Game Development Community

Kyrah Abattoir's Forum Posts

Thread Post Date Posted
How can indy game makers connect I think the real problem is the multiplication of modding platforms, which is thinning the number of... read more 08/04/2011 (1:57 pm)
How can indy game makers connect Okay sorry, yes overshooting a little is fine if you aim for high end graphics, but bad engine/asset... read more 08/04/2011 (1:08 pm)
How can indy game makers connect It's actually not such a goo way to proceed because of the end of the free lunch of computer power. ... read more 08/03/2011 (9:17 pm)
How can indy game makers connect @Willbkool Garry's mod development used to get a lot of support from it's community because there wa... read more 08/03/2011 (7:25 pm)
Interiors? Ooookay.... so i guess using constructor is irrelevant now? I was hoping to use interiors for a p... read more 08/03/2011 (7:53 am)
Interiors? 3dsmax to make interiors??? Unless i'm mistaken, interiors are CSG brushes/BSP trees, you can't b... read more 08/02/2011 (9:01 pm)
Best way to make sprites OTHER THAN PhotoShop If you need lots and lots of sprites (diablo or ultima online type of project) I recommend looking i... read more 08/02/2011 (7:11 am)
Generating an entire city with .dif interiors well my idea is to make a huge randomly generated city for a little zombie survival project and it w... read more 07/17/2011 (5:34 pm)
Is there a way to make a multiplayer world "loop" ? It appears to me that the most common way used by games is either through silent teleportation ( let... read more 05/29/2011 (6:51 am)
How can indy game makers connect Gloryhole is a city? I'm a decent modeler myself and can do pretty much every filler task on a pr... read more 05/26/2011 (5:44 am)
Looking for a diagram type for event based scripts Okay i tried for some time this morning, the Fixed State Machine diagram type is not really helping ... read more 05/22/2011 (4:33 am)
Looking for a diagram type for event based scripts Thanks :) if anyone else has a suggestion feel free to add up i'm sure it can benefit more than only... read more 05/21/2011 (5:48 pm)
Looking for a diagram type for event based scripts Erm isn't this a code generator? Altho the diagram example looks interesting. Maybe i should insp... read more 05/21/2011 (1:29 pm)
Looking for a diagram type for event based scripts Basically my multi object is a big data "cube" attached to the avatar with the following i... read more 05/21/2011 (12:35 pm)
Looking for a diagram type for event based scripts You got me :) I've been scripting in secondlife for about 5 years now. I guess the retarded envir... read more 05/21/2011 (11:02 am)
Looking for a diagram type for event based scripts Thanks for all this, i've been looking at the UML FSM example and based on the examples it seems to ... read more 05/21/2011 (10:19 am)
Looking for a diagram type for event based scripts I will look into this once i'm back home, anything else i should look into?... read more 05/21/2011 (9:13 am)
What percentage of the average players are "Number peoples"? Oh this. I didn't knew the exact term so i wasn't sure.... read more 05/08/2011 (10:24 am)
What percentage of the average players are "Number peoples"? On the pen and paper note i recall that my characters stats sheets usually where setup in about what... read more 05/06/2011 (6:56 pm)
What percentage of the average players are "Number peoples"? Yes i know about min/max players, they are also the peoples who make web apps like those: http://in... read more 05/04/2011 (10:31 am)
What percentage of the average players are "Number peoples"? This topic is getting some interesting developments :p Let me present a real analogy, project you... read more 05/04/2011 (2:48 am)
What percentage of the average players are "Number peoples"? Nono this wasn't related to DLC or item shops, sorry for being too vague, i ment ingame currency!... read more 05/03/2011 (4:35 pm)
What percentage of the average players are "Number peoples"? I'm fine with players sharing their experience with the game, but i would prefer that it remains sub... read more 05/03/2011 (3:23 pm)
What percentage of the average players are "Number peoples"? Not only in mmo , you get this also in games like DotA, Mount and blade, Diablo. I know that siml... read more 05/03/2011 (2:45 pm)
A take on localized damages in FPS games, has anyone ever seen this? Basically my idea is that non body/head shots can't kill you.... read more 04/28/2011 (3:14 pm)
