Game Development Community

Kyrah Abattoir's Forum Posts

Thread Post Date Posted
Worried about the direction the AAA industry is taking. It isn't the part about the social networking that is worrying me the most, the part that does is th... read more 09/30/2011 (8:44 am)
The ritual of passage, how long should a player play before having fun? I agree i think peoples should have fun in the game right from the start and not after they "wo... read more 09/29/2011 (1:27 pm)
The Skinner box, and why so many game designers take the easy path. I'm usually not able to answer in a very intelligent and articulate manner "on the spot", ... read more 09/28/2011 (1:59 am)
The Skinner box, and why so many game designers take the easy path. @Tuomas: I know, but i'm not that good with realtime.... read more 09/27/2011 (1:25 pm)
Can players create a compelling experience by themselve? Maybe we should look into how roguelikes approach permanent death, i am competing with a few other f... read more 09/22/2011 (7:50 am)
The sense of urgency and time sensitive events in games If the timing is too tight, the player fail over and over and redoing again and again the same timed... read more 09/22/2011 (6:00 am)
Can players create a compelling experience by themselve? Yes of course i'm not saying to create something like minecraft that is devoid of any purpose by des... read more 09/21/2011 (7:34 pm)
User login info/password/server There is a client pref for player name, you could use this as the "login" i suppose?... read more 09/21/2011 (3:23 pm)
Can players create a compelling experience by themselve? Yes, i run a small scale experience in this regard on a minecraft server, no rules, no restrictions,... read more 09/20/2011 (6:05 pm)
In need of help on my inventory system. Well the idea is a diablo style grid/array inventory space system, but instead of having a single ar... read more 09/20/2011 (8:34 am)
What percentage of the average players are "Number peoples"? Of course Bloodknight, i never implied to use a completely random system, in my thief example i ment... read more 09/11/2011 (2:25 am)
What percentage of the average players are "Number peoples"? I forgot to specify that i was speaking about games that have a big RPG side. And yes, i'm that i... read more 09/10/2011 (3:44 pm)
What percentage of the average players are "Number peoples"? Frankly the way i do game design is through a very naive rule "if i find it fun, there has to b... read more 09/10/2011 (10:50 am)
I can get a server to register on the master but the client can't see it this is what i'm getting: [code] ServerQuery: start Querying master server 0 No master servers... read more 09/06/2011 (2:34 pm)
How do you setup a flexible datablock? @Chris: Thank you! that's axactly what i was looking for! i just wasn't sure where to initialise the... read more 09/06/2011 (12:17 am)
How do you setup a flexible datablock? so how can i ensure that at no moment the parameter i left out of the datablock won't be in an unset... read more 09/05/2011 (2:36 pm)
I can get a server to register on the master but the client can't see it The thing is that i'm using two master servers, the GG one and http://master.dottools.net/ and my... read more 09/03/2011 (6:36 am)
Looking for ideas on inventory management without 2D hud That's some pretty cool stuffs you have there, it has some common ground with what i had in mind in ... read more 09/03/2011 (6:05 am)
I can get a server to register on the master but the client can't see it Yeah i'ts running from the same computer but there shouldn't be any routing/firewalling issues, i ha... read more 09/03/2011 (5:32 am)
The documentation... a little rant. I'm not brit, I'm french! :)... read more 09/02/2011 (7:28 am)
The documentation... a little rant. Sorry everyone, the tone was maybe a bit on the angry side considering i had spent half the night tr... read more 09/02/2011 (7:24 am)
Is there a tutorial to make a crude Multiplayer FPS game from the empty project Okay i'm back from 3D game programming all in one. I learned a few things and then it require to use... read more 09/01/2011 (6:28 pm)
Where to start learning torquescript I would like to point that none of the books mentioned by David are current, i'm currently having a ... read more 09/01/2011 (6:21 pm)
Looking for ideas on inventory management without 2D hud I see what you mean Eric, a 2D interface would clearly be more simple. The initial idea i had was... read more 08/31/2011 (3:39 pm)
No player datablock in the "empty" project? - LOGGED (THREED-2514) Either the warning should be removed or a basic player datablock should be put in place.... read more 08/30/2011 (8:13 pm)
