Kyrah Abattoir's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Tutorials - When is it too much? | I think everyone like to feel smart, a tutorial should do just the right amount of hand holding to p... read more | 02/09/2012 (3:09 am) |
| Better smoothing for terrain editor! (code inside) | Very awesome dan, any chance you could have a try at the flatten function so we could get an alterna... read more | 01/25/2012 (4:44 am) |
| How would have the "Tribes" serie worked without skiing? | Actually there was a few custom maps that worked great in lan, someone ripped the arena from the sto... read more | 01/24/2012 (11:59 pm) |
| Realistic Shooter | Realistic FPS games tend to portray extreme weapon letality (1 shot kills) but at the same time feat... read more | 01/24/2012 (9:45 pm) |
| How would have the "Tribes" serie worked without skiing? | One thing vengeance has over the two previous is that it's fairly easy to take on, but so far i only... read more | 01/03/2012 (7:49 pm) |
| How would have the "Tribes" serie worked without skiing? | True , all the sequels featured the skiing as being the main draw to the tribes franchise. But if... read more | 01/03/2012 (7:12 am) |
| Stack Overflow versus World of Warcraft | @Dan what I ment is that if this +1 rating is something you can give undiscriminately to anyone, you... read more | 12/29/2011 (9:13 pm) |
| Status of T3D and Linux? | I had my share of complete PAIN running dedicated server through wine installations because a stubbo... read more | 12/29/2011 (6:20 pm) |
| Is it the new "in" thing to attempt (and fail) to build a "World of Warcraft killer"? | Newer games tend to be stripped down to the bare bone mechanics "that work" Every mmo isee... read more | 12/22/2011 (1:06 pm) |
| Questions about creating gigantic creatures/bosses | Thank you for replying :) I don't think it's solely an art/design issue, lets take the example of... read more | 12/22/2011 (6:08 am) |
| Captcha for every message it seems | Speaking of the captcha, I swear that half the time I'm positive that I entered the text perfectly a... read more | 12/21/2011 (6:03 am) |
| I would like to make my Weapons "tremble" | @Bloodknight har har, considering you are from UK, i will consider it was humor :) Well what i wo... read more | 12/18/2011 (5:38 am) |
| Weird view offset when recompiling. | - EDIT - Nevermind everyone, for some reason, the problem vanished.... read more | 12/17/2011 (1:12 pm) |
| How would i go to merge AFX in the original T3D 1.2 folder? | I was looking into it yesterday after i posted, my main issue was that i thought i did something wro... read more | 12/17/2011 (12:02 am) |
| Just a little FYI about false advertisement | Woah Frank don't take it the wrong way! I was simply commenting that it could be misleading to some!... read more | 12/16/2011 (11:56 pm) |
| How would i go to merge AFX in the original T3D 1.2 folder? | If we could have one that would be really nice!... read more | 12/16/2011 (10:53 am) |
| How would i go to merge AFX in the original T3D 1.2 folder? | Any chance we could get a diff file from the stock T3D? Or the other T3D templates? (if anything nee... read more | 12/16/2011 (9:51 am) |
| How would i go to merge AFX in the original T3D 1.2 folder? | Oh? I was under the impression that it already worked ( my downloads say AFX 2.0 for Torque 3D 1.... read more | 12/16/2011 (9:41 am) |
| Just a little FYI about false advertisement | Thanks guys!... read more | 12/16/2011 (9:38 am) |
| Just a little FYI about false advertisement | I got a bit half cocked on this one... Yeah a line saying 'model not part of package' would be good.... read more | 12/16/2011 (7:36 am) |
| Stack Overflow versus World of Warcraft | After writing this I just realised, that there is one thing that could make it work better: Add s... read more | 12/13/2011 (7:02 pm) |
| Stack Overflow versus World of Warcraft | I like this concept but let me tell you a little story. On secondlife, a long time ago you could ... read more | 12/13/2011 (6:54 pm) |
| Suggestion, option during the export process to not include the client/server part | Well yeah, I didn't mean a complete separate compilation process, but just a few stuffs for tying up... read more | 12/13/2011 (3:50 pm) |
| How can i equip an arbitrary weapon to the player. | Okay hm... can i tie those objects in some way to the player object? a bit like you can stick other ... read more | 12/05/2011 (4:38 pm) |
