Kyrah Abattoir's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Cheat prevention: How are NoSpread hacks working? | *Nod* My question wasn't specifically geared to planetside, but to FPS games in a more general way.... read more | 09/07/2010 (10:21 am) |
| Cheat prevention: How are NoSpread hacks working? | Yes i am, but it's not the only game that has nospreads. Okay so nospreads in Planetside are becaus... read more | 09/07/2010 (2:19 am) |
| T3D 1.1 Beta 2 - Jumpy/sliding physics - DUPLICATE | okay... read more | 09/06/2010 (8:10 pm) |
| Thermal Vision | I love the blue one... read more | 09/06/2010 (4:20 pm) |
| Thermal Vision | you should probably turn it off on the guns held by the players, and maybe deactivate the shine on t... read more | 09/06/2010 (2:07 pm) |
| Thermal Vision | This actually looks exellent. Are you planning to make a special texture set for the players when ni... read more | 09/06/2010 (12:13 pm) |
| Let's talk about 255/1000+ player on dedicated server... how? hardware? | Yeah but this was a curiousity thing, to my knowledge nobody benchmarked the example fps base to see... read more | 09/06/2010 (2:39 am) |
| Game interface, are we REALLY in 2010? | I did check deadspace, but i have to disagree, granted it's not pasted on your screen like a sticker... read more | 09/06/2010 (2:07 am) |
| About the server architecture of PlanetSide | I actually wouldn't mind a few pointers :) I'm really interested in those things and any word from p... read more | 09/05/2010 (10:24 pm) |
| Let's talk about 255/1000+ player on dedicated server... how? hardware? | Sooo i guess this kinda didn't happen? Any news?... read more | 09/05/2010 (10:17 pm) |
| About the server architecture of PlanetSide | Chris, 4500 AI instances on a single zone server? nice! With a normal tickrate? Do you think it co... read more | 09/05/2010 (10:10 pm) |
| About the server architecture of PlanetSide | Well the maps are not dynamically generated or anything, i mean they are nothing i haven't seen befo... read more | 09/05/2010 (9:26 pm) |
| Is there a way to make a multiplayer world "loop" ? | I've been in contact with the guys who made "the endless forest" game, he explained me som... read more | 09/04/2010 (5:17 pm) |
| Torque really need some kind of basic "steb by step tutorials" | I would definitely be interested (for T3D that is), hell i would even chip in. The engine for me, ev... read more | 09/04/2010 (2:14 pm) |
| Torque really need some kind of basic "steb by step tutorials" | Currently torque is very intimidating because a lot of it is not explained and remain very obscure u... read more | 09/04/2010 (4:55 am) |
| Torque really need some kind of basic "steb by step tutorials" | Thanks Mike however this is for Torque2D, i'm more of a T3D person, i have "the game programmer... read more | 09/04/2010 (4:41 am) |
| Is there a way to make a multiplayer world "loop" ? | Yeah that's the thing it has to be pretty much seamless... I really hate the idea of making the nine... read more | 09/02/2010 (9:05 pm) |
| Is there a way to make a multiplayer world "loop" ? | I've been pondering about this too but my problem involve only a single server, ... let le try with ... read more | 09/02/2010 (8:33 pm) |
| Framerate limiter | Couldn't you insert some piece of sleep code in your main rendering loop that puts it to sleep whene... read more | 09/02/2010 (7:43 pm) |
| Is there a way to make a multiplayer world "loop" ? | Well yeah... what i ment by infinite terrain is giving the illusion to the player that the world is ... read more | 09/02/2010 (4:44 pm) |
| Removing Editors for Release | I would be interested in this too. Namely what should be removed from a Torque3D project before g... read more | 08/31/2010 (3:40 pm) |
| Thermal Vision | When the game has a "glitch" and the fullscreen effect shut down you can see what it reall... read more | 08/31/2010 (3:38 pm) |
| Thermal Vision | The way arrowhead does it is that it has a separate texture set for players and vehicles that is col... read more | 08/31/2010 (2:28 pm) |
| Is there a way to make a multiplayer world "loop" ? | Yes the idea is to make the game world seems to loop on itself, aka stitch north edge to south edge ... read more | 08/31/2010 (2:18 pm) |
| With the impending end of cpu speed increase, is there any plans for a threaded T3D? | Well the example i have in mind is of Armed assault which is to my knowledge the only REALLY multi t... read more | 07/09/2010 (2:16 am) |