No player datablock in the "empty" project? - LOGGED (THREED-2514) For what i see the Game:: namespace has the player datablock set to "" so the fallback cod... read more 08/30/2011 (7:54 pm)
Looking for ideas on inventory management without 2D hud That's a really impressive looking system, but the way they implemented it suggest to me that it's v... read more 08/30/2011 (5:21 pm)
Looking for ideas on inventory management without 2D hud I tried to skim the entire VGcats comics history and couldn't find it. Anyone has any idea what g... read more 08/30/2011 (9:32 am)
Looking for ideas on inventory management without 2D hud That sounds a bit like what i had in mind Ted, do you remember the game? i would be very interested ... read more 08/30/2011 (8:19 am)
No player datablock in the "empty" project? - LOGGED (THREED-2514) I dunno it sounds like a little oversight that there isn't even a "blank" datablock, just ... read more 08/29/2011 (8:06 pm)
Is there a tutorial to make a crude Multiplayer FPS game from the empty project Sounds good! I will definitely look into this!... read more 08/29/2011 (12:12 am)
Is there a tutorial to make a crude Multiplayer FPS game from the empty project Oh yeah that's the one i was refering to, but it's using the full project as a base while i'm intere... read more 08/28/2011 (11:04 am)
Is there a tutorial to make a crude Multiplayer FPS game from the empty project Anything else in the meantime?... read more 08/28/2011 (10:40 am)
Quick question, uncapping playercount Couldn't i simply override the reported playercount to the master server? For testing purpose it isn... read more 08/18/2011 (2:28 am)
A take on localized damages in FPS games, has anyone ever seen this? I don't know if that question was for me... The idea was to entirely do away with the "headshot... read more 08/12/2011 (2:20 pm)
advanced 2d artist looking for free 3d modeling program blender +1 but be warned, it's not the easist one out there.... read more 08/09/2011 (8:18 pm)
Multiplayer games and ensuring player numbers If you can bear it financially, when your community is small you could be the only "official se... read more 08/09/2011 (8:17 pm)
In a game with no safe inventory storage, how do you fight mules? @Richard This was more or less what i had planned, allow you to stockpile "inside" the gam... read more 08/09/2011 (2:23 pm)
How do you proceed to do render to texture in T3D? @Paul the idea is to be able to render a scene to texture offscreen and use the result as a texture ... read more 08/08/2011 (12:57 pm)
What percentage of the average players are "Number peoples"? That's an interesting concept Bloodknight, it could actually work in my design.... read more 08/08/2011 (11:24 am)
Lists and multi dimentional arrays, a little help? That.... would work perfectly!... read more 08/08/2011 (8:31 am)
Lists and multi dimentional arrays, a little help? I see that basic lists are space separated strings, but is there another structure for lists availab... read more 08/08/2011 (8:06 am)
What percentage of the average players are "Number peoples"? In term of change i was more thinking about introducing a noise rather than rolling new stats, a pse... read more 08/08/2011 (7:55 am)
Lists and multi dimentional arrays, a little help? could someone explain me more about those "sim sets?" is this what peoples tend to use as ... read more 08/08/2011 (7:15 am)
In a game with no safe inventory storage, how do you fight mules? I'm trying to build a simulation that perform self cleanup, so i'm trying to tie up loose ends in th... read more 08/07/2011 (5:38 pm)
In a game with no safe inventory storage, how do you fight mules? Yeah but other clan members is fine, as long as they are online and exposed to the dangers. The i... read more 08/07/2011 (4:01 pm)
What percentage of the average players are "Number peoples"? I have nothing against experimentation, my problem is the systematic catalogging of game mechanics a... read more 08/07/2011 (12:50 pm)
Your preference for a new Template project? - Opinions/Discussion That would be really cool! +1 Even for "FPS" creators there are some design decisions i... read more 08/06/2011 (8:36 pm)
Large levels the Atlas terrain system used to buffer terrain loading and unloading by segment, no idea how the T3... read more 08/06/2011 (12:30 pm)
What percentage of the average players are "Number peoples"? What if you make a game that actively protect itself against number crunching? for example by feedin... read more 08/04/2011 (4:33 pm)