Kyrah Abattoir's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Worried about the direction the AAA industry is taking. | It isn't the part about the social networking that is worrying me the most, the part that does is th... read more | 09/30/2011 (8:44 am) |
| The ritual of passage, how long should a player play before having fun? | I agree i think peoples should have fun in the game right from the start and not after they "wo... read more | 09/29/2011 (1:27 pm) |
| The Skinner box, and why so many game designers take the easy path. | I'm usually not able to answer in a very intelligent and articulate manner "on the spot", ... read more | 09/28/2011 (1:59 am) |
| The Skinner box, and why so many game designers take the easy path. | @Tuomas: I know, but i'm not that good with realtime.... read more | 09/27/2011 (1:25 pm) |
| Can players create a compelling experience by themselve? | Maybe we should look into how roguelikes approach permanent death, i am competing with a few other f... read more | 09/22/2011 (7:50 am) |
| The sense of urgency and time sensitive events in games | If the timing is too tight, the player fail over and over and redoing again and again the same timed... read more | 09/22/2011 (6:00 am) |
| Can players create a compelling experience by themselve? | Yes of course i'm not saying to create something like minecraft that is devoid of any purpose by des... read more | 09/21/2011 (7:34 pm) |
| User login info/password/server | There is a client pref for player name, you could use this as the "login" i suppose?... read more | 09/21/2011 (3:23 pm) |
| Can players create a compelling experience by themselve? | Yes, i run a small scale experience in this regard on a minecraft server, no rules, no restrictions,... read more | 09/20/2011 (6:05 pm) |
| In need of help on my inventory system. | Well the idea is a diablo style grid/array inventory space system, but instead of having a single ar... read more | 09/20/2011 (8:34 am) |
| What percentage of the average players are "Number peoples"? | Of course Bloodknight, i never implied to use a completely random system, in my thief example i ment... read more | 09/11/2011 (2:25 am) |
| What percentage of the average players are "Number peoples"? | I forgot to specify that i was speaking about games that have a big RPG side. And yes, i'm that i... read more | 09/10/2011 (3:44 pm) |
| What percentage of the average players are "Number peoples"? | Frankly the way i do game design is through a very naive rule "if i find it fun, there has to b... read more | 09/10/2011 (10:50 am) |
| I can get a server to register on the master but the client can't see it | this is what i'm getting: [code] ServerQuery: start Querying master server 0 No master servers... read more | 09/06/2011 (2:34 pm) |
| How do you setup a flexible datablock? | @Chris: Thank you! that's axactly what i was looking for! i just wasn't sure where to initialise the... read more | 09/06/2011 (12:17 am) |
| How do you setup a flexible datablock? | so how can i ensure that at no moment the parameter i left out of the datablock won't be in an unset... read more | 09/05/2011 (2:36 pm) |
| I can get a server to register on the master but the client can't see it | The thing is that i'm using two master servers, the GG one and http://master.dottools.net/ and my... read more | 09/03/2011 (6:36 am) |
| Looking for ideas on inventory management without 2D hud | That's some pretty cool stuffs you have there, it has some common ground with what i had in mind in ... read more | 09/03/2011 (6:05 am) |
| I can get a server to register on the master but the client can't see it | Yeah i'ts running from the same computer but there shouldn't be any routing/firewalling issues, i ha... read more | 09/03/2011 (5:32 am) |
| The documentation... a little rant. | I'm not brit, I'm french! :)... read more | 09/02/2011 (7:28 am) |
| The documentation... a little rant. | Sorry everyone, the tone was maybe a bit on the angry side considering i had spent half the night tr... read more | 09/02/2011 (7:24 am) |
| Is there a tutorial to make a crude Multiplayer FPS game from the empty project | Okay i'm back from 3D game programming all in one. I learned a few things and then it require to use... read more | 09/01/2011 (6:28 pm) |
| Where to start learning torquescript | I would like to point that none of the books mentioned by David are current, i'm currently having a ... read more | 09/01/2011 (6:21 pm) |
| Looking for ideas on inventory management without 2D hud | I see what you mean Eric, a 2D interface would clearly be more simple. The initial idea i had was... read more | 08/31/2011 (3:39 pm) |
| No player datablock in the "empty" project? - LOGGED (THREED-2514) | Either the warning should be removed or a basic player datablock should be put in place.... read more | 08/30/2011 (8:13 pm) |