| Game design: How do we prevent them from killing eachothers? | Daniel> that's a very interesting concept of peer review (wouldn't work in my game model but i ca... read more | 05/25/2010 (7:26 pm) |
| Game design: How do we prevent them from killing eachothers? | That's the thing, finding ways to close meta game possibilities. in the game "the ship"... read more | 05/24/2010 (3:01 pm) |
| Game design: How do we prevent them from killing eachothers? | Yes i know this style of games, i've been playing recently a simmilar game of deception called "... read more | 05/24/2010 (12:42 pm) |
| Breaking the FPS game stereotype, can we make peoples love us again? | Oh yeah stalker is quite nice but i didn't cite it because even if it's poking here and there it's s... read more | 05/11/2010 (9:53 am) |
| Defered rendering? | Sooo on one side, recyling common parts across several characters by piecing them together like lego... read more | 05/11/2010 (1:51 am) |
| Defered rendering? | My main issue for draw calls is about using partial meshes to compose a full object, ex: making an a... read more | 05/04/2010 (8:25 am) |
| Why so many games pretend to be an MMOFPS? | @Ted : Global Agenda is working on pretty much that, complete with the hex map. There is an inter... read more | 05/04/2010 (7:43 am) |
| Defered rendering? | so why do we still have issues related to having too many draw calls?... read more | 05/04/2010 (6:54 am) |
| Why so many games pretend to be an MMOFPS? | Yes that would be quite a sight, but i have no idea how this would work on a technical side, i've be... read more | 05/04/2010 (6:34 am) |
| Why so many games pretend to be an MMOFPS? | What about server architectures that erase this sense of "rooms" ?... read more | 05/04/2010 (6:03 am) |
| Why so many games pretend to be an MMOFPS? | Technically not, it's yes to many players playing, and a no to the sense of being in the same place.... read more | 05/03/2010 (6:33 pm) |
| Why so many games pretend to be an MMOFPS? | i do wonder what's going on server/network wise, some older games used to be able to handle massive ... read more | 05/03/2010 (3:46 pm) |
| If the players refuse to immerse themselve in a game, is it the game's fault? | True Infinitum3D, my brother used to parttake in a NeverWinter Nights server that was all about role... read more | 05/03/2010 (2:44 pm) |
| If the players refuse to immerse themselve in a game, is it the game's fault? | Well that's also because game companies keep releasing wow clones, the early mmorpgs where more like... read more | 05/03/2010 (12:17 pm) |
| If the players refuse to immerse themselve in a game, is it the game's fault? | well the problem i saw is that everything that run through game mechanics tend to get exploited to m... read more | 04/29/2010 (5:16 pm) |
| Being evil is boring | Still, the vision of things presented by games is mostly a simplified manichean system with little t... read more | 04/29/2010 (1:58 pm) |
| If the players refuse to immerse themselve in a game, is it the game's fault? | That's an interesting point of view, can you devellop what you believe is this "problem" w... read more | 04/29/2010 (1:46 pm) |
| Being evil is boring | @Daniel Yes about the sandbox, i do believe that, given the right environement to express themsel... read more | 04/28/2010 (6:08 am) |
| Reducing draw calls / increasing performance | I'm just wondering how other games/engines work around this problem.... read more | 04/13/2010 (3:39 pm) |
| Game interface, are we REALLY in 2010? | Well i've never been very fond of 2D interfaces, mainly because they eat away my screen space, when ... read more | 04/13/2010 (1:38 am) |
| Why so many games pretend to be an MMOFPS? | Oh i'm not bashing on the indy community, as a wanna be game designe r myself, I have the highest re... read more | 04/13/2010 (1:30 am) |
| Reducing draw calls / increasing performance | That's interesting, is this drawcall behavior in all 3D engines? or is it a quirk that belongs to T3... read more | 04/13/2010 (1:01 am) |
| Why so many games pretend to be an MMOFPS? | It's a safe investment yes but it's also a slap in the face for a decent part of the potential custo... read more | 04/11/2010 (11:26 pm) |
| Being evil is boring | yeah but most games don't have troubles "erasing" the morality issue of murder, also as mu... read more | 04/04/2010 (5:54 pm) |
| Being evil is boring | And that's why most game developpers will carefuly steer away from involving childrens in a game (be... read more | 04/03/2010 (4:38 am) |