from you anymore, use ... read more | 05/09/2009 (11:44 am) |
| Rts Idea* Plz Give Feedback | I don't want to be an arse but. YOU NEED A CODER, if possible youself, if you have no coder you h... read more | 05/09/2009 (11:30 am) |
| Game mechanics and immersion in RPGs | That's really a good topic, now let me add my two cents. A lot of current MMO actually shock me i... read more | 05/09/2009 (10:01 am) |
| Including mature and controversial content into an mmorpg | Spot on Tony, my idea is to give as much freedom of action to the players, and i want to give them t... read more | 05/05/2009 (3:13 pm) |
| Black terrain/dts/shapes on ATI HD4870 | I'm starting to wonder if it was actually driver related on my side. @deepscratch: It's my Second... read more | 05/05/2009 (11:48 am) |
| Black terrain/dts/shapes on ATI HD4870 | It seems NOT to happen under windows 7... read more | 05/05/2009 (3:35 am) |
| Black terrain/dts/shapes on ATI HD4870 | Yep i just tried , that's not it, it'snot just the terrain, it's all the geometries, minus effects, ... read more | 05/04/2009 (9:24 am) |
| Including mature and controversial content into an mmorpg | Yeah i will stay on the safe side, thanks for the advice ^_^ Indies are the new cannon fodder of ... read more | 05/03/2009 (2:54 pm) |
| Including mature and controversial content into an mmorpg | Well this was only one part of my "opening post", there is also the issue of how far you c... read more | 05/03/2009 (1:47 pm) |
| Look what I found online.... (The Unfinished Swan) | Hehe that remind me my dark world idea , excepted this is more symbolic, more... refined.... read more | 05/01/2009 (3:22 pm) |
| Pre-order Shirts! | Sent , but in the event you did not receive it, XXL... read more | 04/27/2009 (1:58 pm) |
| Creating my own registration key | That's the most horrible take i ever saw in videogame protection -_- If you want an example of a ... read more | 04/24/2009 (9:28 am) |
| Game design: Story driven versus freedom of action | Yeah it's an option, at the same time it's extrememly difficult to keep "working" because ... read more | 04/18/2009 (9:20 am) |
| my game idea ( no game title yet) | Sound like the begining of LOST...... read more | 04/17/2009 (2:39 pm) |
| Game design: Story driven versus freedom of action | Well creating more of the same isn't just going to cut it, players can consume content at an absolut... read more | 04/17/2009 (5:07 am) |
| Game design: Story driven versus freedom of action | Actually i think players aren't too "soft" to endure a permanent character death, i think ... read more | 04/17/2009 (3:35 am) |
| A game concept idea: a dark world | Wich reminds me of the movie "Pitch black" for those who saw it it's on a planet where cre... read more | 04/15/2009 (11:15 am) |
| So what did we actually buy? | kay so as long as you use the provided binaries you don't have to pay a license?... read more | 04/15/2009 (11:08 am) |
| So what did we actually buy? | what i ment is, PhysX is developped by Nvidia right, my question was, do they ask for cash if we wan... read more | 04/15/2009 (10:46 am) |
| So what did we actually buy? | Does PhysX cost something?... read more | 04/15/2009 (8:57 am) |
| VirtualWorld System | Heee didn't think i would see Opensim come up on those boards. I wonder what is Garagegames's spe... read more | 04/15/2009 (8:50 am) |
| T3D RPG Kit, Who wants one? | @DL I believe posting a message on the private forums worked too.... read more | 04/15/2009 (8:41 am) |
| So what did we actually buy? | Don't keep your hopes up, starter kits are most likely gonna be extras. Well maybe the fps starte... read more | 04/14/2009 (7:00 pm) |
| T3D RPG Kit, Who wants one? | @Matt I don't know, why should it be free? why not? Sometimes peoples release things for free,... read more | 04/14/2009 (5:58 pm) |
| So what did we actually buy? | so do we even get ... -SSAO? -The fancy dynamic lighting thing we saw on video? -This new terra... read more | 04/14/2009 (12:34 pm) |
| T3D Web Publishing in detail | I would love to know that too, if content can be downloaded as the client is running and displayed a... read more | 04/14/2009 (8:31 am) |
| T3D RPG Kit, Who wants one? | Would love to have that, if it's free.... read more | 04/14/2009 (8:21 am) |
| Creating my own registration key | If i was you i would stick to basic 'key to enter on install' and/or check if disk is present, anyth... read more | 04/12/2009 (10:05 am) |
| Shadows on atlas and general questions about shadows. | No way to have the dynamic shadows on all the difs ?... read more | 05/03/2007 (2:21 am) |
| TSE Starter.fps download | I made a little update of the starter.fps kit for TGEA 1-0-1 it use the terrain from the water demo ... read more | 04/26/2007 (5:57 pm) |
| Cloud layers ? | This is a quick and dirty fix so the clouds are always active: in sky.cpp at line 1578 commen... read more | 07/07/2006 (6:15 pm) |
| Yet another cvs problem | Aaaah ^^ at least it'snot just me ^^ i guess i will have to wait til monday then...... read more | 04/30/2006 (2:42 am) |