| No player datablock in the "empty" project? - LOGGED (THREED-2514) | For what i see the Game:: namespace has the player datablock set to "" so the fallback cod... read more | 08/30/2011 (7:54 pm) |
| Looking for ideas on inventory management without 2D hud | That's a really impressive looking system, but the way they implemented it suggest to me that it's v... read more | 08/30/2011 (5:21 pm) |
| Looking for ideas on inventory management without 2D hud | I tried to skim the entire VGcats comics history and couldn't find it. Anyone has any idea what g... read more | 08/30/2011 (9:32 am) |
| Looking for ideas on inventory management without 2D hud | That sounds a bit like what i had in mind Ted, do you remember the game? i would be very interested ... read more | 08/30/2011 (8:19 am) |
| No player datablock in the "empty" project? - LOGGED (THREED-2514) | I dunno it sounds like a little oversight that there isn't even a "blank" datablock, just ... read more | 08/29/2011 (8:06 pm) |
| Is there a tutorial to make a crude Multiplayer FPS game from the empty project | Sounds good! I will definitely look into this!... read more | 08/29/2011 (12:12 am) |
| Is there a tutorial to make a crude Multiplayer FPS game from the empty project | Oh yeah that's the one i was refering to, but it's using the full project as a base while i'm intere... read more | 08/28/2011 (11:04 am) |
| Is there a tutorial to make a crude Multiplayer FPS game from the empty project | Anything else in the meantime?... read more | 08/28/2011 (10:40 am) |
| Quick question, uncapping playercount | Couldn't i simply override the reported playercount to the master server? For testing purpose it isn... read more | 08/18/2011 (2:28 am) |
| A take on localized damages in FPS games, has anyone ever seen this? | I don't know if that question was for me... The idea was to entirely do away with the "headshot... read more | 08/12/2011 (2:20 pm) |
| advanced 2d artist looking for free 3d modeling program | blender +1 but be warned, it's not the easist one out there.... read more | 08/09/2011 (8:18 pm) |
| Multiplayer games and ensuring player numbers | If you can bear it financially, when your community is small you could be the only "official se... read more | 08/09/2011 (8:17 pm) |
| In a game with no safe inventory storage, how do you fight mules? | @Richard This was more or less what i had planned, allow you to stockpile "inside" the gam... read more | 08/09/2011 (2:23 pm) |
| How do you proceed to do render to texture in T3D? | @Paul the idea is to be able to render a scene to texture offscreen and use the result as a texture ... read more | 08/08/2011 (12:57 pm) |
| What percentage of the average players are "Number peoples"? | That's an interesting concept Bloodknight, it could actually work in my design.... read more | 08/08/2011 (11:24 am) |
| Lists and multi dimentional arrays, a little help? | That.... would work perfectly!... read more | 08/08/2011 (8:31 am) |
| Lists and multi dimentional arrays, a little help? | I see that basic lists are space separated strings, but is there another structure for lists availab... read more | 08/08/2011 (8:06 am) |
| What percentage of the average players are "Number peoples"? | In term of change i was more thinking about introducing a noise rather than rolling new stats, a pse... read more | 08/08/2011 (7:55 am) |
| Lists and multi dimentional arrays, a little help? | could someone explain me more about those "sim sets?" is this what peoples tend to use as ... read more | 08/08/2011 (7:15 am) |
| In a game with no safe inventory storage, how do you fight mules? | I'm trying to build a simulation that perform self cleanup, so i'm trying to tie up loose ends in th... read more | 08/07/2011 (5:38 pm) |
| In a game with no safe inventory storage, how do you fight mules? | Yeah but other clan members is fine, as long as they are online and exposed to the dangers. The i... read more | 08/07/2011 (4:01 pm) |
| What percentage of the average players are "Number peoples"? | I have nothing against experimentation, my problem is the systematic catalogging of game mechanics a... read more | 08/07/2011 (12:50 pm) |
| Your preference for a new Template project? - Opinions/Discussion | That would be really cool! +1 Even for "FPS" creators there are some design decisions i... read more | 08/06/2011 (8:36 pm) |
| Large levels | the Atlas terrain system used to buffer terrain loading and unloading by segment, no idea how the T3... read more | 08/06/2011 (12:30 pm) |
| What percentage of the average players are "Number peoples"? | What if you make a game that actively protect itself against number crunching? for example by feedin... read more | 08/04/2011 (4:33 pm) |