| How can i equip an arbitrary weapon to the player. | OKay so since ShapeBaseImages cease to exist when they are unmounted what you suggest is that i use ... read more | 12/04/2011 (7:52 am) |
| Climbing a steep ladder - How to? | Ladders! yes! Iv'e been wondering about them while wandering around the 1.2 fps and hugging helpless... read more | 12/03/2011 (8:11 am) |
| Radiations! | @Daniel Oh, i completely forgot about FarCry2's malaria mechanic! A lot of peoples found that it was... read more | 12/01/2011 (1:39 pm) |
| Radiations! | Well Aaron i thought it would be an interesting discussion to have :) As for coming full circle, ... read more | 12/01/2011 (8:11 am) |
| Radiations! | I wasn't expecting that kind of answer here...... read more | 11/30/2011 (7:55 pm) |
| rpg interface in torque | I've no idea Greyfort, the only thing i ever altered was to add a sha1 computing command to torquesc... read more | 11/19/2011 (4:31 am) |
| This would be interesting! | @Doug Dungeon Keeper!... read more | 11/19/2011 (12:58 am) |
| rpg interface in torque | Bruno, basically from the script side you can create instances of specific script exposed engine obj... read more | 11/19/2011 (12:44 am) |
| So, Garage games is now switching to a "pay per update" system? | Matt lets remain courteous on this subject, this doesn't have to turn into personal attacks.... read more | 11/18/2011 (2:12 pm) |
| So, Garage games is now switching to a "pay per update" system? | Maybe that's some misplaced entitlement, i don't know, i picked the torque engine back then because ... read more | 11/18/2011 (8:38 am) |
| So, Garage games is now switching to a "pay per update" system? | Well i don't know what i was supposed to do to be part of the 20$ deal but, it's 49$ for me, which i... read more | 11/17/2011 (11:44 am) |
| Texture over a mesh - understanding the concept | @Arik: I'm no expert but i believe if a same mesh is loaded multiple time in memory, it's only using... read more | 11/14/2011 (11:28 pm) |
| This would be interesting! | Battlezone was one of the pionniers of the genre, check it out!... read more | 11/14/2011 (11:21 pm) |
| Legal issues/protecting assets and game mechanics | I don't have much to say because i'm not a lawyer (that's a good thing) but ideas are a dime a dozen... read more | 10/30/2011 (5:11 am) |
| I feel weird asking this... | As Michael said, a mod would be a sound way to do it, so both DLC enabled and non DLC enabled game s... read more | 10/25/2011 (9:46 am) |
| Finding a viable business model | I agree ted that the payment system must be decided before the game is created since it's going to b... read more | 10/22/2011 (1:17 am) |
| Finding a viable business model | Thanks for the infos... pretty grim but i guess i live my day to day life with rose colored glasses.... read more | 10/21/2011 (6:55 pm) |
| I'm losing smoothing group data after using a skin modifier | Great that's probably why mine fucked up, i redid the normals by hand but next time i will use your ... read more | 10/21/2011 (4:37 pm) |
| Texture over a mesh - understanding the concept | Constructor is still quite useful for level design imho, much easier to do the texture mapping in a ... read more | 10/19/2011 (9:36 am) |
| what is the graphics perspective used to make the models? | maybe through 3d studio? it's pretty easy to setup an "animation render" that will loop th... read more | 10/03/2011 (7:21 am) |
| what is the graphics perspective used to make the models? | i dunno what you are using by i generally make my isometric sprites with a 45,45 angle on Z and from... read more | 10/02/2011 (7:12 am) |
| Worried about the direction the AAA industry is taking. | Also, this makes me reconsider the possible business model for my own game...... read more | 10/02/2011 (6:31 am) |
| Worried about the direction the AAA industry is taking. | TO me this trend is to basically , under the cover of fighting piracy, sell games that are not compl... read more | 10/02/2011 (6:25 am) |
| How to Make Sound Effects with Soft Synth VSTi's? | For classic movie type of sound effect i suggest recording various things around your desk, some obj... read more | 10/01/2011 (7:35 am) |
| Second user vs pirates. | I understand your point of view blood, in a lot of pirated copies there was NEVER a possible sale in... read more | 10/01/2011 (12:30 am) |
| Worried about the direction the AAA industry is taking. | Yes but MMOS are essentially true sevices, persistent world and all that stuff (or rather what it US... read more | 09/30/2011 (10:58 am) |