Game Development Community

Kyrah Abattoir's Forum Posts

Thread Post Date Posted
Cheat prevention: How are NoSpread hacks working? *Nod* My question wasn't specifically geared to planetside, but to FPS games in a more general way.... read more 09/07/2010 (10:21 am)
Cheat prevention: How are NoSpread hacks working? Yes i am, but it's not the only game that has nospreads. Okay so nospreads in Planetside are becaus... read more 09/07/2010 (2:19 am)
T3D 1.1 Beta 2 - Jumpy/sliding physics - DUPLICATE okay... read more 09/06/2010 (8:10 pm)
Thermal Vision I love the blue one... read more 09/06/2010 (4:20 pm)
Thermal Vision you should probably turn it off on the guns held by the players, and maybe deactivate the shine on t... read more 09/06/2010 (2:07 pm)
Thermal Vision This actually looks exellent. Are you planning to make a special texture set for the players when ni... read more 09/06/2010 (12:13 pm)
Let's talk about 255/1000+ player on dedicated server... how? hardware? Yeah but this was a curiousity thing, to my knowledge nobody benchmarked the example fps base to see... read more 09/06/2010 (2:39 am)
Game interface, are we REALLY in 2010? I did check deadspace, but i have to disagree, granted it's not pasted on your screen like a sticker... read more 09/06/2010 (2:07 am)
About the server architecture of PlanetSide I actually wouldn't mind a few pointers :) I'm really interested in those things and any word from p... read more 09/05/2010 (10:24 pm)
Let's talk about 255/1000+ player on dedicated server... how? hardware? Sooo i guess this kinda didn't happen? Any news?... read more 09/05/2010 (10:17 pm)
About the server architecture of PlanetSide Chris, 4500 AI instances on a single zone server? nice! With a normal tickrate? Do you think it co... read more 09/05/2010 (10:10 pm)
About the server architecture of PlanetSide Well the maps are not dynamically generated or anything, i mean they are nothing i haven't seen befo... read more 09/05/2010 (9:26 pm)
Is there a way to make a multiplayer world "loop" ? I've been in contact with the guys who made "the endless forest" game, he explained me som... read more 09/04/2010 (5:17 pm)
Torque really need some kind of basic "steb by step tutorials" I would definitely be interested (for T3D that is), hell i would even chip in. The engine for me, ev... read more 09/04/2010 (2:14 pm)
Torque really need some kind of basic "steb by step tutorials" Currently torque is very intimidating because a lot of it is not explained and remain very obscure u... read more 09/04/2010 (4:55 am)
Torque really need some kind of basic "steb by step tutorials" Thanks Mike however this is for Torque2D, i'm more of a T3D person, i have "the game programmer... read more 09/04/2010 (4:41 am)
Is there a way to make a multiplayer world "loop" ? Yeah that's the thing it has to be pretty much seamless... I really hate the idea of making the nine... read more 09/02/2010 (9:05 pm)
Is there a way to make a multiplayer world "loop" ? I've been pondering about this too but my problem involve only a single server, ... let le try with ... read more 09/02/2010 (8:33 pm)
Framerate limiter Couldn't you insert some piece of sleep code in your main rendering loop that puts it to sleep whene... read more 09/02/2010 (7:43 pm)
Is there a way to make a multiplayer world "loop" ? Well yeah... what i ment by infinite terrain is giving the illusion to the player that the world is ... read more 09/02/2010 (4:44 pm)
Removing Editors for Release I would be interested in this too. Namely what should be removed from a Torque3D project before g... read more 08/31/2010 (3:40 pm)
Thermal Vision When the game has a "glitch" and the fullscreen effect shut down you can see what it reall... read more 08/31/2010 (3:38 pm)
Thermal Vision The way arrowhead does it is that it has a separate texture set for players and vehicles that is col... read more 08/31/2010 (2:28 pm)
Is there a way to make a multiplayer world "loop" ? Yes the idea is to make the game world seems to loop on itself, aka stitch north edge to south edge ... read more 08/31/2010 (2:18 pm)
With the impending end of cpu speed increase, is there any plans for a threaded T3D? Well the example i have in mind is of Armed assault which is to my knowledge the only REALLY multi t... read more 07/09/2010 (2:16 am)