rpg There is a T3D fps game tutorial somewhere in the ressources that would get you up and running on cr... read more 04/28/2011 (8:36 am)
need help new guys. Most of this was done in tribes 2, this engine is basically based on the same engine, so yeah, doabl... read more 04/26/2011 (12:34 am)
Interiors made in constructor load "wrong" when added on the fly I can't seems to reproduce it anymore, it's odd, but basically a lot of triangles where black or mis... read more 04/12/2011 (2:57 pm)
What happened to OpenGL? Yeah in principle Richard, Direct3D is windows only, but the more Direct3D specific the engine gets,... read more 04/08/2011 (11:14 am)
Is it the new "in" thing to attempt (and fail) to build a "World of Warcraft killer"? i happen to spend time in voice chat with a group of friends that play RIFT together, it's kind of i... read more 03/05/2011 (12:12 pm)
Is it the new "in" thing to attempt (and fail) to build a "World of Warcraft killer"? It is natural to compare every MMORPG to WoW, WoW is the big overlord for the best and the worst, it... read more 03/04/2011 (12:36 am)
Is it the new "in" thing to attempt (and fail) to build a "World of Warcraft killer"? I like talking with you too guys, but is it me are we aren't that many reading this forum anymore? ... read more 03/02/2011 (11:12 am)
Is it the new "in" thing to attempt (and fail) to build a "World of Warcraft killer"? Personally in term of game features i feel that instancing is an abomination, that's basically tryin... read more 03/02/2011 (3:44 am)
Is it the new "in" thing to attempt (and fail) to build a "World of Warcraft killer"? Ronnie, that's the key to me. If you want 4 to 16 players co op play that doesn't justify having to ... read more 03/01/2011 (9:48 pm)
Is it the new "in" thing to attempt (and fail) to build a "World of Warcraft killer"? Nice answer, okay to clarify maybe i was a bit too blunt, i didn't mean that every MMO out there tri... read more 03/01/2011 (6:01 am)
I am looking for a game devellopment management tool that is not overlord. Well, basically it seems i can't do fine grained access to decide which user has access to which of ... read more 02/28/2011 (5:38 am)
I am looking for a game devellopment management tool that is not overlord. It took me several days to integrate the whole chain: apache > fcgi > python > trac <... read more 02/26/2011 (7:34 pm)
Soft edge lighting Depending of your 3D app, you either have to adjust "smoothing groups" or "vertex nor... read more 02/22/2011 (10:26 pm)
Server/Client? or content? Nice pictures usually help more than nice code to atract some interest on your project. I think that... read more 02/18/2011 (5:57 pm)
Non violent games The late episodes of the Myst serie offer a pretty nice example of what can be done in term of non v... read more 02/18/2011 (5:52 pm)
I am looking for a game devellopment management tool that is not overlord. redmine look pretty interesting since it has GIT support (big plus for me) now i just need to figure... read more 02/18/2011 (5:40 pm)
What happened to OpenGL? This is great news!... read more 02/16/2011 (3:00 pm)
What happened to OpenGL? Yeah but if there was more openGL only apps it would force the two bad students of the pack (Intel/A... read more 02/16/2011 (12:37 pm)
What happened to OpenGL? Yeah but ATI/AMD being completely incompetent when it comes to anything else than DirectX doesn't me... read more 02/16/2011 (10:37 am)
I am looking for a game devellopment management tool that is not overlord. Thank you everyone for the answers, in term of budget, i have pretty much no budget currently, but i... read more 02/15/2011 (1:46 pm)
Getting torquescript to recompile while the engine is running. Well my idea was to be able to basically work on a specific object/entity "live" and only ... read more 02/14/2011 (1:59 pm)
Licensing question Okay so i guess i jsut misunderstood things. My bad.... read more 02/14/2011 (10:32 am)
Licensing question There wasn't any? I did recall the indy license (compared to the professional license) did include r... read more 02/14/2011 (9:31 am)
My first logon in 6 years... Well.. what is your favourite game?... read more 09/14/2010 (6:16 pm)
Game interface, are we REALLY in 2010? It's a good point Christian, but I never said every games out there would "just" work with... read more 09/12/2010 (10:08 am)