Game Development Community

Kyrah Abattoir's Forum Posts

Thread Post Date Posted
Let's talk about 255/1000+ player on dedicated server... how? hardware? i'm poking around to create some kind of "fake client" to simulate connections to the serv... read more 04/02/2010 (12:57 pm)
Let's talk about 255/1000+ player on dedicated server... how? hardware? (I'm gonna drop my poorly worded topic for this more prolific one) Wasn't tribes 2 even 128 playe... read more 04/02/2010 (12:12 pm)
I've been wondering about the netcode... yes i remember fondly about this, curiously it seems most modern games have trouble doing this. W... read more 04/02/2010 (6:36 am)
Driving game??? Torque3D has a quite nice road making tool if I remember from some videos of the GDC... read more 03/31/2010 (7:44 am)
Game interface, are we REALLY in 2010? Oh I did! It was great :D I completely forgot about this one.... read more 03/30/2010 (11:54 am)
Game interface, are we REALLY in 2010? To go back at metro 2033, only after reading strategy guides did I realise your health regenerate sl... read more 03/30/2010 (3:34 am)
Pornographic games utilizing 3D technology a good example if you want is "Kink3D" from Kink.com that's some of the high end stuffs ou... read more 03/15/2010 (6:16 am)
The technical side of Katamari Damacy Nod, that's what the blur effect at the "key" sizes felt to me. a trick to hide the fact t... read more 02/02/2010 (2:15 am)
Getting Sounds? Personally i tend to go the way of a decent microphone (my headset's microphone produce a surprising... read more 01/29/2010 (6:26 pm)
Concept: The sinking sea platform I have the time anyway, i don't know if it would really go as far as a full blown game or just a pre... read more 01/25/2010 (2:32 pm)
Concept: The sinking sea platform Yes but that's also a problem, i mean if you change the position of an object in torque so that, for... read more 01/25/2010 (11:09 am)
Concept: The sinking sea platform Well for now i'm trying to wrap my head around the idea, i mean it's trivial to make a large constru... read more 01/25/2010 (9:12 am)
Would you consider purchasing this? UPDATED - 10.29.09 It looks sharp so far!... read more 05/13/2009 (5:48 am)
How would I go about building a very simple tower defense game? yeah like in defense grid, you have 'baseplates' where you are allowed to build, this would probably... read more 05/12/2009 (8:18 pm)
How would I go about building a very simple tower defense game? I would say Kork's current programming could probably be used with little to no alterations for your... read more 05/10/2009 (1:42 pm)
Game mechanics and immersion in RPGs There is also the extreme option of no display bar at all. Food for thoughts from g4tv: "... read more 05/09/2009 (8:27 pm)
Game mechanics and immersion in RPGs @Ted i did not ment procedural generation, even if basic quests (if you want your game to have quest... read more 05/09/2009 (3:38 pm)
Creating my own registration key If you want to piss off your customers and make em sure they never buy a game from you anymore, use ... read more 05/09/2009 (11:44 am)
Rts Idea* Plz Give Feedback I don't want to be an arse but. YOU NEED A CODER, if possible youself, if you have no coder you h... read more 05/09/2009 (11:30 am)
Game mechanics and immersion in RPGs That's really a good topic, now let me add my two cents. A lot of current MMO actually shock me i... read more 05/09/2009 (10:01 am)
Including mature and controversial content into an mmorpg Spot on Tony, my idea is to give as much freedom of action to the players, and i want to give them t... read more 05/05/2009 (3:13 pm)
Black terrain/dts/shapes on ATI HD4870 I'm starting to wonder if it was actually driver related on my side. @deepscratch: It's my Second... read more 05/05/2009 (11:48 am)
Black terrain/dts/shapes on ATI HD4870 It seems NOT to happen under windows 7... read more 05/05/2009 (3:35 am)