Game design: How do we prevent them from killing eachothers? Daniel> that's a very interesting concept of peer review (wouldn't work in my game model but i ca... read more 05/25/2010 (7:26 pm)
Game design: How do we prevent them from killing eachothers? That's the thing, finding ways to close meta game possibilities. in the game "the ship"... read more 05/24/2010 (3:01 pm)
Game design: How do we prevent them from killing eachothers? Yes i know this style of games, i've been playing recently a simmilar game of deception called "... read more 05/24/2010 (12:42 pm)
Breaking the FPS game stereotype, can we make peoples love us again? Oh yeah stalker is quite nice but i didn't cite it because even if it's poking here and there it's s... read more 05/11/2010 (9:53 am)
Defered rendering? Sooo on one side, recyling common parts across several characters by piecing them together like lego... read more 05/11/2010 (1:51 am)
Defered rendering? My main issue for draw calls is about using partial meshes to compose a full object, ex: making an a... read more 05/04/2010 (8:25 am)
Why so many games pretend to be an MMOFPS? @Ted : Global Agenda is working on pretty much that, complete with the hex map. There is an inter... read more 05/04/2010 (7:43 am)
Defered rendering? so why do we still have issues related to having too many draw calls?... read more 05/04/2010 (6:54 am)
Why so many games pretend to be an MMOFPS? Yes that would be quite a sight, but i have no idea how this would work on a technical side, i've be... read more 05/04/2010 (6:34 am)
Why so many games pretend to be an MMOFPS? What about server architectures that erase this sense of "rooms" ?... read more 05/04/2010 (6:03 am)
Why so many games pretend to be an MMOFPS? Technically not, it's yes to many players playing, and a no to the sense of being in the same place.... read more 05/03/2010 (6:33 pm)
Why so many games pretend to be an MMOFPS? i do wonder what's going on server/network wise, some older games used to be able to handle massive ... read more 05/03/2010 (3:46 pm)
If the players refuse to immerse themselve in a game, is it the game's fault? True Infinitum3D, my brother used to parttake in a NeverWinter Nights server that was all about role... read more 05/03/2010 (2:44 pm)
If the players refuse to immerse themselve in a game, is it the game's fault? Well that's also because game companies keep releasing wow clones, the early mmorpgs where more like... read more 05/03/2010 (12:17 pm)
If the players refuse to immerse themselve in a game, is it the game's fault? well the problem i saw is that everything that run through game mechanics tend to get exploited to m... read more 04/29/2010 (5:16 pm)
Being evil is boring Still, the vision of things presented by games is mostly a simplified manichean system with little t... read more 04/29/2010 (1:58 pm)
If the players refuse to immerse themselve in a game, is it the game's fault? That's an interesting point of view, can you devellop what you believe is this "problem" w... read more 04/29/2010 (1:46 pm)
Being evil is boring @Daniel Yes about the sandbox, i do believe that, given the right environement to express themsel... read more 04/28/2010 (6:08 am)
Reducing draw calls / increasing performance I'm just wondering how other games/engines work around this problem.... read more 04/13/2010 (3:39 pm)
Game interface, are we REALLY in 2010? Well i've never been very fond of 2D interfaces, mainly because they eat away my screen space, when ... read more 04/13/2010 (1:38 am)
Why so many games pretend to be an MMOFPS? Oh i'm not bashing on the indy community, as a wanna be game designe r myself, I have the highest re... read more 04/13/2010 (1:30 am)
Reducing draw calls / increasing performance That's interesting, is this drawcall behavior in all 3D engines? or is it a quirk that belongs to T3... read more 04/13/2010 (1:01 am)
Why so many games pretend to be an MMOFPS? It's a safe investment yes but it's also a slap in the face for a decent part of the potential custo... read more 04/11/2010 (11:26 pm)
Being evil is boring yeah but most games don't have troubles "erasing" the morality issue of murder, also as mu... read more 04/04/2010 (5:54 pm)
Being evil is boring And that's why most game developpers will carefuly steer away from involving childrens in a game (be... read more 04/03/2010 (4:38 am)