Black terrain/dts/shapes on ATI HD4870 Yep i just tried , that's not it, it'snot just the terrain, it's all the geometries, minus effects, ... read more 05/04/2009 (9:24 am)
Including mature and controversial content into an mmorpg Yeah i will stay on the safe side, thanks for the advice ^_^ Indies are the new cannon fodder of ... read more 05/03/2009 (2:54 pm)
Including mature and controversial content into an mmorpg Well this was only one part of my "opening post", there is also the issue of how far you c... read more 05/03/2009 (1:47 pm)
Look what I found online.... (The Unfinished Swan) Hehe that remind me my dark world idea , excepted this is more symbolic, more... refined.... read more 05/01/2009 (3:22 pm)
Pre-order Shirts! Sent , but in the event you did not receive it, XXL... read more 04/27/2009 (1:58 pm)
Creating my own registration key That's the most horrible take i ever saw in videogame protection -_- If you want an example of a ... read more 04/24/2009 (9:28 am)
Game design: Story driven versus freedom of action Yeah it's an option, at the same time it's extrememly difficult to keep "working" because ... read more 04/18/2009 (9:20 am)
my game idea ( no game title yet) Sound like the begining of LOST...... read more 04/17/2009 (2:39 pm)
Game design: Story driven versus freedom of action Well creating more of the same isn't just going to cut it, players can consume content at an absolut... read more 04/17/2009 (5:07 am)
Game design: Story driven versus freedom of action Actually i think players aren't too "soft" to endure a permanent character death, i think ... read more 04/17/2009 (3:35 am)
A game concept idea: a dark world Wich reminds me of the movie "Pitch black" for those who saw it it's on a planet where cre... read more 04/15/2009 (11:15 am)
So what did we actually buy? kay so as long as you use the provided binaries you don't have to pay a license?... read more 04/15/2009 (11:08 am)
So what did we actually buy? what i ment is, PhysX is developped by Nvidia right, my question was, do they ask for cash if we wan... read more 04/15/2009 (10:46 am)
So what did we actually buy? Does PhysX cost something?... read more 04/15/2009 (8:57 am)
VirtualWorld System Heee didn't think i would see Opensim come up on those boards. I wonder what is Garagegames's spe... read more 04/15/2009 (8:50 am)
T3D RPG Kit, Who wants one? @DL I believe posting a message on the private forums worked too.... read more 04/15/2009 (8:41 am)
So what did we actually buy? Don't keep your hopes up, starter kits are most likely gonna be extras. Well maybe the fps starte... read more 04/14/2009 (7:00 pm)
T3D RPG Kit, Who wants one? @Matt I don't know, why should it be free? why not? Sometimes peoples release things for free,... read more 04/14/2009 (5:58 pm)
So what did we actually buy? so do we even get ... -SSAO? -The fancy dynamic lighting thing we saw on video? -This new terra... read more 04/14/2009 (12:34 pm)
T3D Web Publishing in detail I would love to know that too, if content can be downloaded as the client is running and displayed a... read more 04/14/2009 (8:31 am)
T3D RPG Kit, Who wants one? Would love to have that, if it's free.... read more 04/14/2009 (8:21 am)
Creating my own registration key If i was you i would stick to basic 'key to enter on install' and/or check if disk is present, anyth... read more 04/12/2009 (10:05 am)
Shadows on atlas and general questions about shadows. No way to have the dynamic shadows on all the difs ?... read more 05/03/2007 (2:21 am)
TSE Starter.fps download I made a little update of the starter.fps kit for TGEA 1-0-1 it use the terrain from the water demo ... read more 04/26/2007 (5:57 pm)
Cloud layers ? This is a quick and dirty fix so the clouds are always active: in sky.cpp at line 1578 commen... read more 07/07/2006 (6:15 pm)
Yet another cvs problem Aaaah ^^ at least it'snot just me ^^ i guess i will have to wait til monday then...... read more 04/30/2006 (2:42 am)
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